Patch 4.3: Tier 13 Set Bonuses
Originally Posted by Zarhym (Blue Tracker / Official Forums)
While we’ve been previewing the visuals of tier 13 on the front page at http://www.worldofwarcraft.com, we thought you might be interested in the magics that lay imbued betwixt their stitches and plating. Behold -- the tier 13 set bonuses!

Please keep in mind that the below data is pre--PTR and could change prior to the release of patch 4.3.

Death Knight
  • Blood, 2P -- When an attack drops your health below 35%, one of your Blood Runes will immediately activate and convert into a Death Rune for the next 20 sec. This effect cannot occur more than once every 45 sec.
  • Blood, 4P -- Your Vampiric Blood ability also affects all party and raid members for 50% of the effect it has on you.
  • DPS, 2P -- Sudden Doom has a 30% chance and Rime has a 60% chance to grant 2 charges when triggered instead of 1.
  • DPS, 4P -- Runic Empowerment has a 25% chance and Runic Corruption has a 40% chance to also grant 710 mastery rating for 12 sec when activated.

Druid
  • Balance, 2P -- Insect Swarm increases all damage done by your Starfire, Starsurge, and Wrath spells against that target by 3%.
  • Balance, 4P -- Starsurge generates 100% extra Lunar or Solar energy while Eclipse is not active.
  • Feral, 2P -- While Berserk is active, Savage Defense absorbs are 100% larger, and your Blood in the Water talent now causes Ferocious Bite to refresh the duration of your Rip on targets with 60% or less health.
  • Feral, 4P -- Frenzied Regeneration also affects all raid and party members, and your Stampede talent now grants two charges after using Feral Charge (Cat).
  • Restoration, 2P -- After using Innervate, the mana cost of your healing spells is reduced by 25% for 15 sec.
  • Restoration, 4P -- Your Rejuvenation and Regrowth spells have a 10% chance to Timeslip and have double the normal duration.

Hunter
  • 2P -- Steady Shot and Cobra Shot generate double the amount of focus.
  • 4P -- Your Arcane Shot ability has a chance to grant 25% haste to you and your pet for 10 sec.

Mage
  • 2P -- Your damaging spells have a 30% chance to grant Stolen Time, increasing your haste rating by 50 for 30 sec and stacking up to 10 times. When Arcane Power, Combustion, or Icy Veins expires, all stacks of Stolen Time are lost.
  • 4P -- Each stack of Stolen Time also reduces the cooldown of Arcane Power by 3 sec, Combustion by 4 sec, and Icy Veins by 6 sec.

Paladin
  • Holy, 2P -- After using Divine Favor, the mana cost of your healing spells is reduced by 25% for 15 sec.
  • Holy, 4P -- Increases the healing done by your Holy Radiance spell by 20%.
  • Protection, 2P -- Your Judgement ability now also grants a physical absorb shield equal to 30% of the damage it dealt.
  • Protection, 4P -- Reduces the cooldown of Divine Guardian by 60 sec and increases the radius of its effect by 70 yards.
  • Retribution, 2P -- Your Judgement ability has a 50% chance to generate 1 Holy Power.
  • Retribution, 4P -- While Zealotry is active your abilities deal 12% more damage.

Priest
  • Healer, 2P -- After using Power Infusion or Lightwell, the mana cost of your healing spells is reduced by 25% for [10|15] sec. (10 sec for Discipline, 15 for non--Discipline.)
  • Healer, 4P -- Your Power Word: Shield has a 10% chance to absorb 100% additional damage, and the cooldown of your Holy Word abilities is reduced by 20%.
  • Shadow, 2P -- Shadow Word: Death deals an additional 55% damage, and you no longer take damage from your own Shadow Word: Death when the target fails to die.
  • Shadow, 4P -- Your Shadowfiend and Shadowy Apparitions have a 100% chance to grant you 3 Shadow Orbs each time they deal damage.

Rogue
  • 2P -- After triggering Tricks of the Trade, your abilities cost 20% less energy for 6 sec.
  • 4P -- Increases the duration of Shadow Dance by 2 sec, Adrenaline Rush by 3 sec, and Vendetta by 9 sec.

Shaman
  • Elemental, 2P -- Elemental Mastery also grants you 400 mastery rating 15 sec.
  • Elemental, 4P -- Each time Elemental Overload triggers, you gain 200 haste rating for 4 sec, stacking up to 3 times.
  • Enhancement, 2P -- While you have any stacks of Maelstrom Weapon, your Lightning Bolt, Chain Lightning, and healing spells deal 20% more healing or damage.
  • Enhancement, 4P -- Your Feral Spirits have a 45% chance to grant you a charge of Maelstrom Weapon each time they deal damage.
  • Restoration, 2P -- After using Mana Tide Totem, the cost of your healing spells are reduced by 25% for 15 sec.
  • Restoration, 4P -- Increases the duration of Spiritwalker's Grace by 5 sec, and you gain 30% haste while Spiritwalker's grace is active.

Warlock
  • 2P -- The duration of your Doomguard and Infernal summons is increased by [15|45] sec and the cooldown of of those spells is reduced by 4 min. (45 for Demonology, 15 for non--Demonology.)
  • 4P -- Soulburn grants a 10% increase to your spell power for 10 sec.

Warrior
  • Protection, 2P -- Your Revenge ability now also grants a physical absorption shield equal to 20% of the damage done by Revenge.
  • Protection, 4P -- Your Shield Wall ability now grants 50% of its effect to all party and raid members.
  • DPS, 2P -- Heroic Strike costs 10 less rage while Inner Rage is active.
  • DPS, 4P -- Your Execute critical strikes have a 20% chance to refresh the duration of Colossus Smash.
This article was originally published in forum thread: Patch 4.3: Tier 13 Set Bonuses started by Boubouille View original post
Comments 365 Comments
  1. Oradraffe's Avatar
    Rogues cant complain about theirs they have legendary daggers.
  1. Lerrielin's Avatar
    Quote Originally Posted by Oradraffe View Post
    Rogues cant complain about theirs they have legendary daggers.
    Yeah, to compensate for shitty set bonuses all rogues get legendary daggers so it's not a problem!!

    Oh wait...
  1. Triality's Avatar
    Quote Originally Posted by Byuiso View Post
    Holy is crap is the Resto Shaman 4 piece garbage... jesus... the must disabled healer as it is...the worst 4 piece... look at druids, looks like I will be using my druid healer MUCH MUCH more than my Shaman healer...
    Elemental looks promising.
    It may not be that bad but I agree it is kinda lackluster for the worst pve healer.
  1. Jessani's Avatar
    *looks are Resto Shaman set*

    Seriously? ...

    *goes AFK for 6 months*
  1. Moggie's Avatar
    As a Warlock, the 2pc is meh and 4pc...is...boggling. There's never any use for soulburn as is...
  1. Arithin's Avatar
    God i hope those warlock bonuses are real.
  1. Thereaperszone's Avatar
    Quote Originally Posted by Stevoman View Post
    There is NO WAY that 4P Feral tank bonus is going to stay. FR will be an EXTREMELY powerful raid cooldown if that goes though, to the point of guilds benching other tanks.
    Yea because the other tanks don't have something similar already
  1. Nibi's Avatar
    holy paladin set bonus is horrible
  1. darkwarrior42's Avatar
    Quote Originally Posted by Lerrielin View Post
    This is awesome, tanks other than prot pallies are finally getting a raid damage mitigation cooldown. Although the prot pally 4p makes DG probably outshine the other ones. >_>
    Eh, depends on how you look at it. The biggest advantage DG will have over the others, really, is that the other tanking classes can't separate their personal cooldowns from their raid cooldowns. The warrior who wants to protect himself OR the raid must hit Shield Wall, and do both at the same time. Divine Guardian is still separate from Guardian of Ancient Kings, letting the Paladin do both at the same time, or at different times, depending.

    Of course, that's how it is now, so the 4p bonuses will certainly close the gap. If anything, I'd argue that the prot pally 4p bonus is the weakest of the tanking 4p bonuses, but because they were already OP in that regard so that the gap is just a bit smaller now.
  1. Durandro's Avatar
    Haste is a pretty rubbish cooldown for Resto, not sure what they were thinking there. A cooldown reduction on Spirit Link totem would make more sense looking at the other set bonuses. Elemental looks very interesting. Might even make Mastery-stacking builds better then Haste! I can forsee the tank 4 set bonuses having a massive effect in Battlegrounds. Having everyone gain massive amounts of HP, damage reduction and self healing? Eekkk!
  1. tusker's Avatar
    Quote Originally Posted by Triality View Post
    It may not be that bad but I agree it is kinda lackluster for the worst pve healer.
    You're right, it's not that bad, and people will make it out as being worse... as someone replied to my previous post, its a mini BL on a 2min CD. It's not bad, but at this point a lot of Resto Shamans are asking "why?" in general because of our subpar performance in comparison, so this 4set is kinda meh..
  1. devilPanda's Avatar
    Rogue bonuses seem lame in comparison.
  1. Byuiso's Avatar
    It may not be as bad as I make it seem, but for the worst PvE healer, lined up next to the other healers, it is the most lackluster set.
  1. mmoc09207c29b6's Avatar
    holy priest is just bad again..
    2pc = well, normally i place my lightwell before the fight and 25% lower healing cost isn't so appealing. i really dislike the activation with lightwell
    4pc = ... where do i start. holy words are almost nowhere used on cooldown so this doesn't help us much. single-healing chakra is useful, but holy priest single healing? yeah, 5man instances...

    disc priest on the other hand seems much better (again). PI doesn't even take a gcd to activate + 4pc is just >>> holy bonus


    my alt is a warrior (tank)
    -2pc is nice, adds up and is nice for soloing content.
    -4pc i really dont know.. nice in theory and surely handy in some places, but it just means that i can't use my shieldwall for me. the same sh.. as with last stand <-> rallying cry

    dps bonuses are also quite weak, especially for arm imo.
  1. McTurbo's Avatar
    Quote Originally Posted by Byuiso View Post
    Holy is crap is the Resto Shaman 4 piece garbage... jesus... the must disabled healer as it is...the worst 4 piece... look at druids, looks like I will be using my druid healer MUCH MUCH more than my Shaman healer...
    Elemental looks promising.

    looks like all healers got screwed on their tier pieces. very strong dps and tanking tier bonus's .. and what it seems to me is that they area bout to lay down alot of raid damage hence the lower costs of spells. and the +healing from several of the tanking/dps set bonuses (blood dk and feral regeneration to name 2)

    last but not least. .im kinda tired of the difficulty of the raid being squarely on the shoulders of the healers. there are other mechanics they can use to make something difficult that doesnt require healing someone from near death.
  1. mmoc21e499cba7's Avatar
    erm whats up with Cat's 4P :S:S:S
  1. Triality's Avatar
    Quote Originally Posted by tusker View Post
    You're right, it's not that bad, and people will make it out as being worse... as someone replied to my previous post, its a mini BL on a 2min CD. It's not bad, but at this point a lot of Resto Shamans are asking "why?" in general because of our subpar performance in comparison, so this 4set is kinda meh..
    If the haste bonus stacks with lust thats a hefty heal rain but yeah If t13 is anything like firelands bosses we're screwed.
  1. Firebert's Avatar
    Feral, 4P -- Frenzied Regeneration also affects all raid and party members, and your Stampede talent now grants two charges after using Feral Charge (Cat).
    So, warriors lose all their rage for HP, and everyone else gets nothing. Looks like a warrior cooldown on a druid four set. :3
  1. McTurbo's Avatar
    Quote Originally Posted by Mercadi View Post
    I can't see how the tier bonus would be beneficial to arcane.
    (edit: I meant 4-piece bonus).
    arcane power cooldown 1.5m

    10 stacks from 4pc = -30 seconds per cooldown hence the ability being up every 1 minute of the fight in between that time you get a 500 haste bonus..

    how can you not see the dps increase from using arcane power 5-6 times per boss vs 3 or 4 now..
  1. Thereaperszone's Avatar
    Quote Originally Posted by Rakudjo View Post
    Do Bears and DK's who have their ability glyphed have the glyphed version carried over to the raid? Or just the base version?
    I am going with base

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