Diablo 3 - More Simplified Tooltips, Spike VGA's, and Blue Posts

Update: Added tonight's hotfixes, which include other Dragon Soul changes. Not all of them will be active until realm maintenance takes place.

Spine of Deathwing Heroic 25 Changes
It seems a hotfix went into effect tonight in the Heroic 25 man version of Spine of Deathwing that reduced the health of the parts of the encounter. We don't have any screenshots to share yet because guilds are being secretive until the boss is down.


  • Burning Tendons health reduced to 39 million, down from 42 million.
  • Hideous Amalgamation health reduced to 30.5 million, down from 34.5 million.
  • Corrupted Blood health reduced to 900k.
  • Corruption health reduced to 2.5 million.
  • Fall damage from canceling parachute removed.


Patch 4.3 Hotfixes: December 12
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Dungeons & Raids
Hour of Twilight
  • Archbishop Benedictus
    • Thrall should no longer despawn when no players are near him after the gauntlet has been completed.
Throne of the Four Winds
  • Al'Akir
    • Wind Burst should no longer knock players back too far.
Dragon Soul
  • Morchok
    • Earthen Soldiers, Ancient Water Lords and Earthen Destroyers now move faster.
    • Morchok's Resonating Crystals should now always target the closest players when they explode.

  • Yor'sahj the Unsleeping
    • Damage done by Forgotten Ones, Void Bolt AOE, and Searing Blood has been reduced on 25-person, Heroic difficulty.
    • Yor'sahj's health has been reduced by 10% on 25-person, Heroic difficulty.

  • Hagara the Stormbinder
    • Hagara’s Frost Shield can no longer be broken by Shattering Throw to avoid her Frozen Tempest phase.

  • Warlord Zon'ozz
    • Disrupting Shadows no longer deals AoE damage or knockbacks when the duration is reduced with Mage Armor on Heroic raid difficulties.

  • Warmaster Blackhorn
    • Shockwave can now be broken by trinkets and other effects that cancel stuns.
    • Blackhorn's Vengeance now accrues at a rate of 1% per 2% of missiong HP on Raid Finder difficulty.
    • After Warmaster Blackhorn is killed, the deck fire on upper decks is no longer present on Heroic difficulty.
    • Warmaster Blackhorn, the Twilight Elite Slayers, and the Twilight Elite Dreadblades are no longer able to attack players while mounted.

  • Spine of Deathwing
    • Blood Corruption: Earth will no longer morph into Blood Corruption: Death when dispelled.
    • Blood Corruption: Earth now applies two stacks of Blood of Neltharion when it expires on 25-player heroic difficulty.
    • The health pools for Burning Tendon, Corrupted Blood, Corruption, and Hideous Amalgamation have been reduced by 6 to 11% for 25-person raids on both normal and Heroic difficulty.
    • Hideous Amalgamations with the Superheated buff no longer pulse their AE damage after being thrown from Deathwing's back.

  • Madness of Deathwing
    • Damage done by Elementium Blast, Corrupted Blood, and Blistering Heat have been lowered on Raid Finder difficulty.
    • This encounter should now complete when all players die after Deathwing has been defeated.
Items
  • Darkmoon Zeppelin should no longer be converted to a Horde Balloon during an Alliance to Horde faction change.

Classes
Druid (Forums / Talent Calculator / Skills/Talents)
  • Pounce should now apply its Bleed to targets beyond its normal range when used with the Glyph of Pounce.
  • The Mass Regeneration effect from the Druid Tier 13 bonus now heals 25% of the healing received by the Druid from Frenzied Regeneration, down from 50%. The tooltip will be updated in a later patch

Paladin (Forums / Talent Calculator / Skills/Talents)
  • Holy Radiance should now stack properly with Holy Radiance, with all valid targets nearby being properly healed.

Warrior (Forums / Talent Calculator / Skills/Talents)
  • Bladestorm will now properly apply its immunities to spell effects that are in flight when Bladestorm is activated.

Blue Posts
Originally Posted by Blizzard Entertainment
Transmogrification Rules
As mentioned in the original post, mailing an heirloom to your alt will strip any transmogrification effect. There was a bug that sometimes prevented this from happening, but it is now fixed. (Blue Tracker / Official Forums)

LFR 10 Man Size
Having the LFR group size set at 25 allows for a more forgiving experience should errors be made by individual players — after all, we believe Raid Finder groups should be a fun way to experience raid content without feeling too punishing to new or inexperienced raiders.

In regards to the loot issues you mention, such as people winning the same item twice, we're working on a solution for this. (Blue Tracker / Official Forums)

Different Deathwing Endings for Different Difficulty Levels
In terms of storytelling and content accessibility, there isn't a real difficulty. The way we handled Ragnaros was kind of unique, but he's not the final boss of this expansion.

Your idea is quite contrary to our motivation for implementing multiple difficulties. We want as many people as possible to be able to experience the story, while still preserving many of the more prestigious rewards and achievements for those who complete Heroic difficulty. (Blue Tracker / Official Forums)

Why do we have to pay real money for pets/mounts?
Pets and mounts are entirely cosmetic, they don't give you any in-game benefit or edge over others, therefore they're not needed, and the statement that they're "much better" than the ones in the game is completely subjective.

There are some rare pets and mounts in the game that are only obtainable from certain quests or encounters. If you prefer collecting things through the game, you could focus on getting all of those. (Blue Tracker / Official Forums)

Blizzard World of Color
Blizzard had their holiday party at California Adventure this year and along with the normal World of Color showing they got a special surprise.



Blizzard Art Gallery Update
The World of Warcraft Cataclysm Art gallery has been updated with six pieces representing the Warcraft universe.



This article was originally published in forum thread: Spine of Deathwing Heroic 25 Changes, Blue Posts, Blizzard Party, Fan Art started by chaud View original post
Comments 126 Comments
  1. Freese's Avatar
    Quote Originally Posted by stgeorge78 View Post
    That conspiracy theory about Blizzard desperately wanting a US 25-man heroic DW kill so they can promote a guild who kisses their ass is starting to make sense. When was the last time you saw them nerf *heroic* content one week into progression? Isn't there like a ton of gear left to get for these guys? They know Paragon will own this without the gear, so they are giving Blood Legion 1 more day freebie boss.
    Can't tell if trolling or serious. /tinfoilhat
  1. Moshots's Avatar
    in normal mode bad players can kill a tendon easy without even heroism, Currently in heroic and this is a little birdie told from a friend of a friend that heroism+potions+full cd's is getting a tendon to 30% not even killing with everything up.
  1. Freese's Avatar
    Quote Originally Posted by blgdinger View Post
    Being one of the few 25 man guilds actually on spine, it's definitely on the very edge of unkillable in its current state. These "nerfs" or "hotfixes" did absolutely nothing to the fight.
    Let's keep quoting this so we can cure ignorance.
  1. Thallidomaniac's Avatar
    Quote Originally Posted by blgdinger View Post
    Being one of the few 25 man guilds actually on spine, it's definitely on the very edge of unkillable in its current state. These "nerfs" or "hotfixes" did absolutely nothing to the fight.
    Pre-nerf Spine could have been one the true tests of "skill" that Cataclysm advertised itself to be, but no. They just had to give into the QQ about it supposedly being unkillable, when it actually is with gear.
  1. Freese's Avatar
    Quote Originally Posted by Thallidomaniac View Post
    Pre-nerf Spine could have been one the true tests of "skill" that Cataclysm advertised itself to be, but no. They just had to give into the QQ about it supposedly being unkillable, when it actually is with gear.
    LOL. It has nothing to do with gear.
  1. Kaneiac's Avatar
    Quote Originally Posted by Thallidomaniac View Post
    Pre-nerf Spine could have been one the true tests of "skill" that Cataclysm advertised itself to be, but no. They just had to give into the QQ about it supposedly being unkillable, when it actually is with gear.
    Alright.

    42 million health
    23 seconds to burn tendon in 1 phase (if it's more on heroic, let me know please)

    That's approximately 1.8 MILLION dps required to get it in one burn. That's a little over 100k per person if you 18 dps it. If you're implying with gear that we'll do 100k on every burn phase then you're delusional.

    Approximately 52k DPS per person if you do 2 burn phases per tendon. That is an UNGODLY amount of DPS required.

    As it stands now, for 39 million, it'll be about 94k per person with 1 burn, 47k dps PER PERSON for 2. It still won't be any fucking where near easy. Please stop talking outta your ass.
  1. greyghost's Avatar
    Quote Originally Posted by Krekko View Post
    Disappointed in the nerfs. Extremely disappointed in the nerfs considering how easy normal is.
    Good thing they only nerfed the Heroic Mode that you've clearly not done, eh?

    edit: Ah, they announced the rest of the hotfixes.

    Eh, nothing really out of the question, but as the Heroic mode goes (as far as what people actually working on the fights have been reporting) they were direly needed.
  1. Thallidomaniac's Avatar
    Quote Originally Posted by Kaneiac View Post
    Alright.

    42 million health
    23 seconds to burn tendon in 1 phase (if it's more on heroic, let me know please)

    That's approximately 1.8 MILLION dps required to get it in one burn. That's a little over 100k per person if you 18 dps it. If you're implying with gear that we'll do 100k on every burn phase then you're delusional.
    Isn't that the exact point of cutting-edge raiding? Accomplishing feats that seem to be mathematically impossible?
  1. Freese's Avatar
    Quote Originally Posted by Thallidomaniac View Post
    Isn't that the exact point of cutting-edge raiding? Accomplishing feats that seem to be mathematically impossible?
    Uh, do you know anyone who can pull 100k DPS besides on a gimmick fight like Alysrazor?
  1. Kaneiac's Avatar
    Quote Originally Posted by Thallidomaniac View Post
    Isn't that the exact point of cutting-edge raiding? Accomplishing feats that seem to be mathematically impossible?
    103k/51.5k DPS per person isn't mathematically impossible. It is actually fucking impossible to keep up with it when the numbers are that high. You will get absolutely overrun with bloods, which is what is happening for most people atm. Bloods are just overrunning it.
  1. blgdinger's Avatar
    Quote Originally Posted by Freese View Post
    Let's keep quoting this so we can cure ignorance.
    How is it ignorance? How many attempts have you put in on heroic spine? oh, 0?

    Quote Originally Posted by Thallidomaniac View Post
    Pre-nerf Spine could have been one the true tests of "skill" that Cataclysm advertised itself to be, but no. They just had to give into the QQ about it supposedly being unkillable, when it actually is with gear.
    "pre nerf" spine is absolutely no different than spine currently. The HP changes did nothing to the execution of the fight, or any mechanics. The reduction of the corruption's HP, if anything, buffed the fight.

    Quote Originally Posted by Kaneiac View Post
    Alright.

    42 million health
    23 seconds to burn tendon in 1 phase (if it's more on heroic, let me know please)

    That's approximately 1.8 MILLION dps required to get it in one burn. That's a little over 100k per person if you 18 dps it. If you're implying with gear that we'll do 100k on every burn phase then you're delusional.

    Approximately 52k DPS per person if you do 2 burn phases per tendon. That is an UNGODLY amount of DPS required.

    As it stands now, for 39 million, it'll be about 94k per person with 1 burn, 47k dps PER PERSON for 2. It still won't be any fucking where near easy. Please stop talking outta your ass.
    You have about 18 or 18.5 seconds of actual DPS time on the tendon.
  1. Freese's Avatar
    Quote Originally Posted by blgdinger View Post
    How is it ignorance? How many attempts have you put it on heroic spine? oh, 0?



    "pre nerf" spine is absolutely no different than spine currently. The HP changes did nothing to the execution of the fight, or any mechanics. The reduction of the corruption's HP, if anything, buffed the fight.
    I was praising your post, not putting it down. I quoted it in the hopes that the inevitable idiots who come on here and say, "LOL HEROICS ARE ALREADY NERFED SWTOR" would not have any evidence to support their claim, although that doesn't stop most people anyways.
  1. Thallidomaniac's Avatar
    Quote Originally Posted by Kaneiac View Post
    103k/51.5k DPS per person isn't mathematically impossible. It is actually fucking impossible to keep up with it when the numbers are that high. You will get absolutely overrun with bloods, which is what is happening for most people atm. Bloods are just overrunning it.
    So what is wrong with having boss that's actually impossible to complete?
  1. Kaneiac's Avatar
    Quote Originally Posted by blgdinger View Post
    You have about 18 or 18.5 seconds of actual DPS time on the tendon.
    Can you? I'm a healer so I wasn't really focusing on that (we just got the normal spine...go ahead and laugh :P) but some of the DPS were saying with target macros you can target it before it actually "appears." If I'm wrong, let me know =)

    But yeah, about 18 seconds makes it even CRAZIER. People need to realize that it was pretty much borderline impossible, not like Yogg where it was theorized to be impossible...this is about as impossible as it gets. INCREDIBLY overtuned.

    ---------- Post added 2011-12-12 at 08:57 PM ----------

    Quote Originally Posted by Thallidomaniac View Post
    So what is wrong with having boss that's actually impossible to complete?
    Aside from the fact that it's absolutely horrible business strategy and cheap as shit? Are you fucking serious?

    It'd be like Bethesda shipping Skyrim with the last dragon one shotting you no matter what you did until they got around to changing it months later. It's stupid.
  1. Twiddly's Avatar
    Quote Originally Posted by Awarewolf View Post
    They could of did SO MUCH MORE with World of Color. That was kind of lame.
    What could they have done more? I thought it was actually quite interesting...
  1. Anakso's Avatar
    There's a reason they changed it for 25 Heroic only, what they saw was most likely 10man heroic guilds having an easier time with the same skilled/dps amount players as the 25mans so went in to even the playing field between the two.

    Short of that all I can say is, there is a reason there's still no spine kill.
  1. InfernalDark's Avatar
    It's NERRRRRRRRRRRRRRFFFF time
  1. blgdinger's Avatar
    Quote Originally Posted by Freese View Post
    I was praising your post, not putting it down. I quoted it in the hopes that the inevitable idiots who come on here and say, "LOL HEROICS ARE ALREADY NERFED SWTOR" would not have any evidence to support their claim, although that doesn't stop most people anyways.
    Oh my bad, lol. I was going to say I'm giving first hand experience and feedback about this so wtf!

    My guess is this is Blizzard's clever way of gating the content. They do not want guilds getting through the instance in 1 weeks so they made spine incredibly difficult so nobody could do it. The HP of the mobs is higher than that of the PTR even though the feedback threads had people saying everything had too much HP. Blizzard then reduces the HP of the mobs to make people think it's doable now. The result is the tendons and amalgamations still have more HP than they did on the PTR, and the HP reductions show 0 difference in strategy and execution.

    To anyone saying guilds pulled the QQ card to Blizzard, do you think too much HP was going to stop the best players in the world from figuring something out to defeat the encounter?
  1. dumkin's Avatar
    I dont really understand the hotfix. Why change the hp of an encounter that has been out for a week and a half (less than 1 week for heroic)? Why should the final fights for an expansion be killable with mostly firelands heroic gear? shouldnt they have to gear up inside DS heroic to actually manage him?

    As far as I remember I didnt see paragon kill Lich King heroic in tier 9 pieces. What is impossible today, might be possible in a couple of weeks when people are geared in DS heroic.
  1. blgdinger's Avatar
    Quote Originally Posted by scdogg44 View Post
    O man can't wait to see the QQ on this one, but really little to soon, seeing how LFR is out now, no need to nerf seeing how everyone can see the content.
    This is also something that needs to be held in high regard by Blizzard. The content can easily be experienced, so any future nerfs to hardmodes should be minimal to preserve the competitiveness of raiding and the fun of these fights.

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