Statistics: Heroic Dragon Soul Encounter Difficulty
Today we continue our ongoing statistics by taking a look at the relative difficulty of the encounters in Dragon Soul. As always with the API, there are limitations that prevent us from discriminating between players who completed the encounter in 25 man or 10 man mode, so keep in mind that these numbers contain both raid sizes summed together.

The sample size was ~5.7 million level 85 characters, with ~290k that have defeated the Heroic Morchok encounter. Keep in mind that the sample contains many alts, which makes the absolute numbers look lower than they are in reality. This means that we are looking at encounter difficulty relative to the easiest encounter, not the percent of the player population that completed each encounter.

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Blue Posts
Originally Posted by Blizzard Entertainment
What Was Vanilla WoW Like?
I was actually chatting just last night with someone who had started playing shortly after Cataclysm launched.

I have lots of great memories of adventures that have spanned from when World of Warcraft first launched through to the present day. The game has evolved quite a bit over the years, and I’m especially thankful for the many quality of life upgrades that were made along the way.

Way back when, you could only get a mount starting at level 40, so it took quite a bit of time to travel around Azeroth on foot. Flight points were by far the fastest modes of transportation, but you could only use them if you first hoofed your way over and discovered each Flight Master individually. When you used flight points you also could only travel directly from one to the next. They didn’t automatically connect to your final destination like they do now. So you’d have to make your way to the first point, talk to the flight master, fly to the next point, talk to the flight master, and so on. Accessing dungeons or raids also required additional travel time, as you had to make your way to them manually, and there were no mass summons or personal flying mounts back in that era that could speed up the process, either. So assembling five people for a dungeon run involved quite a bit of waiting around while people slowly made their way to the particular dungeon. It often took even longer for raids to get up and running because you’d be waiting for 40 people instead of just 25 or 10.

Battlegrounds and Arenas (both of which I relish) also did not launch with the original game. The first two Battlegrounds areas, Alterac Valley and Warsong Gulch, went live on June 7th, 2005, and you had to physically travel out in the world to the particular Battleground portal for each location in order to queue for them. As there was no time or resource limit on those games, they could run very long, and indeed some Alterac Valley matches on the servers I played on at the time could span multiple hours or even, in some cases, multiple days. For Battlegrounds, specifically, there were no cross-realm Battlegroups originally, so you could only face-off against opponents from your individual realm that were on the opposite faction. Way back then, you also couldn’t step up and challenge another guild on your own faction to an all-out War Game in Warsong Gulch, either, because War Games didn’t even exist until shortly after Cataclysm launched.

Travel around Azeroth and assembling groups for anything from PvP to dungeon runs and raiding is much more efficient now than it was in classic times. I think it’s especially fantastic being able to freely roam around the world and do other activities while you wait. Then, once the group is assembled, you can teleport directly into battle with your comrades as well as your friends from other realms (thanks to the advent of Real ID’s cross-realm support). And that’s, well… awesome. (Blue Tracker / Official Forums)

Global Writing Contest
Instead of the Global Writing Contest this year, would you all be interested in a poetry contest?

If so, what kind of parameters would you like to see set on the contest entries? (Blue Tracker / Official Forums)

Patch 4.3.3 64-bit Client
Originally Posted by Jurannok (Blue Tracker)
If you are currently testing the 64-bit client, in order to patch up to 4.3.3 you will need to remove the 64-bit files to allow the patching process to complete. With the 64-bit client files in place you will receive the error: Blizzard Updater failed with an internal error.

Simply delete the 64-bit files listed below from the World of Warcraft folder, and the patching process will resume after going through a short repair process.

Windows
Battle.net-64.dll
MovieProxy.exe
WoW-64.exe

Mac
World of Warcraft-64.app

A new version of the 64-bit client files will be available for 4.3.3 after the patch is live. Please keep an eye on the 64-bit client forum thread for updated files.

DiabloFans Calculator Build Contest Has Started!
Our friends over at DiabloFans are holding a contest that involves picking the best build for your character. The 50 randomly selected winners will get a Diablo III beta key!

The contest ends 2/28/2012 at 5 PM EST, so make sure to get your entry in before then if you want a chance to win.



Guild Wars 2 Beta
Guild Wars 2 recently opened sign ups for future beta events and got over one million applications in just 48 hours. The accepted players will be able to participate in a beta event closer to the end of March. If you are looking for like people to play with, take a look at our Guild Wars 2 forum.

This article was originally published in forum thread: Heroic Dragon Soul Difficulty, Blue Posts, 64bit Client, DiabloFans Contest, GW2 Beta started by chaud View original post
Comments 92 Comments
  1. mmoc4cbcb21f56's Avatar
    Quote Originally Posted by Sensa View Post
    I have to agree that those Blue comments were indeed a sad commentary upon how they look at Vanilla WoW. They have been swallowing their own kool-aid for awhile now. I started back in Vanilla, and while I'll admit nothing is quite as good as the 1st time you do it, what they completely fail to appreciate is that in Vanilla the game, for all its grindiness, provided a sense of accomplishment.

    Was getting constantly ganked in SVT fun? Not really but it was epic and when you got a bunch together and ran them off you made friends and felt triumphant and the world was alive. Was walking to 40 fun? Not really but you became knowledgable about the world and immersed in it. You also greatly appreciated that mount at 40 and I'll never forget getting my lock's mount. I could go on and on but you get the point.

    Many of the things they decry are the very things that brought players together and created a mechanism to bond over shared pain (grinds) and triumphs. There is simply nothing in the game today that compares and almost nothing that requires any real effort and/or provides a sense of accomplishment anymore. The Facebook gamer/ instant gratification crowd have won the day but lost the war though they just don't know it.
    So..So f-ing true..
  1. mmocfb4ae2f171's Avatar
    It it just me or is the blue poster proud that blizzard destroyed so much fun since classic? The game content, by that I dont mean just raid content, is getting smaller with each addon. There is no point in flying around the world except for herbs and ore, archeology is hardly worth mentioning. Its sad that players can remember the fun they had in classic or BC than in wotlk or cata. - Classic -> Awesome - BC -> Great - Wotlk -> Good - Cata -> Average - Mop -> Think yourself. Imagine the game from today without lfg, lfr, arena, flightmasters, raids that can only be accessed with 25man because of the difficulty and no epics outside raids available.
  1. Vampyrr's Avatar
    Long times that forced big guilds to mass recruit without really knowing anyone does not help the community at all. Never did and anyone who THINKS it did needs to take off the rose tinted glasses. Yes every so often youd find someone good and add them but it didnt always happen. More often than not I didnt know half the people in the group and runs would take forever with a high replacement ratio. I know some runs that would take 3 hours or so and in the 10-15 man group there were probaby 20-30 unique players in it. Some things were a lot of fun like being able to do pvp with whatever spec you wanted, and knowing that people would for the most part TRY for objectives as you really got jack shit for losing.The grind to 40 for the mount was HELLISH youd get it and you wouldnt be like woohoo it was like OMFG that was painful as shit. For the most part no one knew what the hell they were doing and talents for the most part were all over the place.
  1. Self Inflicted Wounds's Avatar
    Quote Originally Posted by ragingsoul View Post
    yeah as said before, looking for people before in cities wasn't especially fun on its own, but it was part of the game. BUT it wasn't wasted time, as you ended up with 1 or 2 players in your friend list (which was always full I might say).
    Whenever I was logging my tank then, I had 4 or 5 whispers asking me to join groups. Good people were rewarding. bad people were remembered for their behavior.

    Now? yeah sure, I can watch a video while I'm in a queue. But friend list is dead except for a few RealIDs ones. for every name that i add in the friend list, I'm putting 3 people on ignore list.

    End of the story: Dedicated and good players back then= recognize, respected and rewarded by making things more enjoyable. Dedicated people now outside of guild= not cared about, not remembered, no respect, no re inviting (since it's mostly not even from your server).
    I agree with this. In TBC, my Paladin went Prot to try out the improved tanking skills. Many people were skeptical, but eventually trying really hard made it so logging on meant I was getting whispered to tank. All my toons had full friends lists, even a few notepads with other names after the fact.
  1. mmoc80ea7ba33a's Avatar
    Quote Originally Posted by Lemonpartyfan View Post
    I will gladly tell you what I meant by that! But let me clarify some things. When I mention heroics I meant heroic 5 mans. They are easy. I don't know how many times I've queued and me and a friend end up carrying people.

    Looking for a group for 1 hour? For the most part I can't say i've experienced that. In classic, the hardest part for me was getting people to do Baron 45 runs. Most of the time after 15 minutes of "LF2M 1 tank 1 dps for Strat Live side" and I would have a group. 15 minutes you say? Thats probably shorter than non tank or healer queues nowadays! As far as raiding went, we had larger than 40 people, so we rarely had to look for more for raids.

    As far as consequence. Back in classic, you knew so many people from running dungeons. You would meet a good player, add them to your friends list. The baddies or ninjas you remembered, because they did just that, ninja, or were bad. So they were often excluded. Nowdays, you queue up, and you get 4 random people you don't know. Whats to stop those people from just barely dpsing, or ninjaing loot, or needing on everything in lfr so they can vendor it? NOTHING. In LFR's youc an put someone on follow and show up only to push those need buttons. This happened to me sunday morning. I lost a roll to an S priest that had 3k dps on a boss. Maybe from applying a dot or something. Thankfully he was kicked right after. But he could then REQUEUE AS SOON AS HE FELT LIKE. That means no consequences. He wasnt punished in the slightes. Its not against the ToS to do any of that. Back in Classic and TBC, acting like that was socially unacceptable, so you were known to be a baddie, and no one took you on raids or groups.
    I /clap to you my friend, i feel that now what ever i join to the conversation will just be output by the amount of correct arguments you have. I dont agree with all of them but the more impotent stuff i can relate too.
  1. Flagobha's Avatar
    Quote Originally Posted by rethea View Post
    You are aware that that is heroic content, right? LFR = alts and casual players; normal = 1-2 night a week raiders; heroic = serious raiders
    normal = 1-2 night a week raiders? I raid 2 times a week, 7 hours in total, atm we´re at 6/8 HC.
  1. MrExcelion's Avatar
    Shame you can't split the 2 raiding formats. Yeah, I could look it up on Wowprogress but these graphs are so much more pretty =p

    On another note, I wish that Blizzard poster had said a couple of positive things about Vanilla. He took a really heavy pro-Cataclysm slant and made it seem like it wasn't an enjoyable experience at all, while it certainly was for us. From a PR angle, it wouldn't make sense to hype up Vanilla too much though, so I can't blame him. Just a couple personal anecdotes would have sufficed instead of focusing on quality of life upgrades.
  1. Bane-Thunder-God's Avatar
    Quote Originally Posted by Polze View Post
    GW2 news on frontpage makes me happy maby mmo-champ is picking up the potential this game have
    Dude im so excited for Guild Wars 2. I've not felt this excited since before WoW launched when I knew WoW would be a hit.

    WoW + Guild Wars 2 on my PC. A man can dream :') - But in this case it will one day be true! xD
  1. Assisst's Avatar
    I started playing November 23, 2004. I wish the game could go back to those days! I miss it all even though I was a Shadow Priest back then and it sucked big time there was no better time then Classic WoW.AV lasting for days and days and WSG was so coooooool. WORLD PVP - No need to say more then those two words.
  1. Oziriz's Avatar
    Vanilla WoW was a game that revolutionized the MMO marked. Because it did everything right back then. The gameplay was solid, the open world was massive and amazing to explore. Everything was based on playing together. Be it group quests, 5 man instanced, raid instances or PvP. Or just farming elite areas with friends, or summoning bosses in Silithus with your guild and friends.

    Arenanet has looked at this and thought, how can we re-introduce that camaraderie without forcing players to play with random people from some sort of queue system, or worse from other servers. Causing this weird, I'm here for myself and CBA with you all because Ill never see you again anyway attitude. Bringing the servers back together for the same goal. Without mob tagging, without forced grouping and gameplay that is heavily focused on action and playing together. Giving people a reason to go out in the world and play together, because it's only beneficial to do so and more FUN! A true MMO.

    And don't get me wrong, WoW still has good aspects. I mean raiding is amazing and PvP can be halla fun and competitive but the game is lacking reason to go out and adventure together, help other people out just because you happen to be there and make new friends on your server, because you want to be recognized on the server as a nice person so you get more stuff done. But WoW is much more a normal MP game where a massive amount of people just happen to stand in the same city queuing up for instanced stuff. It doesn't feel like a MMO anymore, despite bringing out solid raiding content.
  1. McNeil's Avatar
    Glad GW2 made the front page. Should also do some SWTOR and Rift news, instead of Diablo and SC...
  1. Iriluun's Avatar
    Im laughing so hard at the people saying that todays raids are worse/easier than vanilla raids. Have you nostalgia junkies forgotten that the only reasons that raiding anything aside from naxx40 was hard was that:-most raiders were new to mmos, hence terrible or people who got carried-most specs in the game were so broken that they were nigh unplayable in a raid setting or only brought for buffs, if you arent a warrior, you don't get to tank. If you aren't a priest, you don't get to heal. Paladin? Enjoy sitting in the back refreshing 5 minute blessings for the while raid!-gear itemization was complete garbage, ex: rogue gear had spirit, etc-keeping 40 competant and geared players constantly raiding was incredibly hard for all but the best guilds.Look at most of the vanilla raids. mechanics were a joke compared to today. Having to farm the buffs and consumables was a pain in the ass too since you stacked portions and elixirs. Raiding in vanilla was fun, yes. But it was by no means more "difficult".
  1. Darth-Piekus's Avatar
    Did he just said hoofed?
  1. Carighan's Avatar
    Quote Originally Posted by Zasz View Post
    It it just me or is the blue poster proud that blizzard destroyed so much fun since classic? The game content, by that I dont mean just raid content, is getting smaller with each addon. There is no point in flying around the world except for herbs and ore, archeology is hardly worth mentioning. Its sad that players can remember the fun they had in classic or BC than in wotlk or cata. - Classic -> Awesome - BC -> Great - Wotlk -> Good - Cata -> Average - Mop -> Think yourself. Imagine the game from today without lfg, lfr, arena, flightmasters, raids that can only be accessed with 25man because of the difficulty and no epics outside raids available.
    The important question would be, how many of the current players could still play that?
    I know I can't. I'm exactly in the target demographic for all the continuous changes they're pulling, I used to pour hours upon hours upon hours into the game I started when I was a student, and now I am busy with work, studying for work, housework, family. I have time for ~2 raids a week, and very little time on tof that, let's say another 2-4 hours.

    Yet, I can keep up with the game.
    From my perspective it is extremely nice to see how the game has changed, allowing those who used to power-play it in the past to keep playing it, instead of coercing me to quit.
  1. mmoce01e91b901's Avatar
    Quote Originally Posted by Zasz View Post
    It it just me or is the blue poster proud that blizzard destroyed so much fun since classic? The game content, by that I dont mean just raid content, is getting smaller with each addon. There is no point in flying around the world except for herbs and ore, archeology is hardly worth mentioning. Its sad that players can remember the fun they had in classic or BC than in wotlk or cata. - Classic -> Awesome - BC -> Great - Wotlk -> Good - Cata -> Average - Mop -> Think yourself. Imagine the game from today without lfg, lfr, arena, flightmasters, raids that can only be accessed with 25man because of the difficulty and no epics outside raids available.

    They are definitely proud of it for some weird reason. Kinda sad if you ask me!
  1. ragingsoul's Avatar
    Quote Originally Posted by Carighan View Post
    Yet, I can keep up with the game.
    keep up with what exactly? keeping up lost it's meaning man I'm sorry. it's in an illusion if you think there is anything to keep up with.

    Yes, BEFORE, you had to pass through all the stages of gear to get better gear, progression was useful, keeping up WAS NEEDED.

    Now, excuse me to say this, but in 2 or 3 days after hitting 85, you can be 385ilvl geared full pve. And no, no BS, I just did a priest and in 3 days i had my 4set bonus T13.
    what's to keep up with? heroic gear? give me a break.

    Everything is reseted, everything is MADE so that you can quit and come back in a couple days you're up to speed. There is nothing to be keeping up about. Not when you're professions are maxed, you have a flying mount, and have 1 character that can buy the enchants for all others.
  1. mmocdb958a1efa's Avatar
    Quote Originally Posted by Diggasson View Post
    Yeah... easy... did you even hear the crying over how hard t11 was? Easy heroics? Did you even look at the graph above you? Why do you want everything to be unbeatable anyway? I see the fun when you can actually complete a task, but your logic states that we should wipe and wipe and wipe for all eternity because that is... fun? hehe i like were your getting here, have you ever stopped to think that maybe just maybe the players got better? If you want it to be hard then play on a bloody calculator then. Its your own damn fault that you got better and are now crying because you dont feel challenged anymore. Ego plays a big part here as well.
    In most cases those bad groups never get any better,they just wipe and wipe and wipe and blame it on the game instead of themselves cause they will never get any better because they never listen to advices of players that want to help.And those kind of people are the ones blizzard is nerfing ds for.
  1. MasterHamster's Avatar
    classic was broken, sadly no one seem to remember. And yes I played a lot back then, so don't even try
  1. Grithmir's Avatar
    Some people still find it hard to believe that others enjoy different aspects of the game.Yes I enjoyed Classic and TBC better than Wrath and Cataclysm. Not because of nostalgia, but simply because I liked their design philosophy better.Learn the difference.
  1. mmoc1baaa4dbec's Avatar
    I really, REALLY, miss those "endless" Alterac Valleys, what we have now is just a "gogogogo to the boss" run without faction combats, elemental summons, reinforcements, cabalry or Air support

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