Patch 4.3: Tier 13 Set Bonuses
Originally Posted by Zarhym (Blue Tracker / Official Forums)
While we’ve been previewing the visuals of tier 13 on the front page at, we thought you might be interested in the magics that lay imbued betwixt their stitches and plating. Behold -- the tier 13 set bonuses!

Please keep in mind that the below data is pre--PTR and could change prior to the release of patch 4.3.

Death Knight
  • Blood, 2P -- When an attack drops your health below 35%, one of your Blood Runes will immediately activate and convert into a Death Rune for the next 20 sec. This effect cannot occur more than once every 45 sec.
  • Blood, 4P -- Your Vampiric Blood ability also affects all party and raid members for 50% of the effect it has on you.
  • DPS, 2P -- Sudden Doom has a 30% chance and Rime has a 60% chance to grant 2 charges when triggered instead of 1.
  • DPS, 4P -- Runic Empowerment has a 25% chance and Runic Corruption has a 40% chance to also grant 710 mastery rating for 12 sec when activated.

  • Balance, 2P -- Insect Swarm increases all damage done by your Starfire, Starsurge, and Wrath spells against that target by 3%.
  • Balance, 4P -- Starsurge generates 100% extra Lunar or Solar energy while Eclipse is not active.
  • Feral, 2P -- While Berserk is active, Savage Defense absorbs are 100% larger, and your Blood in the Water talent now causes Ferocious Bite to refresh the duration of your Rip on targets with 60% or less health.
  • Feral, 4P -- Frenzied Regeneration also affects all raid and party members, and your Stampede talent now grants two charges after using Feral Charge (Cat).
  • Restoration, 2P -- After using Innervate, the mana cost of your healing spells is reduced by 25% for 15 sec.
  • Restoration, 4P -- Your Rejuvenation and Regrowth spells have a 10% chance to Timeslip and have double the normal duration.

  • 2P -- Steady Shot and Cobra Shot generate double the amount of focus.
  • 4P -- Your Arcane Shot ability has a chance to grant 25% haste to you and your pet for 10 sec.

  • 2P -- Your damaging spells have a 30% chance to grant Stolen Time, increasing your haste rating by 50 for 30 sec and stacking up to 10 times. When Arcane Power, Combustion, or Icy Veins expires, all stacks of Stolen Time are lost.
  • 4P -- Each stack of Stolen Time also reduces the cooldown of Arcane Power by 3 sec, Combustion by 4 sec, and Icy Veins by 6 sec.

  • Holy, 2P -- After using Divine Favor, the mana cost of your healing spells is reduced by 25% for 15 sec.
  • Holy, 4P -- Increases the healing done by your Holy Radiance spell by 20%.
  • Protection, 2P -- Your Judgement ability now also grants a physical absorb shield equal to 30% of the damage it dealt.
  • Protection, 4P -- Reduces the cooldown of Divine Guardian by 60 sec and increases the radius of its effect by 70 yards.
  • Retribution, 2P -- Your Judgement ability has a 50% chance to generate 1 Holy Power.
  • Retribution, 4P -- While Zealotry is active your abilities deal 12% more damage.

  • Healer, 2P -- After using Power Infusion or Lightwell, the mana cost of your healing spells is reduced by 25% for [10|15] sec. (10 sec for Discipline, 15 for non--Discipline.)
  • Healer, 4P -- Your Power Word: Shield has a 10% chance to absorb 100% additional damage, and the cooldown of your Holy Word abilities is reduced by 20%.
  • Shadow, 2P -- Shadow Word: Death deals an additional 55% damage, and you no longer take damage from your own Shadow Word: Death when the target fails to die.
  • Shadow, 4P -- Your Shadowfiend and Shadowy Apparitions have a 100% chance to grant you 3 Shadow Orbs each time they deal damage.

  • 2P -- After triggering Tricks of the Trade, your abilities cost 20% less energy for 6 sec.
  • 4P -- Increases the duration of Shadow Dance by 2 sec, Adrenaline Rush by 3 sec, and Vendetta by 9 sec.

  • Elemental, 2P -- Elemental Mastery also grants you 400 mastery rating 15 sec.
  • Elemental, 4P -- Each time Elemental Overload triggers, you gain 200 haste rating for 4 sec, stacking up to 3 times.
  • Enhancement, 2P -- While you have any stacks of Maelstrom Weapon, your Lightning Bolt, Chain Lightning, and healing spells deal 20% more healing or damage.
  • Enhancement, 4P -- Your Feral Spirits have a 45% chance to grant you a charge of Maelstrom Weapon each time they deal damage.
  • Restoration, 2P -- After using Mana Tide Totem, the cost of your healing spells are reduced by 25% for 15 sec.
  • Restoration, 4P -- Increases the duration of Spiritwalker's Grace by 5 sec, and you gain 30% haste while Spiritwalker's grace is active.

  • 2P -- The duration of your Doomguard and Infernal summons is increased by [15|45] sec and the cooldown of of those spells is reduced by 4 min. (45 for Demonology, 15 for non--Demonology.)
  • 4P -- Soulburn grants a 10% increase to your spell power for 10 sec.

  • Protection, 2P -- Your Revenge ability now also grants a physical absorption shield equal to 20% of the damage done by Revenge.
  • Protection, 4P -- Your Shield Wall ability now grants 50% of its effect to all party and raid members.
  • DPS, 2P -- Heroic Strike costs 10 less rage while Inner Rage is active.
  • DPS, 4P -- Your Execute critical strikes have a 20% chance to refresh the duration of Colossus Smash.
This article was originally published in forum thread: Patch 4.3: Tier 13 Set Bonuses started by Boubouille View original post
Comments 370 Comments
  1. Lazymann's Avatar
    Quote Originally Posted by Ashkore11 View Post
    Wow 4pc Shield Wall. Sexy.
    That's one way of removing a cooldown and make it a raid cool down insted
  1. Azaile-'s Avatar
    Ohshiii... Hunter 2 set is OP and will be amazing when combined with the 4 set, all those extra arcane shots popping my haste up to roll steadys out faster which inturn is more arcanes.
  1. Karadros's Avatar
    Warrior 2pc. pretty damn bad.
  1. frank2312's Avatar
    Prot Warrior 4P is gonna be pretty useful :O High boss aoe dmg incoming! *activates shield wall, no one dies*
  1. Inksmith's Avatar
    DPS death knights is amazing for frost. both 2p and 4p. OMG
  1. chunkycarl's Avatar
    Shadow priest bonuses make me moist if the tier looks as good as it sounds imma be humping blizzards leg. In all seriousness though it seems like they actually took onboard the feedback from the forums for shadow (having a way to generate 3x Shadow orbs on the pull now, and "kind of" pulling SWD into line above 25% HP, its nice to see feedback been used. Who knows maybe some of these bonuses will make it through to the next exp as generalised abilities.
  1. EliminateX2's Avatar
    Bye Bye haste stacking Dk's in unholy presence i guess ;(
  1. Inksmith's Avatar
    Also make note of the patch possibly being deployed to the ptr this coming week... "Yes. We're intent on getting the 4.3 Public Test Realms up potentially within the next week. As you mentioned, there's still a lot of work to be done on this patch, so a lot of the content will be rolled onto the test realms over time. Transmogrification, Void Storage, some balance changes, and several UI updates/improvements will likely make the PTR right away. The dungeon/raid content, legendary questline, Dungeon Finder updates, and especially Raid Finder are still very much works in-progress." Zarhymn
  1. Burlacher's Avatar
    i really like how they made 3/4 tank 4pcs giving the entire raid a mini CD, its really unique
  1. Chrysia's Avatar
    I get the distinct impression that Hunters 4p bonus will change, since 2 of the 3 specs barely use arcane outside of Haste/Burn phases.
  1. Freese's Avatar
    Quote Originally Posted by Firecrest View Post
    GZ Blizzards making set bounses out of THINGS THAT SHOULD BE IN THE GAME ANYWAY.
    And here it is! Our first complaint about these good set bonuses.
  1. Inksmith's Avatar
    Frost dks are already having issues exceeding haste cap, our sweet spot haste builds make us have to reforge out of haste into mastery. So this tier set will be amazing for frost.
  1. Ravenfel's Avatar
    The resto shaman bonus's make me cry inside... I hope they do something different.
  1. Burlacher's Avatar
    with resto druid 2 pc now they will really never go OOM
  1. config's Avatar
    Im going to uninstall the game and stop playing right now . finnished with this unballenced pve / pvp crap . untill blizzard L2 SORT THE DIFFERENCE between pvp and pve bye bye
  1. melavio's Avatar
    Quote Originally Posted by Mercadi View Post
    I can't see how the tier bonus would be beneficial to arcane.
    (edit: I meant 4-piece bonus).
    It'll depend on how well you can manage your mana, so I suspect it'll take a bit to get used to unless you only use arcane power when evocation is up. If nothing else, it's still a near 500 permanent haste bonus.

    That being said, I'm gonna love this as a fire mage.
  1. ZenX's Avatar
    Nerdgasm at both Blood and Frost set bonuses(Blood 2p is not that amazing though) and the 4p Blood is just pure imba if it goes live it will be arguably the best raid CD, even better than other tank's 4p bonuses(when Vampiric Blood glyph is active of course)
  1. Vallius's Avatar
    Warrior DPS 2Pc - LAME! Who uses Inner Rage?? Warrior DPS 4Pc - I guess that's useful...?

    edit: for clarification
  1. Iceleaf's Avatar
    Warlock2P -- The duration of your Doomguard and Infernal summons is increased by [15|45] sec and the cooldown of of those spells is reduced by 4 min. (45 for Demonology, 15 for non--Demonology.)
    -Yes, thank you. Finally. Thank you thank you. Tho kinda funny how this will fix progression fights where you fight on 2-3 mins and maybe wipe then try again with no major cooldown. Should be this way but good direction.
    4P -- Soulburn grants a 10% increase to your spell power for 10 sec
    .Eh? What? This is more confusing and kinda boring. 10 seconds? Thats hardly anything really.
    4P -- Your Arcane Shot ability has a chance to grant 25% haste to you and your pet for 10 sec.
    Placeholder or MM focused tier? It should have explosive shot and maybe kill command too.VERY intresting bonuses for tanks. Raid healing cooldown bonus? Shieldwall raid? Woah. Either theres gonna be lot of cooldown use on T13 or thats gonna be sick. So gonna get nerfed next xpack tho. Imagine having like warrior just to use that gear to get raid-wide swall.
  1. Evect's Avatar
    Elemental Tier 12 2 Set forever lol.

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