Diablo 3 - Patch 10 Not This Week, Conference Call, Senior Game Producer Leaves, Blue Posts

Activision Blizzard Q4 2011 Conference Call
The Q4 2011 Earnings call will take place on February 9, at 1:30 PM PST, which brings us an update on subscriber numbers for the final quarter of 2011. Keep in mind last call informed us of a 800,000 subscribers loss, but this time around the Annual Pass and Patch 4.3 may soften the blow.

The week of the call also may bring us information on upcoming releases, if there will be any announcement expect it before the call takes place. During the previous call they wanted to remind investors that there is normally an increase in subscriptions around December, with previous quarters showing the following losses:





Mists of Pandaria Talent System
Originally Posted by Blizzard (Blue Tracker / Official Forums)
So my question is, with only 6 'tiers' of talents after MoP, what is happening to all the other talents that are currently in game? Are they going to be skills you learn from your class trainer, either active or passive? Or removed from the game completely?

A little of both. To better explain, let's divide the current talents into five categories: 1) mandatory, 2) very cool, but not mandatory, 3) sort of cool, 4) boring, and 5) useless.

We're going to give you all of the "mandatory" talents to your class spec, and you'll learn those talents at certain levels like you do with core class spells. Players who skip over what we consider mandatory talents today -- like Raging Blow or Hot Streak -- are unintentionally (or maybe even intentionally) gimping themselves, and that's not what we want to have happen. We want players to be able to experience the full power of their class, so we're going to award certain talents straight-out.

The second category of talents -- the cool, but not mandatory ones -- are really the heart of the new talent system (they're the talents you'll probably be choosing from in each of new six tiers). You may be glad you have talent A, but talent B and talent C are also compelling options, and it should ideally be an interesting choice about which one you take and when.

The third category of talents are still pretty cool, but they just aren't at the same level as other talents. These talents make good glyphs. For example, an early version of the warrior tree had Rude Interruption as a talent, but we feel it's too situational to compete with the other talents, so we'll likely make it a glyph.

The next category are boring talents -- the kind that reduce cooldowns or increase damage on some abilities. In most cases, we're just baking talents these right into the spells themselves. While there were occasionally situations where you got to decide which of these talents to take, the answers often relied on complex math problems that some other player ended up solving for most of us.

Finally, the current trees (despite our best efforts) still have some bad talents. They're the talents you almost inevtiably end up with when you have a talent tree with X rows and Y columns that you need to populate. In the end, not a lot of players end up taking these talents, so we'll just cut them. We don't think they'll be missed, but if turns out that players wind up actually missing some of the Cataclysm talents in the Mist of Pandaria design, then we've probably made a mistake somewhere. Ideally, you won't miss a thing and will have more fun picking talents that cater to your play style (or, at the very least, the current situation.)

New Warcraft Art
The World of Warcraft: Classes and Cataclysm Art galleries have been updated with five new pieces of Warcraft artwork.

This article was originally published in forum thread: Blizzard Q4 2011 Conference Call, Mists of Pandaria Talent System, Warcraft Art started by chaud View original post
Comments 193 Comments
  1. mmoc6af618f320's Avatar
    As someone on the 1st page said, Blizz is a company, the argument "they are still 1st" doesn't apply, they want to maximize profits. 50k loss is noticeable. Anyway the loss in Q4 won't be that big because of Annual pass (paying people to stay subbed) and also new patch came and they gave 7 free days which a lot of people used, I am sure those will count as "subs" in Q4 too.

    Also I didn't think in a complex way but now when I see it, so far in 2011 they lost 1.700.000 players. A game that ended TBC at 12mil and ended WotLK at 12mil aswell suddenly has, after 1st year of Cata, about 2mil less players (being nice, assuming they loose 300k in Q4). If this isn't some sort of a heads up "you are doing something f**king wrong, stop it, fire people who implemented those changes" then I don't know what is...

    Hell if this continues then in 3 years which is when the expansion after MoP could be coming out (rumoured to be the last one by some people due to the release of Titan) WoW might very well have just about 4mil players, 1/3 of what it used to have.

    Yea and one more thing, I am kinda impartial, can't say I am sad or happy but for those people who wan't to see the real "bomb" in subscription loss, that will be Q1/2012. No 7 free days, no new raid/patch in sight... There might even be over 1 mill loss in the single Q.
  1. mmoc66676e7326's Avatar
    I imagine the numbers have gone down, they already seem to have some people pre-emptively talking about how they don't "obsessively track subscription numbers" 4.3 probably has cushioned the blow massively though. It will be telling what the numbers are for Q1 or even Q2 or 2012 is if MOP isn't out yet.I used to think subscription numbers had an effect on how much content the game would produce, but after only three major updates in two years (one I had to pay for anyway) I don't really think that's the case.
  1. Gilian's Avatar
    Aren't glyphs too hard to choose from for the majority of the subscribers? They are mandatory also.
  1. Arbs's Avatar
    All the Trolls & Haters, want some numbers to stir up drama saying WoW is dying, when infact its been said to being dying since Vanilla, but the game is healthly I just hope the sub numbers rise so all the Haters will be hit by a brick wall and be gone till around MoP beta
  1. Venteus's Avatar
    The numbers can keep going down for all I care. No other game comes close to WoW's numbers.
  1. godgunner's Avatar
    my guess is 1,000,000 loss simply because some major other games that were released during the time that probably made people quit or temporarily un-subscribe.
  1. Gilian's Avatar
    Quote Originally Posted by ComputerNerd View Post
    Because the playerbase will simply tell any player making the "wrong" decision to L2P and go visit EJ.
    Players will be expected to use the optimum build, and to be honest how many players anymore know why those builds are as they are, rather than just following them.
    This just cuts out the pointless bit before it, where everyone with a brain simply has the same as anyone else.
    It's already pretty hard to make big mistakes with talents. You have to fill up a whole tree first before you can spec into the others and almost all the talents are usefull and good. When I was speccing my protection warrior there was only one talent that was 'bad' (it was still usefull).
    I haven't witnessed someone telling someone else they had to respec either. It's not like the old days where someone sometimes put an equal amount of talents in every talent tree.

    A lot of players are not that nice but if you tell someone to look up on EJ/MMO-C what the best talents are etc. then that is the best advice you can give. It has all the information they ever need and it will teach them to look things up in 5 minutes time.

    The game is already streamlined, accessible and easy. I really don't care anymore if they make things even easier but let me tell you this: it's really freaking boring for anyone who has played WoW for half a year and is experienced. Long time subscribers only have hardmodes that are challenging for them and the rest is just boring farm now. Everything is done for them and you barely have to think about anything you do. Maybe a talent tree isn't a big deal but together with everything else...

    ---------- Post added 2012-01-21 at 09:43 AM ----------

    Quote Originally Posted by Archdruid Exhaust View Post
    All the Trolls & Haters, want some numbers to stir up drama saying WoW is dying, when infact its been said to being dying since Vanilla, but the game is healthly I just hope the sub numbers rise so all the Haters will be hit by a brick wall and be gone till around MoP beta
    No, I hope they drop a lot so they finally HAVE TO change this shit game to something good. Yes, I said shit game. If it wasn't for my friend who wants to do serious Arena I would have already quit after three weeks. Everything is boring to me. I already had this week that I wanted to play because I didn't really had something else to do at the time but when I got online there was just nothing fun to do and there wasn't something that I could farm that I needed (already have PvE gear that I don't really need and I already had all my honor gear so now it's just waiting each week for valor/conquest caps). For me it is either doing hardmodes with my guild or PvP. I am not going to do filler content the whole time.
  1. ringpriest's Avatar
    Quote Originally Posted by Kaleredar View Post
    But the thing is it ISN'T each individual player "making the decisions" about which talents to pick by using the honed skills of years of playing their class. They google arena junkies or elitist jerks to see which talents are REQUIRED for them to perform optimally (as anything beyond a few points deviation majorly impacts their performance.) This is what the majority of players with the "correct" talent build do. They don't sit at their desks and number crunch the weights of crit percentages versus flat damage increases.

    Players that have exceptionally poor talent builds, for the most part, unfortunately do not realize that it's their talent build gimping them so much (likely the talent build they selected when leveling, and therefore highly skewed into more "situational" talents,) and instead think they just need to "push the buttons harder" (as they likely don't have a good rotation either) or just fall back into being under-performing players.

    Blizzard was able to recognize this. So they took out the unneeded "skill" of googling the optimum talents that someone else came up with. I don't see why that's so hard to understand. It's like people are saying "I want (other) players to have the CHOICE of accidentally being terrible"

    The problem with this view is, in my opinion, twofold.

    First, there is pretty obviously going to be even less choice with the new MoP system than the "anything beyond a few points deviation" you mention. I played a discipline priest, and I had a number of real choices to make on talents involving prioritizing survivability, mana management, raid vs. tank healing, and even completely different play styles with talents like atonement and archangel. And that's not even getting into pvp builds for arena or bg healing, which are very different from the PvE builds. The 'choices' presented by the new system are basically cosmetic. At best, with the new system I'm going to be losing a few choices of abilities and a fair amount of flexibility.

    Buy hey, maybe I'm worrying too much about details. After all, beta isn't even out yet, right? Nothing is finalized. And that brings us to what I think is going to be the second problem with the MoP talents. Blizzard is rebuilding the whole talent system from scratch. This is the same team that wrecked entire specs with the initial Cataclysm changes, and arguably hasn't gotten some things fixed well over a year later. And now the same crew is re-creating the whole thing from the ground up? And people honestly think this is a good idea?

    It's like letting your mechanically disinclined little brother take your car on a road trip, and when he brings it back with what are obviously a few mechanical problems, telling him to just take it all apart and put it back together. After all, what could possibly go wrong?

    I do have to admit, the more I read about the new talent scheme, the more tempted I am to resub for 5.0, just to watch the inevitable hilarity. I expect it's going to make Ret Pallys in 3.0 look like a walk in the park. XD

    ---------- Post added 2012-01-21 at 09:03 AM ----------

    Quote Originally Posted by skatblast View Post
    I wouldnt care if there was 100k people playing on 5 servers. Why does the sub count matter to anybody but a stock holder??!?!??! hipsters
    I would guess that the reason people care about sub numbers is that they are hoping a big enough crash in subs will cause upper management at Activision to decide that the game is being wrecked by its current developers, and that a new team will be brought in to hopefully take WoW in a more positive direction.
  1. mmoc59b5827c7e's Avatar
    T13 must be worst looking Paladin Tier set ever, I honestly didnt see a single person who didnt transmog it into something else.
  1. bbr's Avatar
    I suppose there might have been a 300.000 subscription increase this Q4 That still doesn't nearly offset the losses of the previous year however.
  1. Granyala's Avatar
    Quote Originally Posted by Znuff View Post
    I'd love to be able to get Silence, but I can't, because I have to spend 3 points for it, which I don't have.
    Just take one point out of IMP MB and skill silence. I've been raiding with that build since BC and no one ever complained about my damage. (Actually one tried once, I just said: come back when you manage to do more than me, he never came back. :< )
  1. TimeTravel's Avatar
    Quote Originally Posted by Gilian View Post
    The game is already streamlined, accessible and easy. I really don't care anymore if they make things even easier but let me tell you this: it's really freaking boring for anyone who has played WoW for half a year and is experienced. Long time subscribers only have hardmodes that are challenging for them and the rest is just boring farm now. Everything is done for them and you barely have to think about anything you do. Maybe a talent tree isn't a big deal but together with everything else...[COLOR="red"]
    I don't know how GMs and officers are able to maintain a guild in current wow , literally they have to have no life since raiders and normal members need to spend hardly any time in game outside of raids, but guild management have to put more time in the game by default. Before in BC players would spend almost as much time as GMs, it's not suprising that guilds are breaking up faster then before.

    Also wow runs with the same ideals as communism, where street sweepers (bads), bank tellers (casuals), rocket scientists (hardcore players) earn the same rewards with the effect that everyone wants to become a street sweeper since there is no incentive to put more effort in, thats why activity in game is at a all time low and how are you supposed to build good communities around that.
  1. mmoc8e55586f62's Avatar
    So lets see how much ppl will be playing other mmo's in 8 years (swtor, guild wars2, rift etc etc)
  1. Titoselfire's Avatar
    even my girlfriend stopped, says its too easy, and she's a clicker!
  1. dokilar's Avatar
    again game will not lose or gain more than 300k subs. not like it matters honestly. if you gain 300k than grats on reclaiming something that should have already been yours, if you lose 300k than holy shit youre terrible. it really doesnt matter in terms of mmos. the only thing wow has against itself is that it set itself up for failure in terms of endgame pve/pvp. vanilla pve/pvp was only for the most dedicated/hardcore bunch. tbc was just a tab more relaxed but still present. wotlk was about half and half when considering effort/skill, catacylsm even worse. again these are just my opinions and should be taken as nothing more
  1. mmoc9a276256fe's Avatar
    I'm finding the concept of the new talent system very logical and a good step forward. For the 1st time it might actually feel like im making a choice when choosing them. I do not however like the idea of levelling without reward, even if that reward doesnt really make too much difference, its just nice to feel like im getting something. In fact I would like to get to choose something at every level, maybe just treat going up a lvl like completing a quest and reward us with a choice between a few shiny pieces of loot (for some vague continuity it could be a gift from our trainer or something). Hell, id be happy with cosmetic crap, anything that makes me think im getting something for my efforts, prefferably with a choice involved
  1. Kaynot's Avatar
    Quote Originally Posted by bbr View Post
    I suppose there might have been a 300.000 subscription increase this Q4 That still doesn't nearly offset the losses of the previous year however.
    Q4 means Oct,Nov,Dec.The only possible increase of subs was 4.3 release.However in the late Dec we had TOR release which made a lot of people,who already seen everything they wanted to see in 4.3, to feeze their WoW account.
    My guess is Q4 will have as many active subs as Q3 does.
  1. mmoc49efe580e8's Avatar
    Quote Originally Posted by Agrias2x View Post
    Would be cool if they added more cool models for boots and gloves like in those artworks instead of more pets.
    all those armor pieces are in-game already
  1. mmocbef063ebb3's Avatar
    Quote Originally Posted by buggerlugs View Post
    all those armor pieces are in-game already
    not in this detail.
  1. mmoc6653dda655's Avatar
    I ultimately wouldn't be surprised if the game lost more subs given that our concluding, final role in it was tearing off some armour from Deathwing so Thrall could shoot him down and save the day, and then fight Deathwing's fingernails so that Thrall can once again, shoot him and save the day. Nobody wants to be 'the help'. Even if Tirion helped us in ICC with a mass ress, we still did all the heavy lifting when it came to finishing the Lich King fight. Even if the Blue Dragons helped us with Kil'jaeden, we still did all the hard work. And so on and so forth, but helping Blizzard's favourite Mary-Sue save the day was not what I had in mind when I bought Cataclysm; I imagined fighting Deathwing in his human form (which was resigned to some dumb Badlands quests), and then in a Shadow of the Colossus-esque fashion, fighting our away across Deathwing's body and bringing him down, perhaps some manner of legendary sword being thrust into his head as he flew around on his path of terror and destruction in a King Arthur fashion.

    Instead we got a boss that we hardly ever saw, save for being a general inconvenience when he burned zones; 99% of the Deathwing we saw this expansion was simply the aftermath of Deathwing, and i'd take the Lich King, who made a point of checking up on his future Scourge champions, over that any day.I'm sure people have their own reasons for quitting, but for those with a lore inclination that's likely one of them.

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