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Dev Watercooler - Faction Favoritism
Originally Posted by Blizzard (Blue Tracker / Official Forums)
One of our earliest design goals with World of Warcraft was to ensure a healthy rivalry between the Alliance and the Horde. Cross-faction communication was banned outright, even where it made little or no sense in the lore. Entire realms are dedicated to PvP. Battlegrounds and quest hubs feature prominent Alliance and Horde iconography. We want to foster a sense of factional pride, a real identity with your brothers and sisters in arms.

We want players to be proud of their faction, even at the expense of personal dignity. One time I was driving my wife home from dinner. She leaned out of the car window, threw the horns, and screamed “FOR THE HORDE!” at some dude who was standing outside the restaurant in his Horde hockey jersey. Poor guy probably forgot he was wearing it. We peeled off in a thick cloud of blue tire smoke, and I think we made him pee.

That’s what I’m talking about.

So when it comes to the game’s ongoing story developments, it’s no surprise that Alliance and Horde fans are “keeping score.” Maps and charts of territory gained and lost started showing up around the time the Cataclysm shook the world to its foundations. Southshore plagued? Taurajo burned? Oh no they didn’t!

Implicit amidst most of the grumbling from either side is the assumption that Blizzard should be fairly treating both factions. Then there’s the more explicit assumption: if one faction is losing ground, then Blizzard must be biased.

Are we?

It’s a Mad, Mad, Mad, Mad World. Of Warcraft.

Maybe we are. A quick survey of Azeroth’s history reveals that we’ve been punishing the Alliance for generations. Stormwind was razed by orcs back in Warcraft I. Then Lordaeron fell to the plague in Warcraft III, its inhabitants turned into a mindless mob of undead. High-elven allies were besieged by the scourge and had their city sacked and their source of power corrupted. (The survivors of both these atrocities found solace in the Horde.) The gnomish capital was irradiated. The dwarven kingdoms were shattered by a terrible civil war. I’m surprised there’s an Alliance left at all.

On the other hand, those humans got off easy -- at least they still have a planet. The orc homeworld was overrun with demons and obliterated. Almost the entire race was poisoned by demonic blood. By the end of Warcraft II, what little remained of the orc race was stranded on an alien world, defeated, sullen, weak, and locked away in human-controlled internment camps.

I’m sure glad we didn’t have orc forums back then! Imagine the outrage.

In truth, a historical account of the Warcraft universe reads like a war crimes trial. Empires topple, leaders are corrupted, populations are massacred, entire civilizations fall to ruin (often at their peak of power)… Warcraft is a dark place. Just ask the Draenei: We trashed their homeworld and tortured its last uncorrupted children for tens of thousands of years. We’re downright cruel. I’ve never met a more sadistic team of story folk.

Suffering is the gasoline that drives our story engine. Why is that?

The Hero Factory

Here at Blizzard, we often talk about what we’re trying to build with the fiction of the Warcraft universe. The phrase “Hero Factory” frequently comes up across all of our franchises. We want the players to feel like heroes.

The primordial soup that creates heroes never tastes of rainbows -- it’s a lumpy gumbo of suffering and evil. Heroes are born from darkness, because we desperately need someone to light the way.

It’s an unfair world that cries out for heroes. To bring order out of chaos and justice to the downtrodden is the hero’s call. Is it any wonder that Azeroth is an unfair place? It’s monstrously unfair. And it’s going to stay that way.

Of Story Arcs and Storied Orcs

We can guarantee an unfair and inequitable treatment of both factions for now and in the foreseeable future. This allows us to have richer long-term story arcs, another idea that we’ve been experimenting with since the build-up to Cataclysm. To see the factions ebb and flow as their leaders get embroiled in all manner of heroism or skullduggery is like a reward for long-time players.

Speaking of faction leaders, that’s one area where I think we can do better: Giving everyone a chance to interact with their heroes throughout the story. In creating this universe, I’ll admit that we at Blizzard often fall into a trap of thinking of our main characters as “world” characters and not individual faction characters.

For example, the events of the cataclysm put in motion some major story developments for Thrall, who’d been sitting relatively idle in Orgrimmar since the events of Warcraft III. He was forced to choose between his role as warchief and as a shaman who could potentially save the world. He set aside the warchief’s mantle and, with your help, he’ll play an instrumental role in bringing an end to Deathwing.

But there’s a price to pay. Thrall sacrificed something.

The Horde has gone through a story arc of its own, since the days when the ragged refugee orcs first stumbled onto the beaches of Kalimdor and decided to found a new capital. The Horde races have united and consolidated. The Forsaken, no longer tormented by the Lich King, have secured their borders. The tauren have settled a homeland. The Darkspear trolls, once on the brink of extinction thanks to murlocs (murlocs!), have rallied together and founded a capital. The blood elves have survived the destruction of their home, moved beyond the defection of their leader, and reclaimed the Sunwell. The Horde is absolutely ascendant.

And in this moment, as one of the most powerful groups of mortals on Azeroth seeks to define itself, Thrall is out of the picture. The Horde’s mission is being defined by Garrosh Hellscream. Thrall’s decision to leave him in charge is coming back to haunt him.

If you’re a die-hard Alliance player, I can understand if you feel left out of Thrall’s story arc. Thrall feels like “their guy,” and Thrall’s journey over the last couple of years may not feel like “your” story, even if his mistakes are about to send the whole world into a potential death spiral. Fair enough. Stick with Thrall as he fulfills his destiny at the end of Cataclysm, and I promise we’ll catch up with other characters -- from both factions -- as we pick up the pieces in the aftermath.

Garrosh Hellscream has a vision for the Horde, a vision of a united Kalimdor that can only be realized over the ashes of the Alliance. He’s craftier than any of his foes realize, and his grim determination to win at all costs -- even at the expense of his own people -- is plunging the world into chaos.

In the midst of this crisis, the Alliance is going to need to pull together like never before. At the BlizzCon lore panel we promised that key Alliance characters are going to get more time in the spotlight throughout Mists and the subsequent patches, and I wanted to reiterate that here. They’re going to come out of this stronger than ever, but the road ahead won’t be easy.

It’s going to get worse before it gets better. A lot worse. But that’s a good thing. It means we’re going to need a lot more heroes to bring justice to an unjust world. We’re going to need you to step up and reshape the world.

Just don’t expect a Happily Ever After. We just don’t do those here.

Dave “Fargo” Kosak is the lead quest designer for World of Warcraft. His job is to maintain the integrity of the Warcraft world and storyline through gameplay, while simultaneously chucking bear cubs onto trampolines. It’s a fine line, but he walks it with the unwavering deftness of a quarterback on one of those old vibrating Electric Football games.
This article was originally published in forum thread: Dev Watercooler - Faction Favoritism started by chaud View original post
Comments 317 Comments
  1. Steelangel's Avatar
    They would have lost the world first if they were Alliance.
    Hey, everything you just posted makes it seem like Horde is easymode. Real hardcore players play Alliance, eh?
  1. OrcsRLame's Avatar
    Quote Originally Posted by Steelangel View Post
    Hey, everything you just posted makes it seem like Horde is easymode. Real hardcore players play Alliance, eh?
    Nah, Horde's not easymode, they just have a factual, undeniable advantage. And real hardcore players play to win, and don't care what people think of them.
  1. Kaeleena's Avatar
    The smart thing to do lore-wise would be to have the Night Elves break off of the Alliance taking the Worgen with them and join up with the Tauren and the Trolls to form a 3rd faction. Let the other 8 races slaughter each other while the Old Gods and the Burning Legion invade Azeroth.

    Blizzard really needs to pose some real solutions to the problems this game has. Racial imbalance? Pay us. Faction imbalance? Pay us. Realm imbalance? Pay us. Lore imbalance? Sorry, not gonna happen.

    Blizzard makes money on you disliking your race/server/faction. They have a conflict of interest when it comes right down to it. Unfortunately, it seems like Blizzard has no intention of addressing any of the overarching problems of this game that doesn't make them money, and that's a bad business decision from the standpoint of the consumer.
  1. ghostprotocol's Avatar
    Quote Originally Posted by Laurcus View Post
    Nah, Horde's not easymode, they just have a factual, undeniable advantage. And real hardcore players play to win, and don't care what people think of them.
    But they don't. There's no actual advantage other than blizzard gracing them with it.
  1. Vesci's Avatar
    To hell with Ghostcrawler, make this guy lead. This is waaaay better written than anything GC ever put out. Maybe he should be in charge. Granted, one blurb isn't a resume, but it's not like GC has been doin all that well. Time to mix things up, just like congress.
  1. Huckfealing's Avatar
    So What I see:1.We Favor Horde a bit more than Alliance, It will not change.2.We are going to make the Alliance leaders way more than 1d characters. And evolve there story.Will be interesting to see how it will all play out.
  1. keLston's Avatar
    Quote Originally Posted by Kathranis View Post
    I'm getting kinda tired of this argument. Have you read Rise of the Horde? If you haven't read that book, you don't get to act like the draenei are prosecuted.
    You know what i'm tired of? The book excuse.

    Imagine a blockbuster movie being criticized for being full of plot holes and the director simply telling the critics to read the book he wrote for the rest of the story.

    The books are awful. Written by writers not even good enough to be considered second rate. And should never be used as evidence of a story.

    Even if you were to use the Rise of the Horde as your excuse, you blame Velen and the Draenei but it's not like there weren't Orc agents like Gul'dan and the Shadow Council that welcomed the Burning Legion and Kil'Jaeden. Or did you selectively forget that part? I thought you read the book?

    jk you don't even need to read the book to know of Gul'dan.
  1. Klutzhoof's Avatar
    This just reeks. 'We like it this way so screw yall.'
  1. Buu's Avatar
    CATACLYSM NUMBERS
    12 Alliance Zones
    Azuremyst Isle 1 - 10
    Bloodmyst Isle 10 - 20
    Darkshore 10 - 20
    Darnassus 1 - 85
    Teldrassil 1 - 10
    The Exodar 1 - 85
    Dun Morogh 1 - 10
    Elwynn Forest 1 - 10
    Ironforge 1 - 85
    Loch Modan 10 - 20
    Stormwind City 1 - 85
    Westfall 10 - 15
    12 Horde Zones
    Eversong Woods 1 - 10
    Ghostlands 10 - 20
    Silvermoon City 1 - 85
    Silverpine Forest 10 - 20
    Tirisfal Glades 1 - 10
    Undercity 1 - 85
    Azshara 10 - 20
    Durotar 1 - 10
    Mulgore 1 - 10
    Northern Barrens 10 - 20
    Orgrimmar 1 - 85
    Thunder Bluff 1 - 85
    Flight masters
    Kalimdor: 53A vs 57H
    Eastern Kingdoms: 67A vs 61H
    Outland: 18A vs 18H
    Northrend: 34A vs 38H
    PRE-CATA Numbers
    12 Alliance Zones
    Dun Morogh 1 - 10
    Elwynn Forest 1 - 10
    Ironforge 1 - 80
    Loch Modan 10 - 20
    Stormwind City 1 - 80
    Westfall 10 - 20
    Azuremyst Isle 1 - 10
    Bloodmyst Isle 10 - 20
    Darkshore 10 - 20
    Darnassus 1 - 80
    Teldrassil 1 - 10
    The Exodar 1 - 80
    11 Horde Zones
    Eversong Woods 1 - 10
    Ghostlands 10 - 20
    Silvermoon City 1 - 80
    Silverpine Forest 10 - 20
    Tirisfal Glades 1 - 10
    Undercity 1 - 80
    Durotar 1 - 10
    Mulgore 1 - 10
    Orgrimmar 1 - 80
    The Barrens 10 - 25
    Thunder Bluff 1 - 80
    Flight masters
    Kalimdor: 13A vs 17H
    Eastern Kingdoms: 16A vs 12H
    The only favoritism I see is Alliance pre-cataclysm. The numbers aren't even matched-up yet, only more close than before, with still alliance favor. What alliance perceive as Horde favoritism is simply Blizzard starting to treat both sides fair.They THINK Horde is better, because they have less than before, but it still more than horde.
  1. Ironclads's Avatar
    Quote Originally Posted by Buu View Post
    CATACLYSM NUMBERS




    PRE-CATA Numbers







    The only favoritism I see is Alliance pre-cataclysm. The numbers aren't even matched-up yet, only more close than before, with still alliance favor. What alliance perceive as Horde favoritism is simply Blizzard starting to treat both sides fair.They THINK Horde is better, because they have less than before, but it still more than horde.
    ... and how about the contested zones? THAT is where the Horde are murdering the Alliance...
  1. Buu's Avatar
    Quote Originally Posted by Ironclads View Post
    ... and how about the contested zones? THAT is where the Horde are murdering the Alliance...
    Can you backup this opinion with facts, somethink linkable and that can be properly measured.[COLOR="red"]

    Quote Originally Posted by Bob from Accounting View Post
    Cataclysm:

    Garrosh - keeps popping up during events and quests
    Thrall - the entire cataclysm was about Him. Metzen's favorite character.
    Varian Wrynn - he...uh...he sits in SW

    The horde lore favoritism is blatant to any not too retarded to realize it.

    Metzen writes the lore. Metzen's likes the horde. Metzen is a human being, not a computer. Guess what: Metzen is biased.
    The problem isn't really the bias, is it? The problem is how alliance can't stand be out of spotlight.

    Horde don't need to complain if in the Wrathgate Alliance Commander earned immortality and strenght to resist the Lich King with the help of the dragon, while Horde Commander had his soul consumed by Frostmourne and his body twisted to a shadow and later killed by the players. Geez, the Alliance Commander even took over the LK.

    Horde didn't complain when in Ulduar the brother of the Dwarf King issued ORDERS to us, and took all the credit for dealing with Yogg-Saron.

    Horde still kept themselves from complaining that the founder of the Order of the Silver Hand, major alliance character, defined how and when the strike at the Lich King should be dealt. Tirion popped up all over Northrend in the same fashion as Thrall is doing. Geez, he even joined with Mograine, ANOTHER commander coming from Alliance in another (his 3rd) Faction. But Horde played along, while Alliance whine.

    If something must be learned from all of this is that Bias isn't constructed by BLIZZARD. PLAYERS make things biased. When Horde did not complain for the past years, Alliance in the spotlight wasn't noticed at all. Horde gets a LITTLE BIT in the spotlight and it's set in stone and registered for generations to see.

    So, THANK YOU ALLIANCE, for making our few seconds on the edge of spotlight such a huge and legendary event.
  1. bahrram's Avatar
    Quote Originally Posted by Ironclads View Post
    ... and how about the contested zones? THAT is where the Horde are murdering the Alliance...
    Who cares about zone numbers, ppl are talking about the horde in the alliance zones because of the cataclysm. The Horde is spreading and taking over portions of the Alliance zones.
  1. mmocf83d81c154's Avatar
    Quote Originally Posted by keLston View Post
    You know what i'm tired of? The book excuse.

    Imagine a blockbuster movie being criticized for being full of plot holes and the director simply telling the critics to read the book he wrote for the rest of the story.

    The books are awful. Written by writers not even good enough to be considered second rate. And should never be used as evidence of a story.

    Even if you were to use the Rise of the Horde as your excuse, you blame Velen and the Draenei but it's not like there weren't Orc agents like Gul'dan and the Shadow Council that welcomed the Burning Legion and Kil'Jaeden. Or did you selectively forget that part? I thought you read the book?

    jk you don't even need to read the book to know of Gul'dan.
    yeah... pretty much sums it up for me
  1. OrcsRLame's Avatar
    Quote Originally Posted by ghostprotocol View Post
    But they don't. There's no actual advantage other than blizzard gracing them with it.
    I'm not talking about lore, please read my post before responding. I'm talking about game mechanics. Simcrafted dps numbers that irrefutably prove Horde raids have a raid dps advantage over Alliance raids if they stack their races properly.

    You can check this out for yourself by getting any type of simulator that can factor in racial bonuses.
  1. ImpTaimer's Avatar
    Quote Originally Posted by Laurcus View Post
    I'm not talking about lore, please read my post before responding. I'm talking about game mechanics. Simcrafted dps numbers that irrefutably prove Horde raids have a raid dps advantage over Alliance raids if they stack their races properly.

    You can check this out for yourself by getting any type of simulator that can factor in racial bonuses.
    That's because they never steered from the old model for Horde and Alliance.

    Horde = offensive with offensive-related on-use racials.
    Alliance = Defensive with defensive-related on-use racials.

    Why do you think alliance had paladins and horde had shamans? They could've easily given alliance shamans with dwarves or gnomes (using technology to harness the elements) and horde paladins with undead (that did shadow instead of holy if it bothered people that much.) or used the "sun-worshipping" tauren.

    It was just the model at the time.

    I bet that "simulator" will also tell you how much alliance is better for PvP. But then again, you don't need math to deduce that obvious fact.
  1. Ironclads's Avatar
    [QUOTE=Buu;14380628]Can you backup this opinion with facts, somethink linkable and that can be properly measured.[COLOR="red"]

    Sure. Ashenvale, Hillsbrad, Badlands, Southern Barrens, Northern Barrens, areas near Theramore, Arathi Basin, Alterac Mountains, Western Plaguelands and Gilneas is nuked. All contested areas where the Alliance and Horde are fighting, the Horde win or draw, besides from Felwood. The ONLY Alliance victory.

    They have canonically won Warsong Gulch and Alterac Valley.
  1. ognomad's Avatar
    Quote Originally Posted by bahrram View Post
    Who cares about zone numbers, ppl are talking about the horde in the alliance zones because of the cataclysm. The Horde is spreading and taking over portions of the Alliance zones.
    Good! just means I have more zones to kill horde in......
  1. Ecwfrk's Avatar
    Quote Originally Posted by keLston View Post
    You know what i'm tired of? The book excuse.

    Imagine a blockbuster movie being criticized for being full of plot holes and the director simply telling the critics to read the book he wrote for the rest of the story.
    Imagine someone giving up on The Lord of the Rings or Game of Thrones series 100 pages/30 minutes into the first book/movie/show because they don't like how the story is going for their favored characters.

    That's what people complaining about now are doing. Worse, some people are looking at scoreboard numbers which have no place in a story.

    WoW isn't a blockbuster movie based on a book. It's a game based on a vast and intricate storyline which has been developed in various different forms of media. People refer people to the books as, no matter how you gauge their quality, they give a much more expansive and comprehensive means to absorb some of the storylines that WoW is building upon. They also give a good reference for how story lines flow in the Warcraft universe and expand on the backstory which gives a better indication of how the story might unfold in the future.

    For people who think they can determine the value of the story based on scoreboard figures and stats, they're probably worthless as those people are probably beyond being able to comprehend what Warcraft is about. But for people who actually do want to better understand the Warcraft story and gain a better understanding of where it might be going in the future, the books are a great place to start as they're also a lot easier for many people to digest than the gameplay form of storytelling.

    Warcraft isn't like Star Wars or other traditional High-Fantasy settings where there's an obvious good side filled with honorable heroes fighting an obvious bad side filled with despicable villains where the good guys always win in the end.
    Warcraft is an intricate story with 2 main factions that are each made up of multiple different archetypes including Heroic Villains and Villainous Heroes where heroes become villains and villains become heroes based on any number of factors.

    Stories flow in different ways and at different rates at times. In Vanilla The Alliance had all kinds of interesting things going on with the King missing and Onyxia messing with the Politics of the Alliance. The Horde was just trying to establish themselves and survive and didn't have a whole lot going on. Through TBC and Wrath, both sides had little going on and were mostly just focused on outside threats like Illidan and The Lich King. In Cata, The Horde finally got hteir Vanilla period of having a bunch of interesting things going on with Thrall abdicating as Warchief, The Tauren Chieftan getting killed by the new leader and The Forsaken getting shaken up by their own evil moles revealing themselves at the end of Wrath while the Alliance don't have a whole lot going on.

    The issue isn't with the Devs, it's the Alliance players. Back in Vanilla, there was a ton of Alliance pride. You couldn't walk into a shop in the mall without seeing shirts and wrist bands and other such crap plastered with WWUD (What Would Uther Do?) and motivational pictures of the AV bridge with the slogan "Unbreakable" printed on it.

    "For the Horde" was once often followed by a mocking snicker of amusement. But somehow, over time Horde players embraced the disparaging things and made them a source of pride. "I Survived Barrens chat" was no longer something worn by Alliance players that indicated Horde players were a bunch of unruly idiots but wa worn by Horde players as a badge of honor. And as their pride grew, Alliance pride dwindled until all that seems left is a bunch of sniveling whiners.

    "Boo hoo, Blizz made jokes about The Alliance at Blizzcon". So what? They made jokes about Horde players in the game itself. When people seemed to hate Horde, Blizz was right there to jump on the bandwagon with them.
    People weren't all gung ho Alliance crazy in earlier WoW because the devs made fun of Horde players or because the Embalmer quests were cooler than feeding poisoned pumpkins to captured dwarves and they didn't change because Metzen wore a Horde shirt on stage or because Corpsegrinder ranted about Alliance players ganking him while he was trying to farm Elemental Plateu.

    Pride or the lack of it comes from the players, not the devs. What happened to the Alliance? I don't know. But it's not something the devs are going to be able to fix. Only the Alliance players can do it and they aren't going to do it by hopping on forums and screaming at Blizz because they don't feel loved.
  1. Shuya82's Avatar
    I like this article, it's a much more mature response to these cries than mine, which would have been "Oh shut up." Do people not realize this is Blizz's story to tell, not yours. Whatever happens will happen so try to just enjoy the ride, remember it isn't real life.

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