Mists of Pandaria UI Changes Update
Several more UI changes have been made since our last post.
Professions have had subgrouping added, both for cooking and others where appropriate.
You may now blacklist up to two battlegrounds when queuing by selecting the thumbs down next to them. You are unable to blacklist the Call to Arms battleground.
A button has been added for the Mists of Pandaria cinematic. (No, it doesn't work yet!)
A new loot roll status window has been added that allows you to see what each player rolled and the outcome of their roll.
Account wide achievements that you can make progress towards on any character are now flagged with a blue coloring. You can see the status of every achievement on WoWDB in the Quick Info of each achievement's page.
The spellbook now talks about what has changed and how to use the core abilities of your spec.
The Dungeon Journal now has unique art backgrounds for each expansion
Paladin Skill Animations Preview
Today we continue with the Paladin's new skill animations!
Warrior Skill Animations Preview
Moving on, we have the new Warrior skill animations!
Rogue Skill Animations Preview
Rogues also got a few new animations!
Diablo III Blue Posts
Today was a holiday in the US, so the blue posters were silent, but there was a Diablo III Game Design Update and other blue posts. If you want to read them all, see the latest two news posts on Diablofans!
Originally Posted by Blizzard Entertainment
Finding and Trading Gear
This isn't a new concept. In Diablo II gear was randomized and so absolutely ridiculously rare that you could almost be guaranteed to never find the exact item you were looking for just by farming for it yourself. To be the best you had to trade items with others, as you might find an extremely rare item, they may be willing to trade for yours. If you wanted to get ahead within any reasonable amount of time you had to trade. Now, Diablo II had one thing going for it which was the mass proliferation of dupes for the rarest items, which completely tanked its economy and quickly allowed anyone to gear themselves in the best possible items for nearly nothing. In Diablo III you don't have that luxury, you need to actually find the rare items, or trade for them.
Now, you have a couple options, you can jump into our Trading Forum, post up your item/s and then meet someone in-game and barter a trade. You can also use the in-game Trade channel, and again barter trades. Or you can use the auction house system. How you trade items is up to you, bartering out of game, bartering in-game, the AH for gold, or real money once it launches. We're not forcing anyone to do anything, and if you don't ever want to trade with other players that's your choice as well, but due to the nature of drops in Diablo games, if you want to be the best you need to trade.
The difference in Diablo 2 was that you could solo act 4 and 5 with gear you farmed yourself. In Diablo 3 you have no chance in act 2 and onward unless you buy gear from the auction house. The best gear drops in the later acts (Jay said there was one tier of drops in each Act), so there will be a looooong while until I even have a chance at starting farming the best gear. Basically I have to gear up so I have a chance at gearing up so I have a chance at getting the good loot. In D2, I could start farming the best loot the game had to offer by myself.
Good point! Yes, Diablo III has an additional difficulty level, Inferno, with a very steep difficulty curve. One bit of misinformation is that loot is static in where it drops, but in fact the loot table bands are quite large. For example the "Inferno Act I loot" has a chance to drop in Hell Act IV as much as it does Inferno Act II. You will need to farm Inferno Act I to get a shot at those higher level items to drop so you can continue progressing. (Blue Tracker / Official Forum)
Diablo III - Game Design Update
As more and more players begin to perfect their character builds and progress into Diablo III’s higher difficultly levels, some of the most prominent feedback lately has been about game balance and design, and that’s what we’re here to talk about today. As with any new game, gameplay issues are inevitable, and we hear a lot of feedback regarding what‘s balanced, what’s not, and everything else in between. We recently made some decisions to adjust (or outright nerf) a few class skills, and today we wanted to explain our overall philosophy on design changes -- as well as give some insight into some more changes that are coming up.
Before we get to that, though, we thought it'd be fun to share a few interesting stats we've collected since Diablo III's release:
On average players have created 3 characters each
80% of characters are between levels 1 and 30
1.9% of characters have unlocked Inferno difficulty
54% of Hardcore players chose a female character
The majority of Hardcore deaths (35%) occur in Act I Normal
The most common level 60 build in the game is only used by 0.7% of level 60 characters of that class (not including Passive diversity)
The most used runes for each class at level 60 are Barbarian: Best Served Cold, Demon Hunter: Lingering Fog, Wizard: Mirror Skin, Monk: Peaceful Repose, Witch Doctor: Numbing Dart
Poll: What difficulty are you playing in Diablo 3?
ATTN Weekly News
Pico is back again this week with news about World of Warplanes Beta, Mists of Pandaria, the indie game highlight OKABU, Minecraft, Diablo 3, and Curse's LoLPro team.
@chaud: For the Account-wide Achievements, is the number at the top of the Achievements pane the amount of Achievement points your character has, or your account has?
Character.
Originally Posted by guardian_titan
So I wouldn't take much stock in it ... especially since people lie and you can vote multiple times in the same poll. I vote once, refresh the page, and I can vote again. Blizzard has the true numbers so they're the ones to be believed over a poll on a website that the majority of the player base likely doesn't even know exists. .
Your vote only counts once, voting again just changes it. The poll isn't to contradict what they said, just see how our visitor base is progressing. To evaluate that you have to ignore most of the votes for inferno!
Is there a way to check your Achievement points for your entire account, or will you have to do that manually?
Manually, unless they implement it on the armory. It should be fairly similar on most characters. A level 11 monk and my level 89 mage are within 20 points of each other. Not that many achievements are not account wide after you earn them.
Diablo has been fun, but started to get slightly bored now, and only 3/4 through Nightmare. Not sure I can be bothered to play through Hell, let alone bother with the whole gearing up for Inferno thing.
Might try a different class, see if that keeps me entertained. Or have a break.
I hope the account-wide-achievement-screenshot is old and meanwhile all achievements are account wide..
If u still lose much of the achievement points It's still a barrier to go and lvl a second main.
I like how everyone who chose inferno in the poll is basically calling blizzard liars in that blue post directly above the poll... lol.
not necessarily, people that get to inferno probably have more then one character which skews the numbers. every person that is in inferno has 1-2 characters that are between level's 1-30 plus all the others that are actually level 1-30. also you have to remember not everyone that plays diablo comes to mmo-champ.
sooo... if theres roughly 7mil players, avg 3 characters each, 1.9% of which have unlocked inferno, thats 399000 inferno toons.
I know there are those with more than 1 inferno toon, say something like 20% of those with 1 inferno toon have 2, so maybe 300,000 people have unlocked inferno, thats still actually 23% of players. not 1.9%
I like how everyone who chose inferno in the poll is basically calling blizzard liars in that blue post directly above the poll... lol.
Bliz' numbers are for characters, not accounts. If you have, say, 1 char for Inferno and then 9 act 1 normal chars it is counted as 10% inferno.
Then count all the millions of casuals who will not visit a site like mmo-champion and the numbers seem pretty accurate. Similarly WoW polls showing that mmo-champ readers are typically raiders and have a much higher percent of heroic clears then the whole average of the userbase.
sooo... if theres roughly 7mil players, avg 3 characters each, 1.9% of which have unlocked inferno, thats 399000 inferno toons.
I know there are those with more than 1 inferno toon, say something like 20% of those with 1 inferno toon have 2, so maybe 300,000 people have unlocked inferno, thats still actually 23% of players. not 1.9%
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