Mists of Pandaria Beta - Build 15961
A new beta build will be deployed on beta realms soon.

Achievement Changes
Originally Posted by MMO-Champion
Reputation
Guild


Set Bonus Changes
Originally Posted by MMO-Champion
Priest (Forums / Skills)



New and Changed Items
Not many this time, but you can see them all on WoWDB!

Level Type Spec Slot Name
489MiscellaneousTankFingerSeal of the Unscathed
489MiscellaneousMeleeFingerSeal of the Bloodseeker
489MiscellaneousSpell SpiritFingerSeal of the Prime
489MiscellaneousPhysical DPSFingerSeal of the Windreaver
489MiscellaneousSpell DPSFingerSeal of the Lucid

Spell Changes
Originally Posted by MMO-Champion
Death Knight (Forums)

Druid (Forums)
Talents
  • Soul of the Forest now gives Feral 4 Energy per combo point for finishing moves, up from 3.
  • Typhoon (New) Summons a violent Typhoon that strikes targets in front of the caster within 30 yards, knocking them back and dazing them for 6 sec. Useable in all shapeshift forms.

Feral & Guardian

Hunter (Forums)
Beast Mastery
  • Focus Fire now consumes your pet's Frenzy stack, restoring 6 Focus to your pet and increasing your ranged haste by 8% (was 6%) for each Frenzy stack consumed.
  • Frenzy proc now grants 8% increased attack speed, down from 10%.

Pets

Mage (Forums)
Arcane

Monk (Forums)
  • Chi Burst damage and healing reduced by 25%.
  • Chi Wave (New) You cause a wave of Chi energy to flow through friend and foe, dealing 307 damage or 384 healing. Bounces up to 7 times to the nearest targets within 20 yards. When bouncing to allies, Chi Wave will prefer those injured over full health.
  • Expel Harm had a tooltip fix.

Talents
  • Chi Wave now bounces 7 times, up from 5.

Brewmaster
  • Vengeance is no longer capped at maximum of 10% of your health, instead has a 20 sec duration.

Paladin (Forums)

Talents
  • Holy Prism damage and healing when cast on enemies increased by 30%. Healing when cast on an ally increased by 44% and damage when cast on an ally increased by 17%
  • Light's Hammer damage increased by 30%.

Protection
  • Vengeance is no longer capped at maximum of 10% of your health, instead has a 20 sec duration.

Priest (Forums)

Warlock (Forums)
  • Enslave Demon now costs 5% of Base Mana, down from 10%.
  • Unending Resolve now grants 40% damage reduction, down from 50%. Duration reduced to 8 sec, down from 12 sec.

Talents
  • Grimoire of Sacrifice got spec specific tooltips, be sure to read them to see how it will work for your spec!

Affliction

Destruction
  • Havoc now also works with Chaos Bolt.

Warrior (Forums)

Talents

Arms

Protection
  • Vengeance is no longer capped at maximum of 10% of your health, instead has a 20 sec duration.

Major Glyphs

Professions
Blacksmithing

Engineering

Leatherworking

Raid & Dungeon Abilities
  • Amethyst Overload The quilen overloads, inflicting 150,000 120,000 Shadow damage to all enemies and interrupting Amethyst Petrification.
  • Arcane Blast Each time you cast Arcane Blast, the damage of all Arcane spells is increased by 25% 20% and mana cost of Arcane Blast is increased by 125%.
  • Arcane Velocity Deals 20,249 Deals 17,200 Arcane damage every 1 second, scaling based on far the target is from the caster.
  • Breath of Fear Inflicts 243,750 Inflicts 225,000 Shadow damage to all enemies over 1.5 sec.
  • Cobalt Overload The quilen overloads, inflicting 150,000 120,000 Arcane damage to all enemies and interrupting Cobalt Petrification.
  • Death Blossom Each bolt that strikes an enemy inflicts 52,000 Physical damage. 44,000 Physical damage.
  • Dispatch Inflicts 54,600 Inflicts 30,000 Physical damage to an enemy.
  • Draw Power Creating Energy Cores from his own form weakens Elegon, increasing his damage taken by 10%. 5%.
  • Dread Spray At 2 stacks, the target is feared for 2.5 sec. 2 sec.
  • Eerie Skull The Sha throws a skull at a player's location, inflicting 45,500 41,250 Shadow damage to enemies within 0 yards of the impact point.
  • Empowered The presence of Corrupted Waters increasese the melee and spell casting speed of all Protectors by 100%. 75%.
  • Expelled Corruption A mass of corruption inflicts 85,000 Shadow damage to all players within 30 yards every 3 sec. 1.5 sec.
  • Get Away! Lei channels, pushing players away and inflicting 58,500 periodic Shadow damage. 49,500 periodic Shadow damage.
  • Get Away! Lei channels, pushing players away and inflicting 58,500 periodic Shadow damage. 49,500 periodic Shadow damage.
  • Jade Overload The quilen overloads, inflicting 150,000 120,000 Nature damage to all enemies and interrupting Jade Petrification.
  • Jade Shards Fire shards of jade in all directions, inflicting 32,500 27,500 Nature damage to all enemies.
  • Jasper Chains This damage increases by 25% 10% each second they remain apart.
  • Jasper Chains This damage increases by 25% 10% each second they remain apart.
  • Jasper Overload The quilen overloads, inflicting 150,000 120,000 Fire damage to all enemies and interrupting Jasper Petrification.
  • Lightning Prison Stuns a target in a field of lightning, causing them to inflict 35,000 28,000 Nature damage to all nearby players.
  • Lightning Storm A Lightning Storm forms around the caster, inflicting 100,000 175,000 Nature damage to all players caught in the lightning strikes.
  • Lightning Storm A Lightning Storm forms around the caster, inflicting 100,000 175,000 Nature damage to all players caught in the lightning strikes.
  • Lightning Storm A Lightning Storm forms around the caster, inflicting 100,000 175,000 Nature damage to all players caught in the lightning strikes.
  • Lightning Storm A Lightning Storm forms around the caster, inflicting 100,000 175,000 Nature damage to all players caught in the lightning strikes.
  • Lightning Storm A Lightning Storm forms around the caster, inflicting 100,000 175,000 Nature damage to all players caught in the lightning strikes.
  • Overwhelming Corruption The Sha's corruption overwhelms the Protector, inflicting 6,500 10,000 Shadow damage to all players every 3 sec.
  • Penetrating Bolt Hurls a bolt of Sha energy at a player's location, inflicting 55,250 46,750 Shadow damage to enemies within 0 yards of the impact point.
  • Poison Bomb Deals 100,000 damage initially and 20,000 Deals 31,624 damage initially and 6,000 damage every 2 seconds to a random enemy.
  • Radiating Energies Inflicts 11,875 Inflicts 9,500 Arcane damage to all players inside the Energy Vortex.
  • Rend Flesh Rends the flesh of the target, causing 40,625 34,375 Physical damage every 1 sec.
  • Sha Globe Touching a globe will consume it, inflicting 15,000 13,750 Shadow damage but refilling the player's primary resource over time. If not consumed within 8 sec the globe will return to the bowman, healing him for 8% of his maximum health. 2% of his maximum health.
  • Sha Globe Touching a globe will consume it, inflicting 15,000 13,750 Shadow damage but refilling the player's primary resource over time. If not consumed within 8 sec the globe will return to the bowman, healing him for 8% of his maximum health. 2% of his maximum health.
  • Spiritual Grasp Inflicts 19,800 Inflicts 32,400 Shadow damage to the target.
  • Stomp (New) Stomps the ground, inflicting 150,000 Physical damage and stunning nearby units for 2 sec. 2 Mana / 2 Mana / 4 Mana. 1,000 yd range. 2 sec cast. 2.5 sec cooldown.
  • Total Annihilation Inflicts 131,625 Inflicts 82,875 Arcane damage to all enemies in area.
  • Touch of Sha 18 27 sec cooldown.
  • Visions of Demise After 4 sec they will be feared, and inflict 22,750 5,000 Shadow damage to all players within 8 yards.
  • Wildfire Deals 50,000 Fire damage. Deals 30,000 Fire damage.
This article was originally published in forum thread: Mists of Pandaria Beta - Build 15961 started by chaud View original post
Comments 79 Comments
  1. Karshda's Avatar
    Wow, I lost a crap load of Spell Power. I mean like woah.
  1. Balir's Avatar
    Is there an in depth explanation on the vengeance changes anywhere? Particularly relating to the time duration.

    nvm - found blue post (that's equal parts scary and awesome)
  1. Baracuda's Avatar
    Bravo @ Warrior Changes. Don't stop there though. Still need to make glyph of heroic throw/long charge/heroic leap basic.
  1. Andaja's Avatar
    So dks and druids dont get vengeance changes? Or they already have that one?
  1. good diu bro's Avatar
    Hope to see more PvP powers in healer gear.
    Healer PvP damage is way too low.

    Quote Originally Posted by balir View Post
    Is there an in depth explanation on the vengeance changes anywhere? Particularly relating to the time duration.
    This.
  1. Baracuda's Avatar
    Quote Originally Posted by Aceveda View Post
    Double Time You can use Charge twice before incurring its cooldown. You can use Charge twice in a row. Each use has a 20 sec recharge time.

    ??? lol thats terrible.

    The 2 charges should reset once its hit 20seconds, why is this a "good" talent? We used to have charge+intercept from vanilla to 4.0.6 or w/e they nerfed juggernaut, WOW what a talent!

    Should be: You can now charge twice within a 20second window, or replace it with intercept(make intercept share cd with leap) or something, I want double charge with separate cds.

    Im so disappointed in the warrior changes..
    You do realise that this is probably the best they can do for balance? Your idea would make the other top tier talents obsolete.

    Quote Originally Posted by Hanto View Post
    Sorry to say but your logic is wrong. They reworked Double Time to work like Roll for monks. Each cooldown of charge is independent of each other. Example: You use one Charge, its CD begins and you use your second Charge five seconds later. By the time the first Charge's CD has finished (20 seconds after it was used) you will have five seconds until the second one is available.

    EDIT: Just tried it on the beta, seems you're correct. The second cooldown for Charge does not begin until the first one finishes. I'm hoping this is a bug, in all honesty.
    Yes that does seem like a bug.
  1. Alanar's Avatar
    Okey so Dk's still need to see some adjusments, but when playing on the PTR i just feel we are missing something. I am not QQing, but we are still realy squishy (frost specially) any chance we will be seeing something to improve this?


    And lol at the typhoon thing. I thought the same thing but maybe it's just some wording changed into that.
  1. Mendan's Avatar
    Shouldn't that say "Casters take note, you now have a Sha-Touched weapon as well!"? With no spirit on it all casters are going to be rolling on that mace.
  1. Draxz's Avatar
    I hate the excuse every expansion "rogues are fine we're their at" Blizz (TM) Here ya go in replacement we'll improve you base dmg 5% then after launch we'll take it away in a nerf.
  1. mmoc1909eaf259's Avatar
    0 rogue changes, again. Anyone surprised?
  1. rnbwtrout's Avatar
    Quote Originally Posted by Draxz View Post
    I hate the excuse every expansion "rogues are fine we're their at" Blizz (TM) Here ya go in replacement we'll improve you base dmg 5% then after launch we'll take it away in a nerf.
    don't know what you're smoking, but rogues were fine in cata PVE and were VERY, VERY fine in PVP.
  1. Agramonia's Avatar
    Quote Originally Posted by Mendan View Post
    Shouldn't that say "Casters take note, you now have a Sha-Touched weapon as well!"? With no spirit on it all casters are going to be rolling on that mace.
    It seems that wowdb is still not updated. The mace has spirit now (as mentioned in a recent blue post)
  1. Kanegasi's Avatar
    All of the eng tinkers get the kit except for Synapse Springs? Really, Blizzard? Really?

    EDIT: Nevermind. It just wasn't included in the post. Edit the post please.

    http://www.wowdb.com/spells/126731-synapse-springs
  1. mmocb704ebc634's Avatar
    Wow, all the tinkers use the same reagent now. Is that a reusable kit or not?
  1. mmoc08408dc053's Avatar
    Quote Originally Posted by Aceveda View Post
    Double Time You can use Charge twice before incurring its cooldown. You can use Charge twice in a row. Each use has a 20 sec recharge time.

    ??? lol thats terrible.

    The 2 charges should reset once its hit 20seconds, why is this a "good" talent? We used to have charge+intercept from vanilla to 4.0.6 or w/e they nerfed juggernaut, WOW what a talent!

    Should be: You can now charge twice within a 20second window, or replace it with intercept(make intercept share cd with leap) or something, I want double charge with separate cds.

    Im so disappointed in the warrior changes..
    YEAH LETS GIVE WARRIORS MASSIV UTILITY ? How can you not see that, that would be overpowered.
  1. Strafer's Avatar
    ha, another build.
  1. Deedub's Avatar
    Destruction
    Havoc now also works with Chaos Bolt.

    How is this a change, it's been working with chaos bolt for as long as i could get on the PTR? or was it not in the beta.....not must be I've seen plenty of vids of ppl using it with chaos bolt.
  1. TheMeII's Avatar
    Quote Originally Posted by Skeln View Post
    correct me if im wrong, but there are epic shouldre enchant listed that only for inscriptionists....

    does that mean that getting a shoulder enchant without inscription will not be possible in light of the recent changes blizzard made with head and should enchants?
    Yes, If your server has 0 inscriptionists then no one has shoulder enchants. If there is one with mop level scribing then you all can have one (for a fee).

    Might be that epic ones are Profession specific and Blues for all. Since it has always been your profession special thing. (Like wrist enchas for LW:s)
  1. Alayea's Avatar
    Quote Originally Posted by Agramonia View Post
    It seems that wowdb is still not updated. The mace has spirit now (as mentioned in a recent blue post)
    Neither is Wowhead's, FYI.
  1. WoolferRU's Avatar
    Quote Originally Posted by themeii View Post
    Yes, If your server has 0 inscriptionists then no one has shoulder enchants. If there is one with mop level scribing then you all can have one (for a fee).

    Might be that epic ones are Profession specific and Blues for all. Since it has always been your profession special thing. (Like wrist enchas for LW:s)
    There is 3 enchants in WoWDB - Blue (Lesser), Epic (Great) and profession specific epic (Secret). It seems first two is what you will buy on AH, and last is profession bonus.

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