Update #2 - Moving to temporary comments once again, hopefully we'll fix the bug for good this time.
Update - Comments are playing hide and seek again, tech team is on it.

Druid Symbiosis Spells
Druids get a fun new ability in Mists of Pandaria that gives them a spell from another class and the target an ability from the druid. With the help of some of our nice forum users, Sunfyre compiled a list of all of the ability swaps that take place.

These abilities are changing every patch, so consider them a preview and not the final list of spells.

Spells Gained by Druid
Source Class Guardian Feral Restoration Balance
Death Knight Bone ShieldDeath CoilIcebound FortitudeAnti-Magic Shell
HunterIce TrapPlay DeadDeterrenceMisdirection
Mage Mage WardFrost NovaIce BlockMirror Image
MonkN/AN/AN/AN/A
Paladin ConsecrationDivine ShieldCleanseHammer of Justice
PriestFear WardDispersionLeap of FaithMass Dispel
Rogue FeintRedirectEvasionCloak of Shadows
Shaman Lightning ShieldFeral SpiritSpiritwalker's GracePurge
Warlock Life TapSoul SwapDemonic Circle: TeleportUnending Resolve
Warrior Spell ReflectionShattering BlowIntimidating RoarIntervene

Spells Granted by Druid
Target Class Tree 1 Tree 2 Tree 3
Death Knight Blood: Might of UrsocFrost: Wild Mushroom: PlagueUnholy: Wild Mushroom: Plague
HunterDashDashDash
Mage Healing TouchHealing TouchHealing Touch
MonkBrewmaster: Survival InstinctsWindwalker: Savage DefenseMistweaver: Cyclone
Paladin Holy: Rebirth???Protection: Barkskin
PriestDiscipline: Entangling RootsHoly: Entangling RootsShadow: Tranquility
Rogue GrowlGrowlGrowl
Shaman Elemental: Solar BeamEnhancement: Solar BeamRestoration: Prowl
Warlock RejuvenationRejuvenationRejuvenation
Warrior Arms: Stampeding Shout Fury: Stampeding ShoutProtection: Frenzied Regeneration


Battleground Preview: Temple of Kotmogu
Temple of Kotmogu is an upcoming battleground located in the Vale of Eternal Blossoms. The main objective is to hold a ball to earn points for your team. You earn more points the closer you stand to the center, and gain increased levels of the buff.

Disclaimer - As usual, this is WORK IN PROGRESS. The video and screenshots do not reflect the final version of the battleground.








World Boss Raid - Galleon
Galleon is one of the new World Bosses in Mists of Pandaria, located in the Valley of the Four Winds. He currently spawns a few times a day on the beta servers, and our wonderful livestreamers made an attempt (2:07:48) to defeat him with 80 players that was unsuccessful (down to ~65%).

This time around they are going to make another attempt with more players on Sunday April 15th at 22:00 CET / 4:00 PM EST. This will take place on the Mekkatorque-EU beta realm. The spawn timing isn't known exactly right now, so if you want to take part, be ready to spend some time waiting. For more details speak with Niklive (Alliance) or Longview (Horde) in game.

There are multiple mobs involved in the encounter, with Galleon and Chief Salyis being the main two. Galleon has 261 Million health and Chief Salyis has 11 million health.

Originally Posted by MMO-Champion
  • Fire Shot - Saurok Skirmishers riding on Galleon's back fire flaming crossbow bolts at random players, inflicting 15,000 Fire damage.
  • Stomp - Galleon stomps the ground, inflicting 92,500 to 107,500 Physical damage to players within 70 yards and knocking them down for 3 sec.
  • Cannon Barrage - Chief Salyis orders his minions to fire off eight powerful cannon blasts. Each blast inflicts 300,000 Fire damage to players within 10 yards and knocks them back.
  • Salyin Warmonger - Chief Salyis' Warmongers periodically jump down from Galleon's back to engage players.
  • Impaling Pull - Pulls a distant target towards the Warmonger and inflicts 13,875 to 16,125 Physical damage.





Blue Posts
Originally Posted by Blizzard Entertainment
Changing Talents and Specializations
Either in the next beta build or the one after that, you will be able to speak to your appropriate class trainer and they can unspec, unglyph or untalent you for a small fee. (Blue Tracker / Official Forums)

New Spellbook Feedback
To clarify, the new spellbook has 4 tabs (5 if you have a pet or are a druid).

The first tab is general, and contains riding, armor skills, languages and guild perks.
The second tab is your current spec tab. It contains all of the spells -- class and spec, active and passive -- that apply to your character.

The other 2-3 tabs are for other specs. They contain all of the spells (class and spec) that those specs can use. If you want to know if e.g. both Holy and Shadow have Power Word: Shield, you can look on those tabs.

We are currently still sorting spells within a tab by active and then passive, but we may merge them back together if the active vs. passive thing proves confusing.

This design is different from the spellbook on live, which classified every spell as belonging to a spec. This made some sense for say mages, whose spells tend to all have fire, frost or arcane theming, but didn't work well for many other classes. Sinister Strike is on the Combat tab, but Eviscerate is on the Assassination tab. Garrote is Assassination, but Sap is Subtlety. Super intuitive, huh?

We understand that putting lots of spells on one tab is overwhelming, but arbitrarily dividing spells onto multiple pages is confusing. There's no clear win either way. (Blue Tracker / Official Forums)

Demonology Direction
  • You aren’t intended to be a melee caster in Meta. Things like Demonic Leap, Carrion Swarm and Immolation Aura are more situational and fun toys than core rotational spells you need on a challenging raid boss. We did experiment with Demo spending more time in melee earlier on, but we have backed off of that for some of the reasons you guys mention.
  • The basic rotation is something like: Keep Corruption up. Use Hand of Gul’dan on cooldown. Respond to Molten Core procs with Soul Fire. Use Shadowbolt when there is nothing else to do. Fel Flame is for movement. Breath of Gul’dan is for melee.
  • During Meta, all of your rotational spells should cost Fury. You shouldn’t have to pay nearly any attention to mana.
  • The basic mechanic of Demonic Fury is to build to 1000, go into Metamorphosis, and then pop out again when you reach 500. If you need that extra dps *right now*, you stay in Metamorphosis until you run out.
  • There’s a bug right now where when you exit Metamorphosis, it drains half of your remaining Fury. It’s the same bug causing the DK spell conversion to drain all of your runic power.Use Demonic Slash and use Soul Fire when you get a Molten Core proc. The Molten Core procs will come from Wild Imps.
Wild Imps has changed so that imps consistently proc from your Shadowbolt and Demonic Slash. The Wild Imps in turn can proc Molten Core. If you like the old Wild Imps mechanic, you can recreate it with a glyph.

We are experimenting a lot with Demo, so let us know how these latest changes feel. We don't feel that the older design of Demo (use both Fire and Shadow spells with lots of demon damage) was super compelling. It is a spec that has wanted a home for some time. Affliction and Destruction by comparison have a stronger kit. (Blue Tracker / Official Forums)

Black arrow Feedback
We agree with you that the redesigned Black Arrow hasn't worked out well yet, and even overlaps a little with the new Powershot talent. We are likely to revert Black Arrow to the 4.3 design. (Blue Tracker / Official Forums)

Free BattleTag Change
Originally Posted by Blizzard (Blue Tracker / Official Forums)
When we introduced BattleTag nicknames, many of you created one to try the feature in the Diablo III beta test or simply establish your new identity in anticipation of Diablo III's release.

Today, we're releasing an update that will give everyone one opportunity to change their BattleTag nickname for free. If you picked a nickname you're not happy with, don't worry -- you can pick a new one. Even if you haven't created your BattleTag identifier yet, you'll still get one free BattleTag change to use after it's been created (similar to the way character name changes for StarCraft II worked).

As we announced previously, BattleTag nicknames will be required in order to play Diablo III, and in the future, they'll be used in a variety of ways across all of Battle.net. To set or change your BattleTag, simply log in to Battle.net account management, head to the Account > Summary page, and look for the Create or Change option. BattleTags aren't unique, so you can pick any name you like as long as it adheres to the BattleTag Naming Policy.

Here's what you can expect from BattleTags when Diablo III launches:
  • Your BattleTag will serve as your public identity when chatting, grouping, or interacting with other players in Diablo III.
  • Once two players agree to become BattleTag friends, you'll automatically be able to see and interact with each of the Diablo III characters your friend plays automatically – no need to add multiple character names to your friends list individually.
  • Prior to the game's release, your presence on the Diablo III forums will be connected to your BattleTag, rather than any one specific character in the game. You'll transcend boundaries!
Our long-term plans include adding the ability for BattleTag friends to participate in cross-game chat (in StarCraft II, Diablo III, and World of Warcraft, and future Blizzard Entertainment games), as well as offer other features similar to what's currently available via Real ID. More cool additions to BattleTag are on the horizon, but we're not quite ready to talk about those yet.

We'll continue to keep you up to date on our plans for BattleTag nicknames as more info becomes available. For more details, check out the BattleTag FAQ.
This article was originally published in forum thread: Druid Symbiosis Spells, Temple of Kotmogu Preview, Galleon Raid, Blue Posts started by chaud View original post
Comments 104 Comments
  1. Runeweaver's Avatar
    This looks very interesting for both PvE and PvP!
  1. Bobbum man's Avatar
    Bring the druid, not the player
  1. Abitou's Avatar
    Druids gaining Feral Spirit from Shamans ?

    omg ...
  1. mmoc421ccedb9d's Avatar
    Quote Originally Posted by Abitou View Post
    Druids gaining Feral Spirit from Shamans ?

    omg ...
    Yes the Feral Spirits are omg worthy, the 50damage per hit with an obscenly hit miss chance is very OP. It will take a game destroying 1 maybe 2% off a players health
  1. Amaden's Avatar
    I like the battleground, but it's stolen right out of Rift.
    Hold the cool looking thing to get points, but the longer you hold it the more damage you take and the easier it is to lose it.

    As much as I absolutely love the idea of this in the game, it is unoriginal. But the map seems bigger than Rift's BGs, so hopefully it will turn out to be better
  1. Stevoman's Avatar
    There is so much reading comprehension fail with this new Druid spell that it borderlines hilarious.

    It gets cast on a FRIENDLY target. In your group or raid.
    You and your target both GAIN a spell. It is shared. Not stolen.

    This is good for everyone involved. There is no arena trickery. There will be no pranking in raids. STOP CRYING!
  1. Difuid's Avatar
    Healing Touch.. I guess we are supposed to off-heal while being trained and the druid is chilling in the ice block, at least warlocks get an instant cast HoT that is actually usable in combat.
  1. F-Minus's Avatar
    Why the fuck give priests Entangling Roots, no point in PvE at all. They need to balance this out more with both PvE and PvP in mind.
  1. sethers656's Avatar
    Quote Originally Posted by Madkitty View Post
    Yes the Feral Spirits are omg worthy, the 50damage per hit with an obscenly hit miss chance is very OP. It will take a game destroying 1 maybe 2% off a players health
    Sigh.. I remember being at 70, waiting for Wrath to come out... When I had spirit wolves off CD, I was unbeatable. They very so amazing and OP and made enhance shamans so fun in Pvp/Arena. They made me get into arena... got up to 1800 with a ret pally just bursting people down.
  1. Driizzt's Avatar
    Quote Originally Posted by Shinryu View Post
    I'm praying there's a way for the target (you) to cancel the synbiosis link on your end, getting fucking Growl on a rogue while giving them Redirect and CoS? I'd rather cancel mid-fight and fuck them over.


    Posted this on the druid forums, hope i can cancel it too.

    How pissed off would you Druids be, if me....a hunter. Clicked off Symbiosis every time it was put on me(hoping that would cancel any spell you received from me). This spell will be the NUMBER ONE complaint about all forms of play in MOP. PVP/PVE whatever it is, the amount of Raging that will go on with this spell, will dwarf anything that has ever been seen in the 7 years or so WOW has been out. I honestly want no part of it.
    There is a reason that in SWTOR with the new Legacy system, that they dont allow you to use...for example Force abilities on your Bounty Hunter. The amount of balance needed for PVE/PVP is not worth the effort. So it was relegated to basically solo use on a long cooldown.
    You Druids with your rose tinted glasses can't see how much damage this spell will do to the game. Again, i want no part of it.
  1. ejpaints's Avatar
    Wait 80 players couldn't kill him? Do you know how rarely we even have 80 horde online at the same time on my server? Ugh, I don't wanna server swap, I have too many toons to move. Darn it
  1. F-Minus's Avatar
    Quote Originally Posted by ejpaints View Post
    Wait 80 players couldn't kill him? Do you know how rarely we even have 80 horde online at the same time on my server? Ugh, I don't wanna server swap, I have too many toons to move. Darn it
    It's a raid boss designed for max level players, I doubt anyone on the beta realm is over level 86 if even that.

    It's like trying to kill Ragnaros with 80 level 80 people, they wont come far.

    The boss is "tuned" around 25-40 level 90 characters hitting on him.
  1. FeralSynapse's Avatar
    The amount of QQ with a lack of reading is honestly making me laugh.

    How Symbiosis works:
    1. Must be cast on a Friendly target.
    2. Friendly target copies (note copies) one of the Druid's Spells. Druids get a copy... note copy of one of the friendly target's spells.
    3. Druid and said linker keep their original spells and again an additional spell.
    Hardest part is picking the druid/other roll comp, and the spell cannot be cast in combat and lasts one hour.
  1. Dacien's Avatar
    Yeah, I can see a lot of mages interrupting their DPS to heal themselves
  1. Ickabob's Avatar
    I like how the druids get better abilities then they give. Like Dash for hunters? I mean won't the hunters already be out of harm's way and not need a sprint/root removal?
  1. Cyraxe's Avatar
    If I wanted to do the Black Garden warfront I would just load up Rift. I guess the next expansion after MoP we'll see Swtor warzones.
  1. nachogod's Avatar
    Being an engineer blood DK that uses potions and LW drums, I'm thankful to have another cooldown to use. I believe I'm up to 27 now.

    edit: Black Garden was my favorite map in Rift, but it was great because it was pretty small. A lot of people confined in a little area made a lot of chaos that was a blast to just screw around in.
  1. Quixef's Avatar
    So druid gets Ice Block and Mage gets Healing Touch?

    Ice Block is critically important for mages, and Healing Touch is utterly useless. How is this fair in the arena? OMG BLIZZ!!!
  1. Samitsu's Avatar
    Symbiosis seemed like an interesting idea at fist, but I had hoped it would be a bit more fair. But like it is at the moment, it gives the druid some of the best abilities other classes have, and in trade they get useless stuff even with increased cooldowns (look at stampeding roar for fury warriors).

    If a druid get's my dispersion, mass dispel or leap of faith as a priest, I want something better back than entangling roots or tranquility as shadow. Hell, they could even switch it around and it would be a million times better (entangling for shadow, and tranquility for disc and holy)
  1. Bombkirby's Avatar
    Quote Originally Posted by Dacien View Post
    Yeah, I can see a lot of mages interrupting their DPS to heal themselves
    There's more to WoW than raids. I think if a healer fell in a 5 man, the mage MIGHT be able to spam Healing Touch on the tank to keep the party going, while using their level 90 talents to sustain their mana. I could see it being most practical in PvP though.

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