Update: Added tonight's hotfixes, which include other Dragon Soul changes. Not all of them will be active until realm maintenance takes place.
Spine of Deathwing Heroic 25 Changes
It seems a hotfix went into effect tonight in the Heroic 25 man version of Spine of Deathwing that reduced the health of the parts of the encounter. We don't have any screenshots to share yet because guilds are being secretive until the boss is down.
Burning Tendons health reduced to 39 million, down from 42 million.
Hideous Amalgamation health reduced to 30.5 million, down from 34.5 million.
Corrupted Blood health reduced to 900k.
Corruption health reduced to 2.5 million.
Fall damage from canceling parachute removed.
Patch 4.3 Hotfixes: December 12
Originally Posted by Blizzard
(Blue Tracker / Official Forums)
Dungeons & Raids Hour of Twilight
Archbishop Benedictus
Thrall should no longer despawn when no players are near him after the gauntlet has been completed.
Throne of the Four Winds
Al'Akir
Wind Burst should no longer knock players back too far.
Dragon Soul
Morchok
Earthen Soldiers, Ancient Water Lords and Earthen Destroyers now move faster.
Morchok's Resonating Crystals should now always target the closest players when they explode.
Yor'sahj the Unsleeping
Damage done by Forgotten Ones, Void Bolt AOE, and Searing Blood has been reduced on 25-person, Heroic difficulty.
Yor'sahj's health has been reduced by 10% on 25-person, Heroic difficulty.
Hagara the Stormbinder
Hagara’s Frost Shield can no longer be broken by Shattering Throw to avoid her Frozen Tempest phase.
Warlord Zon'ozz
Disrupting Shadows no longer deals AoE damage or knockbacks when the duration is reduced with Mage Armor on Heroic raid difficulties.
Warmaster Blackhorn
Shockwave can now be broken by trinkets and other effects that cancel stuns.
Blackhorn's Vengeance now accrues at a rate of 1% per 2% of missiong HP on Raid Finder difficulty.
After Warmaster Blackhorn is killed, the deck fire on upper decks is no longer present on Heroic difficulty.
Warmaster Blackhorn, the Twilight Elite Slayers, and the Twilight Elite Dreadblades are no longer able to attack players while mounted.
Spine of Deathwing
Blood Corruption: Earth will no longer morph into Blood Corruption: Death when dispelled.
Blood Corruption: Earth now applies two stacks of Blood of Neltharion when it expires on 25-player heroic difficulty.
The health pools for Burning Tendon, Corrupted Blood, Corruption, and Hideous Amalgamation have been reduced by 6 to 11% for 25-person raids on both normal and Heroic difficulty.
Hideous Amalgamations with the Superheated buff no longer pulse their AE damage after being thrown from Deathwing's back.
Madness of Deathwing
Damage done by Elementium Blast, Corrupted Blood, and Blistering Heat have been lowered on Raid Finder difficulty.
This encounter should now complete when all players die after Deathwing has been defeated.
Items
Darkmoon Zeppelin should no longer be converted to a Horde Balloon during an Alliance to Horde faction change.
Pounce should now apply its Bleed to targets beyond its normal range when used with the Glyph of Pounce.
The Mass Regeneration effect from the Druid Tier 13 bonus now heals 25% of the healing received by the Druid from Frenzied Regeneration, down from 50%. The tooltip will be updated in a later patch
Bladestorm will now properly apply its immunities to spell effects that are in flight when Bladestorm is activated.
Blue Posts
Originally Posted by Blizzard Entertainment
Transmogrification Rules
As mentioned in the original post, mailing an heirloom to your alt will strip any transmogrification effect. There was a bug that sometimes prevented this from happening, but it is now fixed. (Blue Tracker / Official Forums)
LFR 10 Man Size
Having the LFR group size set at 25 allows for a more forgiving experience should errors be made by individual players — after all, we believe Raid Finder groups should be a fun way to experience raid content without feeling too punishing to new or inexperienced raiders.
In regards to the loot issues you mention, such as people winning the same item twice, we're working on a solution for this. (Blue Tracker / Official Forums)
Different Deathwing Endings for Different Difficulty Levels
In terms of storytelling and content accessibility, there isn't a real difficulty. The way we handled Ragnaros was kind of unique, but he's not the final boss of this expansion.
Your idea is quite contrary to our motivation for implementing multiple difficulties. We want as many people as possible to be able to experience the story, while still preserving many of the more prestigious rewards and achievements for those who complete Heroic difficulty. (Blue Tracker / Official Forums)
Why do we have to pay real money for pets/mounts?
Pets and mounts are entirely cosmetic, they don't give you any in-game benefit or edge over others, therefore they're not needed, and the statement that they're "much better" than the ones in the game is completely subjective.
There are some rare pets and mounts in the game that are only obtainable from certain quests or encounters. If you prefer collecting things through the game, you could focus on getting all of those. (Blue Tracker / Official Forums)
Blizzard World of Color
Blizzard had their holiday party at California Adventure this year and along with the normal World of Color showing they got a special surprise.
Thallidomaniac is a pristine example of people who love to bash Heroic difficulty nerfs when they themselves have probably never done a serious heroic.
Wouldn't it be better to just force top guilds to actually farm gear?
From everything I've heard and read, the buff didn't make the fight any easier, and it is still pretty near impossible in current gear. So until you can look objectively at the situation, please refrain from being a part of it.
I dont really understand the hotfix. Why change the hp of an encounter that has been out for a week and a half (less than 1 week for heroic)? Why should the final fights for an expansion be killable with mostly firelands heroic gear? shouldnt they have to gear up inside DS heroic to actually manage him?
As far as I remember I didnt see paragon kill Lich King heroic in tier 9 pieces. What is impossible today, might be possible in a couple of weeks when people are geared in DS heroic.
Because the required dps is so high that it requires non number deflated mop gear. The values mathed out are flat out impossible even in ffull 410 gear.
Thallidomaniac is a pristine example of people who love to bash Heroic difficulty nerfs when they themselves have probably never done a serious heroic.
And what is wrong with that? Couldn't Blizzard keep one Heroic difficulty fight untouched for once?
If blizzard firmly believes this will be impossible they'll do something when they think the time is right. If they firmly believe it's doable, albeit, rediculously hard even after you spend few weeks farming gear, then there's no reason to change it. They are most likely allowing Spine to be like this, to finish bug testing HC Madness and waiting to possbily patch any surprises for Madness. They didn't get rid of the bugs on Sinestra and Raggy when guilds got there alot sooner than Blizzard thought. Makes sense to me anyway.
FUUUUU! Why couldn't Blizzard keep a boss in it's "impossible" state for once?
There was a impossible boss once, it was actually made impossible because blizz hadn't finished the raid I believe. One guild did manage to beat it though. Can't remember their name started with a M. anyway the boss would rez itself after defeat
so...what was the surprise at the light show?i mean, it was really cool the way its done, but i was expecting a SURPRISE! what did i miss?
The Blizzard portion was the surprise, it was in addition to the normal show because Blizzard held their annual holiday party there.
caveat: that's if I'm reading Chaud right. (gonna start calling you Hot, Chaud because I keep hearing my ex scream CHAUD CHAUD at my daughter when I see your handle. lol)
And what is wrong with that? Couldn't Blizzard keep one Heroic difficulty fight untouched for once?
I have come to the conclusion that you are one to not be taken seriously. People would quit if it was impossible to do. Let's say they are in full heroic gear and it's still impossible to down, people would quit. You can't just say "Here is a raid boss, that drops loot, and allows you to progress in the raid, but we've made it unkillable, enjoy"
If you can't see why an unkillable boss is bad, then you have some problems with your higher cognitive functions.
Wouldn't it be better to just force top guilds to actually farm gear?
Because then the game would be like vanilla, and it would be good again
Actually the most major change about the fight is this one: Hideous Amalgamations with the Superheated buff no longer pulse their AE damage after being thrown from Deathwing's back.
I have come to the conclusion that you are one to not be taken seriously. People would quit if it was impossible to do. Let's say they are in full heroic gear and it's still impossible to down, people would quit. You can't just say "Here is a raid boss, that drops loot, and allows you to progress in the raid, but we've made it unkillable, enjoy"
If you can't see why an unkillable boss is bad, then you have some problems with your higher cognitive functions.
The guilds that are in full Heroic gear and claim to be unable to kill that boss aren't the actual cutting-edge guilds, they're quitters. The actual cutting-edge guilds will keep on working to make that feat possible, despite all the claims of not being so.
Considering all the pissing and moaning that goes on about "Oh noes!!! WoW is teh ezmode lol!!111!" I don't think hard-modes should ever be nerfed...EVER.Guild: "But boss XYZ is overtuned!"Blizz: "QQ pansy newbs! 'You're doing it wrong!' "In a just world, it would be so.
The guilds that are in full Heroic gear and claim to be unable to kill that boss aren't the actual cutting-edge guilds, they're quitters. The actual cutting-edge guilds will keep on working to make that feat possible, despite all the claims of not being so.
The guilds that are in full Heroic gear and claim to be unable to kill that boss aren't the actual cutting-edge guilds, they're quitters. The actual cutting-edge guilds will keep on working to make that feat possible, despite all the claims of not being so.
Everytime you encounter ANYTHING in WoW it one-shots you. LIVE UP TO IT.
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