Diablo 3 - Battle.net Balance, Diablo Chat Channels, Nyorloth, Master of Lore

Battle.Net Balance Active
The previously mentioned Battle.net balance is now active! The FAQ has also been updated with some additions:


  • In the near future, players will also be able to use Battle.net Balance for the digital World of Warcraft Battle Chest and World of Warcraft digital upgrades.
  • Any amount you add to your Battle.net Balance will not be refundable (except as otherwise provided by law).

Originally Posted by Blizzard (Blue Tracker / Official Forums)
Battle.net Balance is now live! As we announced previously, Battle.net Balance is a new feature that gives players an alternate way to purchase Blizzard digital products and services directly through their Battle.net accounts. Players are now able add to their Battle.net Balance using a variety of payment methods, and then use that balance toward Blizzard Entertainment products and services such as World of Warcraft game time; paid services, such as realm transfers and character name changes; digital versions of select Blizzard games, including Diablo II and StarCraft II; and in-game pets and mounts. In the near future, players will be also able to use Battle.net Balance for the digital World of Warcraft Battle Chest and WoW digital upgrades. In addition, with the upcoming launch of Diablo III, players will have the option to use Battle.net Balance to buy and sell items in the game’s currency-based auction house.

For more information, check out the Battle.net Balance FAQ, or head to the Battle.net Balance page in Account Management to manage your balance.



Blue Posts
Originally Posted by Blizzard Entertainment
Mages and Arenas
Just off the top of my head, this is how diminishing returns works for mages:

  • Deep Freeze is on the stun diminishing returns.
  • Ring of Frost and Polymorph are on the disorient DR.
  • The mage Frost Nova and the Water Elemental's Freeze are both on the root DR.
  • Improved Cone of Cold and Shattered Barrier are on the random root DR.
  • There are also several snares which are not affected by DR, such as Frostbolt

The random root DR mentioned is actually a separate category to normal roots. We reserve this only for effects that are procs, instead of those that are the general effect of a spell. This is a very subtle and subjective classification that often comes down to simply what feels right.

Currently, we think that Frost mages have too much control in PvP. This is just something that has grown over time because we always felt that these "chilling" and "freezing" effects should naturally slow you down. Part of the design that we are implementing with the Mists of Pandaria talent changes are to move some of that control Frost mages have to the talent tree. This means it will be possible for a Frost mage to choose these options, but they come at the expense of others, Arcane and Fire mages also have the opportunity to get those control choices as well! :O

The overall effect of this is that Arcane and Fire should stay about neutral in regards to their control, but frost will lose some of it. On the other hand though, it is possible for a Frost's damage to go up and be competitive with that of the other mages if they do not go for the control talents. (Blue Tracker / Official Forums)

Inscription and Glyph Discovery
Back in May of 2010, we began tossing around ideas about how to improve Inscription. But at that time, Mists of Pandaria was still in the early stages of character talent development. As that was hashed out, it directly affected how we were then able to approach potential Inscription and glyph changes. As a matter of fact, at one point during the discussions, glyphs were going to be removed altogether. That then evolved into the idea of Prime glyphs being removed, Major glyphs being adjusted such that their added bonuses did not affect talents, and Minor glyphs being revamped so they felt more interesting.

Have no fear, I have been assured that Inscription and glyph discovery are being actively discussed in preparation for upcoming changes with Mists of Pandaria. This comes with one albeit relieving caveat: Glyphs that are now learned solely through the Book of Glyph Mastery are planned to be available through the Northrend and Minor research dailies. (Blue Tracker / Official Forums)

Account-wide Achievements
With Mists of Pandaria, account-wide achievements will indeed become available at the Battle.net account level, and many achievements will be shared among characters. A wide array of achievements will certainly be covered, including achievements that relate to everything from raiding and PvP to maxing out professions and assorted fun challenges. We really love the idea that players will at last be able to proudly display proof of the full scope of their adventures around Azeroth, regardless of which character they choose to play on any given day.

While we are still working out the details regarding how various specific achievements will interact with the new system, once we have a bit more information to share with you, we’ll certainly let you know. (Blue Tracker / Official Forums)

Why Mists of Pandaria?
First, for some context, we showed a lot of pandaren at BlizzCon because that was the art we had completed at the time (and obviously it's the new playable race). Are there pandaren all over the new continent? Of course. There are also some really unique cultures and new races, including some very diabolical villains in the form of the mogu, the mantid, and the sha.

As a few posters have pointed out, Pandaria starts out relatively unspoiled. (spoiler!) That isn’t going to last. The Horde versus Alliance conflict is going to continue to ratchet up in a way we've often talked about, but never really delivered before now. It gives the story more depth (we hope!) when you get to see the “before” before the “after.”

The new continent has a heavy Asian vibe, but it’s still a fantasy game and there are some very fantastic and original landscapes as well. The last few zones in particular are what we like to call "high concept." You won’t find anything like them in the real world.

With all that said, you might still be asking, "why MoP?"

We think, more than seven years into World of Warcraft's life cycle, it's time to start some new stories. Previous expansions relied heavily on heroes and villains established in the Warcraft RTS games. We aren’t content to rest on our laurels though. We want to introduce some new characters to get to know. We want to have some new enemies to fight. Perhaps, most importantly, we want to start sowing the seeds for future stories. Nothing is lamer than finding out that the boss you're supposed to kill is someone you've never heard of. It’s a lot more fun when you get to know the bad guys, get a reason to hate them, and feel like you're thwarting their diabolical plans and not just killing them for loot.

We've focused a lot on the lighter side of Mists of Pandaria as a contrast to the world-ending vibe of Cataclysm. It’s not all unicorns and butterflies however. There are dark secrets lurking beneath the new continent, and in some ways they're even more insidious, because you get to experience the beautiful new landscapes before they become threatened and sometimes even destroyed.

To summarize, we provided you all with a very basic framework for the next expansion at BlizzCon. By the time the press tour ends in March, expect to get a lot more information on the real meat of this expansion. It won't be correctly summarized by a portrait of a smiling panda chewing on bamboo.

Phasing is one of the most powerful tools in the designer toolkit. But like many powerful tools, it can cause great damage if used incorrectly. We definitely have overdone it in the past.

There is some phasing in Mists, but we try to take care not to separate friends, create ghosted mining nodes, and similarly disrupt your gameplay. What we were really referring to by the “dark secrets” is the way the story unfolds. The story in Cataclysm was something players knew from the outset -- Deathwing is back. The players were still heroes trying to undo some of the damage he caused, but they also still largely reacted to the things Deathwing and his minions had already done. In Mists we're attempting to take that one step further and have the world react to the players, and not just have the players react to the world. It gives the game a dynamic, “alive” feeling which is very much needed in a persistent-world game.

Some of the changes we’re talking about aren't going to happen right away, but we’ll build toward them in subsequent patches. While you can’t truly keep story secrets in this business, we're trying not to spoil the surprises too early. In retrospect, we’ve taken a little bit of flak for this approach, because the misconception among some players is that the new continent has no conflict. There is plenty of conflict, but a lot of it begins when you arrive (rather than in Cataclysm, where great cracks in Azeroth appeared before your adventuring began). (Blue Tracker / Official Forums)

Fan Art
The World of Warcraft Fan Art Section has been updated with seven new pieces of fan artwork.




MMO-Report
The MMO Report has SWTOR, The Secret World, and Uncle Casey's Mail Bag this week!

This article was originally published in forum thread: Battle.Net Balance Active, Blue Posts, Fan Art, MMO Report started by chaud View original post
Comments 78 Comments
  1. Mysticcal's Avatar
    Quote Originally Posted by d3v View Post
    Is it me or is this 'Blizzard Balance' just another way to milk money from customers?

    What are the benefits of paying using Blizzard Balance compared to current payment options? (Credit Card, Paypal). I mean you'll probably be stuck with a few "balance" on your account, after making a purchase, you can't do anything with making it useless and wasted money. I fail to see the pro's of using Blizzard Balance than the current conventional ways.

    If I'm wrong, please do enlighten me, I'm not trying to sound an arse, I'm just stumped at what the point is.
    Microtransactions are expensive for retailers for small amounts to the point where they lose money. In order to create cost savings, you add amounts which are higher than the few microtransactions you were going to purchase and blizzard loses less per transaction in merchant fees.

    Sucks for the consumer, win for the merchant.
  1. Kaldriss's Avatar
    cant wait to see what we are gonna be doin in pandaria
  1. VanishO2's Avatar
    Hummm...

    "we don't have resources"

    "we're alread working on MoP in may 2010"

    Wonder why cataclysm seemed like a half xpac...

    Also,

    "Currently, we think that Frost mages have too much control in PvP."

    Gratz on knowing that after so much time...

    As I always say... the main problem in wow pvp... few specs with so much and many others with so few... and most of it without much effort to use (procs, lol).
  1. Hulari's Avatar
    In Mists we're attempting to take that one step further and have the world react to the players, and not just have the players react to the world. It gives the game a dynamic, “alive” feeling which is very much needed in a persistent-world game.
    So like Guild Wars 2?
  1. Nesingwary-Eliada's Avatar
    Quote Originally Posted by Farora View Post
    Yeah, when you or random 16 year olds get hooked to Diablo 3 and they need to buy items to be cool it's entirely fucking optional! I personally don't like that direction for games.
    Lmfao uhm... yeah... it is entirely optional. Don't want to spend real money on cool things in game? Then don't. Want to spend real money on cool things in game? Go ahead.

    There's absolutely nothing mandatory about it. Want =/= need. If somebody gets so hooked that they feel they can't help but use this feature then that's there own problem and whining about it is unwarrented.
  1. Skiball's Avatar
    Account wide achievements? Great, achievements being nerfed for those with ADD and can't focus on a character. Awesome.The worst part is not even the points per say, but it allows people to get a cop out on some achievements. For example, if they play X class, but X class is harder to get a high arena rating with, they simply have to log over and play with flavor of the month Y class to get their achieve for the old toon. Same goes for raiding, or other achievements that may be easier or harder with a class. This is a massive nerf to those who worked on hard with one class to accumulate points
  1. Tokurei's Avatar
    Quote Originally Posted by Alexh View Post
    I don't have anythin against MoP but the thinh that they are still talkin about it like a far thing scares me... me and my guild (and we are surely not one of the best guilds around) are already on half way trough heroic and progress are going fast with the new debuff in dragon soul. I just dont want to sit there farmin 1 raid for another 7-8 months :/
    One million times this ^

    I dropped my sub as soon as I realized how boring face smashing into DS week after week on heroic with my main, and LFR on my 8 alts would be. Then they felt the need to accelerate the farming process for DS with a raid-wide buff, so not only can you queue for it via raid finder, but you can also easily blaze through it on normal via pugging through trade. Twice a week, 9 characters... you do the math. It's not "raiding" anymore in any traditional sense, and they seem to think it will hold everyone's interest until MoP. Enjoy leveling your alts until then for those of you that haven't done so already, and if you have, well... sucks to be you (and me, and probably thousands of others.)
  1. k1037's Avatar
    Quote Originally Posted by Nesingwary-Eliada View Post
    Lmfao uhm... yeah... it is entirely optional. Don't want to spend real money on cool things in game? Then don't. Want to spend real money on cool things in game? Go ahead.

    There's absolutely nothing mandatory about it. Want =/= need. If somebody gets so hooked that they feel they can't help but use this feature then that's there own problem and whining about it is unwarrented.
    Except for the part where there are arenas in Diablo 3 and you will essentially be able to buy the best gear, putting everyone else at an immediate disadvantage.

    So you're basically saying,
    "Just because you WANT to be competitive doesn't mean you NEED to be competitive. You have the OPTION to pay extra money every time new gear is released. You can just spend weeks at a massive disadvantage while you spend hours farming while others have already bought better items with real money. See, totally optional and fair!"

    Granted, I haven't kept up-to-date on whether there will be different sets of PVP/PVE gear, etc. But last I checked, there weren't. So this is essentially like allowing players to buy the *best* arena and raid sets with real money, and then telling everyone being facerolled while they spend months raising their rating/downing bosses for the same loot that the field is totally fair. Yeah, LMFAO is right. LMFAO @ Blizzard.
  1. The Ogdru Jahad's Avatar
    Did blizz JUST figure out frost mages are OP in pvp... FINALLY account-wide achievements! been waiting for ages..
  1. lildave151's Avatar
    Quote Originally Posted by Tokurei View Post
    One million times this ^

    I dropped my sub as soon as I realized how boring face smashing into DS week after week on heroic with my main, and LFR on my 8 alts would be. Then they felt the need to accelerate the farming process for DS with a raid-wide buff, so not only can you queue for it via raid finder, but you can also easily blaze through it on normal via pugging through trade. Twice a week, 9 characters... you do the math.

    So your only two choices were to either run all 9 characters through LFR every week plus your main through heroic DS or quit? Sounds like you'd burn yourself out on any content like that no matter how awesome it is. I'd suggest trying a bit of moderation.
  1. Umbrokill's Avatar
    Quote Originally Posted by VanishO2 View Post
    Hummm...
    "we're alread working on MoP in may 2010"

    Wonder why cataclysm seemed like a half xpac...
    You do know that Blizzard was working on Cataclysm at the same time as Wotlk, don't you? And "Working" can mean alot of things.
  1. Necrophetamine's Avatar
    I do hope they extend the account wide achievements to titles, or at least the rewards from them, say, Invincible's Reigns or one of the meta achievement mounts. Since the key part there was " players will at last be able to proudly display proof of the full scope of their adventures around Azeroth". At least that's how I see it. I just don't think it has much of a point if all you're doing is allowing people to transfer achievement points over to another character.
  1. Rigrot's Avatar
    Quote Originally Posted by Farora View Post
    Yeah, when you or random 16 year olds get hooked to Diablo 3 and they need to buy items to be cool it's entirely fucking optional! I personally don't like that direction for games.
    If they (or their parents) can learn any self control then its their fault. Not to mention the last I remember (don't read a lot of D3 stuff) the stuff you can sell on D3 is items that drop ingame, so yeah it is optional.

    also: The fan art makes me laugh
  1. Dasn's Avatar
    casey >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> curse girl
  1. HatakeSC's Avatar
    Great MMOReport!
  1. TimeTravel's Avatar
    Quote Originally Posted by Umbrokill View Post
    You do know that Blizzard was working on Cataclysm at the same time as Wotlk, don't you? And "Working" can mean alot of things.
    People must understand that the price they pay for LFR is that no raid will ever feel epic again, I am just glad I played burning crusade because that era of wow was worth putting time into.
  1. Buu's Avatar
    Funny story: One of the Fan-arts they released...

    ... is stolen and had the signature erased on purpose.
    http://k-rocket.deviantart.com/galle...et=24#/d3c2zbg
  1. Blimm's Avatar
    Some of the fan arts are really great, great job on them

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