Diablo 3 - Jay Wilson on Inferno, Alex Mayberry Interviews, Korean Commercial, and Irvine Launch Questions

Fishing: The Anglers
The Anglers is a new faction in Mists of Pandaria that is all about fishing. Their main encampment can be found off the coast in Krasarang Wilds on an island called Angler's Wharf. Nat Pagle is fishing there and will sell you the faction rewards. There are several quests associated with The Anglers, some daily and some normal quests, but all of them require level 89 or greater.

Blue Posts
Originally Posted by Blizzard Entertainment
A Lack of Cloth Healing Gear in Dungeons
Our item designers spend a lot of effort making sure there is gear for everyone, so if you haven't seen a specific piece you might have just gotten unlucky.

Note however that healer cloth is any cloth without hit on it. If you are expecting Spirit on every single piece, you might be disappointed. If you did manage to get Spirit on every single piece, you might find that your regeneration is higher than you really need for level up content. We know we can't make the level up dungeons super challenging, or players will just skip them and quest instead (given that even the most awesome level up dungeon gear won't last very long, so it's not possible to offer high reward for high risk).

As you are nearing level 90, and start gearing for end game content, stats for healers and survival stats for tanks start to become more important and you should find more of them.

Also, don't neglect the vendors. Their gear isn't best in slot by any stretch, but can be useful to fill any holes if you missed a piece or have just been unlucky. (Blue Tracker / Official Forums)

Hunter (Forums)
Hunter Feedback
A few points on hunters, gathered from several threads:

We don't want for dots just to ignore crowd control. It's a test of skill for players to decide when to dot and when to CC. However, that's not a fair requirement for attacks that you can't prevent, such as Piercing Shots and MM mastery. Those probably do need to pause or do no damage to CC'd targets.

We're still tweaking focus regen. It does feel a little slow right now.

Stampede needs to appear at the target or you lose too much of the brief duration with the pets moving to the target. It also needs to have a long cooldown and short duration, because it's an awful lot of DPS to have so many pets out. The alternative would be that the extra pets do a lot less damage each, but we didn't feel like that really delivered on the fantasy of "opening the stable."

We want traps to be good CC. Traps are one of the signature hunter mechanics, and we'd rather make them good than just let players ignore them and do all their CC with shots. Improving CC in this way will also give hunters better synergy with other classes in PvP, rather than the hunter's viability being determined by how awesome their burst damage is.

We're still looking at expertise, dodge and running a lot of PvP tests right now. We do think it's a bit disingenuous to argue that melee are always behind their targets in PvP. Just ask any Backstabbing rogue or Shredding druid. Overall, we're still comfortable with the idea of ranged attacks able to be dodged. It's a little weird to argue any of this stuff based on "reality" but heroes so awesome that they could dodge arrows or bullets certainly exist in literature and cinema. If you can leap through the air towards your foe (or backwards in the case of a hunter), shield block a giant, or cast a fireball, then being able to dodge a shot shouldn't be the thing that breaks the suspension of disbelief.

(As an aside, when I was working on historical RTS games, I read that there was some evidence that Native Americans had some skill in dodging arrows, which may have been one of the things that led to their adopting firearms, given that firearms at the time were pretty inferior to arrows or javelins in most other ways. That still doesn't settle whether dodging arrows in a fantasy game with paladins and mages is reasonable or not.)

If it's an undue burden for PvP, then that's another thing (though we think the jury is still out on that), but arguing it's not realistic is a bit... er... dodgy. (Blue Tracker / Official Forums)

Priest (Forums)
Rapture Must Retire
We don't think Rapture is "fundamentally flawed." We also added it back because so many Disc priests asked for it. It's challenging for us to present a design when some players want something and some don't want it.

Discipline would struggle if the spec was designed around flawless Rapture use, but it's not. Meditation is still there and in fact a Disc priest with flawless Rapture use would have more mana return than other healers. A priest who totally ignored PW:Shield would have lower mana return, but why are you playing Disc if you ignore PW:Shield? For many Disc priests who say benefit from Rapture every 20+ sec instead of the minimum 12, their sustainability should be comparable to other healers. Keep in mind what I said in the other thread about considering the entire package; the only real measurement of sustainability is how long the various healers can cast in average (low HPS) and scary (high HPS) situations without going OOM. (Blue Tracker / Official Forums)

Discipline Feedback
In the (hopefully) next build you receive, Discipline again has Greater Heal, Strength of Soul, and Power Word: Shield with no cooldown. We are also trying something really different with Spirit Shell. Let us know how it feels. (Blue Tracker / Official Forums)

Warrior (Forums)
Warrior Feedback
Here are some warrior comments from various threads. I know there is at least one very long thread, but in my experience players are less likely to read huge threads. I mean no disrespect to any other posters by posting here.

1) We want rage to be a mechanic. We don't want rage to be something warriors ignore because they can just hit all of their buttons whenever they want. That tends to lead towards the class being cooldown controlled. It's fine for some classes to work that way (Enhance shaman are pretty close), but that's not our vision for warriors.

2) We think the rate of rage income in Battle Stance is currently about right, but we knew that warriors could totally ignore Heroic Strike and Cleave, so we've been tweaking things like Enrage providing more rage, so that being rage capped is more of a risk (allowing smarter warriors to bleed off that rage with HS).

3) The Berserker Stance redesign is still pretty new and something we're adjusting. If we are successful, then warriors will use Battle Stance much of the time, but would consider Berserker for PvP or boss fights with an excessive amount of raid damage. We aren't looking for warriors to constantly stance dance, nor do we want them to be in Berserker all of the time.

4) Your entire class doesn't need to revolve around having X amount of crit. We will balance warrior damage around whatever stats are available at various character and gear levels. We like the fact that warriors will have more Enrage uptime as they acquire more crit. Mechanics like that are the kind of thing that make gearing up more fun, because it can actually impact your rotation a bit rather than hitting the same buttons the same way as you did when you were level 86. Warriors (especially Fury) need some amount of crit and Enrage uptime to function, but giving them too high a crit rate early on leads to devaluing the stat in later tiers of gear. (This goes for a lot of stats on a lot of classes.)

5) We run DPS tests all the time both at level 85 with starter gear and level 90 with end-game gear. The numbers are in a pretty good place, though we'll continue to adjust them as we make class changes and refine rotations. I offer that because saying "My DPS is terrible," doesn't really give us much information. What is your DPS? Who are you comparing it to?

6) Target dummies are great for learning your rotation. They are terrible for trying to predict how your rotation will feel in scenarios, dungeons, raids or PvP, and that is one of the reasons we went so long before adding them. Please try to get a feel for how your class plays in a group setting before coming to conclusions about whether you have enough buttons to hit or are waiting around too long. (Again, this is not a warrior-only consideration.)

7) I probably sound like a broken record here ("What's a "record," GC?"), but we don't want warriors or any class to be able to just pick DPS talents and forsake all others. If you are a DPS dude choosing a damage talent instead of a tanking talent, then you probably don't really have much in the way of a choice. If you focus on relatively easy content where you never need a survival button, never need to help out an ally, and never need crowd control, then I can understand why the talent choices may not be as interesting to you. On the other hand, try some of those 2-3 pulls in Townlong or run a scenario without a tank before you cement those opinions.

8) For tanks, the goal of active mitigation is to let you translate your resource (rage in this case) into survival. If you use Shield Block or Shield Barrier frequently, you'll be a better tank. If you spam them whenever possible, you'll do fine for scenarios and Raid Finder. To do more challenging content, you're going to want to use them at the right time, which may mean delaying them a few seconds for when a big hit is coming. Shield Block isn't designed to keep you alive all by itself -- fortunately you have plenty of emergency cooldowns. We also don't want players just learning the class or running easier content to crumple just because they failed to keep Shield Block up as much as possible. Many factors go into making you an effective tank -- watch a video of some of the world's best tanks if you don't believe me. Spamming Shield Block isn't going to cut it. Using Shield Block intelligently will help some.

9) I know it's fun to brainstorm new abilities. Just understand that such feedback is much less useful to the designers than commenting on how existing things feel. The frustration of missing a Mortal Strike in PvP and having that shut down your entire rotation (just to use an example) is great feedback and the kind of thing we can easily address. "Hey, I came up with a new ability or resource, what do you guys think?" is cool and all, but less likely to lead to an action item for our team.

10) Please don't expect or demand regular posts like this. The team has a lot to before we're ready to ship this expansion. We will read and take seriously all of your feedback, but we just can't afford to spend hours making forum posts. Just because I made a warrior post today and not a warlock post doesn't mean your feedback is being ignored or that we don't love you.

I don't use mathematics, which seems to be the devs' lingua franca; but I can work with spatial/systemic concepts instead, so that's how I communicate.
It’s not necessary to use numbers if you want to give feedback on how a rotation feels. (Though the community in general would benefit from finding more adjectives than “clunky.”) It is necessary to use numbers if you want to claim your DPS or survivability aren’t competitive, because otherwise you’re just guessing.

We put literally freak, freaking HOURS into trying to help him and his team out for no benefit with only the intent of making their awful, low depth designs work better and he disregards it? Forget that, I'm going to play Tera. At least THEIR idea of AM is actually engaging.
You're going to get disappointed a lot if you're hoping to see developers incorporate your ideas. That’s just no a realistic goal with a player base the size of ours. The reason I took the time to try and address some of the feedback in this thread is to make sure players understand our design intent. The players out there who are trying to turn “active mitigation” into “I have a ton of cooldowns that don’t cost resources” are working at cross purposes with the class designers. It’s not an invalid design by any stretch, but we also feel it’s essentially the design we had in Cataclysm where tanks would spend all of their resources on threat that was all just overkill. Spending resources on defense gets more to the heart of tanking and we think will be more enjoyable in the long run. In the short run it may feel different and weird.

The players posting on this forum do not represent the majority of the warrior population and are practically meaningless to you ('the vocal minority').
The players who post are ALWAYS a minority. By far, most of our players don't post. Some of the most skilled and informed players out there don't post. Does the posting community represent the feelings of the majority? It’s hard to know for sure. That’s why we pay more attention to intelligent argument than we do to any kind of invocation of how "most players" feel. We do read all of the feedback though. We’re not always going to act on all of it. That’s just the reality of game design. We don’t want WoW to be designed by committee, and you probably don’t want us to either.

There are still other issues not addressed regarding our rotation...
Execute is a great button, but it’s not available much of the time. Slam and Wild Strike are better than Heroic Strike. You should always go to them first. If you have so much rage than even several Slams in a row will leave you with excess rage, then you break out the Heroic Strikes as well, since you can Heroic Strike AND Slam in the same GCD. You’ll have to make the call about buttons like Overpower depending on the situation. Overpower won’t help you with rage management if it’s time to Slam, but on the other hand, Overpower is free, and the ultimate goal is to do deliver as much damage as possible. Managing rage isn’t the goal itself; it’s just a strategy to deliver the damage.

The Protection warrior was fun, required rage management and had active mitigation.
There is no active mitigation on live. You can define active mitigation your own way if you’d like, but using our definition, active mitigation is mitigation costing resources. On live, all mitigation is cooldown-driven for warriors, druids and paladins. Resources are for gaining threat (which isn't that hard to generate) or delivering DPS (which usually isn’t very valuable for tanks except on very tightly tuned fights).

Alright, you don't want suggestions on how to fix the many, many problems?
Suggestions are fine and often useful. We are seeing some players brainstorming new abilities or resource systems, which aren’t as valuable to us, and can actually be a little risky to the process when players can get overly attached to their own ideas and end up disappointed or bitter when we don't use them.

Perhaps it would help to increase the rage cap to 200, so Shield Block would only be a third of our red bar, and warriors can pool enough rage for 2 or 3 Shield Blocks. Or make the first Shield Block less expensive, and later ones more expensive (like Arcane Blast).
I don’t think we’d increase rage to 200, but we could get the same effect by making Shield Block cheaper. The reason we haven’t yet is we were concerned it might lead to feeling like you can realistically have 100% Shield Block coverage. Once you can afford to push Shield Block constantly, then it feels like it’s a maintenance buff (more like Thunder Clap) and not a button with any kind of timing component. It might be worth trying just flooding Protection with rage to see how it feels. Likewise, we could see how much rage it takes before Arms and Fury are using Heroic Strike constantly instead of situationally. Also remember that warriors will get more rage with better gear -- we still want that to occur because it feels fun, so long as it doesn't become a big scaling problem (meaning warriors are weak with bad gear and unstoppable with good gear, which has often been a problem in WoW).

Can warriors get an offensive benefit to strength, much like agi and int gives to the other classes? Defensive benefits do literally nothing for me, considering how negligible they are. It's been a long standing issue of mine that warriors get Parry, while Agi users get crit, and int users get crit and spell power bonuses.
We balance around the stats you have. If warriors received crit from Strength, then we’d have to lower the damage of your abilities as a consequence. We don’t like Strength providing crit, because then it just feels like Agility. There are potential scaling risks if Agi users do more damage as they get more Agi than Strength users do as they get more Strength. With warriors though we usually have the opposite problem because they do so much more damage as they get better weapons (as well as more rage from better gear as well). (Blue Tracker / Official Forums)

Spell Reflect - Why Was It Nerfed?
Spell Reflect is one of those mechanics that always feels weak to the warrior and overpowered to everyone else. We ran a bunch of internal BGs and Arenas and it was pretty universal that the casters were constantly having everything reflected if there was a warrior in the area.

We're still tweaking the Mass Spell Reflect talent. We want it to feel awesome, and we think that is a good way for warriors who want to be great at reflection to be able to make that commitment. Our current thought is that Mass Spell Reflect is a new ability (meaning that you'd have both spell reflects) and doesn't require a shield. We like that seeing the warrior strap on a shield signals to the caster that reflection is a risk -- the alternative is that sometimes your spells just bounce back at you, seemingly at random. That logic works for the core Spell Reflect, but already doesn't work with Mass, because you don't see the shield for the warrior's allies. Decoupling the two spells also lets us individually tweak their durations and cooldowns. (Blue Tracker / Official Forums)

Computers - Setup of the Month (by chaud)
Each month or every 2 months, depending on the hardware evolutions, the lovely chaud will work on a couple of hardware setups for those of you who are thinking of upgrading their computer!

This month
Hard drive prices have started to decline, but are still well above the pre-flood prices, so now is still a good time to buy a SSD, as the next generation is a while away and the current prices have started moving downward again, with sales bringing the cost to under $1 per gigabyte.

New Ivy Bridge CPUs from Intel are here, and aren't as interesting as we would have hoped. They do run faster, use less power, have more powerful GPUs, but can't disperse heat as fast as Sandy Bridge. If you are building today and don't go for the upper range of overclocking (past ~4.5Ghz) then you are better off buying Ivy Bridge. If you want to go for the maximum overclocks or have to save money, the 2500k is $30-40 cheaper.

Nvidia has released the GTX 680 and GTX 690, which are currently the best top end choices. A fairly reliable review of a GTX 670 popped up this weekend, showing it as being faster than a 7970. It may be a factory overclocked card, as the performance is close to a GTX 680.

If you are buying a GPU that costs $400 or more and aren't in a hurry, you may want to hold off until the rumored release date of late this week or early next week to see more official reviews and any price drops by AMD. There really aren't any good choices faster than the 7850, unless you can find the GTX 680 in stock. If you are buying at the ~$300 level right now, take a look at the 7850 in the list, as they are overclocking to GTX 580 performance with almost every card.

Make sure to keep your AMD and Nvidia drivers up to date.

Don't hesitate to post any feedback in the comments of that news post, and don't forget to visit the Computer Forum for any extra questions! If you are interested in [email protected], take a look in our team's thread.

ComponentPuppy Dolphin
MonitorAcer V223W EJBD 22-Inch Widescreen - $146ASUS VW246H 24-Inch Widescreen - $190
KeyboardMicrosoft Digital Media Keyboard 3000 - $22Cyborg V.5 - $46
MouseLogitech G400 - $37Razer Deathadder - $49
SpeakersLogitech S220 2.1 Speaker System - $23Logitech Z313 Speaker System - $45
ComponentNarwhal Unicorn
MonitorASUS VE276Q 27-Inch - $260HP ZR2440W 24-inch (IPS Panel) - $410
KeyboardLogitech G110 - $70Razer BlackWidow (Backlit)- $71 ($109)
MouseLogitech G500 - $64Razer Naga (Buttons on the Side) - $76
SpeakersLogitech Z323 2.1 Speaker System - $54Logitech Speaker System Z523 - $82

Puppy and Dolphin
Overclocked Puppy will outperform Dolphin when multiple threads are in use (Not WoW) and come close in most other cases.
Mix and match anything but the CPU/Motherboard combo between Puppy and Dolphin. Mix and match anything between Dolphin and Narwhal.
ComponentPuppy Dolphin
CaseNZXT GAMMA Classic - $36NZXT GAMMA Classic - $36
Power SupplyCorsair CX500 V2 - $52OCZ ZS Series 550W - $70 (650W $70 AR)
CPUAMD Phenom II X4 960T Black Edition- $138Intel i3-2100 - $115
HeatsinkCooler Master Hyper 212 Plus - $30Corsair Air Series A70 - $35
MotherboardASUS M5A97 AM3+ 970 - $95Gigabyte GA-Z77-D3H - $120
Memory4GB PNY Optima DDR3 10600 - $258GB G.Skill DDR3 12800 - $56
Graphics CardXFX 6770 - $90XFX 6870 or EVGA GTX 560 - $141 / $155
Hard DriveWestern Digital Caviar Blue 500GB - $75Western Digital Caviar Black 1TB - $120
DVDAsus 24X SATA DVD+/-RW - $18Asus 24X SATA DVD+/-RW - $18

Narwhal and Unicorn
All of these parts can be mixed and matched to create a build between Narwhal and Unicorn. SSDs are always optional.
ComponentNarwhal Unicorn
CaseCooler Master HAF 912 - $60Cooler Master HAF932 - $130
Power SupplyCorsair 650TX V2 - $90Corsair 750HX - $139
CPUIntel i5-3570K - $240Intel i7-3770K - $360
HeatsinkThermaltake Frio - $48Noctua 6 NH-D14 - $83
MotherboardASUS P8Z77-V LK - $154ASUS P8Z77-V - $200
Memory8GB G.Skill DDR3 12800 - $568GB G.Skill DDR3 12800 - $56
Graphics CardASUS 7850 OR MSI GTX 560 Ti 448- $272/ $280Sapphire 7970 OC 3GB - $480 (See intro)
Hard DriveWestern Digital 1TB Caviar Black - $120Western Digital 1TB Caviar Black - $120
SSDCrucial 128 GB m4 (Review) - $125
Corsair Force Series GT 120 GB - $160
Intel 510 Series 120 GB (Review) - $210
OCZ 120 GB Vertex 3 (Review) - $125
DVDAsus 24X SATA DVD+/-RW - $18Asus 24X SATA DVD+/-RW - $18
Total$1062 - $1222$1586 - $1796

Computer Building Poll
This month we also have two questions for you! Please use the view results button instead of voting on the second one if it doesn't apply to you.

This article was originally published in forum thread: Fishing: The Anglers, Blue Posts, Setup of the Month, Poll started by chaud View original post
Comments 134 Comments
  1. Tzunki's Avatar
    Computer setup of the month will actually be interesting with ivybridge now and 7xxx + 6xx series
  1. moveth's Avatar
    Its awesome to see a faction around Fishing for once. Secondary skills are going to have a lot more use this expansion than "farm a million mats so we can raid properly"
  1. Jonas's Avatar
    dat mount :O
  1. The Boomking's Avatar
    Master Baiter, just the reason I love blizz and their betas lmao
  1. Strontaap's Avatar
    Dat mount indeed!
  1. Taiki420's Avatar
    But still no fishing overhaul, ugh.
  1. Sargerus's Avatar
    that's one reason to level up my fishing right now :3
  1. MrKnubbles's Avatar
    There is no way they will get away with having an NPC named Master Baiter.
  1. Flaskhalsen's Avatar
    Who else thinks that mount will have the exact same model as the Qiraji mounts? >.<

    Either way, I'm getting it!
  1. Zelgius's Avatar
    "Master Baiter"
    Was the only reason for me to post in here, had quite a laugh
  1. AoBman05's Avatar
    For the "If not, why haven't you built your own computer?" poll, my reasoning is because I prefer to use laptops, which is extremely difficult (if not impossible) to "build".
  1. HisDudeness's Avatar
    You show these computer components etc. Which is the best site in alot of your all opinions to go build one? And when you go to these sites, do they come put together or must you put them together yourself? For example. Cyberpowerpc.com as a site.?
  1. Reg's Avatar
    Love seeing more rewards for fishing.
  1. Snes's Avatar
    Quote Originally Posted by Flaskhalsen View Post
    Who else thinks that mount will have the exact same model as the Qiraji mounts? >.<
    There is a picture of it. Doesn't look like a Qiraji mount to me.
  1. wilki24's Avatar
    I just picked up the Crucial m4 256GB SSD on Amazon for $199 on Friday. Newegg had the same price. Seems like it went back up a bit since then, but if you check it every few days, you might be able to snag one at that price again. (Or watch the hot deals sections of popular hardware forums...)
  1. Eugene Fitzherbert's Avatar
    Quote Originally Posted by Jonas View Post
    dat mount :O
    And dat rod!

    14 different dailies.. I bet there will be an achievement for completing them all. It already takes up to a few weeks to get the 5 different dailies from Org done, wonder how long this will take.
  1. Necronium's Avatar
    I haven't built a computer yet since I don't have the money for it. I kinda know the basics, so I can slap one together, and I will once I get the money for it.

    Fishing seems fun for once. Time to grab ye olde jeweled fishing rod and test my luck once MoP hits.
  1. chaud's Avatar
    Quote Originally Posted by Faint^ View Post
    You show these computer components etc. Which is the best site in alot of your all opinions to go build one? And when you go to these sites, do they come put together or must you put them together yourself? For example. Cyberpowerpc.com as a site.?
    Ibuypower/cyberpower are decent bang for the buck, provided you pick the correct parts and understand you get the customer service that you pay for.

    Quote Originally Posted by AoBman05 View Post
    For the "If not, why haven't you built your own computer?" poll, my reasoning is because I prefer to use laptops, which is extremely difficult (if not impossible) to "build".
    Hopefully you didn't vote then

    Quote Originally Posted by wilki24 View Post
    I just picked up the Crucial m4 256GB SSD on Amazon for $199 on Friday. Newegg had the same price. Seems like it went back up a bit since then, but if you check it every few days, you might be able to snag one at that price again. (Or watch the hot deals sections of popular hardware forums...)

    256gb $210, pretty good deal if you are in the US!
  1. HisDudeness's Avatar
    when it comes time to build a comp, anyone on site willing to help me build a correct computer within my price range?
  1. bregtann's Avatar
    I don't build my own car, I don't grow my own corn, I don't program my own computer games.
    I don't build my own computer, I much rather have a factory do it for me, and spend my time actually using it instead.

    Just my take.

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