Mists of Pandaria Beta - Build 15961
A new beta build will be deployed on beta realms soon.

Achievement Changes
Originally Posted by MMO-Champion
Reputation
Guild


Set Bonus Changes
Originally Posted by MMO-Champion
Priest (Forums / Skills)



New and Changed Items
Not many this time, but you can see them all on WoWDB!

Level Type Spec Slot Name
489MiscellaneousTankFingerSeal of the Unscathed
489MiscellaneousMeleeFingerSeal of the Bloodseeker
489MiscellaneousSpell SpiritFingerSeal of the Prime
489MiscellaneousPhysical DPSFingerSeal of the Windreaver
489MiscellaneousSpell DPSFingerSeal of the Lucid

Spell Changes
Originally Posted by MMO-Champion
Death Knight (Forums)

Druid (Forums)
Talents
  • Soul of the Forest now gives Feral 4 Energy per combo point for finishing moves, up from 3.
  • Typhoon (New) Summons a violent Typhoon that strikes targets in front of the caster within 30 yards, knocking them back and dazing them for 6 sec. Useable in all shapeshift forms.

Feral & Guardian

Hunter (Forums)
Beast Mastery
  • Focus Fire now consumes your pet's Frenzy stack, restoring 6 Focus to your pet and increasing your ranged haste by 8% (was 6%) for each Frenzy stack consumed.
  • Frenzy proc now grants 8% increased attack speed, down from 10%.

Pets

Mage (Forums)
Arcane

Monk (Forums)
  • Chi Burst damage and healing reduced by 25%.
  • Chi Wave (New) You cause a wave of Chi energy to flow through friend and foe, dealing 307 damage or 384 healing. Bounces up to 7 times to the nearest targets within 20 yards. When bouncing to allies, Chi Wave will prefer those injured over full health.
  • Expel Harm had a tooltip fix.

Talents
  • Chi Wave now bounces 7 times, up from 5.

Brewmaster
  • Vengeance is no longer capped at maximum of 10% of your health, instead has a 20 sec duration.

Paladin (Forums)

Talents
  • Holy Prism damage and healing when cast on enemies increased by 30%. Healing when cast on an ally increased by 44% and damage when cast on an ally increased by 17%
  • Light's Hammer damage increased by 30%.

Protection
  • Vengeance is no longer capped at maximum of 10% of your health, instead has a 20 sec duration.

Priest (Forums)

Warlock (Forums)
  • Enslave Demon now costs 5% of Base Mana, down from 10%.
  • Unending Resolve now grants 40% damage reduction, down from 50%. Duration reduced to 8 sec, down from 12 sec.

Talents
  • Grimoire of Sacrifice got spec specific tooltips, be sure to read them to see how it will work for your spec!

Affliction

Destruction
  • Havoc now also works with Chaos Bolt.

Warrior (Forums)

Talents

Arms

Protection
  • Vengeance is no longer capped at maximum of 10% of your health, instead has a 20 sec duration.

Major Glyphs

Professions
Blacksmithing

Engineering

Leatherworking

Raid & Dungeon Abilities
  • Amethyst Overload The quilen overloads, inflicting 150,000 120,000 Shadow damage to all enemies and interrupting Amethyst Petrification.
  • Arcane Blast Each time you cast Arcane Blast, the damage of all Arcane spells is increased by 25% 20% and mana cost of Arcane Blast is increased by 125%.
  • Arcane Velocity Deals 20,249 Deals 17,200 Arcane damage every 1 second, scaling based on far the target is from the caster.
  • Breath of Fear Inflicts 243,750 Inflicts 225,000 Shadow damage to all enemies over 1.5 sec.
  • Cobalt Overload The quilen overloads, inflicting 150,000 120,000 Arcane damage to all enemies and interrupting Cobalt Petrification.
  • Death Blossom Each bolt that strikes an enemy inflicts 52,000 Physical damage. 44,000 Physical damage.
  • Dispatch Inflicts 54,600 Inflicts 30,000 Physical damage to an enemy.
  • Draw Power Creating Energy Cores from his own form weakens Elegon, increasing his damage taken by 10%. 5%.
  • Dread Spray At 2 stacks, the target is feared for 2.5 sec. 2 sec.
  • Eerie Skull The Sha throws a skull at a player's location, inflicting 45,500 41,250 Shadow damage to enemies within 0 yards of the impact point.
  • Empowered The presence of Corrupted Waters increasese the melee and spell casting speed of all Protectors by 100%. 75%.
  • Expelled Corruption A mass of corruption inflicts 85,000 Shadow damage to all players within 30 yards every 3 sec. 1.5 sec.
  • Get Away! Lei channels, pushing players away and inflicting 58,500 periodic Shadow damage. 49,500 periodic Shadow damage.
  • Get Away! Lei channels, pushing players away and inflicting 58,500 periodic Shadow damage. 49,500 periodic Shadow damage.
  • Jade Overload The quilen overloads, inflicting 150,000 120,000 Nature damage to all enemies and interrupting Jade Petrification.
  • Jade Shards Fire shards of jade in all directions, inflicting 32,500 27,500 Nature damage to all enemies.
  • Jasper Chains This damage increases by 25% 10% each second they remain apart.
  • Jasper Chains This damage increases by 25% 10% each second they remain apart.
  • Jasper Overload The quilen overloads, inflicting 150,000 120,000 Fire damage to all enemies and interrupting Jasper Petrification.
  • Lightning Prison Stuns a target in a field of lightning, causing them to inflict 35,000 28,000 Nature damage to all nearby players.
  • Lightning Storm A Lightning Storm forms around the caster, inflicting 100,000 175,000 Nature damage to all players caught in the lightning strikes.
  • Lightning Storm A Lightning Storm forms around the caster, inflicting 100,000 175,000 Nature damage to all players caught in the lightning strikes.
  • Lightning Storm A Lightning Storm forms around the caster, inflicting 100,000 175,000 Nature damage to all players caught in the lightning strikes.
  • Lightning Storm A Lightning Storm forms around the caster, inflicting 100,000 175,000 Nature damage to all players caught in the lightning strikes.
  • Lightning Storm A Lightning Storm forms around the caster, inflicting 100,000 175,000 Nature damage to all players caught in the lightning strikes.
  • Overwhelming Corruption The Sha's corruption overwhelms the Protector, inflicting 6,500 10,000 Shadow damage to all players every 3 sec.
  • Penetrating Bolt Hurls a bolt of Sha energy at a player's location, inflicting 55,250 46,750 Shadow damage to enemies within 0 yards of the impact point.
  • Poison Bomb Deals 100,000 damage initially and 20,000 Deals 31,624 damage initially and 6,000 damage every 2 seconds to a random enemy.
  • Radiating Energies Inflicts 11,875 Inflicts 9,500 Arcane damage to all players inside the Energy Vortex.
  • Rend Flesh Rends the flesh of the target, causing 40,625 34,375 Physical damage every 1 sec.
  • Sha Globe Touching a globe will consume it, inflicting 15,000 13,750 Shadow damage but refilling the player's primary resource over time. If not consumed within 8 sec the globe will return to the bowman, healing him for 8% of his maximum health. 2% of his maximum health.
  • Sha Globe Touching a globe will consume it, inflicting 15,000 13,750 Shadow damage but refilling the player's primary resource over time. If not consumed within 8 sec the globe will return to the bowman, healing him for 8% of his maximum health. 2% of his maximum health.
  • Spiritual Grasp Inflicts 19,800 Inflicts 32,400 Shadow damage to the target.
  • Stomp (New) Stomps the ground, inflicting 150,000 Physical damage and stunning nearby units for 2 sec. 2 Mana / 2 Mana / 4 Mana. 1,000 yd range. 2 sec cast. 2.5 sec cooldown.
  • Total Annihilation Inflicts 131,625 Inflicts 82,875 Arcane damage to all enemies in area.
  • Touch of Sha 18 27 sec cooldown.
  • Visions of Demise After 4 sec they will be feared, and inflict 22,750 5,000 Shadow damage to all players within 8 yards.
  • Wildfire Deals 50,000 Fire damage. Deals 30,000 Fire damage.
This article was originally published in forum thread: Mists of Pandaria Beta - Build 15961 started by chaud View original post
Comments 79 Comments
  1. mmoce04a3b2ccc's Avatar
    Quote Originally Posted by Irisel View Post
    EVERY build I scroll straight down, and like Christmas for the poor kid, never get any gifts.
    Who cares about what you think? I'm comparing the staff others classes got to shamans.

    Druids:
    - Glyph to change their travel form into a stag, 2 player mount
    - several new looks for their other forms
    - probably some more..

    Mages:
    - Illusion spell, ability to turn into nearly every NPC/PC in game
    - 6 different polymorph forms
    - fun glyph to change your Portal: Dalaran to port people to Dalaran Crater
    - probably many more..

    .......
    ....
    ..

    Shamans:
    - Arctic wolf glyph, different skin, same polygon count and same animation as they were 8 years ago
    - A glyph that adds placeholders of inactive totems

    No, turning into an Ascandant(?) for 10 seconds is not a fun ability.
  1. mmoc73fb8ac2b2's Avatar
    Typhoon (New) Summons a violent Typhoon that strikes targets in front of the caster within 30 yards, knocking them back and dazing them for 6 sec. Useable in all shapeshift forms.

    So... what's new?
  1. greyghost's Avatar
    Quote Originally Posted by Gingercrab View Post
    Teeny patch.
    ...means getting closer to a finished product.

    Woo!
  1. Aceveda's Avatar
    Quote Originally Posted by Samin View Post
    That's exactly what you get.

    Maybe try to understand before you complain next time?
    Not entirely, if i charge twice withing a few seconds, im screwed for the next 20seconds THEN I get 1 charge back and have to wait another 20sec.

    In wotlk you had charge on a 20second cd, and intercept on 25seconds.

    I could charge and intercept then have both ready at nearly the same time.
  1. Arbs's Avatar
    It asked me to optimize my files prbly means were close to a release build.
  1. mmoc73fb8ac2b2's Avatar
    Quote Originally Posted by Aceveda View Post
    Not entirely, if i charge twice withing a few seconds, im screwed for the next 20seconds THEN I get 1 charge back and have to wait another 20sec.

    In wotlk you had charge on a 20second cd, and intercept on 25seconds.

    I could charge and intercept then have both ready at nearly the same time.
    Just to clarify, the new charge works like DK runes. If you use 2 runes, they both come off CD near each other. If you use both charge charges, same thing.

    Use charge 1 at 0 sec and charge 2 at 10 sec, you'll get charge 3 at 20 sec and charge 4 at 30 sec.
    Use charge 1 at 0 and charge 2 at 3, and you'll get charge 3 at 20 and charge 4 at 23.
  1. WoolferRU's Avatar
    Quote Originally Posted by Aceveda View Post
    Not entirely, if i charge twice withing a few seconds, im screwed for the next 20seconds THEN I get 1 charge back and have to wait another 20sec.

    In wotlk you had charge on a 20second cd, and intercept on 25seconds.

    I could charge and intercept then have both ready at nearly the same time.
    No. If you charge second time after 3 sec (as example) then you get 1 charge back after 20 sec from first use, and second charge after 20 sec from second use (23 from first in this example).
  1. Penguintamer's Avatar
    There are still going to be quite a few 'big' beta builds after this one, don't worry.

    Ghostcrawler already told priests that they're going to get a crap ton of mana cost reductions, as well as a change to Inner Focus. Hunter numbers are also going to be seeing buffs acrossed the board. Warriors/Dks/Monks haven't even gotten their sweeping damage tweaks/nerfs yet either.

    Once we see that stuff, then we will be very close to launch.
  1. Hanto's Avatar
    Quote Originally Posted by Aceveda View Post
    Not entirely, if i charge twice withing a few seconds, im screwed for the next 20seconds THEN I get 1 charge back and have to wait another 20sec.

    In wotlk you had charge on a 20second cd, and intercept on 25seconds.

    I could charge and intercept then have both ready at nearly the same time.
    Sorry to say but your logic is wrong. They reworked Double Time to work like Roll for monks. Each cooldown of charge is independent of each other. Example: You use one Charge, its CD begins and you use your second Charge five seconds later. By the time the first Charge's CD has finished (20 seconds after it was used) you will have five seconds until the second one is available.

    EDIT: Just tried it on the beta, seems you're correct. The second cooldown for Charge does not begin until the first one finishes. I'm hoping this is a bug, in all honesty.
  1. mmocea8c9ba75a's Avatar
    Quote Originally Posted by Penguintamer View Post
    There are still going to be quite a few 'big' beta builds after this one, don't worry.

    Ghostcrawler already told priests that they're going to get a crap ton of mana cost reductions, as well as a change to Inner Focus. Hunter numbers are also going to be seeing buffs acrossed the board. Warriors/Dks/Monks haven't even gotten their sweeping damage tweaks/nerfs yet either.

    Once we see that stuff, then we will be very close to launch.
    Minor class changes as reducing mana costs arent 'big' beta builds
  1. Felade's Avatar
    Minor class changes as reducing mana costs arent 'big' beta builds
    It may not look like much on paper, but the Priest changes are HUGE. Cannot be understated. 10% off of everything you do. Imagine if Sinister strike cost 10 less energy. Or if Heroic strike cost 10 less Rage. Its pretty big.
  1. Jitters's Avatar
    Quote Originally Posted by Hanto View Post
    Sorry to say but your logic is wrong. They reworked Double Time to work like Roll for monks. Each cooldown of charge is independent of each other. Example: You use one Charge, its CD begins and you use your second Charge five seconds later. By the time the first Charge's CD has finished (20 seconds after it was used) you will have five seconds until the second one is available.

    EDIT: Just tried it on the beta, seems you're correct. The second cooldown for Charge does not begin until the first one finishes. I'm hoping this is a bug, in all honesty.
    it's not a bug. It's been working like that all beta. It's just like Guardian Druids savage defense and the 9sec recharge. Be happy you get it base and not like us who have to spec for our only charge over 15% movement speed to have it without charges.
  1. Mic_128's Avatar
    Quote Originally Posted by Dingolicious View Post
    Typhoon (New) Summons a violent Typhoon that strikes targets in front of the caster within 30 yards, knocking them back and dazing them for 6 sec. Useable in all shapeshift forms.

    So... what's new?
    Was wondering the same thing myself.
  1. mmoc2a1f33132e's Avatar
    Quote Originally Posted by Mic_128 View Post
    Was wondering the same thing myself.
    Same here, could just be a bug, I remember natures swiftness popped up there as well with no changes
  1. erolst's Avatar
    Quote Originally Posted by Felade View Post
    It may not look like much on paper, but the Priest changes are HUGE. Cannot be understated. 10% off of everything you do. Imagine if Sinister strike cost 10 less energy. Or if Heroic strike cost 10 less Rage. Its pretty big.
    You're comparing 10% with 25% and 33% respectivly. lol.
  1. Felade's Avatar
    You're comparing 10% with 25% and 33% respectivly. lol.
    The point is, its a discount off something that is central to the class. The numbers are just an example.
  1. Ickabob's Avatar
    Oh look, another beta build with even more hunter nerfs . Oh and some minor buffs.
  1. Ryme's Avatar
    Quote Originally Posted by Newbfiac View Post
    Rogue.. no rogue changes?
    Hahaha, everyone knows that rogues don't get changes based on feedback! You just let the developers do what they want and play the results.

    Try playing a rogue on beta now for more than 5 minutes without wanting to die of boredom. It's the slowest and least engaging class out there.
  1. Skeln's Avatar
    correct me if im wrong, but there are epic shouldre enchant listed that only for inscriptionists....

    does that mean that getting a shoulder enchant without inscription will not be possible in light of the recent changes blizzard made with head and should enchants?
  1. Difuid's Avatar
    Ugh, so Arcane's conservation phase will do even lower damage and the burst phase is gutted due to the obscene mana costs and if you don't get AM procs you are SOL, neat!

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