Patch 4.3: Tier 13 Set Bonuses - 9/29
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Update 9/29: We've made several adjustments to the tier 13 set bonuses. You'll find the latest stats below (changes are in bold).

Here's a list of only the bonuses which have changed, followed by the original bonuses:


While we’ve been previewing the visuals of tier 13 on the front page at, we thought you might be interested in the magics that lay imbued betwixt their stitches and plating. Behold -- the tier 13 set bonuses!

Please keep in mind that the below data could change during the PTR process prior to the release of patch 4.3.

Death Knight (Forums / Talent Calculator / Skills/Talents)
  • Blood, 2P -- When an attack drops your health below 35%, one of your Blood Runes will immediately activate and convert into a Death Rune for the next 20 sec. This effect cannot occur more than once every 45 sec.
  • Blood, 4P -- Your Vampiric Blood ability also affects all party and raid members for 50% of the effect it has on you.

  • DPS, 2P -- Sudden Doom has a 30% chance and Rime has a 60% chance to grant 2 charges when triggered instead of 1.
  • DPS, 4P -- Runic Empowerment has a 25% chance and Runic Corruption has a 40% chance to also grant 710 mastery rating for 12 sec when activated.

Druid (Forums / Talent Calculator / Skills/Talents)
  • Balance, 2P -- Insect Swarm increases all damage done by your Starfire, Starsurge, and Wrath spells against that target by 3%.
  • Balance, 4P -- Reduces the cooldown of Starsurge by 5 sec.

  • Feral, 2P -- Pulverize now also grants your Mangle (Bear) critical strikes a 100% chance to trigger Savage Defense, and your Blood in the Water talent now causes Ferocious Bite to refresh the duration of your Rip on targets with 60% or less health.
  • Feral, 4P -- Frenzied Regeneration also affects all raid and party members. This effect cannot be triggered if you have been in Bear Form for less than 15 sec. In addition, your Stampede talent now grants two charges after using Feral Charge (Cat).

  • Restoration, 2P -- After using Innervate, the mana cost of your healing spells is reduced by 25% for 15 sec.
  • Restoration, 4P -- Your Rejuvenation and Regrowth spells have a 10% chance to Timeslip and have double the normal duration.

Hunter (Forums / Talent Calculator / Skills/Talents)
  • 2P -- Steady Shot and Cobra Shot generate double the amount of focus.
  • 4P -- Your Arcane Shot ability has a chance to grant 30% haste to you and your pet for 10 sec.

Mage (Forums / Talent Calculator / Skills/Talents)
  • 2P -- Your Arcane Blast has a 100% chance, and your Fireball and Frostbolt spells have a 50% chance to grant Stolen Time, increasing your haste rating by 50 for 30 sec and stacking up to 10 times. When Arcane Power, Combustion, or Icy Veins expires, all stacks of Stolen Time are lost.
  • 4P -- Each stack of Stolen Time also reduces the cooldown of Arcane Power by 7 sec, Combustion by 4 sec, and Icy Veins by 6 sec.

Paladin (Forums / Talent Calculator / Skills/Talents)
  • Holy, 2P -- After using Divine Favor, the mana cost of your healing spells is reduced by 25% for 15 sec.
  • Holy, 4P -- Increases the healing done by your Holy Radiance spell by 20%.

  • Protection, 2P -- Your Judgement ability now also grants a physical absorb shield equal to 25% of the damage it dealt.
  • Protection, 4P -- Reduces the cooldown of Divine Guardian by 60 sec and increases the radius of its effect by 70 yards.

  • Retribution, 2P -- Your Judgement ability now also generates 1 Holy Power.
  • Retribution, 4P -- While Zealotry is active your abilities deal 12% more damage.

Priest (Forums / Talent Calculator / Skills/Talents)
  • Healer, 2P -- After using Power Infusion or Divine Hymn, the mana cost of your healing spells is reduced by 25% for [10|23] sec. (10 sec for Discipline, 23 for non-Discipline.)
  • Healer, 4P -- Your Power Word: Shield has a 10% chance to absorb 100% additional damage and increase the mana granted by Rapture by 100%, and the duration of your Holy Word abilities is increased by 20%.

  • Shadow, 2P -- Shadow Word: Death deals an additional 55% damage, and reduces the damage you take from your own Shadow Word: Death when the target fails to die by 95%.
  • Shadow, 4P -- Your Shadowfiend and Shadowy Apparitions have a 100% chance to grant you 3 Shadow Orbs each time they deal damage.

Rogue (Forums / Talent Calculator / Skills/Talents)
  • 2P -- After triggering Tricks of the Trade, your abilities cost 20% less energy for 6 sec.
  • 4P -- Increases the duration of Shadow Dance by 2 sec, Adrenaline Rush by 3 sec, and Vendetta by 9 sec.

Shaman (Forums / Talent Calculator / Skills/Talents)
  • Elemental, 2P -- Elemental Mastery also grants you 2000 mastery rating 15 sec.
  • Elemental, 4P -- Each time Elemental Overload triggers, you gain 250 haste rating for 4 sec, stacking up to 3 times.

  • Enhancement, 2P -- While you have any stacks of Maelstrom Weapon, your Lightning Bolt, Chain Lightning, and healing spells deal 20% more healing or damage.
  • Enhancement, 4P -- Your Feral Spirits have a 45% chance to grant you a charge of Maelstrom Weapon each time they deal damage.

  • Restoration, 2P -- After using Mana Tide Totem, the cost of your healing spells are reduced by 25% for 15 sec.
  • Restoration, 4P -- Increases the duration of Spiritwalker's Grace by 5 sec, and you gain 30% haste while Spiritwalker's grace is active.

Warlock (Forums / Talent Calculator / Skills/Talents)
  • 2P -- The duration of your Doomguard and Infernal summons is increased by [20|30] sec and the cooldown of of those spells is reduced by 4 min. (20 for Demonology, 30 for non-Demonology.)
  • 4P -- Soulburn grants a 10% increase to your spell power for 10 sec, and Soul Fire cast with Soulburn active now grants a Soul Shard.

Warrior (Forums / Talent Calculator / Skills/Talents)
  • Protection, 2P -- Your Revenge ability now also grants a physical absorption shield equal to 20% of the damage done by Revenge.
  • Protection, 4P -- Your Shield Wall ability now grants 50% of its effect to all party and raid members.

  • DPS, 2P -- Heroic Strike costs 10 less rage while Inner Rage is active.
  • DPS, 4P -- Your Raging Blow and Mortal Strike abilities have a 13% chance to apply the Colossus Smash effect on your target for 6 sec.
This article was originally published in forum thread: Patch 4.3: Tier 13 Set Bonuses - 9/29 started by Boubouille View original post
Comments 148 Comments
  1. mmoccaf13ed747's Avatar
    Man 70 seconds cooldown reduction on Arcane Power seems completely overpowered. Can't wait to try it . It'll be like 15 seconds of Arcane Blast, then 15 seconds of Arcane Power followed by 15 seconds of Arcane Blast to re-stack, and so on... Damage output here we come.
  1. Syenite's Avatar
    Healing bonuses are borring as hell once again, all classes getting identical bonuses for the 3rd tier in a row
  1. mmoc41b369fdf8's Avatar
    Just read the elemental changes.... i think a bit of wee just came out O.O
  1. Deployed's Avatar
    Quote Originally Posted by Kjell View Post
    Wow. Arcane Power's cd is 90 sec with the talent. The set bouns reduces the cooldown by 70 sec after 10 casts. THe cooldown now is 20 sec. And the duration of Arcane Power is 15 sec.
    I'm expecting, and frankly, hoping, that we're getting some base damage nerfs. I've finally given in this expansion to try Arcane, and it is so easy over the other two specs, it's not even remotely funny. 75% potential uptime on Arcane Power is overboard.

    Edit: Ignore. Keep forgetting that the CDs are only reduced when you GAIN a stack, so you have to wait for the Spell effect to consume the stacks before it will start reducing the CD.

    In light of that, the 7 seconds per stack gained makes less sense since you'll already be down to 75 seconds remaining before the CD starts to be reduced. The CD with expire BEFORE casting 10 ABs.....
  1. mmocca70d558a3's Avatar
    Mage bonuses are a little odd, Arcane will cast more ABs than Frost/Fire do their respective fillers but the buff will stack quicker for Arcane And Arcane Power will will be up much quicker. I understand Haste does less for Arcane and that AP won't be giving its full effect every other CD it's used but still seems strange to have a such a disparity between the specs and what the bonus gives them.
  1. rathgood's Avatar
    Looking to see what the number crunchers say about the new balance 4 piece. It has to be a decent DPS increase, but we'll have to see.
  1. orderschvank's Avatar
    shaman buffs!
  1. Adramalech's Avatar
    Quote Originally Posted by Rennadrel View Post
    Yay, the DK DPS 4 piece bonus is even more worthless.
    That bonus didn't get touched...

    Anyway, glad they changed the Ret 2P bonus, less RNG is always a good thing for us, and it's 1 more Holy Power every 8 seconds, with the usual chance at a Divine Purpose proc, no idea how powerful this bonus would be, but seems pretty solid to me now that it no longer depends on RNG.

    The reduction in the Prot 2P seems weird... 30% of a Judgement didn't look like much already, now it's lower... I may be wrong though, never noticed much of my Judgement damage as Prot honestly...

    Nice to see they're fixing a lot of the issues people had with some of the bonuses, wasn't just expecting it to happen this quickly.
  1. kaintk's Avatar
    lol, dk bonus for 2 and 4 pièce are crappy like hell, Heh, at least , i will not fight with others for the set piece;p
  1. Chaosbubba's Avatar
    BALLIN!!!! 2000 Mastery for ele shams thats gonna be SICK lol
  1. Hexxidecimal's Avatar
    Quote Originally Posted by msbxghost View Post
    this will drastically change arcane rotation me thinks
    Drastically? Perhaps, I just see us using Arcane Power on practically every fight now, and multiple times during a fight. Honestly this is one of the hottest tier set bonuses I have seen for mages.

    I just see us sticking to normal rotations until maxed, blowing arcane Power then continuing with our normal rotation.
  1. mmoca7539b483f's Avatar
    so now we just go back to some kind of ISF again for affli and demo locks? :P 2P still seems broken though
  1. Biggiej's Avatar
    YES WARRIOR DPS BONUS FIXED I love it now, looks much better then what it was before, I will take that and <3 it.
  1. Znuff's Avatar
    Dear Blizzard,Shadow Priest is still not ok.
  1. vass23's Avatar
    they need to make the following rogue tier changes.

    •2P -- After triggering Tricks of the Trade, your abilities cost 20% less energy for 6 sec. (change to 10 sec)

    •4P -- Increases the duration of Shadow Dance by 2 sec, Adrenaline Rush by 3 sec, and Vendetta by 9 sec. ( change to 3 sec, 5 sec , 12 sec, respectively)
  1. mmoc325978b4bb's Avatar
    Meh, I was sure that Blizzard wanted cats to use the bears effect, because like this the 4P bonus is incredibly boring/senseless.


    Quote Originally Posted by Jitters View Post
    Yes, a melee running away from the boss to optimize his dps is totally ok. Doesnt matter if we are a mobility class, the idea is stupid. Make a mage have to run to melee every 20 seconds in order to max his dps and the QQ would be enormous.
    Well, at least in your example mage would be able to go to melee 100% of the time..WE CAN'T BE SURE.
    Your point is very valid.
  1. mmocdf45d98443's Avatar
    Lol if this is the true DK t2 set I am not even taking it, Suck like helll! Screw you blizzard
  1. Intense's Avatar
    Erm still not liking the prot paladin 4 set bonus. DG is nice and all but it does nothing for the paladin only affects the raid. And why did they LOWER the 2 set? That 2 set bonus is totally worthless for tanking to begin with. Like a tiny little absorb shield is going to make a difference when your getting pounded for 30k.
  1. luckybeer's Avatar
    Priest changes were necessary. The 4 pc is still too RNG though.
  1. mmocd217460d93's Avatar
    Quote Originally Posted by vass23 View Post
    they need to make the following rogue tier changes.

    •2P -- After triggering Tricks of the Trade, your abilities cost 20% less energy for 6 sec. (change to 10 sec)

    •4P -- Increases the duration of Shadow Dance by 2 sec, Adrenaline Rush by 3 sec, and Vendetta by 9 sec. ( change to 3 sec, 5 sec , 12 sec, respectively)
    Rouges are getting weak set bonuses because the legendary will make them op in both pve and pvp :P.

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