Update: The notes should be mostly complete now. Don't miss this blue post which mentions that Townlong Steppes will be open, along with new quests, and new scenarios.

Mists of Pandaria - Beta Build 15668
Another week and another patch! Today's patch is mostly small changes that were previously announced, including realm first profession achievements, increased rage generation for warriors and a new level 90 talent for Druids: Nature's Vigil!

Monk Tier 14
As always, this is our first draft preview. We will update with a more complete preview and video when possible.


Achievement Changes
Originally Posted by MMO-Champion
Feats of Strength

Pandaria

Temple of Kotmogu

Pandaria Raid
  • Show Me Your Moves! - Defeat the Will of the Emperor in Mogu'shan Vaults on Normal or Heroic difficulty after all members of the raid execute an Unbalancing Strike within a single Unbalanced phase.

Silvershard Mines

Level

Scenarios
  • Scenaterday New: Complete every scenario on a Saturday.



Spell Changes
Originally Posted by MMO-Champion
Racials
  • Aberration now Reduces Shadow and Nature damage taken by 1% instead of increasing your Shadow and Nature resist.

Druid (Forums)
Baseline
  • Aquatic Form now makes you immune to movement impairing effects, instead of movement slowing effects.
  • Bear Form now makes you immune to movement impairing effects, instead of movement slowing effects.
  • Cat Form now makes you immune to movement impairing effects, instead of movement slowing effects.
  • Treant Form now makes you immune to movement impairing effects, instead of movement slowing effects.
  • Swift Flight Form now makes you immune to movement impairing effects, instead of movement slowing effects.
  • Travel Form now makes you immune to movement impairing effects, instead of movement slowing effects.
  • Swipe (Cat) now has a 8 yards range instead of a melee range.
  • Thrash no longer causes the Weakened Blow effects

Talents
  • Dream of Cenarius now increases next damaging spell by 70% instead of 30%. Still increases next melee ability by 30%.
  • Heart of the Wild now also increases Agility and Intellect by 6%.
  • Nature's Vigil (New) - Increases all damage and healing done by 30% for 30 sec. While active, all healing spells also damage a nearby enemy target for 50% of the healing done, and all damage spells and abilities also heal a nearby friendly target for 50% of the damage done. 3 min cooldown. Instant.

Restoration

Minor Glyphs
  • Glyph of the Treant - Teaches you the ability Treant Form. Shapeshift into Treant Form. The act of shapeshifting frees the caster of movement impairing effects.

Hunter (Forums)
Baseline
  • Aspect of the Beast - Now is a baseline skill.
  • Fetch - Retrieves the loot from a nearby corpse.
  • Revive Pet now returns the pet to life with 100% of its health, up from 15%.

Pet - Exotic Rhino
  • Stampede - Now causes the enemy to take 4% increased physical damage, rather than 30% increased damage from bleeds.
Pet - Boar
  • Gore - Now causes the enemy to take 4% increased physical damage, rather than 30% increased damage from bleeds.
Pet - Hyena
  • Tendon Rip - Now causes the enemy to take 4% increased physical damage, rather than 30% increased damage from bleeds.

Monk (Forums)
Baseline
  • Disable now reduces movement speed by 50% instead of 25% stackable 2 times. The duration of disable will be refreshed if the target remains within 10 yards of the Monk. Using disable on a target already snared will cause them to be rooted for 8 sec instead.
  • Fortifying Brew now also increases your Stagger amount by an additional 20% in Brewmaster spec.
  • Path of Blossoms now costs 30 Energy, down from 60 energy. Now lasts for 10 secs, up from 6 secs.
  • Resuscitate now costs 67% of base mana, up from 4%. Cast time is no longer reduced if target is within melee range.
  • Spear Hand Strike now has a 25 sec cooldown, down from 30 sec. No longer requires a stance.
  • Tiger Palm no longer deals additional damage to targets above 50% health. Also grants you Tiger Power, causing your attacks to ignore 5% of enemies armor for 15 sec. Stacks up to 3 times.

Talents
  • Celerity now icnreases the number of charges by 1.
  • Charging Ox Wave no longer costs 1 Chi and no longer knock backs.
  • Chi Wave no longer requires Serpent Stance.
  • Rushing Jade Wind now causes you to move at 100% speed while using Spinning Crane Kick, down from 200%.

Mistweaver
  • Brewing: Mana Tea can now stack up to 20 times, down from 50 times.
  • Enveloping Mist Is now a Mistweaver Spec spell. Now costs 3 Chi instead of 3 Energy. Now has a 2 sec cast time, up from 1.5 sec cast time. If cast while channeling Soothing Mists, Enveloping Mist will be instant cast.
  • Renewing Mist - Maximum 10 targets can have your Renewing Mists at any one time.
  • Revival now scales from 200% of Spell Power, down from 310%.
  • Teachings of the Monastery Surging Mist effect no longer procs from Expel Harm. No also reduces Mana Cost of Surging Mist. Now affects Spinning Crane Kick instead of Expel Harm - While channeling Spinning Crane Kick, you also heal nearby allies for (3,712 + 38.1% of SP) every 1 sec for 3 sec.
  • Thunder Focus Tea now lasts for 30 secs.

Windwalker
  • Afterlife Healing Sphere effect changed - Forms a healing sphere. If you walk through it, you are healed for 15% of your total health. Lasts for 30 sec.
  • Brewing: Tigereye Brew is now a Windwalker spec spell. Can now stack up to 10 times, down from 50 times. Tigereye Brew - Increases damage done by 2% per stack of Tigereye Brew active, consuming your Tigereye Brew stacks.
  • Fists of Fury now has a 25 sec cooldown, down from 45 sec.
  • Rising Sun Kick now applies Mortal Wounds to the target. Grievously wounds the target, reducing the effectiveness of any healing received for 10 sec.

Brewmaster
  • Brewmaster Training now causes your Fortifying Brew to increases your Stagger amount by 20% while active.
  • Elusive Brew now increases chances to dodge by 10% for 8 sec instead of 50% for 10 sec.

Minor Glyphs

Major Glyphs

Paladin (Forums)
Minor Glyph
  • Glyph of Contemplation - Allows you a moment of peace as you kneel in quiet contemplation to ponder the nature of the Light.

Major Glyph

Priest (Forums)
Baseline
  • Smite now costs 3% of Base Mana, down from 4% of Base Mana.

Talents
  • Divine Insight now affects Penance instead of Spirit Shell in Discipline spec. Shadow spec effect has been reworked - Periodic damage from your Mind Flay increases the damage of your next Mind Blast by 10%, stacking up to 10 times.

Shadow
  • Devouring Plague base damage has been reduced by 66%. Now lasts 6 secs, up from 2 secs. Duration no longer increased based on the number of Shadow Orbs consumed.
  • Mind Surge (NNF) now has a 15% chance to proc, up from 10%.
  • Psychic Horror now causes the target to drop their weapons and shield instead of main hand and ranged weapons.
  • Shadowy Apparitions no longer generates Shadow Orbs.

Discipline
  • Grace now affects Greater Heal and Heal, no longer affects Spirit Shell.
  • Rapture now also removes the cooldown on Power Word: Shield.
  • Spirit Shell has been reworked - For the next 15 sec, your Heal, Flash Heal, Greater Heal, and Prayer of Healing no longer heal but instead create absorption shields that last 15 sec. Instant. 60 sec cooldown.
  • Strength of Soul (New) - When you heal a target with your Heal, Greater Heal or Flash Heal spell, the duration of the Weakened Soul debuff on the target is reduced by 2 sec.

Major Glyphs
  • Glyph of Holy Nova - Teaches you the ability Holy Nova. Causes an explosion of holy light around the caster, causing (332 + 14.3% of SP) Holy damage to all enemy targets within 10 yards and healing up to 5 targets within 10 yards for (2,564 + 24.7% of SP). Healing is divided among the number of targets healed. These effects cause no threat.
  • Glyph of Mind Flay has been slightly reworked - each time Mind Flay deals damage you will be granted 15% increased movement speed for 3 sec, stacking up to 3 times.

Rogue (Forums)
Baseline
  • Evasion no longer reduces the chance that ranged attacks will hit you.
  • Garrote no longer requires you to be behind the target.

Subtlety
  • Hemorrhage now deals 140% weapon damage, up from 100%. Now deals 203% weapon damage if a dagger is equipped, up from 145%. Now deals an additional 50% bleeding damage, down from 100%.

Minor Glyphs
  • Glyph of Detection - Teaches you the ability Detection. Focus intently on trying to detect something.

Warlock (Forums)
Baseline
  • Drain Life now increases healing by 150% under Soulburn, down from 300%.

Talents

Destruction

Demonology
  • Metamorphosis - Designer Notes: Yes, Demonology is mega OP. Will fix.
  • Metamorphosis: Chaos Wave (New) - While using Metamorphosis, your Hand of Gul'dan spell transforms into Chaos Wave. Hurls a fragment of chaos to strike the target and all enemies within 6 yards for (1,869 + 175.0% of SP) Chaos damage. 200 Demonic Fury. 40 yd range. Instant.
    Metamorphosis: Demonic Slash now causes (1,370 + 90% of Spell Power) Shadow damage.
  • Metamorphosis: Doom While using Metamorphosis, your Corruption spell transforms into Doom. Inflicts impending doom upon the target, causing ((1,602 + Spell Power) * 4) Shadow damage over 60 sec. 60 Demonic Fury. 40 yd range. Instant
  • Soul Fire now costs 15% of base mana, up from 8% of base mana. Damage has been reduced by 7%. Now scales from 140% of Spell Power, down from 150% of Spell Power.

Affliction
  • Soulburn now seems to have a 60 sec cooldown only for Soulburn: Summon Demon.

Warrior (Forums)
Baseline
Talents
Warrior - Fury
Protection
Major Glyphs

Professions - Cooking

Professions - Cooking - Master of the Grill



New Items
Nothing interesting this time around, just a blue wepaon and some cooking recipes.

Level Type Slot Name
419PolearmPhysical DPSTwo HandPandaren Fishing Spear
86CookingN/ARecipe: Banquet of the Grill
80BandageN/ABattle Pet Bandage


Client Strings
Originally Posted by MMO-Champion
  • A combat log for pet battles has been added.
  • ASSIGN_LOOT - Assign Loot
  • BATTLE_PET_LEVEL_UP - %s has reached |cffFF4E00|Hlevelup:%d:LEVEL_UP_TYPE_BATTLE_PET:%s|h[Level %d]|h|r!
  • BATTLE_PET_LEVEL_UP_ICON - |T%s:0|t%s has reached |cffFF4E00|Hlevelup:%d:LEVEL_UP_TYPE_BATTLE_PET:%s|h[Level %d]|h|r!
  • BATTLE_PET_SLOT_DRAG_HERE - Drag a pet icon here to get it ready for battle!
  • BATTLE_PET_YOUR - Your Battle Pet
  • CATCH_PET - Catch Pet
  • CATCH_PET_DESCRIPTION - Attempt to catch a pet that is below 35% health.
  • CONFIRM_EXIT_WITH_UNSPENT_TALENT_POINTS - You have unspent talent points. Are you sure you wish to close this window?
  • CONFIRM_UNLEARN_AND_SWITCH_TALENT - In order to learn %s, you need to remove %s. Are you sure you want to do this? %sCost: %d %s|r
  • CORE_ABILITIES_HELP_1 - This page gives you information on your most important abilities. You should definitely have these abilities on your action bar.
  • DUNGEON_FLOOR_SIEGEOFNIUZAOTEMPLE0 - Forward Assault Camp
  • DUNGEON_FLOOR_SIEGEOFNIUZAOTEMPLE1 - Hollowed Out Tree
  • DUNGEON_FLOOR_SIEGEOFNIUZAOTEMPLE2 - Upper Tree Ring
  • MASTER_LOOTER_GIVE_TO - Give to %s
  • PET_BATTLE_COMBAT_LOG_DEATH - %s %s died.
  • PET_BATTLE_COMBAT_LOG_PET_SWITCHED - %s is now %s active pet.
  • PET_BATTLE_CURRENT_HEALTH_FORMAT_VERBOSE - Health: %d/%d
  • PET_BATTLE_FORFEIT - Forfeit
  • PET_BATTLE_FORFEIT_DESCRIPTION - Forfeit the match. Your opponent will be deemed the winner.
  • PET_JOURNAL_HELP_1 - Drag the pet icon to a battle slot. Click on the name to get more information. Right-click for more options.
  • PET_JOURNAL_HELP_2 - Collect more pets! You can find pets to battle and capture all over Azeroth by Tracking Pets in your minimap. The pet card also shows how to obtain a pet.
  • PET_JOURNAL_HELP_3 - Learn Pet Battle Training in any major city. Drag pet icons to these slots to build your team. As your pet levels they will gain more abilities.
  • PET_JOURNAL_HELP_4 - When you have unlocked all battle slots, you can battle other players.
  • PROFESSIONS_HELP_1 - You can find trainers for professions in a major city. A gathering profession is recommended for new players
  • PROFESSIONS_HELP_2 - You can find trainers for professions in a major city. First Aid is recommended for new players.
  • REQUEST_ROLL - Request Roll
  • SPEC_FRAME_HELP_1 - These are the specializations for your class.
  • SPEC_FRAME_HELP_2 - The specialization you learn affects what base abilities you get.
  • SPEC_FRAME_HELP_3 - Clicking \"LEARN\" will finalize your choice. |cFFFF0000You can always unlearn at your class trainer.|r
  • SPELLBOOK_HELP_1 - Drag spells to your action bar from here. Your active spells are sorted before passive spells.
  • SPELLBOOK_HELP_2 - These tabs display your current spells.
  • SPELLBOOK_HELP_3 - These tabs display all the spells you would get if you choose a different specialization. Some spells will be available in multiple specializations.
  • SWITCH_PET - Switch Pet
  • SWITCH_PET_DESCRIPTION - Choose another pet to enter the battle.
  • TALENT - Talent
  • TALENT_FRAME_HELP_1 - You can only choose one talent per row.
  • TALENT_FRAME_HELP_3 - Clicking \"LEARN\" will finalize your choice. |cFFFF0000You can always unlearn at your class trainer.|r
  • TALENT_PASSIVE - Passive Talent
  • TALENT_SPEC_CHANGE_AT_CLASS_TRAINER - You can change your specialization at your class trainer
  • TOOLTIP_WILDBATTLEPET_CLASS - Battle Pet - %s
  • WHAT_HAS_CHANGED - What has changed?
  • WHC_WARRIOR_1 - Many old talents have become specialization spells.
  • WHC_WARRIOR_2 - Warrior abilities no longer require specific stances. You can use any ability in any stance.
  • WHC_WARRIOR_3 - Rage is generated by Mortal Strike (id 12294), Bloodthirst (id 23881) or Shield Slam (id 23922). Only use Heroic Strike (id 78) when you have more Rage than you can spend.
  • WHC_WARRIOR_4 - Rend (icon ability_gouge) is now called Deep Wounds (id 115768). It is automatically applied so it won't appear in your spell book.
This article was originally published in forum thread: Mists of Pandaria - Beta Build 15668 started by chaud View original post
Comments 102 Comments
  1. kosechi's Avatar
    wtf. druids AND dks get permafreedom now?

    wtf.
  1. kajamere's Avatar
    THE DANCES ARE OUT ^_^

    OMG i am so happy
    Females got the original Caramell dansen
    and males got
    Shufflin.
  1. mrwingtipshoes's Avatar
    Quote Originally Posted by kosechi View Post
    wtf. druids AND dks get permafreedom now?

    wtf.
    Druids had it from vanilla launch, it never should have been removed.
  1. artem123's Avatar
    Quote Originally Posted by RenegadeXan View Post
    clearly you know nothing about playing warrior in pvp
    clearly, cause we obviously lose range. Clearly we get nerfed, clearly its not different then live.
  1. Bahska's Avatar
    Quote Originally Posted by javierdsv View Post
    Wait WHAT? Druids inmune to mov impairing effects? You gotta rephrase that, they are not inmune... shapeshifting just lift them as they used to, long ago.
    The fact that it says "now makes you immune to movement impairing effects, instead of movement slowing effects."

    Instead of The act of shapeshifting frees the caster of movement impairing effects. Like Glyph of Treant says ,leads me to believe its worded correctly.

    Glyph of Treant is for healers so they can break root effects cause there not immune to movement impairing effects Until there shifted into treant form.

    ---------- Post added 2012-05-09 at 02:59 AM ----------

    Quote Originally Posted by mrwingtipshoes View Post
    Druids had it from vanilla launch, it never should have been removed.
    They had the ability to break roots by switching forms which i agree should have never been removed, but they never had the immune to all movement impairing effects while shifted part.
  1. Nosferato's Avatar
    only feral spec should be able to remove roots, healers and casters got their dispells, druids do not need a immune to be rooted for healers, it will make it pretty hard to managed to dps them when they have their defencive root buff, ppl will have to blow cd to stay on them.

    if druids are going to immune to roots at least give it an internal cd, else they will be op as the start of cata again.
  1. Argroth's Avatar
    So they are making Druids even more OP, big surprise.

    It's insane that shifting in the first place gets them out of everything now they are just immune.

    Clearly druid is the dev teams favorite class otherwise they wouldn't keep just buffing them over and over even when they are already OP.
  1. mmoceeceb76e25's Avatar
    Hmm not sure about that Monk tier, but the pandaren dances are pretty cool ;P
  1. good diu bro's Avatar
    Quote Originally Posted by crazy23 View Post
    Are you serious right now? I actually cannot tell. If you are, then so what? Hunters get a unique ability that allows there pet to collect the loot for them.
    It's not game changing, it has no affect on any other classes.

    And when you think about it, your loot a rang may well be a 1.5 second cast.. but it will probably take the pet that long to actually get there and loot the damn thing.

    On topic the monk tier, it looks OK. Not bad, not overly amazing. Just as is.
    It is game changing, exactly because other classes CANNOT do that.
    Thats what IMBA is about....

    Want something like fetch? Just roll engineer and spend lots of gold to level it, just because you are not a hunter!
    Want fetch without the CD for your class? Opps sorry, hunter only!

    I have a feeling that they are starting to bring back bring the class not the player, start with removing "have group will travel".
    Whats next? Bringing back mana burn to troll hybrid melee?

    Quote Originally Posted by mrwingtipshoes View Post
    Druids had it from vanilla launch, it never should have been removed.
    Oh really?
  1. xalenthas's Avatar
    Hunter fetch not really that big a deal seeing as we are all getting "Area looting"
  1. Hakawne's Avatar
    Quote Originally Posted by chaud View Post
    Rogue

    Minor Glyphs
    • Glyph of Detection - Teaches you the ability Detection. Focus intently on trying to detect something.
    So... Swirlyball?
  1. Mekh's Avatar
    Quote Originally Posted by Hakawne View Post
    So... Swirlyball?
    Yes. Actually, I'd have sworn it's been in for two builds already.
  1. Lord Vivec's Avatar
    Quote Originally Posted by good diu bro View Post
    It is game changing, exactly because other classes CANNOT do that.
    Thats what IMBA is about....

    Want something like fetch? Just roll engineer and spend lots of gold to level it, just because you are not a hunter!
    Want fetch without the CD for your class? Opps sorry, hunter only!

    I have a feeling that they are starting to bring back bring the class not the player, start with removing "have group will travel".
    Whats next? Bringing back mana burn to troll hybrid melee?


    Oh really?
    I finally registered on this site after several years just to respond to this "critique."

    Yes, that's right, hunters get a toy to play with that makes their class somewhat unique. Just like the old days when warlocks could only summon and druids could battle res (last point more debatable, however I would argue that it is inexcusable to not have 1 or 2 druids in your raid for 10 and 25 respectively). Mana burn should not have ever been changed because it invited a different element and a resultant different play-style. Allowing oneself to be mana burned is inexcusable and a result of poor play-style and/or communication.

    But rather than constructing a strawman and diverging from my original point: I'm highly surprised that people are more concerned about classes getting toys and/or becoming more unique and not worried about imbalances as far as raw numbers are concerned. For example, Cataclysm (and to a lesser extent, WotLK) featured stacking of rogues in raids not because of unique class abilities, but due to overwhelmingly disproportionate DPS.

    Class homogenization insofar as abilities are concerned = bad
    Class homogenization insofar as output numbers (HPS, DPS, I guess TPS) = good, desirable, and should be the design paradigm that Blizzard focuses upon
  1. Cruth's Avatar
    Quote Originally Posted by Tacotruck View Post
    Boomkins get screwed again, only shapeshift without root immunity...
    No because boomkins already have root immunity.
    http://www.wowhead.com/spell=24858
  1. sunnystormy's Avatar
    Looking at the Monk tier 14 all I can think of is: "KUNG LAO WINS!!"
  1. Argroth's Avatar
    Quote Originally Posted by good diu bro View Post
    It is game changing, exactly because other classes CANNOT do that.
    Thats what IMBA is about....

    Want something like fetch? Just roll engineer and spend lots of gold to level it, just because you are not a hunter!
    Want fetch without the CD for your class? Opps sorry, hunter only!

    I have a feeling that they are starting to bring back bring the class not the player, start with removing "have group will travel".
    Whats next? Bringing back mana burn to troll hybrid melee?


    Oh really?
    Can't believe you are whining about that while druids run around freely with movement impairing immunity. That is a major gameplay advantage and always has been for druids now they are just making it even easier but you complain because Hunters have a unique ability that gives them no advangage but to pick up junk slightly farther away with probably like 3 extra clicks *the time it would take to run there
  1. Shadee's Avatar
    monk tier looks gay
  1. mmoc44e5154f48's Avatar
    Where exactly is this 'fetch' for hunters? Neither my hunter or my pet has it.
  1. Averrix's Avatar
    Now they just need to add it to where you can change the color scheme of your armor sets so you can get a robe and make it all white, change the monk tier helm to be all white, get the title of Firelord and make a character named Raiden and you can be Firelord Raiden. Since there isn't any plain Lord title it's as close as you can get :P
  1. Vilana's Avatar
    I'm surprised, the monk set doesn't look that bad. After seeing some of the other classes gear for MoP, it actually looks really good. Way to go Blizz.

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