Update: Added tonight's hotfixes, which include other Dragon Soul changes. Not all of them will be active until realm maintenance takes place.
Spine of Deathwing Heroic 25 Changes
It seems a hotfix went into effect tonight in the Heroic 25 man version of Spine of Deathwing that reduced the health of the parts of the encounter. We don't have any screenshots to share yet because guilds are being secretive until the boss is down.
Burning Tendons health reduced to 39 million, down from 42 million.
Hideous Amalgamation health reduced to 30.5 million, down from 34.5 million.
Corrupted Blood health reduced to 900k.
Corruption health reduced to 2.5 million.
Fall damage from canceling parachute removed.
Patch 4.3 Hotfixes: December 12
Originally Posted by Blizzard
(Blue Tracker / Official Forums)
Dungeons & Raids Hour of Twilight
Archbishop Benedictus
Thrall should no longer despawn when no players are near him after the gauntlet has been completed.
Throne of the Four Winds
Al'Akir
Wind Burst should no longer knock players back too far.
Dragon Soul
Morchok
Earthen Soldiers, Ancient Water Lords and Earthen Destroyers now move faster.
Morchok's Resonating Crystals should now always target the closest players when they explode.
Yor'sahj the Unsleeping
Damage done by Forgotten Ones, Void Bolt AOE, and Searing Blood has been reduced on 25-person, Heroic difficulty.
Yor'sahj's health has been reduced by 10% on 25-person, Heroic difficulty.
Hagara the Stormbinder
Hagara’s Frost Shield can no longer be broken by Shattering Throw to avoid her Frozen Tempest phase.
Warlord Zon'ozz
Disrupting Shadows no longer deals AoE damage or knockbacks when the duration is reduced with Mage Armor on Heroic raid difficulties.
Warmaster Blackhorn
Shockwave can now be broken by trinkets and other effects that cancel stuns.
Blackhorn's Vengeance now accrues at a rate of 1% per 2% of missiong HP on Raid Finder difficulty.
After Warmaster Blackhorn is killed, the deck fire on upper decks is no longer present on Heroic difficulty.
Warmaster Blackhorn, the Twilight Elite Slayers, and the Twilight Elite Dreadblades are no longer able to attack players while mounted.
Spine of Deathwing
Blood Corruption: Earth will no longer morph into Blood Corruption: Death when dispelled.
Blood Corruption: Earth now applies two stacks of Blood of Neltharion when it expires on 25-player heroic difficulty.
The health pools for Burning Tendon, Corrupted Blood, Corruption, and Hideous Amalgamation have been reduced by 6 to 11% for 25-person raids on both normal and Heroic difficulty.
Hideous Amalgamations with the Superheated buff no longer pulse their AE damage after being thrown from Deathwing's back.
Madness of Deathwing
Damage done by Elementium Blast, Corrupted Blood, and Blistering Heat have been lowered on Raid Finder difficulty.
This encounter should now complete when all players die after Deathwing has been defeated.
Items
Darkmoon Zeppelin should no longer be converted to a Horde Balloon during an Alliance to Horde faction change.
Pounce should now apply its Bleed to targets beyond its normal range when used with the Glyph of Pounce.
The Mass Regeneration effect from the Druid Tier 13 bonus now heals 25% of the healing received by the Druid from Frenzied Regeneration, down from 50%. The tooltip will be updated in a later patch
Bladestorm will now properly apply its immunities to spell effects that are in flight when Bladestorm is activated.
Blue Posts
Originally Posted by Blizzard Entertainment
Transmogrification Rules
As mentioned in the original post, mailing an heirloom to your alt will strip any transmogrification effect. There was a bug that sometimes prevented this from happening, but it is now fixed. (Blue Tracker / Official Forums)
LFR 10 Man Size
Having the LFR group size set at 25 allows for a more forgiving experience should errors be made by individual players — after all, we believe Raid Finder groups should be a fun way to experience raid content without feeling too punishing to new or inexperienced raiders.
In regards to the loot issues you mention, such as people winning the same item twice, we're working on a solution for this. (Blue Tracker / Official Forums)
Different Deathwing Endings for Different Difficulty Levels
In terms of storytelling and content accessibility, there isn't a real difficulty. The way we handled Ragnaros was kind of unique, but he's not the final boss of this expansion.
Your idea is quite contrary to our motivation for implementing multiple difficulties. We want as many people as possible to be able to experience the story, while still preserving many of the more prestigious rewards and achievements for those who complete Heroic difficulty. (Blue Tracker / Official Forums)
Why do we have to pay real money for pets/mounts?
Pets and mounts are entirely cosmetic, they don't give you any in-game benefit or edge over others, therefore they're not needed, and the statement that they're "much better" than the ones in the game is completely subjective.
There are some rare pets and mounts in the game that are only obtainable from certain quests or encounters. If you prefer collecting things through the game, you could focus on getting all of those. (Blue Tracker / Official Forums)
Blizzard World of Color
Blizzard had their holiday party at California Adventure this year and along with the normal World of Color showing they got a special surprise.
God I hate how Blizzard refuse to admit that some players fuck up for people with reason and always label it as "new or inexperienced". I'd pay them extra just to hear them say "New, inexperienced or fucktards".
O man can't wait to see the QQ on this one, but really little to soon, seeing how LFR is out now, no need to nerf seeing how everyone can see the content.
That conspiracy theory about Blizzard desperately wanting a US 25-man heroic DW kill so they can promote a guild who kisses their ass is starting to make sense. When was the last time you saw them nerf *heroic* content one week into progression? Isn't there like a ton of gear left to get for these guys? They know Paragon will own this without the gear, so they are giving Blood Legion 1 more day freebie boss.
Why nerf!? Gaaaah I wanted a longer progressing time..
Being one of the few 25 man guilds actually on spine, it's definitely on the very edge of unkillable in its current state. These "nerfs" or "hotfixes" did absolutely nothing to the fight.
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