Patch 4.3: Tier 13 Set Bonuses - 9/29
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Update 9/29: We've made several adjustments to the tier 13 set bonuses. You'll find the latest stats below (changes are in bold).

Here's a list of only the bonuses which have changed, followed by the original bonuses:


While we’ve been previewing the visuals of tier 13 on the front page at, we thought you might be interested in the magics that lay imbued betwixt their stitches and plating. Behold -- the tier 13 set bonuses!

Please keep in mind that the below data could change during the PTR process prior to the release of patch 4.3.

Death Knight (Forums / Talent Calculator / Skills/Talents)
  • Blood, 2P -- When an attack drops your health below 35%, one of your Blood Runes will immediately activate and convert into a Death Rune for the next 20 sec. This effect cannot occur more than once every 45 sec.
  • Blood, 4P -- Your Vampiric Blood ability also affects all party and raid members for 50% of the effect it has on you.

  • DPS, 2P -- Sudden Doom has a 30% chance and Rime has a 60% chance to grant 2 charges when triggered instead of 1.
  • DPS, 4P -- Runic Empowerment has a 25% chance and Runic Corruption has a 40% chance to also grant 710 mastery rating for 12 sec when activated.

Druid (Forums / Talent Calculator / Skills/Talents)
  • Balance, 2P -- Insect Swarm increases all damage done by your Starfire, Starsurge, and Wrath spells against that target by 3%.
  • Balance, 4P -- Reduces the cooldown of Starsurge by 5 sec.

  • Feral, 2P -- Pulverize now also grants your Mangle (Bear) critical strikes a 100% chance to trigger Savage Defense, and your Blood in the Water talent now causes Ferocious Bite to refresh the duration of your Rip on targets with 60% or less health.
  • Feral, 4P -- Frenzied Regeneration also affects all raid and party members. This effect cannot be triggered if you have been in Bear Form for less than 15 sec. In addition, your Stampede talent now grants two charges after using Feral Charge (Cat).

  • Restoration, 2P -- After using Innervate, the mana cost of your healing spells is reduced by 25% for 15 sec.
  • Restoration, 4P -- Your Rejuvenation and Regrowth spells have a 10% chance to Timeslip and have double the normal duration.

Hunter (Forums / Talent Calculator / Skills/Talents)
  • 2P -- Steady Shot and Cobra Shot generate double the amount of focus.
  • 4P -- Your Arcane Shot ability has a chance to grant 30% haste to you and your pet for 10 sec.

Mage (Forums / Talent Calculator / Skills/Talents)
  • 2P -- Your Arcane Blast has a 100% chance, and your Fireball and Frostbolt spells have a 50% chance to grant Stolen Time, increasing your haste rating by 50 for 30 sec and stacking up to 10 times. When Arcane Power, Combustion, or Icy Veins expires, all stacks of Stolen Time are lost.
  • 4P -- Each stack of Stolen Time also reduces the cooldown of Arcane Power by 7 sec, Combustion by 4 sec, and Icy Veins by 6 sec.

Paladin (Forums / Talent Calculator / Skills/Talents)
  • Holy, 2P -- After using Divine Favor, the mana cost of your healing spells is reduced by 25% for 15 sec.
  • Holy, 4P -- Increases the healing done by your Holy Radiance spell by 20%.

  • Protection, 2P -- Your Judgement ability now also grants a physical absorb shield equal to 25% of the damage it dealt.
  • Protection, 4P -- Reduces the cooldown of Divine Guardian by 60 sec and increases the radius of its effect by 70 yards.

  • Retribution, 2P -- Your Judgement ability now also generates 1 Holy Power.
  • Retribution, 4P -- While Zealotry is active your abilities deal 12% more damage.

Priest (Forums / Talent Calculator / Skills/Talents)
  • Healer, 2P -- After using Power Infusion or Divine Hymn, the mana cost of your healing spells is reduced by 25% for [10|23] sec. (10 sec for Discipline, 23 for non-Discipline.)
  • Healer, 4P -- Your Power Word: Shield has a 10% chance to absorb 100% additional damage and increase the mana granted by Rapture by 100%, and the duration of your Holy Word abilities is increased by 20%.

  • Shadow, 2P -- Shadow Word: Death deals an additional 55% damage, and reduces the damage you take from your own Shadow Word: Death when the target fails to die by 95%.
  • Shadow, 4P -- Your Shadowfiend and Shadowy Apparitions have a 100% chance to grant you 3 Shadow Orbs each time they deal damage.

Rogue (Forums / Talent Calculator / Skills/Talents)
  • 2P -- After triggering Tricks of the Trade, your abilities cost 20% less energy for 6 sec.
  • 4P -- Increases the duration of Shadow Dance by 2 sec, Adrenaline Rush by 3 sec, and Vendetta by 9 sec.

Shaman (Forums / Talent Calculator / Skills/Talents)
  • Elemental, 2P -- Elemental Mastery also grants you 2000 mastery rating 15 sec.
  • Elemental, 4P -- Each time Elemental Overload triggers, you gain 250 haste rating for 4 sec, stacking up to 3 times.

  • Enhancement, 2P -- While you have any stacks of Maelstrom Weapon, your Lightning Bolt, Chain Lightning, and healing spells deal 20% more healing or damage.
  • Enhancement, 4P -- Your Feral Spirits have a 45% chance to grant you a charge of Maelstrom Weapon each time they deal damage.

  • Restoration, 2P -- After using Mana Tide Totem, the cost of your healing spells are reduced by 25% for 15 sec.
  • Restoration, 4P -- Increases the duration of Spiritwalker's Grace by 5 sec, and you gain 30% haste while Spiritwalker's grace is active.

Warlock (Forums / Talent Calculator / Skills/Talents)
  • 2P -- The duration of your Doomguard and Infernal summons is increased by [20|30] sec and the cooldown of of those spells is reduced by 4 min. (20 for Demonology, 30 for non-Demonology.)
  • 4P -- Soulburn grants a 10% increase to your spell power for 10 sec, and Soul Fire cast with Soulburn active now grants a Soul Shard.

Warrior (Forums / Talent Calculator / Skills/Talents)
  • Protection, 2P -- Your Revenge ability now also grants a physical absorption shield equal to 20% of the damage done by Revenge.
  • Protection, 4P -- Your Shield Wall ability now grants 50% of its effect to all party and raid members.

  • DPS, 2P -- Heroic Strike costs 10 less rage while Inner Rage is active.
  • DPS, 4P -- Your Raging Blow and Mortal Strike abilities have a 13% chance to apply the Colossus Smash effect on your target for 6 sec.
This article was originally published in forum thread: Patch 4.3: Tier 13 Set Bonuses - 9/29 started by Boubouille View original post
Comments 149 Comments
  1. Noden's Avatar
    2k mastery has to be a mistake but regardless my shaman is back to being my main alt (I love my warlock way to much to not have him my main) but that was a given just with the new lightning bolt animation.
  1. Hyve's Avatar
    I like the new changes, they're going to make things very interesting in PvE.
  1. 3mbacc's Avatar
    I dont know if its just me, but does the 2p Ret Pally scream pvp as well? Since you would want to be building Holy Power as fast as possible to keep up the TV's?
  1. Youlost's Avatar
    Some few changes eh? Gonna be fun ;D
  1. Kankipappa's Avatar
    Arms warrior Colossus uptime is going to be crazy now?
  1. George91's Avatar
    just wondering... what's taking the dk model? must be awesome if it takes so long.. but probably won't be. ;s
  1. Rioo's Avatar
    Wow they really nerfed the feral 2p one. It's not even every mangle but every mangle critical strike.
  1. Herecius's Avatar
    4.3 shall be the time of the BM hunter.
  1. 3mbacc's Avatar
    Is it just me or does it seem like the 2pc Ret Bonus could be viable in PVP as well?
  1. lightofdawn's Avatar
    prot paladin 4pc is still stupid IMO...

    i mean yea its cool we get to run farther from out guard without losing the buff, but rets/holys can run all they want cuz it follows them.

    wish they made it the same for prot and gave us a better 4p
  1. Bogster's Avatar
    Very nice, enforcing resto shammies to use the second most unused button - spiritwalker grace, right after unleash elements -.-
  1. ffcloud2000's Avatar
    Poor Frostfire is left out
  1. darisarix's Avatar
    Quote Originally Posted by Yamsy View Post
    Glad they changed the priest 2 set. This definitely works a lot better for Holy now as DH is likely to be cast during times when we need lots of throughput and reduced mana cost on our heavy hitting spells at that time will be a good thing. Little weird that Disc gets to double dip though.
    Disc being able to cast DH is no doubt why they increased duration from 15s to 23s in spite of the fact that lightwell and DH (talented) have the same cooldown.
  1. Polarthief's Avatar
    "4P -- Each stack of Stolen Time also reduces the cooldown of Arcane Power by 7 sec, Combustion by 4 sec, and Icy Veins by 6 sec." Boubouille, not to be a dick or anything, but Combustion was always 4, yet it got a white number :P
  1. spongemike's Avatar
    Ench shammy 4P and Ret pallys 4p bonus seems a bit OP if you ask me.
  1. bregtann's Avatar
    Quote Originally Posted by Syenite View Post
    Healing bonuses are borring as hell once again, all classes getting identical bonuses for the 3rd tier in a row
    Since they made all healing classes largely identical for Cata, it would be hard to have different set bonuses without breaking the almighty homogenization.
  1. Ealyssa's Avatar
    OH GOD the 2p ret bonus is so awesome. I will use it even in arena.

    Quote Originally Posted by Adramalech View Post
    The reduction in the Prot 2P seems weird... 30% of a Judgement didn't look like much already, now it's lower... I may be wrong though, never noticed much of my Judgement damage as Prot honestly...
    Don't forget that it will push glyph of judgment for protadin (10% more damage -> 10% more absorb). And 33% was probably too much for the devs, 28% more in the line with other tank (and being allready CTC capped is enough of a benefit for paladin and warrior, giving them amazing 2p absorb versus average 2p for DK/bear is meh)
  1. Korenah's Avatar
    YESSSSSS Loving that holy change for priests. I have to admit I was kinda freaking with the whole lightwell scenario. lol
  1. Kvitko's Avatar
    Oh why they cant make serious bonuses for warrior?
    TG - is happy with 2p and 4p
    SMF - is happy with 2p and sad with 4p
    ARMS - is still crying about 2p an is sad about 4p
    For those who dont understand SMF and TG have different priorities. And the dmg bonus for arms is significantly lower then for fury.
  1. Mnevis's Avatar
    Quote Originally Posted by lightofdawn View Post
    prot paladin 4pc is still stupid IMO...

    i mean yea its cool we get to run farther from out guard without losing the buff, but rets/holys can run all they want cuz it follows them.

    wish they made it the same for prot and gave us a better 4p
    It's not GoAK. It's Divine Guardian (aka Raidwall). They're giving all the tank-specs a raid cooldown since some don't have them, and they're making Prot Pallies' cd better, in that you don't have to be grouped to get the advantage from it. Even on a relatively close-quarters fight like phase2 of Rhyolith, it was easy to be out of range of your tank if you were running away from a lazer.

    I'm glad they buffed the Elemental 2pc, still kinda boring (in that it doesn't change how I play at all) but at least now it's significant. My napkin math says ~600 DPS from the 2pc, but it'll only get better with more haste. I'll drop 4pc T12 ASAP, as that does nothing for DPS.
    Not looking like I'll ever use 4pc, due to the overpowered-ness of T12 2pc. Hopefully Heroic Protector shoulders drop one of these weeks.

    New Warlock 4pc is pretty cool, they've needed a better way to keep soulshards up in combat for a while now. Might make ISF tolerable, idk. Destro needs more buffs than that.

    Quote Originally Posted by Kjell View Post
    Wow. Arcane Power's cd is 90 sec with the talent. The set bouns reduces the cooldown by 70 sec after 10 casts. THe cooldown now is 20 sec. And the duration of Arcane Power is 15 sec.
    Yeah, wonder what the idea there is, cause that doesn't seem at all sane.
    Also, I wonder, when Dragonwrath casts an Arcane Blast, will it grant a stack of Stolen Power also?

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