Update: Vodka killed Warmaster Blackhorn Heroic 25. (7 minutes before Blood Legion)
Update: Blood Legion killed Ultraxion Heroic 25.

Mist of Pandaria Talent Calculator Updated
The official Mists of Pandaria Talent Calculator has been updated and a couple of classes got major updates to their skills. Mage, Priest, Warrior apparently all got significant updates and other classes got minor updates.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
We trust you’ve all had ample time to plug away on the Mists of Pandaria Talent Calculator. You may have even found a few mind-bottling class changes in the works (you know, when things are so crazy it gets your thoughts all trapped, like in a bottle?).

To that end, we’re pleased to announce we’ve just released an update to the calculator! In addition to bug fixes, we've made some changes as a result of your feedback.

Keep in mind this is still a very early preview of the Mists of Pandaria talent system, which will likely continue to evolve during development of the expansion. We also don’t plan on making further updates to the calculator until we get much closer to our testing phase, but rest assured we’ll still be considering your feedback throughout the development process.


Thanks to Radux for helping us with changes. Feel free to report anything we missed in the comments!
Originally Posted by MMO-Champion
Death Knight (Forums / Talent Calculator / Skills/Talents)
  • Asphyxiate - Now costs 1 Blood Rune.

  • Anti-Magic Zone - Damage absorption reduced to 10114, down from 11216.

Druid (Forums / Talent Calculator / Skills/Talents)
  • Celestial Alignment - Grants you the simultaneous damage benefit of both your Lunar Eclipse and Solar Eclipse, increasing damage done by your Nature and Arcane spells by 25%. Activating this ability consumes all Lunar and Solar Energy and prevents gaining more during its duration. Lasts 15 sec.
  • Mass Entanglement - Mana cost reduced to 13%, down from 14%.
  • Incarnation - Several changes, now reads: Activates a superior shapeshifting form appropriate to your specialization for 30 sec. You may freely shapeshift in and out of this form for its duration.
    Balance: Chosen of Elune
    Improved Moonkin Form that also halves Lunar and Solar Power generation while in an Eclipse, and doubles it while not in an Eclipse.
    Feral: King of the Jungle
    Improved Cat Form that allows the use of all abilities which normally require stealth, and allows use of Prowl while in combat.
    Guardian: Son of Ursoc
    Improved Bear Form that reduces the cooldown on all melee abilities to 1.5 sec.
    Restoration: Tree of Life
    Tree of Life Form that increases healing done by 15%, increases armor by 120%, and enhances Lifebloom, Wild Growth, Regrowth, Entangling Roots, and Wrath spellcasts.

  • Starfall - Triggering a Lunar Eclipse resets the cooldown of this spell.
  • Typhoon - Mana cost reduced to 14%, down from 16%.

  • Wild Charge - Ravage bonus now also grants no positional requirement.
  • Faerie Swarm - Deals 16 damage in Bear Form, down from 76.

  • Savage Defense - Reduces all physical damage taken by 80% for 3 sec.
  • Nature's Guardian - Increases your armor by 9.6%. Each point of Mastery increases armor by an additional 1.2%.

  • Cenarion Ward - Mana cost reduced to 22%, down from 24%.
  • Nature's Swiftness - Spells affected changed, now affects Cyclone, Entangling Roots, Mass Entanglement, Healing Touch, Hibernate, Nourish, Rebirth, and Regrowth.

Mage (Forums / Talent Calculator / Skills/Talents)
  • Arcane Bomb - Now a Level 90 Talent. Launches an Arcane Bomb instantly dealing 501 damage and dealing 2004 Arcane damage over 12 sec. At any time the Arcane Bomb will jump to another nearby target within 15 yds if a valid target is present. Limit 1 Arcane Bomb.
  • Mage Armor - No longer grants extra mana regeneration.
  • Slow - Now causes a shorter than normal global cooldown.
  • Mana Shield - Damage absorption increased to 1801, up from 1734.

  • Living Bomb - Now a Level 90 Talent.
  • Molten Armor - No longer does damage on hit. Now reduces duration of Physical effects by 25%.
  • Dragon's Breath - Mana cost reduced to 3%, down from 7%. Damage increased to 1499, up from 1454.
  • Blast Wave - Removed from talents, not in skills list.
  • Cauterize - Killing blow now reduces health to 50%, down from 60%.
  • Scorch - Mana cost reduced to 1%, down from 8%. Damage increased to 927, up from 866.

  • Frost Bomb - Now a Level 90 Talent.
  • Fingers of Frost - our Freezing effects that fail due to target immunity instead grant you the Fingers of Frost effect. Fingers of Frost causes your next Ice Lance or Deep Freeze spell to act as if your target were frozen and increases Ice Lance damage by 25%. Fingers of Frost can accumulate up to 2 charges and lasts 15 sec.
  • Cold Snap - Now also returns 10% of your mana. Places a Frost Bomb on the target. After 5 sec, the bomb explodes, dealing 501 damage to all targets within 10 yds. All affected targets are slowed by 70% for 4 sec. Limit 1 target.
  • Frostjaw - Mana cost reduced to 1%, down from 15%.
  • Ice Ward - Mana cost reduced to 1%, down from 4%.
  • Ring of Frost - Mana cost reduced to 2%, down from 7%.
  • Ice Barrier - Mana cost reduced to 3%, down from 21%. Damage absorption increased to 9123, up from 9050.
  • Ice Flows - Renamed from Arcane flows. Mana cost removed.


  • (Level 15/45) - All Level 15 talents have been swapped with Level 45 talents.
  • (Level 75) - All Level 75 talents are now spec skills.
  • (Level 90) - All Level 90 talents have been moved to Level 75 talents.

Warrior (Forums / Talent Calculator / Skills/Talents)
  • Shield Barrier - Raise your shield, reducing magical damage taken by 25% for 6 sec. Requires Shields.
  • War Banner - Throw down a war banner within 30 yards to intimidate your enemies or inspire your allies.
    Choose from among the following effects each time War Banner is used:
    • Mocking Banner - Forces all enemies within 15 yards of the banner to focus attacks on the warrior for 6 seconds. Lasts 30 seconds.
    • Demoralizing Banner - Decreases the damage dealt by all enemies within 30 yards of the banner by 10%. Lasts 15 seconds.
    • Skull Banner - Increases the critical strike chance of party or raid members within 30 yards of the banner by 30%. Lasts 15 seconds.

  • Enraged Regeneration - Heals you for 15% of your total health and an additional 15% over 10 seconds. [Changed from 30% total health over 10 seconds.]
  • Gag Order - Now includes Stormbolt.
  • Deadly Calm - Cooldown is now 1 minute, down from 2 minutes.
  • Bloodbath - You carve up your opponents with your weapons. For the next 12 seconds, your special attacks cause the target to bleed for an additional 30% over 6 seconds. 2 minute cool down. -- Replaces Deathwish
  • Stormbolt - Hurl your weapon at an enemy causing 100% weapon damage and stunning the target for 3 seconds. Deals an additional 300% weapon damage to targets permanently immune to stuns. 30 yd range. 30 second cool down -- Replaces Bull Rush

Warlock (Forums / Talent Calculator / Skills/Talents)
  • Spell Drain - Mana cost removed.
  • Mortal Coil - Mana cost removed.

  • Howl of Terror - Mana cost removed.

  • Soul Link - Mana cost removed.

  • Shadowfury - Mana cost removed. Cooldown increased to 30 seconds, up from 20 seconds.

Priest (Forums / Talent Calculator / Skills/Talents)
  • Renew - Now Holy Priest only.
  • Prayer of Healing - Now Holy Priest only.
  • Holy Nova - Now Discipline Priest only.
  • Spirit Shell - Creates an absorption shield on the target for 3864 damage lasting 8 sec. If the shield is untouched and expires, the target is healed for 80% of the amount.
  • Spectral Guise - Your Shadow blurs into the darkness, leaving your true form behind. As a shadow you are invisible, but remain in combat. Lasts 6 seconds or until until your true form is hit by 3 direct attacks. 30 second cool down

  • Twist of Fate - Increases damage and healing done to targets at or below 20% health, down from 25%.
  • Vow of Unity - Only one target can be linked with you using Vow of Unity at a time.

Paladin (Forums / Talent Calculator / Skills/Talents)
  • Blessing of Might - Reworked to grant 5 Mastery.
  • Holy Avenger - Now works on your next 5 abilities and lasts as long as Guardian of Ancient Kings.
  • Sacred Shield - Now absorbs 161 damage, down from 1703
  • Repentance - Mana cost increased to 10%, up from 9%.
  • Speed of Light - 3% Mana cost added.
  • Long Arm of the Law - Movement speed increase now for 3 seconds, up from 2 seconds.
  • Pursuit of Justice - Now also grants 10% increased movement speed at all times.
This article was originally published in forum thread: Mist of Pandaria Talent Calculator Updated started by Boubouille View original post
Comments 175 Comments
  1. Tekloth's Avatar
    Cool update on the BL Ultraxion kill Bibi but you seem to have missed Vodkas 25H Ultraxion kill! http://www.wowprogress.com/guild/us/...ting.tier13_25

    In other news, congrats to warriors for getting a permaslow ability at lvl 45! Cripple is your new friend!
  1. Brzz's Avatar
    The new warrior ability looks kinda nice.
  1. Bantokar's Avatar
    wow, may have to dust of me warrior for PvP in Mists, seems like they will have some insane control.
  1. Lucyfron's Avatar
    It seems they increased duration of the grimoire of sacrafice. Nice buff but it's still too short imo. They also finally add demonic slash to the list of demonology skills list.
    Edit: They also add Soulburn: Curse to affliction skills list.
  1. Tekloth's Avatar


    7/8 before weekend yes?
  1. Cloten's Avatar
    Im not feeling the talent calclator at all for prot warriors. There are certain levels that I feel are useless for a raiding prot warrior. I feel like im taking dps talents and im missing out on useful defenseive stuff > HOWEVER - "Skull Banner - Increases the critical strike chance of party or raid members within 30 yards of the banner by 30%. Lasts 15 seconds." Sounds pro for overall raid dps but im sure that 30% will get a nerf
  1. Manu9's Avatar
    I'd like to add that Horn of Winter now increases str and agi by 2120[COLOR="red"]
  1. noctoz's Avatar
    Spirit shell is a nice addition to Disc but what about DA and Atonement? And how are we supposed to AoE heal?
  1. Kelesti's Avatar
    Quote Originally Posted by noctoz View Post
    Spirit shell is a nice addition to Disc but what about DA and Atonement? And how are we supposed to AoE heal?

  1. Danner's Avatar
    Atonement verified to be a major glyph. Liable to change etc.
    Originally Posted by Blizzard Entertainment
    Our current plan is to make Atonement a major glyph, but that decision is not set in stone. It could be a Discipline spec spell or a talent.
    And Kelesti - if that was really the meaning, then there is really no point in reporting this news whatsoever. I at least welcome any tidbits, unfinished or not, and enjoy discussing them.

    That said, there really is no point in freaking out over the loss of certain abilities. Unfinished is unfinished.
  1. Kenom's Avatar
    The Demonology Mastery has been changed.
  1. arthar77's Avatar
    love the new storm bolt ... LOVE IT ... old warcraft 3 mountain king still ... thanks blizz ... really ^^ ... if you just had thought about that skill before xD in BC ... but better now than late ... just love it xD
  1. Shanto94's Avatar
    why didnt Exodus get a mention for world first Ultraxion, but BL gets a notice in the update for world 6?
  1. Vesci's Avatar
    Oh, WoW ads on a WoW fansite....seems kinda redundant doesn't it? Like putting sugar on your sugar puffs in sweetened milk with a sugared banana...or something.
  1. Zeranox's Avatar
    They changed Sanctified Wrath, the level 90 talent. Instead of being able to use Hammer of Wrath during Avenging Wrath, instead it gives HoW no cooldown. Hammer of Wrath being able to be used during Avenging Wrath is baseline.
  1. Nosferato's Avatar
    no rogue changes, can't say i'm supriced, we wont be getting a makeover this expansion either, it going to ba a shock if they change anything seeing how little they actually listen to the rogue community.
  1. deviantcultist's Avatar
    Some warlock changes are still missing on the MMO post. On the actual changes, however, there are still clarifications required and I hope that the alpha/beta is not far from reach
  1. jericho's Avatar
    Woohoo Warrior's level 88 ability is one ability that has a choice of giving us 1 of 3 abilities they took away! The crit% bonus is a nice ability, but removing our AoE Taunt and then giving it back with a gimmick at 88 is really not compelling at all. Nor is removing Demo Shout only to give it back in this ability either. We want something new, not something rehashed with a slightly different mechanic. The short term crit % buff is along the right track, the base ability fits well within the warrior toolkit, but we need those old abilities returned and new types of this "War Banner" instead.
  1. Meldon's Avatar
    "Improved Moonkin Form that also halves Lunar and Solar Power generation while in an Eclipse, and doubles it while not in an Eclipse."
    I preferred the previous implementation. In its actual form it's not a "burst cooldown" (something that moonkins need during execute phases)

    Many of our nukes will be eclipsed..but this is good only for PvE. In PvP our nukes will remain with the same cast time, same damage: buff not-existant... What about a mix of the two versions?
    "Improved Moonkin Form that also increase the damage of your spells by 20% while in an Eclipse, and doubles Power generation while not in an Eclipse."
  1. Callypso's Avatar
    Vodka got world first (25) on Blackhorn (with Blood Legion only minutes behind on their world 2nd)Or so wowprogress claims anyway.

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