Dragon Soul PTR Testing - Morkoch and Yor'sahj the Unsleeping
Last night a couple of players had a chance to test the first bosses of the new Dragon Soul raid, it was pretty hard to get streams and videos because of slight server issues but the wonderful n1kftw was kind enough to upload videos of the 2 encounters on Youtube for us.





Firelands Changes Impact - Update
I may not have been clear enough when we posted the Firelands Graphs previously, so let me remind you that they are intended to show which changes made Firelands easier, not how many people raid.

Some people translated that to "1.35% of players saw the end game content!" and forgot that the sample was 2.7M characters, not 10 players, and someone smart pointed out that this % is probably around 15 or 20% at this point. (Which is pretty impressive for the end boss of the latest raiding tier)

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Blue Posts
Originally Posted by Blizzard Entertainment
Death Knight Tier 13 Preview
No, as far as I know we don't plan to make it a reveal at BlizzCon, though there's a chance the timing of its release could, by coincidence, be around that time. It's still planned to be revealed in the same manner the rest have been -- via a blog on our front page with the visual retrospective of previous tiers and developer description. We'd love to post it by next week if we can, but I can't promise that with all the BlizzCon preparations taking place. [...]

I'll give you a bit of the lowdown on why the death knight set hasn't come out yet, even in the 4.3 PTR files third-party sites are looking through. As with all sets, a concept art piece was done for death knight tier 13. When that was translated to the actual in-game look, we felt it wasn't up to par with the concept, and ultimately wasn't nearly at the quality level of the other tier 13 sets. But, that death knight set was completed weeks ago.

So, there are times where multiple iterations of how a set will look in the game are made, based on the original concept piece. In this case though, we felt there to be such a gap in quality that we went back to the drawing board and came up with an entirely new piece of concept art, scrapping the original concept and in-game art done for death knights.

Well, I can say the new concept art is done and the set is close to being ready for image captures. I've not seen either, but I've heard very good things. (Blue Tracker / Official Forums)

Firelands Raid Completion
As others have pointed out, your 1.35% is just wrong due to the stats MMO is stating, but whatever, we’re not going to reveal any of our internal numbers to show how wrong you are, or discount the numbers posted on MMO for that matter. I will say they’re likely as accurate as they can be. Meaning, they’re wrong, but at no fault of theirs simply due to the data they have available to them. While we do have data we pull and review very regularly, it’s not always a true measure of success or failure without considering the context.

We try and make content for all of our players. It’s both a blessing and a curse that the WoW player base is as large and diverse as it is. “Hardcore” players for example tend to dramatically underestimate the skill gap between themselves and the vast majority of other players. A lot of games handle this problem through multiple difficulty settings. That is harder to do in a game as content rich as World of Warcraft, but it is something we’re looking at more and more with new features like Raid Finder essentially adding a more accessible setting.

But even with a system (we believe) as awesome as the Raid Finder, there are no simple solutions.

Players are motivated to raid (and do any content for that matter) for a lot of different reasons. A sizeable number of players are satisfied with seeing most of the game content once. If they kill the dragon or slay the Lich King, they (appropriately) feel like they have won the game. That view is pretty heretical to the traditional raider, who is used to working for weeks to defeat a boss and then spending the next few weeks or months farming that boss so that their group has a leg up for the next tier of content. Other players can be motivated by gear, and once they accrue their rewards they are done with the content. Others are motivated by the challenge, and if things are too easy, they lose interest. These players also tend to assume that everyone shares their mindset and they will be happy to wipe on a fight over and over and over with hopes of improving. In reality, we know from data that a lot of players might be willing to wipe a few times, and then after that, they’re done raiding and potentially even playing. It might be easy to dismiss those players and argue raiding is not for them, but that’s not really our design goal. Raids represent an enormous commitment of developer resources. In the same way that we would never make 20 new Arenas just for Gladiator-level players, we don’t want to develop a raid that only 2% of our raiders can see. We will make sure that there are challenging encounters for players who enjoy that sort of thing (as many of us professional game developers do), but then our goal will be to, over time, broaden the potential audience by bringing the content difficulty down. We think the shock with Firelands for some players was that the nerfs were so severe instead of gradual. For the 4.3 Dragon Soul raid we plan on gradually nerfing it over time, sort of like we did with Icecrown Citadel, except by nerfing the content instead of buffing the players.

There is another portion of players that are just not interested in raiding no matter how accessible it is, and that’s fine too, but we do keep track of how player behavior in the past may match player behavior currently or even in the future as we make these choices. Overall our goals are to ultimately get as many people seeing and downing Deathwing as saw the end of Naxxramas in Wrath of the Lich King. That’s not all going to be day 1 of the patch, or even in the first month, but with the Raid Finder and gradual lowering of content we think we can create that initial super high barrier to test the true worth of the hardest of the hardcore, while also providing some fun and accessible content to a much wider swath of players.

Yeah, we need to offer a lot of different kinds of content so that non-raiders still have things to do, or even for raiders to do on off nights. The Molten Front dailies were really popular for several weeks, but like all content, players eventually move on. We hope the DMF and even Transmog will provide some non-raid focused activities in 4.3, but beyond that we have plans to do a lot more. And when you see them you'll be all like :O and we'll be all like :D and then people on the forums will still be all like(╯°□°)╯︵ ┻━┻

The point of not divulging statistics is that they are only one part of what drives overall goals and development. Unfortunately, the fundamental truth is that people put too much behind numbers (case in point, posts in this thread and a couple other dozen that sprung up because of the MMO post), and will build entire cases on them alone with no thought for context or meaning.

Bottom line is that no matter what numbers we show you, it's not going to make any situations 'better'. From time to time we show StarCraft II players literal win/loss %, as accurate as they can possibly be pulled from the source itself, and they're either ignored (because players simply don't want to believe their experiences are "wrong") or laughed at as being some underhanded plot to feed them misinformation.

Numbers don't win us anything. They don't win you anything. Conversations are worth having - ones based on experiences and feelings. We know what the numbers say, but they don't mean anything if you are still unhappy with your enjoyment of the game and your perception of its direction.You're spot on, and while we were coming to some of those same realizations not too long ago, unfortunately (or fortunately depending on your outlook) it's not something we realized in time for Dragon Soul. But we do plan to act on those realizations before too long. (Blue Tracker / Official Forums)

Blizzard Charity Auction Benefitting St. Jude
Want to own a piece of Blizzard Entertainment history? After a series of World of Warcraft infrastructure upgrades, we’ve preserved the retired HP server blades that once hosted many realms in our archives. In the near future a selection of these blades will be made available for auction, and the net proceeds will be donated to St. Jude Children’s Research Hospital.

http://us.battle.net/wow/en/blog/3710218/ (Blue Tracker / Official Forums)

Blizzard Art Gallery Update
The World of Warcraft: Wrath of the Lich King Art gallery has been updated with five pieces representing the Warcraft universe.




Comics: Dark Legacy and Teh Gladiators
Dark Legacy Comics #308 and Teh Gladiators #278 + #279 are available!

This article was originally published in forum thread: Morkoch and Yor'sahj Video Previews, Firelands Stats Clarification, Blue Posts, Comic started by Boubouille View original post
Comments 132 Comments
  1. Korgoth's Avatar
    Morkoch. Thats going to be fun to say on vent. MOR KOCH!
  1. mmoce63150dc2b's Avatar
    Bosses look not too bad like this. Of course the models aren't looking any special but hey, mechanics atleast. Looking forward to it!
  1. Beast024's Avatar
    now thats a blue wall of "crit" text !
  1. Sny's Avatar
    Disappointing looking bosses.
  1. Thessalor's Avatar
    Blizzard's basically saying: "Fuck you all, you're still going to wait. And because you are so obnoxious about it, we're not even showing any concept art."
  1. Omedon's Avatar
    Second boss will make for some interesting quick decision making on the part of raid leaders. I suspect a hierarchy of "what we would rather endure" will be established quickly.
  1. Crofford's Avatar
    Glad you pointed out the sample size issue and the correct percentage of raiders that have killed Ragnaros. Some whiners were really starting to annoy me and I knew that statistic had to be false.
  1. Vengfulr3ap3r's Avatar
    Soo, If im understanding this right they intentionally didnt attempt to do a better job on the tier sets/items? they looked like crap from the get go? o_0 lol guess they forgot to hire the person to check the concept art to make sure it actually looked good. :P haha.

    I thought blizzard pretty much made all their decisions based on the numbers "not enough people are beating this content so we're just gonna nerf" vs actually figuring out and fixing what the problem is... you see it in all the patch notes. thats just a wall of blue text full of crap.
  1. Omedon's Avatar
    I think it's very possible that after the "Iconic dragon fight" that we're seeing here (EQ roots gone full circle) that we'll see a new, individually chosen progression path with 5.0, downplaying raids as the core storytelling progression model. So much of the above post points to that
  1. Yoyodyne's Avatar
    I do not raid anymore and will likely never again in any game. I only PvP. I love to PvP and have been playing for 6 years. I only feel challenged by other people and not AI.
  1. MysticalOS's Avatar
    I can just imagine the 2nd boss on heroic, you get 1 of every ooze, not just 3 random ones. then you gotta kill 2 of them or maybe just 1 and endure a lot of pain all at once
  1. Kreo's Avatar
    Does bosses lacking few abilities yet or what? I guess its ok for normal, but how much easier going to be LFR version? Tbh, they look like bosses in 5 man instances, same number of abilities. Just hope other bosses would be more interesting (and I didn't say harder, you trolls, just more interesting mechanic, like Alysrazor).
  1. ilikemoney09's Avatar
    Quote Originally Posted by Vengfulr3ap3r View Post
    Soo, If im understanding this right they intentionally didnt attempt to do a better job on the tier sets/items? they looked like crap from the get go? o_0 lol guess they forgot to hire the person to check the concept art to make sure it actually looked good. :P haha.
    What I gathered from it was they made a piece of concept art and while it looked great for one reason or another it was just a pain to translate it into working models in game and make it look up to standard so they scrapped it and rebuilt it from the concept art on up.
  1. Azivalla's Avatar
    Quote Originally Posted by Thessalor View Post
    Blizzard's basically saying: "Fuck you all, you're still going to wait. And because you are so obnoxious about it, we're not even showing any concept art."
    More like "we are still trying to make the dk t13 set awesome for dk players and we don't show concept art because we don't want to ruin the initial epic reveal". Really. Don't be such a prick every time Blizzard comments on why something is happening.
  1. Gulvak's Avatar
    I don't know why you guys have the heroic statistics linked when the player in question is referring to normal modes.
  1. aggixx's Avatar
    The post incorrectly says "Morkoch" when the boss' name is actually "Morchok".Just fyi =P
  1. Vongimi's Avatar
    The new raid looks kinda cool. Massive attack on Wyrmrest temple, to the inside of one of those giant mouth things, and then I hear it even goes to the eye of eternity. Later on to a gunship, then to deathwings back, and on to the maelstrom. Despite these all being areas we've seen before, the "wordly" feel of it all and seeing all these familiar locations under massive attack is awesome. Just waiting on crybabys whining "QQ RECYCLED CONTENT WE'VE ALREADY BEEN TO DRAGONBLIGHT!!!!1!!11!oneoneone".
  1. Evilution's Avatar
    lol DLC... all raidleaders should get some extra spell that they could click to award members of the raid with bananas, it is a flock of monkeys after all!
  1. Torched's Avatar
    Quote Originally Posted by Evilution View Post
    lol DLC... all raidleaders should get some extra spell that they could click to award members of the raid with bananas, it is a flock of monkeys after all!
    I will make monkeys of these monkeys!

    On topic.
    Is it me or does that first boss look insanely easy?
  1. Eon Drache's Avatar
    From what I can see for 2nd boss kill order on the slimes is; 1) Purple - They never once left that one up. 2) Green - Only got killed when purple wasn't up. 3) Yellow - Only got killed when purple and green weren't up. 4)? Blue, Red, Black - Never killed these 3. My guess by the description is Black -> Blue -> Red.

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