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Mist of Pandaria Talent Calculator Updated
The official Mists of Pandaria Talent Calculator has been updated and a couple of classes got major updates to their skills. Mage, Priest, Warrior apparently all got significant updates and other classes got minor updates.

Originally Posted by Blizzard (Blue Tracker / Official Forums)
We trust you’ve all had ample time to plug away on the Mists of Pandaria Talent Calculator. You may have even found a few mind-bottling class changes in the works (you know, when things are so crazy it gets your thoughts all trapped, like in a bottle?).

To that end, we’re pleased to announce we’ve just released an update to the calculator! In addition to bug fixes, we've made some changes as a result of your feedback.

Keep in mind this is still a very early preview of the Mists of Pandaria talent system, which will likely continue to evolve during development of the expansion. We also don’t plan on making further updates to the calculator until we get much closer to our testing phase, but rest assured we’ll still be considering your feedback throughout the development process.

http://us.battle.net/wow/en/game/mis...ent-calculator

Thanks to Radux for helping us with changes. Feel free to report anything we missed in the comments!
Originally Posted by MMO-Champion
Death Knight (Forums / Talent Calculator / Skills/Talents)
  • Asphyxiate - Now costs 1 Blood Rune.

Unholy
  • Anti-Magic Zone - Damage absorption reduced to 10114, down from 11216.


Druid (Forums / Talent Calculator / Skills/Talents)
  • Celestial Alignment - Grants you the simultaneous damage benefit of both your Lunar Eclipse and Solar Eclipse, increasing damage done by your Nature and Arcane spells by 25%. Activating this ability consumes all Lunar and Solar Energy and prevents gaining more during its duration. Lasts 15 sec.
  • Mass Entanglement - Mana cost reduced to 13%, down from 14%.
  • Incarnation - Several changes, now reads: Activates a superior shapeshifting form appropriate to your specialization for 30 sec. You may freely shapeshift in and out of this form for its duration.
    Balance: Chosen of Elune
    Improved Moonkin Form that also halves Lunar and Solar Power generation while in an Eclipse, and doubles it while not in an Eclipse.
    Feral: King of the Jungle
    Improved Cat Form that allows the use of all abilities which normally require stealth, and allows use of Prowl while in combat.
    Guardian: Son of Ursoc
    Improved Bear Form that reduces the cooldown on all melee abilities to 1.5 sec.
    Restoration: Tree of Life
    Tree of Life Form that increases healing done by 15%, increases armor by 120%, and enhances Lifebloom, Wild Growth, Regrowth, Entangling Roots, and Wrath spellcasts.

Balance
  • Starfall - Triggering a Lunar Eclipse resets the cooldown of this spell.
  • Typhoon - Mana cost reduced to 14%, down from 16%.

Feral
  • Wild Charge - Ravage bonus now also grants no positional requirement.
  • Faerie Swarm - Deals 16 damage in Bear Form, down from 76.

Guardian
  • Savage Defense - Reduces all physical damage taken by 80% for 3 sec.
  • Nature's Guardian - Increases your armor by 9.6%. Each point of Mastery increases armor by an additional 1.2%.

Restoration
  • Cenarion Ward - Mana cost reduced to 22%, down from 24%.
  • Nature's Swiftness - Spells affected changed, now affects Cyclone, Entangling Roots, Mass Entanglement, Healing Touch, Hibernate, Nourish, Rebirth, and Regrowth.


Mage (Forums / Talent Calculator / Skills/Talents)
Arcane
  • Arcane Bomb - Now a Level 90 Talent. Launches an Arcane Bomb instantly dealing 501 damage and dealing 2004 Arcane damage over 12 sec. At any time the Arcane Bomb will jump to another nearby target within 15 yds if a valid target is present. Limit 1 Arcane Bomb.
  • Mage Armor - No longer grants extra mana regeneration.
  • Slow - Now causes a shorter than normal global cooldown.
  • Mana Shield - Damage absorption increased to 1801, up from 1734.

Fire
  • Living Bomb - Now a Level 90 Talent.
  • Molten Armor - No longer does damage on hit. Now reduces duration of Physical effects by 25%.
  • Dragon's Breath - Mana cost reduced to 3%, down from 7%. Damage increased to 1499, up from 1454.
  • Blast Wave - Removed from talents, not in skills list.
  • Cauterize - Killing blow now reduces health to 50%, down from 60%.
  • Scorch - Mana cost reduced to 1%, down from 8%. Damage increased to 927, up from 866.

Frost
  • Frost Bomb - Now a Level 90 Talent.
  • Fingers of Frost - our Freezing effects that fail due to target immunity instead grant you the Fingers of Frost effect. Fingers of Frost causes your next Ice Lance or Deep Freeze spell to act as if your target were frozen and increases Ice Lance damage by 25%. Fingers of Frost can accumulate up to 2 charges and lasts 15 sec.
  • Cold Snap - Now also returns 10% of your mana. Places a Frost Bomb on the target. After 5 sec, the bomb explodes, dealing 501 damage to all targets within 10 yds. All affected targets are slowed by 70% for 4 sec. Limit 1 target.
  • Frostjaw - Mana cost reduced to 1%, down from 15%.
  • Ice Ward - Mana cost reduced to 1%, down from 4%.
  • Ring of Frost - Mana cost reduced to 2%, down from 7%.
  • Ice Barrier - Mana cost reduced to 3%, down from 21%. Damage absorption increased to 9123, up from 9050.
  • Ice Flows - Renamed from Arcane flows. Mana cost removed.

Talents

  • (Level 15/45) - All Level 15 talents have been swapped with Level 45 talents.
  • (Level 75) - All Level 75 talents are now spec skills.
  • (Level 90) - All Level 90 talents have been moved to Level 75 talents.


Warrior (Forums / Talent Calculator / Skills/Talents)
  • Shield Barrier - Raise your shield, reducing magical damage taken by 25% for 6 sec. Requires Shields.
  • War Banner - Throw down a war banner within 30 yards to intimidate your enemies or inspire your allies.
    Choose from among the following effects each time War Banner is used:
    • Mocking Banner - Forces all enemies within 15 yards of the banner to focus attacks on the warrior for 6 seconds. Lasts 30 seconds.
    • Demoralizing Banner - Decreases the damage dealt by all enemies within 30 yards of the banner by 10%. Lasts 15 seconds.
    • Skull Banner - Increases the critical strike chance of party or raid members within 30 yards of the banner by 30%. Lasts 15 seconds.

Talents
  • Enraged Regeneration - Heals you for 15% of your total health and an additional 15% over 10 seconds. [Changed from 30% total health over 10 seconds.]
  • Gag Order - Now includes Stormbolt.
  • Deadly Calm - Cooldown is now 1 minute, down from 2 minutes.
  • Bloodbath - You carve up your opponents with your weapons. For the next 12 seconds, your special attacks cause the target to bleed for an additional 30% over 6 seconds. 2 minute cool down. -- Replaces Deathwish
  • Stormbolt - Hurl your weapon at an enemy causing 100% weapon damage and stunning the target for 3 seconds. Deals an additional 300% weapon damage to targets permanently immune to stuns. 30 yd range. 30 second cool down -- Replaces Bull Rush


Warlock (Forums / Talent Calculator / Skills/Talents)
  • Spell Drain - Mana cost removed.
  • Mortal Coil - Mana cost removed.

Affliction
  • Howl of Terror - Mana cost removed.

Demonology
  • Soul Link - Mana cost removed.

Destruction
  • Shadowfury - Mana cost removed. Cooldown increased to 30 seconds, up from 20 seconds.


Priest (Forums / Talent Calculator / Skills/Talents)
  • Renew - Now Holy Priest only.
  • Prayer of Healing - Now Holy Priest only.
  • Holy Nova - Now Discipline Priest only.
  • Spirit Shell - Creates an absorption shield on the target for 3864 damage lasting 8 sec. If the shield is untouched and expires, the target is healed for 80% of the amount.
  • Spectral Guise - Your Shadow blurs into the darkness, leaving your true form behind. As a shadow you are invisible, but remain in combat. Lasts 6 seconds or until until your true form is hit by 3 direct attacks. 30 second cool down

Talents
  • Twist of Fate - Increases damage and healing done to targets at or below 20% health, down from 25%.
  • Vow of Unity - Only one target can be linked with you using Vow of Unity at a time.


Paladin (Forums / Talent Calculator / Skills/Talents)
  • Blessing of Might - Reworked to grant 5 Mastery.
  • Holy Avenger - Now works on your next 5 abilities and lasts as long as Guardian of Ancient Kings.
  • Sacred Shield - Now absorbs 161 damage, down from 1703
  • Repentance - Mana cost increased to 10%, up from 9%.
  • Speed of Light - 3% Mana cost added.
  • Long Arm of the Law - Movement speed increase now for 3 seconds, up from 2 seconds.
  • Pursuit of Justice - Now also grants 10% increased movement speed at all times.
This article was originally published in forum thread: Mist of Pandaria Talent Calculator Updated started by Boubouille View original post
Comments 175 Comments
  1. mmoc2e5a20d730's Avatar
    I sure hope Spectral Guise, or at least some reiteration of it, makes it to live!
  1. mmoc167bf695c3's Avatar
    Sanctified Wrath for retribution now gives hammer of wrath no cooldown, instead of granting the abillity to use it during wings :S
  1. Pendragon's Avatar
    Warriors get all the cool stuff. /paladinsigh
  1. mmoc37672be2a3's Avatar
    Celestial Alignment - Grants you the simultaneous damage benefit of both your Lunar Eclipse and Solar Eclipse, increasing damage done by your Nature and Arcane spells by 25%. Activating this ability consumes all Lunar and Solar Energy and prevents gaining more during its duration. Lasts 15 sec. I hope it counts mastery(+X%) and total eclipse bonus (+16%) and NOT only a basic 25% bonus from the Ecilpse mechanism
  1. Gragneth's Avatar
    I think there has been a change to the New warrior shield block.

    I swear the new one recently was just:
    60 rage block next attack.

    It now has some of the old shield block mechanics but a little scaled back:
    60 Rage block next attack +25% Block for 6 seconds (on live we have for 10 seconds)

    Also if this pushes above 100% avoidance turns into critical block value. I'm surprised no one else noticed this as the pure 60 rage = 1 block was shocking to me. As all rage would be shunted into this for little gain.
  1. mmoc2863e87097's Avatar
    • Healing Touch is now level 28, it was previously below 19
    • First and third tier talents were switched for mages
  1. mmoc272372c562's Avatar
    Quote Originally Posted by Nosferato View Post
    no rogue changes, can't say i'm supriced, we wont be getting a makeover this expansion either, it going to ba a shock if they change anything seeing how little they actually listen to the rogue community.
    Feel your pain man, not only we don't get a makeover, but they take our current makeup off... Nobody believes me but I ran the numbers, so far rogues sub are going to loose 11 abilities (passive/active), in the next expansion. We don't get anything new, but worse they take everything back... how many abilities active/passives have currently ? about 40 ? that's a good 25% weaker, 25% less fun... if they go live with it, I also want 25% of my money back...
  1. Lierial's Avatar
    muhahaha Sacred Shield - Now absorbs 161 damage, down from 1703 so its even more useless then ..... i doubt we will find any mob lvl 85+ that will hit for so less .....
  1. Barim's Avatar
    actually there are a couple more unmentioned bear changes:

    -Lacerate: now has a 12% chance to reset mangle cooldown.
    -Primal Fury: now gives 15 rage on autoattack and mangle crits (from 10 rage on all crits)
    -Berserk: Bear duration reduced to 10 seconds
    -Frenzied Regeneration: 10 rage per second for 6 seconds, up from 2 rage per second in last iteration
  1. Baracuda's Avatar
    Storm Bolt = HEH-HEH ALRIIIIGHTGoing WC3 style
  1. ipaq's Avatar
    I do not get it. Why is it still called a calculator? Its a chooser, talent trees got removed since they where to complicated for the majority of the WoW players.
  1. frequency's Avatar
    Quote Originally Posted by ipaq View Post
    I do not get it. Why is it still called a calculator? Its a chooser, talent trees got removed since they where to complicated for the majority of the WoW players.
    No they were removed because a few players would calculate the best spec to squeeze out .3 more dps and everyone would then google their spec and copy it exactly, occasionally you would have 2 or 3 talent points you could chose to use in whatever you wanted.

    More Talents != Complicated
    Fewer Talents != bad players
  1. Naix's Avatar
    War BannersNow where have I seen those before???*cough* Stolen from GW2 *cough*

    ---------- Post added 2011-12-08 at 03:01 PM ----------

    Spectral Guise - Your Shadow blurs into the darkness, leaving your true form behind. As a shadow you are invisible, but remain in combat. Lasts 6 seconds or until until your true form is hit by 3 direct attacks. 30 second cool downI have been suggesting this for warlocks for years. Why don't warlocks get a cool escape mechanic instead of a reverse suck blink that let's everyone know where you are going?
  1. Leviatharan's Avatar
    So thus far 6 classes have their level 87/88 abilities. Hunters had 'Stampede' implied to be their level 87 around the time the talent calculator went up, I believe. So that just leaves Death Knights, Shamans, and Rogues getting their level 87 spells (to which I must fervently ask 'Escape-worthy DPS-friendly Gap Closer for DKs, pleeeeease...') as well as the addition of the Monk tree.
    ...
    Why do they insist that they're "not planning on making future updates" when it's so painfully obvious they will? :P /rhetoricalquestion
    ("Much closer to the testing phase" could mean anything really. It could mean until they're a week or 6 months away from the date they've planned, a week or 6 months from NOW, or after a certain mechanic/model/landmass/dungeon is completed, or whatever, so let's just eliminate the 'duuur they didn't say they wouldn't a-dur-durrr' comments at the pass.)
  1. AeonNightmare's Avatar
    It seems that Prayer of Mending is now Disc only, unless that was always a thing.
  1. The Master's Avatar
    Mage Armor: Will now case you to glitter in the sunlight. Might cause sudden stammering and long pauses. 75% chance to silence yourself while casting.

    Best to avoid Mage Armor.

    Where did blastwave go?
  1. JookyJam's Avatar
    Blizz i hate to say it but at no moment am i a bit excited for this new xpac. You are reaching to hard now and i think the lust for this game is coming to an end. Nothing is exciting anymore when it comes to new news for WoW.Please do your best to blow me out of the water and make me smile for this game again
  1. mmoc89d48ffd6d's Avatar
    ah cool, mages gets mana reduction on everything to 1% and such, paladins gets smacked even more in the face.. well nothing unusual about which classes comes first..
  1. DrahkenKahn's Avatar
    I seem to remember... yeah, didn't there used to be a fourth armor class? Yeah, I think it was called Mail and there were these two classes in it called Hunter and Shaman. Did they disappear or something?
  1. Tradu's Avatar
    Boub, you're becoming slow at reporting world firsts! Even Manaflask was faster. Celestial Alignment and Incarnation look kinda sweet.

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