KIN Raiders Heroic Spine of Deathwing Video
Now that Stars has defeated Heroic Spine of Deathwing 25, KIN Raiders has released their video of the kill.



KIN Raiders Raid Composition / Damage Meters
KIN Raiders defeated Heroic Spine of Deathwing 25 utilizing lots of high burst DPS classes. You can see their damage meters from the Spine fight (only the tendons) and raid composition for both Madness and Spine below!

KIN Raiders Spine of Deathwing Raid Composition
데***
약관확*
Versaille
철수와초*렛
Fiddlesticks
Evocation
*운님
위업
Christiane
Zedka
신학
엘*에
Zacard
Kz
배*픈*크
*행청년
*규*
셀**셜
Gooddog
Detonator
Ziltoo
Yuribie
*꾸
Dartyu
쫘파게*


KIN Raiders Madness of Deathwing Raid Composition
쫘죽*
괴**팡
Jubeto
데***
Gortyu
Lurker
Versaille
철수와초*렛
공허의배신자
엘*에
Zedka
*제*진
Kz
Yoko
배*픈*크
*행청년
*규*
Detonator
Ziltoo
Excaliber
Yuribie
*꾸
Neichell
Dartyu
Vincente




KIN Raiders Post Spine of Deathwing Interview
Playforum interviewed KIN Raiders after their Spine of Deathwing kill, and Utsusemi was nice enough to translate the interesting questions.

Q: How did you farm and prepare to clear DS?
A: As many people know, US & EU had some troubles involving LFR. As for us, we brought 3 mains that did not overlap with each others' tier drops and 23 alts that have already done LFR, which facilitated the gearing of our mains. All in all, each member has gone through LFR about 26 times.

During the first week of the patch, in normal mode DS, we formed 6 teams - each consisting of 8-9 mains + alt fill-ins. We also had 1 team farming 10 man mode. When hard mode became available, we focused on gearing up the guild as a whole rather than prioritizing loot based on ranks. We formed 3 teams mixing mains and alts - and consistently farmed for progression. This has helped a lot in the latter half of DS.

Q: What did you feel the 'best' DPS class was for this raid?
A: In all circumstances, a class with good survivability and DPS can be considered the best. In this dungeon, a class that can survive well while providing great burst was the best DPS class. And we think Mage and Rogue were the two classes that best fit that criteria.

For Rogues, subtlety tree was buffed (great survivability and burst) so they were very viable. And for Mages, arcane provided better burst than any other class while fire gave better survivability. However, it's impossible to defeat the latter half the encounters with just these two classes. It is critical that other classes provide support/utility for them.

Q: Can you provide the raid comp for Spine and Madness of Deathwing encounters? Also, the number of attempts for them as well?
A: Regarding the raid composition, you can check that through armory. According to our DBM log, we gave about 300 attempts for the Spine. And for the last encounter, we downed it on our 108th attempt.

Q: A lot of people are speculating about the 4 shamans involved in the Spine encounter. Can you clear things up for us?
A: For the Spine, we had 3 restoration shamans and 1 elemental shaman. Two of the resto shamans were alts. Also one of those two alts' main spec was elemental.

As a side joke, one of our elemental shamans (Detonator is the name) had to be benched for 3 hrs because he could not pull the DPS needed. He had to practice DPS on dummy before getting pulled back in lol.

Q: In US & EU, many people are claiming that you used an exploit using SLT, which allegedly negates a debuff that lowers your health.
A: Regarding that, we have received personal apologies from MMO-Champion and Paragon website (From the people that made such claims). At that time, I wasn't too concerned about it because I was focused on the next encounter. But when we finally release the video of our kill, all of the suspicions will go away.

Q: The time you spent on Madness, compared to Spine, was rather short. How would you compare the difficulty between the two?
A: Spine was harder. It was as if a huge wall was blocking your way. Every time you first encounter a difficult boss, you can naturally feel that way. For Madness, it was like "hey, this isn't so bad". As for the Spine, it was more like "we don't wanna repeat this next week..." But no matter what, the members that had to be on stand-by had to go through the most stress by far.

Q: When will you be releasing a kill video of the last two encounters?
A: Once another guild has achieved a kill, we'll be releasing the video.

Q: It seems like more alts were part of the raid than mains for this dungeon. Is this correct?
A: Yes, it is. For the Spine, 3 of the Mages were alts and 2 of the resto Shamans were alts. We wanted to prepare for the unexpected. So since FL, we consistently farmed for alts.

Q: Is there a reason why you did that?
A: Every patch, we as a guild, had problems with limited roster. However, we feel that composition is far more important than the number of raiders. Say we have 25 people online. If those 25 people have access to most of the classes, creating a fitting raid composition becomes very easy.

For DS, each member had 2-4 classes ready for progression.

Q: For this raid, class specs seemed very critical. Can you give us a word on that?
A: For tanks, Paladins were far inferior to DKs and Druids. Thus, prot Paladins were benched. Also, enhancement Shamans and Hunters had to be benched for Madness encounter as the pets weren't attacking tendons. For healers, holy Paladins and resto Shamans were good. Other healing classes had to be on stand-by. And for caster DPS, boomkins had to be benched most of the time. I want to thank all of them for sticking around for the entire duration of the fights.

Q: Would you like to say a word to other guilds that are attempting to clear DS?
A: Never give up! It is imperative to stick together and have faith that you can do it. Every guild wants to give up at one point or another. But nothing can be achieved with one big shot. If you take it one step at a time, you will be rewarded for your effort.

Q: Any shout outs to the fans?
A: Thank you for your supports. We want to be remembered as raiders that always enjoy raiding. Thank you.


@BlizzardCS Diablo III Beta Twitter Sweepstakes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
@BlizzardCS is giving away 500 keys for the exclusive Diablo III beta test over the next five weeks. If you want to lead the charge against the minions of the Burning Hells before the game’s official release – follow the instructions below and enter the drawing for your chance to win.

Starting December 20, 2011, we’ll be randomly selecting 100 winners each week to receive a key to our exclusive Diablo III beta test. Drawings will occur at the end of every Tuesday for five (5) weeks for the total 500 keys.

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  1. Have an active Battle.net® account
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  4. Use the hashtag #DiabloBeta and @BlizzardCS in a Tweet
  5. Send an email of the tweet to cstwitterfeedback@blizzard.com. With a link to your tweet.


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Sweepstakes Ends
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Blue Posts
Originally Posted by Blizzard Entertainment
Daily Quests and Boredom
Dailies and grinding. You want X, you have to perform Y dailies for Z period of time. You grind rep and gold and then you get what you want. This is what I explained. "But that's just like a job. I already have a job. When can we do something fun?"

It's easy to design a better system than dailies, pump out infinite amounts of content, it's just not feasible to pull off. Some people want to spend more time in the game than others, maybe even every day, and we want to make sure they have something to do. While we'd love for that to be fresh and unique content every time, it's simply not feasible. Thus, dailies. Give people something to do each time they log in (if they choose to do so every day).

Not to toot the Mists of Pandaria horn too hard, but I think our general zone design, daily, and scenario approach is pretty solid. Part of what makes dailies a bit tedious, aside from being tedious, is the rewards are desired but may not always quite fit the time investment. I see quite a bit of that being solved and making sure if you're logging in to do some dailies or scenarios, you feel like you made a good chunk of progress toward advancing your character.

It's not going to be a revolution or anything, don't get me wrong, but I think it'll at least feel better. No one likes being the guy on the assembly line putting the left index finger on the doll 250 times a day, 5 days a week. They might not mind it as much though if they're paid $100k a year. Right? (Blue Tracker / Official Forums)
This article was originally published in forum thread: KIN Raiders Heroic Spine of Deathwing Coverage, Diablo III Beta Giveaway, Blue Posts started by chaud View original post
Comments 205 Comments
  1. mmoc79483d36b0's Avatar
    Could anyone please edit the OP to state that the damage meter shown is the meter on tendrils only ? The title states "X -> Y" and the bar themselves don't change outside of tendrils phase. That precision would prevent people from thinking this is the "overall" fight damage, as it's currently quite misleading Because not many of us can actually read the title of the damage meter... and could interpret it as "the whole fight"
  1. Jalhunter's Avatar
    To those of you noticing the ping of 1-2MS remember korea is a small country and it (as a country) prob has the fastest internet in the world, put a server in korea with their internet and the small distance any of them would be from the server compared to america will result in low pings esp those who are living right next to the server.
  1. TheAlidie's Avatar
    I'm sorry but it's impossible to imagine an asian playing anything other than a mage or lock. I smell a scandal.
  1. Duilliath's Avatar
    Congrats, glad to see some serious sportsmanship being shown by KIN. This alone makes it a well deserved world first already.
  1. Skurupu's Avatar
    Incredible dedication! Well deserved world first!
  1. Osyrus's Avatar
    Quote Originally Posted by chaud View Post


    Q: How did you farm and prepare to clear DS?
    A: As many people know, US & EU had some troubles involving LFR. As for us, we brought 3 mains that did not overlap with each others' tier drops and 23 alts that have already done LFR, which facilitated the gearing of our mains. All in all, each member has gone through LFR about 26 times.

    During the first week of the patch, in normal mode DS, we formed 6 teams - each consisting of 8-9 mains + alt fill-ins. We also had 1 team farming 10 man mode. When hard mode became available, we focused on gearing up the guild as a whole rather than prioritizing loot based on ranks. We formed 3 teams mixing mains and alts - and consistently farmed for progression. This has helped a lot in the latter half of DS.
    Now im just saying because I do not know-

    Did other raid groups do this? This seems like another exploit of the LFR system.
  1. Formoor's Avatar
    Unbelievable kiting! Congrats
  1. Nilinor's Avatar
    Quote Originally Posted by Osyrus View Post
    Now im just saying because I do not know-

    Did other raid groups do this? This seems like another exploit of the LFR system.

    This is not an exploit due to people that are getting loot only got loot off each boss once, as opposed to looting the same boss multiple times per week, what they did was made it only so a specific character was getting loot that run, as opposed to 25 people getting loot that run.

    If you felt like it, even though you cleared 8/8 LFR you can still re-que right now. You wouldn't be eligible for anything but you can still kill bosses.


    :Edit: Clarity~
  1. Nerraw's Avatar
    Once again, congrats with the amazing kill. And on a side note, I'd love to have the computer that mage is having.
  1. Ryme's Avatar
    Quote Originally Posted by Tarjon View Post
    Last I checked, ferals were stacked on Nefarian because a specific fight mechanic caused their bleeds' damage to increase beyond what was intended. When it was found out, ferals were stacked to take advantage of that, which was considered an exploit by some. But you already know that, and are trying to discredit the KIN kill. Why though?
    Incorrect. How are people still getting this wrong, it's been months now!

    Any high dot class could do what a feral cat did, ferals just brought a crap load more to the raid. They exploited nothing and everything was working as the mechanics intended, you can prove it yourself doing some maths and looking at the numbers.

    The reason it was changed was because Blizzard didn't like how well dot classes did on the fight, making it utterly stupid to bring anyone but them, so they reworked the way the debuff worked.

    Gah - Grats Kin, the kiting at the end got my blood pumping as well
  1. Osyrus's Avatar
    Quote Originally Posted by Nilinor View Post
    This is not an exploit due to people that are getting loot only got loot off one boss, as opposed to looting the same boss multiple times per week, what they did was made it only so a specific character was getting loot that run, as opposed to 25 people getting loot that run.

    If you felt like it, even though you cleared 8/8 LFR you can still re-que right now. You wouldn't be eligible for anything but you can still kill bosses.
    OHH. Thank you for the explanation. I was very upset with them until learning this.

    So congratz Kin!
  1. Intwine's Avatar
    Quote Originally Posted by Osyrus View Post
    OHH. Thank you for the explanation. I was very upset with them until learning this.

    So congratz Kin!
    Blood Legion has done this the same way, they even have a screenshot of the excel sheet they made to make sure everyone has no other main rolling on the same loot/token.
    But then, in the end the loot still has to drop.

    It is a perfectly legitemate way to get more loot into your main raid group, only takes a decent planning and lot of time/alts/other ppl in your guild willing to run lfr and passing on stuff.

    ot

    The ammount of bloods in the end.... wauw... just wauw.

    Grts KIN
  1. AndaliteBandit's Avatar
    I'm actually kind of glad to see so many shamans being used for once, especially on Madness. It's not uncommon to see that many paladins or druids on these kills, but very rare for shamans.
  1. mmocadda1d7289's Avatar
    So many oozes :s
  1. twopac's Avatar
    Reading thru the interview was like watching a Starcraft e-sports game.

    Their armory: kr.battle.net/wow/ko/guild/%EC%B9%B4%EB%A5%B4%EA%B0%80%EC%8A%A4/%EC%A6%90%EA%B1%B0%EC%9A%B4%EA%B3%B5%EA%B2%A9%EB%8C%80/?character=%EC%95%BD%EA%B4%80%ED%99%95%EC%9D%B8

    Enjoy
  1. TickTickTick's Avatar
    Quote Originally Posted by Shadowdream View Post
    Incorrect. How are people still getting this wrong, it's been months now!

    Any high dot class could do what a feral cat did, ferals just brought a crap load more to the raid. They exploited nothing and everything was working as the mechanics intended, you can prove it yourself doing some maths and looking at the numbers.

    The reason it was changed was because Blizzard didn't like how well dot classes did on the fight, making it utterly stupid to bring anyone but them, so they reworked the way the debuff worked.

    Gah - Grats Kin, the kiting at the end got my blood pumping as well
    http://www.wowhead.com/spell=80319

    It basically let cats have insane rip ticks with or without buff after nef reached 25% hp
  1. Azoth's Avatar
    Quote Originally Posted by Morath View Post
    Bring player, not class
    Quote Originally Posted by Mech View Post
    That only applies to normal modes.
    So true. Heroics have always favored certain classes over others on different fights. Especially the final couple of bosses in an expansion where every single DPS / HPS can mean the difference between a kill or a wipe.
  1. gamerunknown's Avatar
    How'd that guaranteed DPS legendary work out for you Blizzard? What, you mean top guilds farmed them excessively for progression raiding and bypassed gear check encounters? How utterly shocking.
    1. Shadowmourne. 2. I'm guessing you meant they quickly downed Ultraxion? To be fair, that was the 5th boss there, but the question is whether the 5th boss should be tuned for higher than BiS heroic gear from the previous tier. If you actually meant they quickly downed Spine, it took them 130 more attempts than Heroic Lich King took Paragon. Besides, are random drop chance legendaries any better? The only difference with random drop chance legendaries is that if the effect is enough to carry players (M'uru and KJ with glaives both took less time to down than Spine of Deathwing for example), then hardcore guilds will need to continue to farm them without being able to predict when their roster will have a sufficient level of legendaries to complete the encounter, ninjaing will be even easier and recipients of legendaries will be more likely to gquit to join progressed guilds, since progressed guilds may have been penalised by RNG. If they are such a huge dps increase, lesser progressed guilds that benefit from the RNG and have the legendary holder stick around will be carried by it too, even if they don't regularly get as many of the bosses down as the guilds that currently farm guaranteed legendaries.
  1. mmoc64d91a2d32's Avatar
    wth was that warrior doing? only taunt? he doesn't even show up in recount!
  1. Iradain's Avatar
    That's not the dmg for the encounter, it's dmg done to the tendons on Spine.

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