Update - We just received the following message from Blizzard - "Soon we fly together again…"



Cataclysm Post Mortem - Dungeons and Raids with Scott “Daelo” Mercer
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As a part of our post mortem series on Cataclysm, we sat down with World of Warcraft Lead Encounter Designer Scott “Daelo” Mercer to hear his thoughts on Cataclysm dungeons and raids.

Q. What were your main goals going into Cataclysm?
We really wanted to make sure we were creating new challenges, strong mechanics, and cool creatures while staying true to the expansion and the themes we wanted to carry out. The three raid dungeons came out well and we had a lot of fun bringing the story of Nefarian and the Twilight’s Hammer to life. We were also able to add some dynamic mechanics in Throne of the Four Winds, which featured players moving across multiple platforms.


Q. How did this evolve over the various content patches?
Zul’Gurub and Zul’Aman were entertaining raids with diverse mechanics, and they translated well when we converted them into Heroic dungeons for patch 4.1. Interesting mechanics and features that once were restricted to raids are now finding their way into our five-player dungeons.

Adding the Dungeon Journal in patch 4.2 was also a major step forward. We wanted to be able to share more information in the game so that players wouldn’t feel the need to go look everything up on external websites. While those sites are great at what they do, we felt like we needed to try to alleviate the need to go out of the game to find the information players wanted to see.

The addition of Raid Finder in patch 4.3 also opened up more opportunities for players to be able to experience our raid content. The feature has proven to be extremely popular, and not just with people who had given up on raiding. Many players use Raid Finder to gear up their secondary characters, gain Valor for the week, or just because it’s fun.

Q. What do you think worked best?
We’ve been reasonably successful with our tuning across all four raid difficulty modes. There were a few warts here and there, but we delivered on the idea that 10-player and 25-player raids could exist at a similar difficulty. We also had some memorable dungeons and cinematic moments in Cataclysm. I’m particularly fond of the interactive bombing run in Grim Batol involving the red drakes. Players really got a sense of the epic scale of Grim Batol, and how well they performed in the event could make clearing the rest of the dungeon much easier.


With our improved tools and the experience we’ve gained over the years, we’ve become better at finding ways to explain the mechanics of our encounters. Our bosses do a better job of warning players of incoming threats. In Dragon Soul we also began to better inform players of mechanics that caused them to die. Providing a better understanding of the encounters to players is an important goal. We feel that losing to a boss and not understanding why is frustrating, just as beating a boss and not understanding why you won is not as satisfying.

Q. What didn’t work out as planned or expected?
Initially, we started off the Heroic dungeons at too high of a difficulty. The difficulty level rather abruptly changed when compared to the Heroics players experienced at the end of Wrath of the Lich King. This major change caught many players off guard, and frustrated some of them. The difficulty also increased the effective amount of time required to complete a dungeon to a longer experience than we wanted. With the release of patch 4.3 we’re now in a much better place. We’ve always talked about being able to complete a dungeon over lunch, and the Hour of Twilight dungeons get us back to that goal. End Time, Well of Eternity, and Hour of Twilight all provide epic play experiences to our players, but at the real sweet spot of difficulty, complexity, and time commitment.

Q. Was there anything that surprised you about how players reacted to a particular encounter?

Not particularly. Something we’ve learned over the years is to expect the unexpected. The community is very creative and intelligent. The most important thing for us is that players are having fun. They often find interesting ways of approaching things that maybe we didn’t expect, but as long the creative solution is still fun for everyone, we usually don’t have a problem with it.

Q. What have you learned from Cataclysm and what are some of your top goals for Mists of Pandaria?
We learned we could create a crazy encounter like the Spine of Deathwing. It took a lot of hard work from the whole team and it was a difficult design challenge to tackle. How do you orchestrate a fight on the back of a gigantic flying dragon without inducing nausea? How do we make sure you feel like you’re on Deathwing? Delivering that experience was really important and everyone wanted the opportunity to work on it. What was really great was that we launched the story of Cataclysm with the cinematic that showed Deathwing having his elementium plates being put on, then we end the expansion with those very same plates being torn off. It gives some real closure to storyline.


For Mists of Pandaria, we will continue to provide new dungeons and raids while also presenting interesting new types of content in the form of challenge modes and scenarios. Players will also be introduced to new enemies in the Sha, Mogu, and Mantids. Making those creatures come to life will be a lot of fun.

Q. Do you have a favorite dungeon or encounter from Cataclysm?
There are so many. The Conclave of Wind was a great one. Working out interesting mechanics that allowed players to go from platform to platform was a lot of fun and the environment felt really epic. A fight like that was a goal of the encounter team for a very long time.

Blackwing Descent was another favorite and working out the mechanics for the Atramedes fight gave us a lot to think about. How do you create an encounter with a blind dragon that fights? So we gave him sonar and showed the interaction with a sound meter on the player’s UI.


In Bastion of Twilight, we really got to sell the corruption angle on Cho’gall which made for another really interesting fight.

Q. Is there a certain mechanic that you always wanted to do but couldn’t do prior to Cataclysm?
Not really. There are so many cool ideas to work with that I never feel held back. It’s easy to be creatively inspired by the people around you and their energy. It’s never a problem of coming up with ideas. It’s usually deciding which ones we want to go with next, but the possibilities are endless.

Q. Do you have a “dream” dungeon or encounter that you’d like to create if you had the opportunity?
I’ve never felt that I haven’t been able to do the things I want to do. Everyone on the team is completely dedicated to giving us unlimited opportunities to make epic and awesome experiences. But, if I have to mention something, it would be huge giant death robots. We had Mimiron in Ulduar, but you just can’t have too many death robots.

Thank you for your time, Scott.
You’re welcome.

Discuss the latest Cataclysm Post Mortem here.

Darkmoon Faire Issues
Originally Posted by Blizzard (Blue Tracker)
February’s Darkmoon Faire achievement progress status was cleared prior to the launch of March's faire. Any achievements that were started but not completed have had their criteria reset. Completed achievements are unaffected. We previously announced that this was resolved for this month and going forward, unfortunately, that did not happen and this is still being investigated for a resolution.

The following achievements are most likely impacted:

Darkmoon Defender
Darkmoon Dungeoneer
Darkmoon Despoiler

Regrettably, we are not able to restore any progress you may have made during February's faire. We understand the impact this may have had and sincerely apologize for any inconvenience caused.

Curse March Gaming Bracket Challenge - Round 2!
The March Gaming Bracket Challenge presented by Curse and Alienware is a tournament that pits video game characters against one another for multiple rounds of voting!

Each week in March we will be matching up characters from all ends of the gaming universe; from Skyrim to Starcraft, WoW to Minecraft. Selection of the characters that make it through to the next round is up to you since your votes decide who rises up and who falls in this arena! You can see the full bracket here.

Each week we are giving away one Alienware X51 (US residents only), so don't forget to enter to win and vote for your favorite characters.



MMO-Report
The MMO Report has a special episode about RIFT this week!

This article was originally published in forum thread: Cataclysm Post Mortem - Dungeons and Raids, Darkmoon Faire Issues, MMO Report started by chaud View original post
Comments 370 Comments
  1. mmocca70d558a3's Avatar
    Great, more mounts to earn easy money rather than making interesting content that holds player's attention.
  1. Maelstrom51's Avatar
    Quote Originally Posted by Slappers View Post
    Actually for people who arent lazy and dumb, challenge often walks hand in hand with fun.
    And for many people, old cata heroics weren't challenging in mechanics or anything of the sort, it was more of a difficulty of not getting grouped with retards. Which many of us who do enjoy challenge, actually don't enjoy.
  1. eschatological's Avatar
    Quote Originally Posted by Gaseraki View Post
    Actually where the valor point system is at the moment (with a weekly cap) I wouldn't mind the heroics being as hard as they where at the start of cata. My main issue was doing a raid then most of the guild logs while I still need my daily. So go in lfg as a dps (takes ages) finally get a group and its grim batol and the group fails on boss 2 and it disbands. ARGH!!!
    If you think it's easier to gear up in a 10 man, you're sadly mistaken. Our first 3 heroic Spine kills all dropped the str melee trinket. We had one DPS strength user, the other two went to our MT who never plays fury, and our hpally, who hasn't retted since TBC.
  1. MysticalOS's Avatar
    Don't worry it'll be a blizzard store mount. When you can make a million dollars in cash in less then 24 hours just selling mounts.
  1. Madcaptn's Avatar
    sign of beta!
  1. Marema's Avatar
    It's not going to be a mount you can buy, seriously. They just offered a new one. Probably has something to do to hype up the press event next week.
  1. Alayea's Avatar
    For all those saying it'll be a Blizzard store mount, I wouldn't be too certain of that. It hasn't been that long since Heart of the Aspects started being offered for purchase, so I'm thinking it may be something to do with Scroll of Resurrection instead.
  1. eschatological's Avatar
    Quote Originally Posted by Megaira View Post
    And there is nothing bad about that ! It is good that everyone has their own opinion and not everyone thinks that Blizz is GOD and all they have ever done is brilliant.
    Some of this is on the shoulders of us "hardcore" players too, though. I remember at the beginning of Cata, I had time off due to the holidays, and so I was running lots of LFG groups because my guildies were at work. It became obvious to me in the first few weeks of the xpac that some people in LFG were bad, didn't know the mechanics, etc, and that there was only so far I could carry them. The difference is, clear communication and explanation made a difference. I rarely had anyone so bad that they just couldn't grasp what I was saying and follow instructions. Sure, it made a 30 minute dungeon 10 minutes longer with explanation, but it was better than extending it to 2 hours while people didn't know what they were doing. If there was more patience from people who knew what they were doing, then the playerbase might actually get better.

    Of course, then you had people who just simply resented you for "telling them how to play" and for "taking things 2 SRS, IT'S JUST A GAME." I was glad when the kick option came out.
  1. mikencarly's Avatar
    Im calling it now it will be about either a the last patch pre mop patch or b mop beta incoming soon!

    ---------- Post added 2012-03-06 at 07:01 PM ----------

    Im surei its either the mop event patch or mop beta.
  1. Siq1ne's Avatar
    Curse' Gaming Bracket Challenge was cool when GameFAQ started it over a decade ago.
  1. thedrummar's Avatar
    OBVIOUSLY a scroll of resurrection bonus mount......
  1. Crashdummy's Avatar
    Quote Originally Posted by Slappers View Post
    Calling someone bad in a game isn't rude in my opinion. Some people have 0 interest in improving and some people just don't got the skills to do so. Again, the heroics didnt take that long, I completed most of them rather quickly already from the first day of release. I was bored of them after the first week, not because they were long and hard, but because they were easy and quickly farmed. I know I'm a minority, that's why I quit 4 months after release of Cata, because Cata didn't bring enough change and enough new features for the hardcore players. But if people whine about the heroics in the start of Cata, they are bad players. If you spent hours clearing them, you just have underperforming dps, lazy tanks and paranoid healers.

    And i call Bullshit on what you are saying.

    I have had smooth runs too, particularly once i got to heal a 4 Hand of Adal grouped toguether group in Grim Batol (before any nerfs).

    They were great players, they played well, everything went smooth, but the run was nowhere near quick. You might had quick runs after overgearing them, but not the first weeks.
  1. Azivalla's Avatar
    Quote Originally Posted by Catalonian View Post
    Stop being a blizz fanboy, this game is being ridiculous in every patch, 0 difficulty, and if the patch got some difficulty don't worry, blizz will nerf that. Every retard can get 8/8HM and well, it isn't a serious game. I said
    So you don't have 8/8 HM you say? Thought so.
  1. Heltoray's Avatar
    lol for blizzard teasing with reskins of crappy faction mounts. Like the most uninteresting kind of mount ever...
  1. mmoc6a515741f4's Avatar
    What do you think the Gryphon/Wyvern will be obtainable?I'd say 125 mount achievement.
  1. Lizenz's Avatar
    Why does MMO-Champion have a different Horde image than every other fan site I've seen so far?
  1. Bartolo's Avatar
    Quote Originally Posted by eschatological View Post
    If you think it's easier to gear up in a 10 man, you're sadly mistaken. Our first 3 heroic Spine kills all dropped the str melee trinket. We had one DPS strength user, the other two went to our MT who never plays fury, and our hpally, who hasn't retted since TBC.
    You're talking about your experience on HM Spine! But wake-up! Most of the WoW raiding community is not doing HM but is just pug running the normal mode, 99,99% of them in 10-man because IT IS EASIER to organise and run all through the end. So YES, gearing up IS EASIER in 10-man because a 10-man raid requires very light logistics and time to set-up as compared to a 25-man.
  1. Crashdummy's Avatar
    Quote Originally Posted by OriginZero View Post
    Yeah, we don't need LFR, Normal, and Hard Mode.

    We don't even need 10/25 mans.

    Let's just have one, 15 man raid. Then, they can just work on multiple raids of different difficulties. Open expansion with 5 raids. 3 easy, 2 medium. That should cover content for quite a bit of time with the leveling process, 5-mans, then bam raid progression.

    Release a second patch with a couple new 5-mans, 3 raids (2 mediums and a hard). No gear reset. To get to the new raids, you'll need to do the old raids. Hell, put attunements back in, too. They're story based walls, better than silly artificial walls where you have to wait to this date or so to get into content.

    Multiple difficulties add to design time, and sacrifices content. If you reset gear, you make current raids pretty much obsolete. Blackwing Descent was out of date just as much as Black Temple once Firelands came out. That's sad seeing as it is still current expansion content.

    Let's look at how instances work in BC:

    Karazhan -> Zul'Aman -> Gruul's Lair -> SSC/TK-> Black Temple -> Sunwell

    Progression based.

    End of Cata:

    Dragon Soul (LFR) -> Dragon Soul (Normal) -> Dragon Soul (heroic)

    There's something wrong with that picture. Sure, progression, perhaps, but very boring progression.

    Say you skip LFR cause your guild can go right into normal:

    Dragon Soul (Normal) -> Dragon Soul (Heroic)

    Say you only do one week of Normal and move to Heroic cause you're guild is hardcore.

    Dragon Soul (Heroic)

    There goes progression. Why do the other two difficulties when it's basically the same content?

    Once you beat Normal, how do you convince a guild to continue to heroic? Just cause it'll be more challenging? I mean, we just saw all the content. Nothing is going to change other than slight things to make it a bit more difficult. That's not fun.

    What Blizzard needs to realize is that not everyone needs to see the content, and this is coming from a guy who probably wouldn't see all of the content if it was set up like that, either. Not everyone needs epics, not everyone can really earn them. But, they'll aspire to do so. That gives people something to do, something to keep playing for.

    Having everyone wearing epics that look pretty much the same from 3 different versions of the same instances only different based on ilevel and tags that say LFR or Heroic isn't going to inspire me to want to play.

    Cut down the amount of difficulty, create new content, stop giving out purple items as they mean nothing at this point. In fact, never let a person doing a 5-man have a purple item. Never let epics drop from a 5-man.

    It's gotta be something they look into because the current model isn't working. It's burning out content faster than they can create it, and leading to large gaps of content before new releases, which then are lacking content due to all the modes they had to design.

    Someone else has to see this, right?
    Wow, suhc a huge amount of very bad ideas....

    TBC progresion sucked, and ended in guild STEALING raiders from less progressed guilds every time they lose a member just because NO ONE WANTED TO ATTUNE NEW PEOPLE from the start.

    That should tell you how good of an idea attunements are, no one wanted to do them. Take off your rose tinted glasses.

    Whats the problem of everyone having epics? Why does that makes you enjoy the game less? Worry less about what others do/have and more about what you do.

    If you dont want to challenge yourself in Heroic raids, its your problem.
  1. resare's Avatar
    Quote Originally Posted by Hyjaljerk View Post
    You're talking about your experience on HM Spine! But wake-up! Most of the WoW raiding community is not doing HM but is just pug running the normal mode, 99,99% of them in 10-man because IT IS EASIER to organise and run all through the end. So YES, gearing up IS EASIER in 10-man because a 10-man raid requires very light logistics and time to set-up as compared to a 25-man.
    Except the whole stringent raid comp that comes with running 10 man, usually 2 healers vs 5 healers, more dps per raid member due to having all buffs/debuffs as a 25 man, 3 battle resses vs 1, and one piece of bonus loot as a "f*ck you" pointed at 10 man raids.

    Logistics doesn't mean crap when you can cheese out encounters as a 25 man, specifically HM Hagra, that you simply can't do as a 10 man.
  1. Crashdummy's Avatar
    Quote Originally Posted by Catalonian View Post
    Stop being a blizz fanboy, this game is being ridiculous in every patch, 0 difficulty, and if the patch got some difficulty don't worry, blizz will nerf that. Every retard can get 8/8HM and well, it isn't a serious game. I said
    Ragnaros H and Spine of DW H has been the two most challenging fights in the history of WoW.

    Go back to the troll cavern where you came from.

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