Blizzard Insider #45 – Mists of Pandaria – Raid Preview
Originally Posted by Blizzard (Blue Tracker / Official Forums)
With the launch fast approaching, Blizzard Insider sat down with Lead Encounter Designers Scott Mercer and Ion Hazzikostas to get an inside look at the expansion’s newest raid instance -- Mogu’shan Vaults -- and the ancient secrets and epic encounters that await players inside.

Before we dive into the details, can you give us a quick overview of the lore behind the Mogu’shan Vaults? How does the raid fit into larger story of Mists of Pandaria?
Scott Mercer:
The mogu are an ancient race of evil, ogre-like sorcerers who once dominated Pandaria. At some point in the distant past, all of the warring mogu factions were united by a single tyrannical warlord known as the Thunder King. The Thunder King rose to power the “the mogu way,” namely by eliminating his rivals one by one. According to legend he was able to accomplish this with the help of a mysterious artifact that he found in the depths of a mountain. After his rise to power, he built the Mogu’shan Vaults to contain and protect this secret, and converted the surrounding structure into a sort of shrine dedicated to the mogu empire. The complex houses many of the empire’s lost artifacts and is the resting place of the spirits of old mogu kings.

Ion Hazzikostas:
At the time Mists of Pandaria begins, the Thunder King is long gone and the mogu empire has crumbled into isolated factions. As great and powerful secrets are wont to do, the Vaults have attracted a number of interested parties, including Zandalari trolls who are trying to enter the Vaults to get at the ancient source of mogu power, which is the key to their tribe’s survival. When the players arrive, they join forces with a pandaren Loremaster who knows of a way into the Vaults. The Loremasters are a new faction dedicated to learning and retelling the oral history of Pandaria, so the Vaults are naturally a place of tremendous interest to them.




What’s in store inside the Vaults from the gameplay side?
Scott Mercer:
We’re building an epic new raid that includes 10- and 25-player versions with both normal and Heroic modes, as well as another 25-player version available exclusively via the Raid Finder. The Vaults contain six encounters with a wide variety of mechanics.

What kinds of encounters are planned for the Mogu’shan Vaults?
Ion Hazzikostas:
The players’ characters are the first living beings to set foot inside the Mogu’shan Vaults in a few millennia,and the experience plays out as a classic “tomb raid” adventure, with mystical defenders and guardians emerging to protect the place’s secrets. In fact, the first boss encounter involves a pack of giant quilin -- magical, lion-like stone constructs -- that have stood motionless since the Vaults were sealed but awaken as fierce defenders once the players intrude upon their lair. The four quilin statues have different abilities based on the type of stone from which they were carved, and players will have to experiment to uncover their weaknesses. As players venture deeper into the Vaults, they’ll encounter other protectors, including a celestial dragon and the spirits of the mogu kings from ages past.

Scott Mercer:
It’s important to note, too, that the Thunder King doesn’t make a direct appearance in the Vaults, though his presence is certainly felt. His original source of power lies hidden deep within the Vaults, and the mogu have learned to use that power to create most of the guardians that the players fight in the Vaults. Observant players may even notice a certain “titanic” influence in lair’s defenses.




What details can you share about the final boss encounter?
Ion Hazzikostas:
The core chamber of the Vaults contains an army of terracotta warriors that are built into recesses within the walls. If players look up, they’ll see these statue-filled niches stretching above them into the distance. When the players enter, the statues begin animating and attacking in huge waves, and the fight quickly turns into a free-for-all. There will be certain heavy-hitting statues that require tanking, and many of the other statues have special abilities to keep the non-tanks busy. It’s going to be a crazy fight that requires lots of crowd control.

Scott Mercer:
The encounter as a whole is known as the “Will of the Emperor,” and it represents the Vault’s last line of defense between the players and whatever mysterious power source originally allowed the Thunder King to rise to power. By the time players complete the raid, they should have a clear understanding of how the mogu were able to dominate Pandaria for so long.

What design challenges have you encountered during the development of the raid so far?
Ion Hazzikostas:
In past raids, we’ve worked with a lot of the established races from Warcraft lore. For example, when we sit down to design a troll dungeon, we have a pretty clear idea of what that’s going to look like and what kinds of creatures the players are going to find there -- you know, besides just trolls. Pandaria offered us a blank slate of sorts, as the continent has been alluded to in Warcraft lore, but we’ve never really fleshed out the details until now.

Scott Mercer:
This meant we’ve spent a lot of time and energy on building out what we call the “kit” for each of the expansion’s new races. A kit includes all kinds of things, from the armor and weapons used by the race to the architecture and environmental themes that go with the race. Part of the “kit” includes what kinds of monsters are found together; for example, the mogu are fond of using quilin statues as guardians, so those two monster types are often seen together. Our primary goal was to make sure the mogu felt visually and thematically distinct from the other Warcraft races, while still making sure they fit into the larger world of Azeroth. Establishing the kit for the mogu, and indeed all of Pandaria’s races, has been a fun challenge.

Let’s talk loot! What rewards await players who are strong enough to take on the raid?
Ion Hazzikostas:
The raid rewards players with powerful epic items, depending on the difficulty setting: item level 476 for Raid Finder, 489 for normal mode, and 502 for Heroic. There’s also a new mount that can be obtained by defeating Elegon, a celestial dragon found deep within the Vaults. The mount looks a bit like the Celestial Steed, but in the form of a serpentine dragon.

How does Mogu’shan Vaults fit into the larger raiding plan for Mists of Pandaria?
Scott Mercer:
There will be two outdoor world bosses, along with the Mogu’shan Vaults raid instance, available when Mists of Pandaria first launches. One idea we’re considering is to delay opening Mogu’shan Vaults until a week or so after the expansion’s release, similar to how we’ve always handled the start of the PvP season, just to give players a little time to reach level 90 along with their friends and get acclimated to Pandaria’s new 5-player dungeons, daily quests, and scenarios. In any case, Mogu’shan Vaults is just the tip of the iceberg when it comes to the raid content we have lined up for Mists.

Ion Hazzikostas:
Mists of Pandaria will also include two other raid zones, which we plan to make available a few weeks after Mogu’shan Vaults: the Heart of the Fear and Terrace of Endless Spring. These two raids feature 10 bosses between the two of them and play out as a two-part story. In the first raid, the Heart of Fear, the players fight the mantid empress who has been possessed by the Sha of Fear. Sha, for those who don’t know, plague Pandaria as physical manifestations of negative emotions, like fear, doubt, and anger, and they tend to have a corrupting influence wherever they take root. When the players defeat the possessed empress, the Sha flees her body and hides elsewhere. In the Terrace of Endless Spring, the next raid instance, the players track down the fleeing Sha and finish it off. Both of these instances are a higher tier than the Mogu’shan Vaults and are designed to be tackled using gear obtained in the Vaults, which is why we plan to make them accessible a few weeks after the Vaults unlock.

Scott Mercer:
Yup, and all of this is just the raid content coming before our first major content update. We’ll be announcing even more raiding details in future when we start discussing patch 5.1.




Thanks for your time. Is there anything else you’d like to share before you go?
Ion Hazzikostas:
I just wanted to say thanks to all of our beta testers. We’re very proud of our dungeon and raid content so far, and we’re looking forward to getting it all out there when Mists of Pandaria launches.

Scott Mercer:
Yeah, we have big plans for Pandaria’s encounters, and it’s great to see it all starting to come together. Keep the feedback coming!
This article was originally published in forum thread: Blizzard Insider #45 – Mists of Pandaria – Raid Preview started by chaud View original post
Comments 101 Comments
  1. Resentful's Avatar
    Quote Originally Posted by dd614 View Post
    "Hey guys, let's take what was the least fun feature of WotLK raiding and bring it back in style, but with pandas."

    -Blizzard
    Hey that seems fine with me, Better then that abomination imo known as Cata
  1. Baphomette's Avatar
    Quote Originally Posted by Galaddriel View Post
    Everyone does start on equal footing. The expac is released the same time/day everywhere in the world.
    If you don't care about any aspect of the game besides raiding, why should a race include levelling and gearing up?
  1. Appletini's Avatar
    Ctrl-F
    "Brann"
    Zero matches.

    YESSSSSSSSSSSSSSSSSS!
  1. SethRoguen's Avatar
    Quote Originally Posted by smegmage View Post
    LFR only content huh? The disease is manifesting.


    0/10, or serious reading comprehension fail
  1. mmoc4e3ca3f3ac's Avatar
    Gief 1 week with closed raids kk ty
  1. Galaddriel's Avatar
    http://us.battle.net/blizzcon/en/blo...nel-10_21_2011

    One of the three new raids launching with Mists of Pandaria was also unveiled
    Yet another broken promise is all I'm hearing.
  1. Destruktion's Avatar
    Quote Originally Posted by Galaddriel View Post
    http://us.battle.net/blizzcon/en/blo...nel-10_21_2011



    Yet another broken promise is all I'm hearing.
    You must have hearing problems then.

    I for one think this is great news. Blizzard finally returns a sense of linear, story-driven progression to the raiding scene and to top it off they're gating the raids to slow the rate of content consumption. Hopefully the gating will be made part of the endgame story the way it was with SWP.
  1. Galaddriel's Avatar
    They sold the expac with the promise of 3 raids at launch.

    One of the three new raids launching with Mists of Pandaria was also unveiled
    Then they flip-change, changing their launch promise AFTER people purchased.
  1. Appletini's Avatar
    Quote Originally Posted by Galaddriel View Post
    They sold the expac with the promise of 3 raids at launch.



    Then they flip-change, changing their launch promise AFTER people purchased.
    Err... that means they're showing one of the three raids that will be available at launch, which matches exactly with the "promise" you're talking about. So... what's the problem?
  1. Galaddriel's Avatar
    Because the raids won't be available at launch. Read the blue post.
  1. Kirse's Avatar
    I love this, great idea. It will give us a little prep time to level to 90 and enjoy the new environment before being expected to be raid-ready.

    It's only a week, nothing to get upset about.
  1. Throrion's Avatar
    Quote Originally Posted by smegmage View Post
    LFR only content huh? The disease is manifesting.
    Did you even read what you quoted? There'll be a 10 man normal and heroic version, 25 man normal and heroic version, and a 25 man LFR version. That's what he said. Nothing about exclusive LFR content. In fact, if anything, there'll be exclusive normal and heroic content because of the innately easier nature of LFR.

    Gotta love the ignorant mindless hivemind complainers who desperately skims through every new Blizzard post with the sole intent of finding something to whine about, then angrily clamp away at their keyboards, giving no regard to the actual matter about which they complain.
  1. Saycheese's Avatar
    i like this, At least now i can dedicate my first week to actually experiencing the game before jumping into raids with my guild. I had heard that the other two raids will have higher ilvl loot, so it makes sense for them to gate the content like this, and honestly it will only be a matter of a few weeks before all the raids are available.
  1. Appletini's Avatar
    Quote Originally Posted by Galaddriel View Post
    Because the raids won't be available at launch. Read the blue post.
    Got it, thanks.

    WOOOSH is the sound of that whole conversation going over my head since I missed that blip. Derp!
  1. mmocef71e99c15's Avatar
    I really like it that MoP will ship with two tiers right from the start (even if the second tier isn't opened until after a month).

    Several "current" tiers existing simultanously is a great component to bring back from TBC. A path of progression is at the core of a game like this, and having only one tier at the time, like in LK and Cata, eliminates progression paths.

    Although I think attunement is better than gating. Attunement as in "you may enter next tier only after you have finished the previous tier end boss", T5 -> T6 style.

    Hope they continue this concept of several current tiers being active in the following content patches as well.
  1. edgeofhearing's Avatar
    Quote Originally Posted by Saycheese View Post
    i like this, At least now i can dedicate my first week to actually experiencing the game before jumping into raids with my guild. I had heard that the other two raids will have higher ilvl loot, so it makes sense for them to gate the content like this, and honestly it will only be a matter of a few weeks before all the raids are available.
    I also like the idea of a release without a rush to the raids.
  1. Gruffertus's Avatar
    Quote Originally Posted by Nekosom View Post
    I'm glad to see verification that 5.1 will be a raiding tier. And I did not know until now that both Heart of Fear and Terrace of the Endless Springs are both meant to done using gear from the Vaults. But the items aren't a higher iLevel, are they? I mean, I know they didn't meant to say it was an entirely different tier, unless I totally missed something.
    It's about half a tier - the LFR / Normal / Heroic Vaults drops are 7 ilvls lower than the LFR / Normal / Heroic Heart and Terrace drops.
  1. grexly75's Avatar
    Quote Originally Posted by Galaddriel View Post
    They sold the expac with the promise of 3 raids at launch.



    Then they flip-change, changing their launch promise AFTER people purchased.
    Lol. It is not likely that you will be geared for them anyway. As it will take at least 2 weeks maybe more to get to 90 if you pace yourself or less if you rush the leveling, then another 2 or so weeks to get revered with the factions that hold the VP gear which there are 4 and mind you there is a set limit of 3000 VP's in MoP now with the weekly 1000 cap. And the gear ranges from 1250 to 2250 VP's so it will take a bit to get it all and it is 489 Ilevel gear. And the highest level blues are only item level 463 and spread over many dungeons.

    And yes there is LFR for gear as well but at this point in time I don't think anyone knows what the item level requirement for it is just yet.

    So it would probably be safe to say you wont be raiding as quick as one did in Cata or WoTLK for that matter.

    Both of these instances are a higher tier than the Mogu’shan Vaults and are designed to be tackled using gear obtained in the Vaults, which is why we plan to make them accessible a few weeks after the Vaults unlock.
    If you read this part of the post where they say what they are doing with the raid you will have to gear up in Vaults to even think about tackling the others, and not just walk straight in from the get go like Cata. And so their promise is still kept as the raids will be with the expac just not available.
  1. Alayea's Avatar
    FYI: The Beta Launcher has been updated. The sharp corners have been replaced with soft round corners, and the WoW logo was reverted back to its MoP theme.
  1. Riavan's Avatar
    I like how now when they say there is a new raid next patch I actually care. Sure some people may hate the raid finder, but it certainly lets me see more of the game, I'm not willing to waste my life in a raiding guild.

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