KIN Raiders Heroic Spine of Deathwing Video
Now that Stars has defeated Heroic Spine of Deathwing 25, KIN Raiders has released their video of the kill.



KIN Raiders Raid Composition / Damage Meters
KIN Raiders defeated Heroic Spine of Deathwing 25 utilizing lots of high burst DPS classes. You can see their damage meters from the Spine fight (only the tendons) and raid composition for both Madness and Spine below!

KIN Raiders Spine of Deathwing Raid Composition
데***
약관확*
Versaille
철수와초*렛
Fiddlesticks
Evocation
*운님
위업
Christiane
Zedka
신학
엘*에
Zacard
Kz
배*픈*크
*행청년
*규*
셀**셜
Gooddog
Detonator
Ziltoo
Yuribie
*꾸
Dartyu
쫘파게*


KIN Raiders Madness of Deathwing Raid Composition
쫘죽*
괴**팡
Jubeto
데***
Gortyu
Lurker
Versaille
철수와초*렛
공허의배신자
엘*에
Zedka
*제*진
Kz
Yoko
배*픈*크
*행청년
*규*
Detonator
Ziltoo
Excaliber
Yuribie
*꾸
Neichell
Dartyu
Vincente




KIN Raiders Post Spine of Deathwing Interview
Playforum interviewed KIN Raiders after their Spine of Deathwing kill, and Utsusemi was nice enough to translate the interesting questions.

Q: How did you farm and prepare to clear DS?
A: As many people know, US & EU had some troubles involving LFR. As for us, we brought 3 mains that did not overlap with each others' tier drops and 23 alts that have already done LFR, which facilitated the gearing of our mains. All in all, each member has gone through LFR about 26 times.

During the first week of the patch, in normal mode DS, we formed 6 teams - each consisting of 8-9 mains + alt fill-ins. We also had 1 team farming 10 man mode. When hard mode became available, we focused on gearing up the guild as a whole rather than prioritizing loot based on ranks. We formed 3 teams mixing mains and alts - and consistently farmed for progression. This has helped a lot in the latter half of DS.

Q: What did you feel the 'best' DPS class was for this raid?
A: In all circumstances, a class with good survivability and DPS can be considered the best. In this dungeon, a class that can survive well while providing great burst was the best DPS class. And we think Mage and Rogue were the two classes that best fit that criteria.

For Rogues, subtlety tree was buffed (great survivability and burst) so they were very viable. And for Mages, arcane provided better burst than any other class while fire gave better survivability. However, it's impossible to defeat the latter half the encounters with just these two classes. It is critical that other classes provide support/utility for them.

Q: Can you provide the raid comp for Spine and Madness of Deathwing encounters? Also, the number of attempts for them as well?
A: Regarding the raid composition, you can check that through armory. According to our DBM log, we gave about 300 attempts for the Spine. And for the last encounter, we downed it on our 108th attempt.

Q: A lot of people are speculating about the 4 shamans involved in the Spine encounter. Can you clear things up for us?
A: For the Spine, we had 3 restoration shamans and 1 elemental shaman. Two of the resto shamans were alts. Also one of those two alts' main spec was elemental.

As a side joke, one of our elemental shamans (Detonator is the name) had to be benched for 3 hrs because he could not pull the DPS needed. He had to practice DPS on dummy before getting pulled back in lol.

Q: In US & EU, many people are claiming that you used an exploit using SLT, which allegedly negates a debuff that lowers your health.
A: Regarding that, we have received personal apologies from MMO-Champion and Paragon website (From the people that made such claims). At that time, I wasn't too concerned about it because I was focused on the next encounter. But when we finally release the video of our kill, all of the suspicions will go away.

Q: The time you spent on Madness, compared to Spine, was rather short. How would you compare the difficulty between the two?
A: Spine was harder. It was as if a huge wall was blocking your way. Every time you first encounter a difficult boss, you can naturally feel that way. For Madness, it was like "hey, this isn't so bad". As for the Spine, it was more like "we don't wanna repeat this next week..." But no matter what, the members that had to be on stand-by had to go through the most stress by far.

Q: When will you be releasing a kill video of the last two encounters?
A: Once another guild has achieved a kill, we'll be releasing the video.

Q: It seems like more alts were part of the raid than mains for this dungeon. Is this correct?
A: Yes, it is. For the Spine, 3 of the Mages were alts and 2 of the resto Shamans were alts. We wanted to prepare for the unexpected. So since FL, we consistently farmed for alts.

Q: Is there a reason why you did that?
A: Every patch, we as a guild, had problems with limited roster. However, we feel that composition is far more important than the number of raiders. Say we have 25 people online. If those 25 people have access to most of the classes, creating a fitting raid composition becomes very easy.

For DS, each member had 2-4 classes ready for progression.

Q: For this raid, class specs seemed very critical. Can you give us a word on that?
A: For tanks, Paladins were far inferior to DKs and Druids. Thus, prot Paladins were benched. Also, enhancement Shamans and Hunters had to be benched for Madness encounter as the pets weren't attacking tendons. For healers, holy Paladins and resto Shamans were good. Other healing classes had to be on stand-by. And for caster DPS, boomkins had to be benched most of the time. I want to thank all of them for sticking around for the entire duration of the fights.

Q: Would you like to say a word to other guilds that are attempting to clear DS?
A: Never give up! It is imperative to stick together and have faith that you can do it. Every guild wants to give up at one point or another. But nothing can be achieved with one big shot. If you take it one step at a time, you will be rewarded for your effort.

Q: Any shout outs to the fans?
A: Thank you for your supports. We want to be remembered as raiders that always enjoy raiding. Thank you.


@BlizzardCS Diablo III Beta Twitter Sweepstakes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
@BlizzardCS is giving away 500 keys for the exclusive Diablo III beta test over the next five weeks. If you want to lead the charge against the minions of the Burning Hells before the game’s official release – follow the instructions below and enter the drawing for your chance to win.

Starting December 20, 2011, we’ll be randomly selecting 100 winners each week to receive a key to our exclusive Diablo III beta test. Drawings will occur at the end of every Tuesday for five (5) weeks for the total 500 keys.

What you need to know:

How to Enter:
  1. Have an active Battle.net® account
  2. Be a registered user of Twitter®
  3. During the Contest period become a follower of BlizzardCS® by visiting http://twitter.com/BlizzardCS and clicking “Follow;”
  4. Use the hashtag #DiabloBeta and @BlizzardCS in a Tweet
  5. Send an email of the tweet to cstwitterfeedback@blizzard.com. With a link to your tweet.


If you have not registered a Battle.net account, visit http://www.battle.net to register for a Battle.net account at no cost to you; and if you are not a registered user of Twitter®, simply visit http://twitter.com/signup to register at no cost to you.

Sweepstakes Starts
December 20, 2011 @ 1:00 pm (PST)
Sweepstakes Ends
January 23, 2012 @ 11:59 pm (PST)

Blue Posts
Originally Posted by Blizzard Entertainment
Daily Quests and Boredom
Dailies and grinding. You want X, you have to perform Y dailies for Z period of time. You grind rep and gold and then you get what you want. This is what I explained. "But that's just like a job. I already have a job. When can we do something fun?"

It's easy to design a better system than dailies, pump out infinite amounts of content, it's just not feasible to pull off. Some people want to spend more time in the game than others, maybe even every day, and we want to make sure they have something to do. While we'd love for that to be fresh and unique content every time, it's simply not feasible. Thus, dailies. Give people something to do each time they log in (if they choose to do so every day).

Not to toot the Mists of Pandaria horn too hard, but I think our general zone design, daily, and scenario approach is pretty solid. Part of what makes dailies a bit tedious, aside from being tedious, is the rewards are desired but may not always quite fit the time investment. I see quite a bit of that being solved and making sure if you're logging in to do some dailies or scenarios, you feel like you made a good chunk of progress toward advancing your character.

It's not going to be a revolution or anything, don't get me wrong, but I think it'll at least feel better. No one likes being the guy on the assembly line putting the left index finger on the doll 250 times a day, 5 days a week. They might not mind it as much though if they're paid $100k a year. Right? (Blue Tracker / Official Forums)
This article was originally published in forum thread: KIN Raiders Heroic Spine of Deathwing Coverage, Diablo III Beta Giveaway, Blue Posts started by chaud View original post
Comments 205 Comments
  1. mmoc901e5959a9's Avatar
    Quote Originally Posted by hellboyy View Post
    this ridiculous class stacking makes me very very sad for wow. class balance is well and truly broken.
    I don't think so for dps with normal gear ( not speaking of legendarys) I see for my raids that most damage dealers are very close, some fights favor that specc some others, i feel free to say that the tank/heal/dd balance is one of the best atm compared to wow history. And yeah i switch to arcane too for the fight because fire is too much of a luck game and arcane has better burst, so when burst is need why would won use classes that dont provide any like warlocks, shadows or moonkins (which would deal to much aoe damge in this fight also). When classes are left out it doesn't mean they are broken beyond repair but maybe not valueable enough in the fight.
  1. toddless's Avatar
    Quote Originally Posted by vynka View Post
    wth was that warrior doing? only taunt? he doesn't even show up in recount!
    The dps meter is from madness only, or so I would assume. He was likely benched after spine.
  1. Woa's Avatar
    Holy hell,300 attempts. All of these guys are going to need inch thick glasses to see in ten years.
  1. mmoc50c2a11c8f's Avatar
    The dps meter is from madness only, or so I would assume
    Not at all, the dps meter is Burning Tendons damage only.
  1. choody's Avatar
    Quote Originally Posted by toddless View Post
    The dps meter is from madness only, or so I would assume. He was likely benched after spine.
    Wow, so wrong... You can clearly see raid rooster for madness with only 2 mages, yet You still think it's from madness?
  1. Dasn's Avatar
    buff mages
  1. Brytryne's Avatar
    Quote Originally Posted by choody View Post
    Wow, so wrong... You can clearly see raid rooster for madness with only 2 mages, yet You still think it's from madness?
    You seem like a nice person.

    Also gz on the WFK \m/
  1. greyghost's Avatar
    Many bloods.

    Many, many bloods.
  1. Captaincrab's Avatar
    Quote Originally Posted by toddless View Post
    The dps meter is from madness only, or so I would assume. He was likely benched after spine.
    Kinda surprises me they didn't have more shadowpriests, but I guess mages would be better on spine, on madness they are just awesome. My guess is that the reason the priest they have is so low is because he was taking the first impales, and then they used the two other priests in the composition to GS the second and third impales which allowed them to Kill the Ysera platform first.
  1. choody's Avatar
    Quote Originally Posted by Brytryne View Post
    You seem like a nice person.

    Also gz on the WFK \m/
    That's me!
  1. Zoma's Avatar
    Did anyone else just skip to the end to hear Korean nerd screams? I felt I could almost translate their guild chat.
  1. Slavemaker's Avatar
    It honestly makes me a bit happy that there was at least one Elemental shaman there =D, that is a lot of mages and rogues but they gave their explanation for that, which is very cool actually, congratulations to them and I think it is a very cool fight.

    Also for those complaining about the twitter thing in the comments, just sign up... What are you avoiding by not using twitter? being part of the rest of the world or are you trying to be "cool" by not using twitter? Personally most of my gaming news comes from twitter, music or whatever else you like, it's most likely on twitter and you can keep up with it via that, along with the many many contests such as this one.
  1. ScottsdaleHokie's Avatar
    Probably the most uninteresting fight I've ever seen. How do you stay awake for that?
  1. Laikaa's Avatar
    Grats KIN!
  1. aztr0's Avatar
    Quote Originally Posted by kisain09 View Post
    anyone else see the MS? 1 to 2 O.o
    I believe South Korea has the world's fastest internet.
  1. mmoc443165a3eb's Avatar
    Quote Originally Posted by keymil View Post
    Quote Originally Posted by Shadowdream View Post
    Incorrect. How are people still getting this wrong, it's been months now!

    Any high dot class could do what a feral cat did, ferals just brought a crap load more to the raid. They exploited nothing and everything was working as the mechanics intended, you can prove it yourself doing some maths and looking at the numbers.

    The reason it was changed was because Blizzard didn't like how well dot classes did on the fight, making it utterly stupid to bring anyone but them, so they reworked the way the debuff worked.

    Gah - Grats Kin, the kiting at the end got my blood pumping as well
    http://www.wowhead.com/spell=80319
    It basically let cats have insane rip ticks with or without buff after nef reached 25% hp
    This.
    Nef's buff only boosts one next attack. Druids would use Rip, Warlock Bane of Doom, etc. But only druids could refresh the initial high damage dot due to that talent. Other classes recasting their dot would just overwrite it by a normal damage version, as was intended.
    The bug, and thus exploit, was that Rip kept the buffed damage by refreshing.


    Anyway, awesome job Kin!
  1. Marooned's Avatar
    The damage meter is the damage to only a specific mob in encounter probably the tentacles since i cant read in Korean.
  1. fangless's Avatar
    No wonder they brought all those mages o_O Need burst for like 30 seconds? How about 130k crits and 60k regulars



    edit: also, dat kiting, damn lol.
  1. Nerio's Avatar
    It's for the tendon on the spine encounter
  1. mmocb2358cdeee's Avatar
    If that addon is correct having 1-2ms latency thats insane and surely will make things much much easier when everything happens instant.

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