Update: The notes should be mostly complete now. Don't miss this blue post which mentions that Townlong Steppes will be open, along with new quests, and new scenarios.

Mists of Pandaria - Beta Build 15668
Another week and another patch! Today's patch is mostly small changes that were previously announced, including realm first profession achievements, increased rage generation for warriors and a new level 90 talent for Druids: Nature's Vigil!

Monk Tier 14
As always, this is our first draft preview. We will update with a more complete preview and video when possible.


Achievement Changes
Originally Posted by MMO-Champion
Feats of Strength

Pandaria

Temple of Kotmogu

Pandaria Raid
  • Show Me Your Moves! - Defeat the Will of the Emperor in Mogu'shan Vaults on Normal or Heroic difficulty after all members of the raid execute an Unbalancing Strike within a single Unbalanced phase.

Silvershard Mines

Level

Scenarios
  • Scenaterday New: Complete every scenario on a Saturday.



Spell Changes
Originally Posted by MMO-Champion
Racials
  • Aberration now Reduces Shadow and Nature damage taken by 1% instead of increasing your Shadow and Nature resist.

Druid (Forums)
Baseline
  • Aquatic Form now makes you immune to movement impairing effects, instead of movement slowing effects.
  • Bear Form now makes you immune to movement impairing effects, instead of movement slowing effects.
  • Cat Form now makes you immune to movement impairing effects, instead of movement slowing effects.
  • Treant Form now makes you immune to movement impairing effects, instead of movement slowing effects.
  • Swift Flight Form now makes you immune to movement impairing effects, instead of movement slowing effects.
  • Travel Form now makes you immune to movement impairing effects, instead of movement slowing effects.
  • Swipe (Cat) now has a 8 yards range instead of a melee range.
  • Thrash no longer causes the Weakened Blow effects

Talents
  • Dream of Cenarius now increases next damaging spell by 70% instead of 30%. Still increases next melee ability by 30%.
  • Heart of the Wild now also increases Agility and Intellect by 6%.
  • Nature's Vigil (New) - Increases all damage and healing done by 30% for 30 sec. While active, all healing spells also damage a nearby enemy target for 50% of the healing done, and all damage spells and abilities also heal a nearby friendly target for 50% of the damage done. 3 min cooldown. Instant.

Restoration

Minor Glyphs
  • Glyph of the Treant - Teaches you the ability Treant Form. Shapeshift into Treant Form. The act of shapeshifting frees the caster of movement impairing effects.

Hunter (Forums)
Baseline
  • Aspect of the Beast - Now is a baseline skill.
  • Fetch - Retrieves the loot from a nearby corpse.
  • Revive Pet now returns the pet to life with 100% of its health, up from 15%.

Pet - Exotic Rhino
  • Stampede - Now causes the enemy to take 4% increased physical damage, rather than 30% increased damage from bleeds.
Pet - Boar
  • Gore - Now causes the enemy to take 4% increased physical damage, rather than 30% increased damage from bleeds.
Pet - Hyena
  • Tendon Rip - Now causes the enemy to take 4% increased physical damage, rather than 30% increased damage from bleeds.

Monk (Forums)
Baseline
  • Disable now reduces movement speed by 50% instead of 25% stackable 2 times. The duration of disable will be refreshed if the target remains within 10 yards of the Monk. Using disable on a target already snared will cause them to be rooted for 8 sec instead.
  • Fortifying Brew now also increases your Stagger amount by an additional 20% in Brewmaster spec.
  • Path of Blossoms now costs 30 Energy, down from 60 energy. Now lasts for 10 secs, up from 6 secs.
  • Resuscitate now costs 67% of base mana, up from 4%. Cast time is no longer reduced if target is within melee range.
  • Spear Hand Strike now has a 25 sec cooldown, down from 30 sec. No longer requires a stance.
  • Tiger Palm no longer deals additional damage to targets above 50% health. Also grants you Tiger Power, causing your attacks to ignore 5% of enemies armor for 15 sec. Stacks up to 3 times.

Talents
  • Celerity now icnreases the number of charges by 1.
  • Charging Ox Wave no longer costs 1 Chi and no longer knock backs.
  • Chi Wave no longer requires Serpent Stance.
  • Rushing Jade Wind now causes you to move at 100% speed while using Spinning Crane Kick, down from 200%.

Mistweaver
  • Brewing: Mana Tea can now stack up to 20 times, down from 50 times.
  • Enveloping Mist Is now a Mistweaver Spec spell. Now costs 3 Chi instead of 3 Energy. Now has a 2 sec cast time, up from 1.5 sec cast time. If cast while channeling Soothing Mists, Enveloping Mist will be instant cast.
  • Renewing Mist - Maximum 10 targets can have your Renewing Mists at any one time.
  • Revival now scales from 200% of Spell Power, down from 310%.
  • Teachings of the Monastery Surging Mist effect no longer procs from Expel Harm. No also reduces Mana Cost of Surging Mist. Now affects Spinning Crane Kick instead of Expel Harm - While channeling Spinning Crane Kick, you also heal nearby allies for (3,712 + 38.1% of SP) every 1 sec for 3 sec.
  • Thunder Focus Tea now lasts for 30 secs.

Windwalker
  • Afterlife Healing Sphere effect changed - Forms a healing sphere. If you walk through it, you are healed for 15% of your total health. Lasts for 30 sec.
  • Brewing: Tigereye Brew is now a Windwalker spec spell. Can now stack up to 10 times, down from 50 times. Tigereye Brew - Increases damage done by 2% per stack of Tigereye Brew active, consuming your Tigereye Brew stacks.
  • Fists of Fury now has a 25 sec cooldown, down from 45 sec.
  • Rising Sun Kick now applies Mortal Wounds to the target. Grievously wounds the target, reducing the effectiveness of any healing received for 10 sec.

Brewmaster
  • Brewmaster Training now causes your Fortifying Brew to increases your Stagger amount by 20% while active.
  • Elusive Brew now increases chances to dodge by 10% for 8 sec instead of 50% for 10 sec.

Minor Glyphs

Major Glyphs

Paladin (Forums)
Minor Glyph
  • Glyph of Contemplation - Allows you a moment of peace as you kneel in quiet contemplation to ponder the nature of the Light.

Major Glyph

Priest (Forums)
Baseline
  • Smite now costs 3% of Base Mana, down from 4% of Base Mana.

Talents
  • Divine Insight now affects Penance instead of Spirit Shell in Discipline spec. Shadow spec effect has been reworked - Periodic damage from your Mind Flay increases the damage of your next Mind Blast by 10%, stacking up to 10 times.

Shadow
  • Devouring Plague base damage has been reduced by 66%. Now lasts 6 secs, up from 2 secs. Duration no longer increased based on the number of Shadow Orbs consumed.
  • Mind Surge (NNF) now has a 15% chance to proc, up from 10%.
  • Psychic Horror now causes the target to drop their weapons and shield instead of main hand and ranged weapons.
  • Shadowy Apparitions no longer generates Shadow Orbs.

Discipline
  • Grace now affects Greater Heal and Heal, no longer affects Spirit Shell.
  • Rapture now also removes the cooldown on Power Word: Shield.
  • Spirit Shell has been reworked - For the next 15 sec, your Heal, Flash Heal, Greater Heal, and Prayer of Healing no longer heal but instead create absorption shields that last 15 sec. Instant. 60 sec cooldown.
  • Strength of Soul (New) - When you heal a target with your Heal, Greater Heal or Flash Heal spell, the duration of the Weakened Soul debuff on the target is reduced by 2 sec.

Major Glyphs
  • Glyph of Holy Nova - Teaches you the ability Holy Nova. Causes an explosion of holy light around the caster, causing (332 + 14.3% of SP) Holy damage to all enemy targets within 10 yards and healing up to 5 targets within 10 yards for (2,564 + 24.7% of SP). Healing is divided among the number of targets healed. These effects cause no threat.
  • Glyph of Mind Flay has been slightly reworked - each time Mind Flay deals damage you will be granted 15% increased movement speed for 3 sec, stacking up to 3 times.

Rogue (Forums)
Baseline
  • Evasion no longer reduces the chance that ranged attacks will hit you.
  • Garrote no longer requires you to be behind the target.

Subtlety
  • Hemorrhage now deals 140% weapon damage, up from 100%. Now deals 203% weapon damage if a dagger is equipped, up from 145%. Now deals an additional 50% bleeding damage, down from 100%.

Minor Glyphs
  • Glyph of Detection - Teaches you the ability Detection. Focus intently on trying to detect something.

Warlock (Forums)
Baseline
  • Drain Life now increases healing by 150% under Soulburn, down from 300%.

Talents

Destruction

Demonology
  • Metamorphosis - Designer Notes: Yes, Demonology is mega OP. Will fix.
  • Metamorphosis: Chaos Wave (New) - While using Metamorphosis, your Hand of Gul'dan spell transforms into Chaos Wave. Hurls a fragment of chaos to strike the target and all enemies within 6 yards for (1,869 + 175.0% of SP) Chaos damage. 200 Demonic Fury. 40 yd range. Instant.
    Metamorphosis: Demonic Slash now causes (1,370 + 90% of Spell Power) Shadow damage.
  • Metamorphosis: Doom While using Metamorphosis, your Corruption spell transforms into Doom. Inflicts impending doom upon the target, causing ((1,602 + Spell Power) * 4) Shadow damage over 60 sec. 60 Demonic Fury. 40 yd range. Instant
  • Soul Fire now costs 15% of base mana, up from 8% of base mana. Damage has been reduced by 7%. Now scales from 140% of Spell Power, down from 150% of Spell Power.

Affliction
  • Soulburn now seems to have a 60 sec cooldown only for Soulburn: Summon Demon.

Warrior (Forums)
Baseline
Talents
Warrior - Fury
Protection
Major Glyphs

Professions - Cooking

Professions - Cooking - Master of the Grill



New Items
Nothing interesting this time around, just a blue wepaon and some cooking recipes.

Level Type Slot Name
419PolearmPhysical DPSTwo HandPandaren Fishing Spear
86CookingN/ARecipe: Banquet of the Grill
80BandageN/ABattle Pet Bandage


Client Strings
Originally Posted by MMO-Champion
  • A combat log for pet battles has been added.
  • ASSIGN_LOOT - Assign Loot
  • BATTLE_PET_LEVEL_UP - %s has reached |cffFF4E00|Hlevelup:%d:LEVEL_UP_TYPE_BATTLE_PET:%s|h[Level %d]|h|r!
  • BATTLE_PET_LEVEL_UP_ICON - |T%s:0|t%s has reached |cffFF4E00|Hlevelup:%d:LEVEL_UP_TYPE_BATTLE_PET:%s|h[Level %d]|h|r!
  • BATTLE_PET_SLOT_DRAG_HERE - Drag a pet icon here to get it ready for battle!
  • BATTLE_PET_YOUR - Your Battle Pet
  • CATCH_PET - Catch Pet
  • CATCH_PET_DESCRIPTION - Attempt to catch a pet that is below 35% health.
  • CONFIRM_EXIT_WITH_UNSPENT_TALENT_POINTS - You have unspent talent points. Are you sure you wish to close this window?
  • CONFIRM_UNLEARN_AND_SWITCH_TALENT - In order to learn %s, you need to remove %s. Are you sure you want to do this? %sCost: %d %s|r
  • CORE_ABILITIES_HELP_1 - This page gives you information on your most important abilities. You should definitely have these abilities on your action bar.
  • DUNGEON_FLOOR_SIEGEOFNIUZAOTEMPLE0 - Forward Assault Camp
  • DUNGEON_FLOOR_SIEGEOFNIUZAOTEMPLE1 - Hollowed Out Tree
  • DUNGEON_FLOOR_SIEGEOFNIUZAOTEMPLE2 - Upper Tree Ring
  • MASTER_LOOTER_GIVE_TO - Give to %s
  • PET_BATTLE_COMBAT_LOG_DEATH - %s %s died.
  • PET_BATTLE_COMBAT_LOG_PET_SWITCHED - %s is now %s active pet.
  • PET_BATTLE_CURRENT_HEALTH_FORMAT_VERBOSE - Health: %d/%d
  • PET_BATTLE_FORFEIT - Forfeit
  • PET_BATTLE_FORFEIT_DESCRIPTION - Forfeit the match. Your opponent will be deemed the winner.
  • PET_JOURNAL_HELP_1 - Drag the pet icon to a battle slot. Click on the name to get more information. Right-click for more options.
  • PET_JOURNAL_HELP_2 - Collect more pets! You can find pets to battle and capture all over Azeroth by Tracking Pets in your minimap. The pet card also shows how to obtain a pet.
  • PET_JOURNAL_HELP_3 - Learn Pet Battle Training in any major city. Drag pet icons to these slots to build your team. As your pet levels they will gain more abilities.
  • PET_JOURNAL_HELP_4 - When you have unlocked all battle slots, you can battle other players.
  • PROFESSIONS_HELP_1 - You can find trainers for professions in a major city. A gathering profession is recommended for new players
  • PROFESSIONS_HELP_2 - You can find trainers for professions in a major city. First Aid is recommended for new players.
  • REQUEST_ROLL - Request Roll
  • SPEC_FRAME_HELP_1 - These are the specializations for your class.
  • SPEC_FRAME_HELP_2 - The specialization you learn affects what base abilities you get.
  • SPEC_FRAME_HELP_3 - Clicking \"LEARN\" will finalize your choice. |cFFFF0000You can always unlearn at your class trainer.|r
  • SPELLBOOK_HELP_1 - Drag spells to your action bar from here. Your active spells are sorted before passive spells.
  • SPELLBOOK_HELP_2 - These tabs display your current spells.
  • SPELLBOOK_HELP_3 - These tabs display all the spells you would get if you choose a different specialization. Some spells will be available in multiple specializations.
  • SWITCH_PET - Switch Pet
  • SWITCH_PET_DESCRIPTION - Choose another pet to enter the battle.
  • TALENT - Talent
  • TALENT_FRAME_HELP_1 - You can only choose one talent per row.
  • TALENT_FRAME_HELP_3 - Clicking \"LEARN\" will finalize your choice. |cFFFF0000You can always unlearn at your class trainer.|r
  • TALENT_PASSIVE - Passive Talent
  • TALENT_SPEC_CHANGE_AT_CLASS_TRAINER - You can change your specialization at your class trainer
  • TOOLTIP_WILDBATTLEPET_CLASS - Battle Pet - %s
  • WHAT_HAS_CHANGED - What has changed?
  • WHC_WARRIOR_1 - Many old talents have become specialization spells.
  • WHC_WARRIOR_2 - Warrior abilities no longer require specific stances. You can use any ability in any stance.
  • WHC_WARRIOR_3 - Rage is generated by Mortal Strike (id 12294), Bloodthirst (id 23881) or Shield Slam (id 23922). Only use Heroic Strike (id 78) when you have more Rage than you can spend.
  • WHC_WARRIOR_4 - Rend (icon ability_gouge) is now called Deep Wounds (id 115768). It is automatically applied so it won't appear in your spell book.
This article was originally published in forum thread: Mists of Pandaria - Beta Build 15668 started by chaud View original post
Comments 102 Comments
  1. Hyrus's Avatar
    I wonder if Fetch is gonna work with aoe looting... If so that's one of the best patch notes entries in the history of the game!
  1. artem123's Avatar
    Quote Originally Posted by hellcat1991 View Post
    but its fine for casters to dominate mele
    casters are suppose to be able to keep melee away from them you know, not have spells reflected at them everytime they decide to cast
  1. ralphie's Avatar
    Monk tier.......Rayden anyone?
  1. mmoc5693b735ec's Avatar
    Hmmm not sure if I like or dislike that Monk set......
  1. Sammonoske's Avatar
    Quote Originally Posted by artem123 View Post
    casters are suppose to be able to keep melee away from them you know, not have spells reflected at them everytime they decide to cast
    And melee are supposed to be able to melee. The scale suddenly became closer to "balance", Blizzard sees this and makes sure it tips in casters favor. Why? Casters have spells to get away from melee. They shouldn't have an arsenal of spells to make sure melee stay away.
  1. Kavoo's Avatar
    Aspect of the Beast - Now is a baseline skill.
    Fetch - Retrieves the loot from a nearby corpse.

    Ima happy hunter now.
  1. A Day to Remember's Avatar
    But melee have an arsenal of spells to get to casters. Warriors will cry about any little change, and they have no reason to.
  1. Tacotruck's Avatar
    Boomkins get screwed again, only shapeshift without root immunity...
  1. hellcat1991's Avatar
    Quote Originally Posted by A Day to Remember View Post
    But melee have an arsenal of spells to get to casters. Warriors will cry about any little change, and they have no reason to.
    haha you seen live lately and how weak warriors are artm and melee dont have an arsenal of spells to get to casters
  1. Jaofindel's Avatar
    "Metamorphosis - Designer Notes: Yes, Demonology is mega OP. Will fix."

    Wtf, are you serious blizzard? its not "mega op", its almost the same it is right now, the main difference lies in the no-brainer gameplay you implemented and everyone is reaching the top shelf.
  1. Nathiest's Avatar
    So do Monks get like Hand Me Down Druid Tier Gear until they reach level 90?
  1. stack's Avatar
    Fetch is pure bullshit. Engineering has the loot-a-rang and its terrible. 1.5s cast, 10s cooldown. How is it even remotely fair that hunters get fetch and engineering is stuck with this?
  1. RenegadeXan's Avatar
    Quote Originally Posted by artem123 View Post
    one.. nerf. ONE NERF and buffs to prot and that.
    Can you not be happy or something?
    and the nerf is on piercing howl like meh
    clearly you know nothing about playing warrior in pvp
  1. Tybudd33's Avatar
    •Fetch - Retrieves the loot from a nearby corpse.
    OK, but will this work with the AoE Looting system as well?


    Also, hopefully there isn't a limit to how much the pet can loot at once as long as you have the bag space, it should be pre-determined.
  1. Liofa's Avatar
    Quote Originally Posted by Nsira View Post
    I thought everyone would think the same thing but after looking at the comments I see that I may be one of the only people who think this armour looks terrible, it will probably look nice on fat characters (pandas, possibly tauren and orcs i guess) I don't know it just looks strange.
    I'm pretty surprised too, my first impressions were the same, fine on Pandas but fugly on every other race. It seems the fanboy's are happy with it though... there really is no accounting for taste.

    I don't know why mmo champion insists on always showing the human models for these armour models... its especially amusing when they show druid models on humans...
  1. MFDangerDOOM's Avatar
    why the fuck is all this shit so chinese?
  1. Kamata's Avatar
    X Form now makes you immune to movement impairing effects, instead of movement slowing effects.
    should be
    X Form now frees the caster of movement impairing effects, instead of movement slowing effects.
  1. crazy23's Avatar
    Quote Originally Posted by stack View Post
    Fetch is pure bullshit. Engineering has the loot-a-rang and its terrible. 1.5s cast, 10s cooldown. How is it even remotely fair that hunters get fetch and engineering is stuck with this?
    Are you serious right now? I actually cannot tell. If you are, then so what? Hunters get a unique ability that allows there pet to collect the loot for them.
    It's not game changing, it has no affect on any other classes.

    And when you think about it, your loot a rang may well be a 1.5 second cast.. but it will probably take the pet that long to actually get there and loot the damn thing.

    On topic the monk tier, it looks OK. Not bad, not overly amazing. Just as is.
  1. Eirangel's Avatar
    Going for Fishing First, yeeeeee! No rush, relax with a cold one and fish and get server first! bam!
  1. javierdsv's Avatar
    Wait WHAT? Druids inmune to mov impairing effects? You gotta rephrase that, they are not inmune... shapeshifting just lift them as they used to, long ago.

Site Navigation