Update - Urgent Realm Maintenance - 12/21
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’ll be performing urgent rolling restarts on all realms beginning at 10:00 a.m. PST, with an additional hour of downtime for the realms listed below. The rolling restarts are expected to impact each realm for approximately 15 minutes once they begin, and the realms below are expected to be available again by approximately 11:00 a.m. PST. We apologize for the short notice and appreciate your patience.

Antonidas, Anub'arak, Blackwater Raiders, Bladefist, Borean Tundra, Cairne, Cenarion Circle, Cenarius Darrowmere, Drak'Tharon, Drenden, Echo Isles, Farstriders, Fenris, Garrosh, Hydraxis, Hyjal, Korialstrasz, Lightbringer, Maiev, Misha, Mok'Nathal, Moon Guard, Nazgrel, Nesingwary, Nordrassil, Quel'dorei, Ravenholdt, Rivendare, ShandrisShu'halo
Sisters of Elune, The Forgotten Coast, , Tortheldrin, Uther, Vashj, Winterhoof, Wyrmrest Accord

Patch 4.3 Hotfixes - December 20 - ZA and ZG Nerfed
Blizzard just published a new list of hotfixes and it looks like Zul'aman and Zul'gurub are getting nerfed today.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
  • Algaefin Rockfish no longer swim in schools, and schools of Deepsea Sagefish have taken their place along many coastlines.

Hunter (Forums / Talent Calculator)
  • Multi-Shot, modified by the talent Serpent Spread, should now properly spread Serpent Sting to other targets that are within range when a nearby player is affected by Serpent Sting.

Paladin (Forums / Talent Calculator)
  • Horde Paladins should find that Judgement of Truth now properly triggers item procs that it is intended to trigger.

Dungeons and Raids
  • Helix Gearbreaker's Stickybomb should no longer break Stealth.
  • Vanessa VanCleef's Vigorous VanCleef Vindicator achievement should no longer break Stealth.

Vortex Pinnacle
  • Minister of Air
    • The knockback for Lightning Nova has been reduced from roughly 12 yards to 8 yards on normal difficulty, and from18 yards to 12 yards on Heroic difficulty.

Well of Eternity
  • Mannoroth
    • Felhounds, Doomguard Devestators, and Felguards are no longer capable of dealing critical hits.

  • Amani'shi Warbringer's damage has been reduced by 12%.
  • Amani'shi Medicine Man's summoned Protective Ward health has been reduced by 60%.
  • When an Amani'shi Scout is alerted, he now idles for 1 second before running to summon reinforcement.
  • Amani'shi Reinforcement's damage has been reduced by 15%.
  • Amani'shi Flame Casters' Fireball Volley now inflicts less damage.
  • Jana'lai's Flame Breath ability now inflicts less persistent fire damage.
  • In Dragonhawk form, Daakara's Flame Whirl spell increases fire damage taken by a lesser amount.
  • Daakara's Creeping Paralysis now inflicts less damage.

  • Berserking Boulder Roller's Boulders now inflict less damage.
  • Bloodlord Mandokir's Decapitate cooldown has been increased by 5 seconds.
  • Gurubashi Shadow Hunters are now immune to Disarm.
  • Gurubashi Shadow Hunter's Shadowed Shot ability now inflicts less damage.
  • Gurubashi Blood Drinker's Blood Leech ability now inflicts less damage.
  • Lesser Priest of Bethekk's Shadowflame ability now inflicts less periodic damage.
  • High Priestess Kilnara's Wave of Agony now deals less damage.
  • Jin'do's Twisted Spirit health has been reduced.
  • Jin'do's Twisted Spirit damage has been reduced.
  • Jin'do's Shadows of Hakkar now inflicts less damage.

Dragon Soul
  • Morchok
    • Double Stomp damage should now only come down on the heads of the two players closest to the boss.
  • Hagara
    • Ice Waves will not spawn until Hagara finishes casting Frozen Tempest.
    • Spell immunity mechanics such as Ice Block and Divine Shield should now temporarily block damage from Watery Entrenchment, but should not remove the debuff.
    • Ice Tomb can no longer be avoided by a raid of players all standing within a smokebomb.
  • Yor'sahj the Unsleeping
    • Yor'sahj now deals triple melee damage to player-controlled pets and targets them with Void Bolt.
    • The Firebloom heal triggered by the Druid tier-12 should no longer cause Deep Corruption.
    • Yor'sahj's health and damage have been reduced by up to 10% on 25-player Heroic difficulty, bringing the difficulty of the encounter closer to that of 10-player Heroic difficulty.
  • Spine of Deathwing
    • A Safe Fall aura has been added to the start of the encounter, preventing players from taking falling damage, should their parachutes end early.
    • Corrupted Bloods now use Burst regardless of crowd control conditions, including silence.
  • Madness of Deathwing
    • Deathwing should no longer fire two Elementium Meteors when a limb tentacle is destroyed at the same time that Deathwing is casting Elementium Meteor.

  • Timepiece of the Bronze Flight has been given an additional red socket.

  • Players on the quest Patricide can no longer receive the Fragment of Deathwing's Jaw while in a Raid Finder group.
  • Graham Van Talen should no longer incorrectly offer Gnome Engineering and Goblin Engineering once the player has sufficient Engineering skill level.
  • Pelturas Whitemoon should now be quite willing to complete the quest Orendil's Cure for multiple players.
  • Players are now able to complete the quest Trial of the Naaru: Mercy by beating the 55-minute timer.

Curse - Weekly News Round Up

This article was originally published in forum thread: Patch 4.3 Hotfixes - December 20 - ZA and ZG Nerfed started by Boubouille View original post
Comments 167 Comments
  1. raiza's Avatar
    what I wouldn't give to wake up next to her on Christmas day! I can only dream I guess!
  1. chakill's Avatar
    No need to nerf tbh
  1. aeluna's Avatar
    I don't understand people complaining about the ZA/ZG nerfs. It was out during BC, re-released as a heroic D for Cata, and if your still enjoying the place after the painful VP grinds then something is seriously wrong with you. Clumping those with the other Cata heroics but still maintaining the significant increase in difficulty, it was bound to get a nerf. I'm an overly geared tank and the last thing I want to see que'd as my dungeon is ZA/ZG with a bunch of dps in blues pulling WOTLK dps with the LFG buff or a healer going OOM every two seconds because he doesn't know a proper heal rotation.
  1. bloodyi's Avatar
    they are easy already why make it more easy
  1. Belphega's Avatar
    Why do they nerf ZG/ZA? Oo
  1. Alayea's Avatar
    It's only easy if you:
    • Never PUG'd it
    • Already over-gear the dungeon
    • Cannot possibly ever make a mistake (har)
    • Got buddies who regularly farm heroic raid bosses

    Honestly, I'm so tire of reading "but it's so easy" posts. Easy for you? Great, consider it a stellar example of your skills. Meanwhile, the rest who have to deal with reality are thrilled with the nerf.
  1. foxkoby's Avatar
    Who is that delightful creature ?

Site Navigation