BlizzCon Schedule
BlizzCon is coming up later this week, and we have whipped up some fancy countdowns for you to stare at while you wait! The schedule is entirely dynamic and will automatically update the panel times according to your timezone! For those of you who want to speculate on the potential next WoW expansion, there are only 2 things that might point to what's going to happen at Blizzcon:



That's all we know for the moment! Pinky swear.

Blizzcon Schedule

Note: all times are converted to the timezone your computer is currently in.

Thanks to Thoorium, Dinnerbone and Marlamin for putting these together!


Dragon Soul PTR Testing - Ultraxion, Blackhorn, and Spine of Deathwing
More of the Dragon Soul raid was tested recently and n1kftw was once again kind enough to upload videos of the encounters on Youtube for us.

It also seems that some guilds were able to reach the Madness of Deathwing, even if the testing wasn't available. This is a nice first peek at the last raid encounter of the Cataclysm expansion!





Blue Posts
Originally Posted by Blizzard Entertainment
Number of Changes in Patch 4.3
As we mentioned in the Rate of Change blog not long ago, we feel like we have reached a point where too many changes can do as much damage as not enough changes. It shouldn’t be too surprising to see lots of requests (or demands!) here on the forums for balance changes, whether those are small numbers tweaks or larger ability redesigns. The risk of the echo chamber effect can be strong though. A great majority of players don’t participate in forum discussions at all, and even among those who do, it tends to be those with a grievance who make a post. Indifferent players don’t often post to say they are indifferent, and many players won’t expend the effort to publicly state that they disagree with your idea. (When they do, they also risk igniting some exhausting flame wars.) But you have to remember that even if it seems like “everyone” is rallying for a certain change, you’re not seeing the majority and you have no idea if they would agree with the necessity of the change.

When asked directly, they might not even disagree with the their character getting buffed or a mechanic smoothed out. But over time these seemingly “no brainer” changes can build up into an intimidating list. Class changes, especially in between expansions, and especially when hotfixed in between two patches, can be exhausting for many players. They don’t want to have to figure out if their rotation or gear strategies have changed overnight. They don’t want to have to devour all the latest theorycrafting and wonder if they’re supposed to respec every time they log in. That sort of thing may be fun for a lot of you guys – the active forum community. Heck, it’s fun for the kind of people that end up being game developers. But that doesn’t mean it’s healthy for the game. We have to weigh very carefully whether a seemingly innocuous change is worth making, because those changes are not “free” in the sense that they do burn some political capital with players. We have definitely been getting the message lately that the design churn in the last few patches has been too great, so we’re trying to be more cautious.

It's the kind of topic that is worth discussing though. It may be that small changes to passive abilities, like the hunter, warlock and DK tweaks in 4.3, are small enough not to bother people. On the other hand, it could be that some players may be still living under a fear of change and we haven’t scaled back enough.

We didn’t say we weren’t going to make balance changes when we feel they are justified, and we have made many for 4.3 already. We just wanted to point out that too many changes, even with the noblest of goals, can be as unhealthy for the game as failing to make changes that are necessary. We don’t want to hit either extreme. Some players seem to be looking for near constant balance adjustments (weekly or more often), and while the designers would be thrilled to do it, they also believe it would have severe long-term consequences. You may not know the kinds of players who get weary of constant design noodling, because they might not post on the forums, but there are a lot of them out there. Our strategy will continue to be: make most changes in expansions, some changes with patches, and the occasional change via hotfix. (Blue Tracker / Official Forums)

Is Cataclysm the final expansion?
Cataclysm is absolutely not the last expansion. We have plenty of vigor left in us yet. (Blue Tracker / Official Forums)

Paladin (Forums / Talent Calculator / Skills/Talents)
No Word of Glory through Beacon?
Word of Glory definitely triggers BoL. That was an oversight in the patch notes posted 90 minutes ago. We apologize for the confusion. We have updated the notes to read:

Beacon of Light is triggered by Word of Glory, Holy Shock, Flash of Light, Divine Light and Light of Dawn at 50% transference and Holy Light at 100% transference. It does not transfer Holy Radiance, Protector of the Innocent or other sources of healing. (Blue Tracker / Official Forums)

PTR: Holy Paladin Changes
The 4.3 design is that Holy Radiance generates Holy Power if you have the Tower of Radiance talent. This is the only way it has ever worked for 4.3. In a nutshell, we did not want Ret and Prot paladins using Holy Radiance on cooldown just for the Holy Power benefit. It looks like some bad data-mining may have led to the belief that Holy Radiance would always generate Holy Power even without Tower of Radiance, but that was never the intent. The quote “Holy Radiance no longer grants a charge of Holy Power,” [post 1] is likewise incorrect and confusing. Before 4.3 there was no connection between Holy Radiance and Holy Power. After 4.3, the Tower of Radiance talent provides the Holy Power. We will let you know if the design changes again, but do not anticipate that being the case. (Blue Tracker / Official Forums)
This article was originally published in forum thread: Blizzcon Schedule, Spine and Madness of Deathwing Video, Blue Posts started by Boubouille View original post
Comments 162 Comments
  1. mmocb129d8b394's Avatar
    meh killing tentacles... seems so epic I should really resub this
  1. Marlamin's Avatar
    Quote Originally Posted by Syridian View Post
    ''Does it have Pandas in it?'' 'That sounds like something we would talk about at Blizzcon.'' is not the same as ''Pandas sound like something we would talk about at Blizzcon."

    Suppose you have to get site traffic however you can huh.
    That's exactly the same thing actually.

    Also, if you want to chat during BlizzCon, you can hop onto #blizzcon on irc.quakenet.org or use webchat @ http://blizzcon.marlamin.com/ (we have a more detailed schedule). Lots of other MMOC users are there already!
  1. palladiamors's Avatar
    Quote Originally Posted by Marlamin View Post
    That's exactly the same thing actually.

    Also, if you want to chat during BlizzCon, you can hop onto #blizzcon on irc.quakenet.org or use webchat @ http://blizzcon.marlamin.com/ (we have a more detailed schedule). Lots of other MMOC users are there already!
    Not...quite. One is saying "If we were going to talk about something like that, it'd be at Blizzcon." And the other is saying "We'll be talking about that at Blizzcon." Minor difference though, its not really worth nitpicking.
  1. Marlamin's Avatar
    Quote Originally Posted by palladiamors View Post
    Not...quite. One is saying "If we were going to talk about something like that, it'd be at Blizzcon." And the other is saying "We'll be talking about that at Blizzcon." Minor difference though, its not really worth nitpicking.
    They'll be talking about it at BlizzCon whether it's the new expansion or not. They always talk about pandas.
  1. r3gul8r's Avatar
    Quote Originally Posted by Landin55 View Post
    Ok game designer tell us in your wisdom how do we fight something that big with out some kind on weak spot (the big grappling tentacles that go left and right into the cliffs)?
    I would design it as: Your raid group snatches onto Deathwings tail and then you make your way to his head. From tail to head its basically a survival fight. Surviving barrel rolls and shakes along with killing things along the way. Once you reach his head, you focus on his eyes and take him down.

    Next fight: You actually fight Deathwing. Since DW is so powerful, it requires both factions to kill him. So 10 man raids need to have 10 Alliance and 10 Horde. With all hatred aside, each faction knows they need to work together. 25 man raids would consist of a 50 man team.

    This is my idea without going into further detail.
  1. shamental's Avatar
    barrel roll LOL
  1. DBZMerciter2005's Avatar
    Quote Originally Posted by r3gul8r View Post
    I would design it as: Your raid group snatches onto Deathwings tail and then you make your way to his head. From tail to head its basically a survival fight. Surviving barrel rolls and shakes along with killing things along the way. Once you reach his head, you focus on his eyes and take him down.

    Next fight: You actually fight Deathwing. Since DW is so powerful, it requires both factions to kill him. So 10 man raids need to have 10 Alliance and 10 Horde. With all hatred aside, each faction knows they need to work together. 25 man raids would consist of a 50 man team.

    This is my idea without going into further detail.
    As awesome as that would be I highly, highly doubt it would happen, let alone work. There are too many people that hate the other faction/don't know a raid team on the opposing faction to even pull that off.
  1. Landin55's Avatar
    Quote Originally Posted by r3gul8r View Post
    I would design it as: Your raid group snatches onto Deathwings tail and then you make your way to his head. From tail to head its basically a survival fight. Surviving barrel rolls and shakes along with killing things along the way. Once you reach his head, you focus on his eyes and take him down.

    Next fight: You actually fight Deathwing. Since DW is so powerful, it requires both factions to kill him. So 10 man raids need to have 10 Alliance and 10 Horde. With all hatred aside, each faction knows they need to work together. 25 man raids would consist of a 50 man team.

    This is my idea without going into further detail.
    I already have to work with "I SEE NUTHING" thrall, one too much horde to begin with >.>
  1. Freese's Avatar
    Quote Originally Posted by r3gul8r View Post
    I would design it as: Your raid group snatches onto Deathwings tail and then you make your way to his head. From tail to head its basically a survival fight. Surviving barrel rolls and shakes along with killing things along the way. Once you reach his head, you focus on his eyes and take him down.

    Next fight: You actually fight Deathwing. Since DW is so powerful, it requires both factions to kill him. So 10 man raids need to have 10 Alliance and 10 Horde. With all hatred aside, each faction knows they need to work together. 25 man raids would consist of a 50 man team.

    This is my idea without going into further detail.
    No. /10char
  1. Landin55's Avatar
    Quote Originally Posted by Freese View Post
    No. /10char
    Agreed /10char
  1. thorax336's Avatar
    This looks like an epic fight. Can't wait to complete my first current tier expansion end boss. (Assuming this is the last boss and I'm pretty sure it is.) Also, expecting epic music and voice acting.
  1. Maleagant's Avatar
    Awesome looking fight but sad to see another great lore character destroyed.
  1. r3gul8r's Avatar
    Quote Originally Posted by Landin55 View Post
    I already have to work with "I SEE NUTHING" thrall, one too much horde to begin with >.>
    You sound like the type who plays a Human Pally. You also sound like a little beezy
  1. SGDelacour's Avatar
    does anyone know if you can view blizzcon via the virtual ticket from multiple locations? ie. my house, and a friends house?
  1. good diu bro's Avatar
    Quote Originally Posted by r3gul8r View Post
    I would design it as: Your raid group snatches onto Deathwings tail and then you make your way to his head. From tail to head its basically a survival fight. Surviving barrel rolls and shakes along with killing things along the way. Once you reach his head, you focus on his eyes and take him down.

    Next fight: You actually fight Deathwing. Since DW is so powerful, it requires both factions to kill him. So 10 man raids need to have 10 Alliance and 10 Horde. With all hatred aside, each faction knows they need to work together. 25 man raids would consist of a 50 man team.

    This is my idea without going into further detail.
    So, you mean the npc fraction champion thing that mimic players?
    Anyways "At 20% health Deathwing falls forward onto the platform". Thats when you fight him.
  1. mmoc3eb006e951's Avatar
    Quote Originally Posted by lostsyn View Post
    whats the name of the song that plays in the spine of deathwing video?
    Seems to be a cover version of the MUSE song Feeling Good, no idea who is doing it though

    MUSE Version
    http://www.youtube.com/watch?v=CmwRQqJsegw&ob=av2n
  1. N4th4n's Avatar
    Quote Originally Posted by Bantokar View Post
    Seems to be a cover version of the MUSE song Feeling Good, no idea who is doing it though

    MUSE Version
    " The Muse Song" - lol. Kids these days.
  1. ContentsMayVary's Avatar
    Quote Originally Posted by N4th4n View Post
    " The Muse Song" - lol. Kids these days.
    Heh yeah. It's a good song, but it's not from Muse. It's from 1965!
    Muse's cover is very good, but then I also like Nina Simon's.
  1. Clockwork Pinkie's Avatar
    Woot, can't wait till Friday MMO champ will be going crazy for sure, lol.
  1. mmocb6bf711ede's Avatar
    Thank you for the time zone convertion! Now it is soon Friday, so exited!

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