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Mists of Pandaria Beta - Build 15983
A new beta build will be deployed on beta realms soon.

Achievement Changes
Originally Posted by MMO-Champion
Collect
Pet Battles

General
Guild



Set Bonus Changes
Originally Posted by MMO-Champion
Druid (Forums / Skills)

Monk (Forums / Skills)



New Items
You can see all of the new items on WowDB.

Level Type Slot Name Dropped In Dropped From
489MiscellaneousFinger Band of Bursting NovasMogu'shan VaultsElegon
502MiscellaneousFinger Band of Bursting NovasMogu'shan VaultsElegon
476MiscellaneousFinger Band of Bursting NovasMogu'shan VaultsElegon
476ClothWaist Galaxyfire GirdleMogu'shan VaultsElegon
489ClothWaist Galaxyfire GirdleMogu'shan VaultsElegon
502ClothWaist Galaxyfire GirdleMogu'shan VaultsElegon
502PlateHead Crown of Keening StarsMogu'shan VaultsElegon
489PlateHead Crown of Keening StarsMogu'shan VaultsElegon
476PlateHead Crown of Keening StarsMogu'shan VaultsElegon


Item Changes

Spell Changes
Originally Posted by MMO-Champion
Death Knight (Forums)
  • Blood Plague damage and AP scaling increased by 61%.
  • Frost Fever AP scaling increased by 61%. Damage increased by 1444%.

Blood
  • Crimson Scourge now increases the damage dealt by your Blood Boil by 20%, down from 40%.

Frost
  • Icy Talons now grants 35% melee attack speed, up from 20%.

Druid (Forums)
  • Mangle now does 280% weapon damage, up from 250%.
  • Rake damage increased by 23%.
  • Wrath damage increased by 12% and SP scaling (111.6% of SP) added.

Talents

Balance

Balance & Restoration

Restoration

Hunter (Forums)

Marksmanship

Survival

Mage (Forums)
Arcane

Fire
  • Combustion damage increased by ~200% and SP scaling (300%) added.
  • Inferno Blast damage and SP scaling increased by 30%.

Frost
  • Frozen Orb damage increased to 678 + 51.1% of SP, up from 77 + 5.8% of SP.

Paladin (Forums)

Protection

Retribution
  • Templar's Verdict weapon damage increased to 275%, up from 250%. Damage increased by 21%.

Priest (Forums)
Shadow
  • Mind Blast damage and SP scaling increased by 25%.

Rogue (Forums)

Talents

Assassination
  • Dispatch weapon damage increased to 520%, up from 350%. Additional damage increased by 120%.

Combat
  • Killing Spree now increases all damage done by 100% for the duration, up from 20%.

Shaman (Forums)

Elemental & Restoration
  • Lava Burst damage and SP scaling increased by 16%.

Enhancement

Warlock (Forums)

Talents

Affliction
  • Haunt damage and SP scaling increased by 50%.

Demonology
  • Soul Fire damage and SP scaling increased by 24%.

Destruction
  • Conflagrate damage increased by 50% and 150% SP scaling added.
  • Immolate damage and SP scaling increased by 24%.

Warrior (Forums)
Arms
  • Mortal Strike now does 195% weapon damage, up from 150%. Additional damage increased by 67%.
  • Slam now does 225% weapon damage, up from 200%. Additional damage increased by 26%.

Fury
  • Bloodthirst now does 120% weapon damage, up from 80%. Additional damage increased by 125%.

Protection
  • Devastate now does 220% weapon damage, up from 180%. Additional damage increased by 123%.
  • Shield Slam damage and AP scaling increased by 10%.

Professions
Blacksmithing

Enchanting
  • Enchant Weapon - River's Song Permanently enchants a melee weapon to sometimes increase your dodge by 1,650 for 12 7 sec when dealing melee damage.

Engineering
  • Blingtron 4000 Reagents: Living Steel (6), Trillium Bar (6), Ghost Iron Bar (12), Pandarian Garnet (10), Wild Jade (2), Spirit of Harmony (4). 4), Trillium Bar (4), Ghost Iron Bar (4), Vermilion Onyx (4), Wild Jade (4), Spirit of Harmony (4).
  • Long-Range Trillium Sniper Reagents: Trillium Bar (12), Hair Trigger, Walnut Stock Spirit of Harmony, Lord Blastington's Scope of Doom.
  • Lord Blastington's Scope of Doom Reagents: Ghost Iron Bolts (10), Primordial Ruby (2), Trillium Bar. 18), Primordial Ruby (2), Spirit of Harmony.
  • Wormhole Generator: Pandaria Reagents: Trillium Bar (12). Spirit of Harmony (2).

Jewelcrafting
  • Ornate Band Reagents: Jeweler's Setting, Lapis Lazuli (4), Tiger Opal, Sunstone. Tiger Opal, Sunstone.

Raid & Dungeon Abilities
  • Arcane Blast Each time you cast Arcane Blast, the damage of all Arcane spells is increased by 20% 22% and mana cost of Arcane Blast is increased by 125%.
  • Black Cleave Inflicts 110% Inflicts 100% weapon damage to an enemy and its nearest allies, affecting up to 3 targets.
  • Grasping Energy Tendrils 3 sec cooldown.
  • Living Amethyst The energy that animates the amethyst quilen rips though your body, inflicting (7,500 8,500 + 10.0% of SP) Shadow damage every 1 sec.
  • Living Cobalt The energy that animates the cobalt quilen rips though your body, inflicting (7,500 8,500 + 10.0% of SP) Arcane damage every 1 sec.
  • Living Jade The energy that animates the jade quilen rips though your body, inflicting (7,500 8,500 + 10.0% of SP) Nature damage every 1 sec.
  • Living Jasper The energy that animates the jasper quilen rips though your body, inflicting (7,500 8,500 + 10.0% of SP) Fire damage every 1 sec.
  • Pheromones Every 2 seconds, Pheromones inflicts 30,000 20,000 Nature damage to allies within 300 yards and increases damage dealt by Pheromones by 10% for 2 min.
  • Rend Flesh Rends the flesh of the target, causing 34,375 36,650 Physical damage every 1 sec.
  • Scary Fog Coalesced Sha energy surrounds you, inflicting 7,500 Shadow damage every 2 sec. 6,000 Shadow damage every 1 sec. In addition, players and enemies near you take 7% 10% more damage from all sources. Lasts 60 sec. Lasts 35 sec.
  • Shadow Bolt 1.2 1.3 sec cast.
  • Spiritual Grasp Inflicts 32,400 Inflicts 40,500 Shadow damage to the target.
  • Spray Water bursts from the ground at an enemy's feet, inflicting 101,250 135,000 Frost damage to all enemies within 2.5 yds and increasing their Frost damage taken by 11% for 10 sec. 12% for 10 sec.
  • Titan Gas Titan Gas fills the room, dealing 16,000 17,000 Frost damage every 1 seconds to all players and energizing any constructs, increasing damage dealt by 0% and attack speed by 25%.
  • Touch of Nalak'sha Imbued with the energy from the Engine of Nalak'sha, increasing damage inflicted by 150% and causes melee attacks to inflict Arcane damage to all targets within 30 yards for 15 sec. 10 sec.



Strings Changes
Originally Posted by MMO-Champion
  • DUNGEON_FLOOR_GILNEAS_TERRAIN22 - Main Floor
  • DUNGEON_FLOOR_GILNEAS_TERRAIN23 - Upper Floor
  • DUNGEON_FLOOR_GILNEAS2 - Main Floor
  • DUNGEON_FLOOR_GILNEAS3 - Upper Floor
This article was originally published in forum thread: Mists of Pandaria Beta - Build 15983 started by chaud View original post
Comments 66 Comments
  1. 4KhazModan's Avatar
    So paladin damage getting buffed? Are they SURE this time?
  1. mmoc44e5154f48's Avatar
    Blingtron? What kind of gifts does that give?
  1. LemonBabby's Avatar
    Seems like all classes are getting a buff.
  1. mmoc060595aef4's Avatar
    Last build they nerf pretty much everyone, this build they buff. Cool stuff.
  1. Phaelia's Avatar
    Sweet, Grimoire of Sacrifice nerf for Destro.
  1. Weezx's Avatar
    YAY Pally Buffs!!!
  1. mmoce758d016cd's Avatar
    Meh, No words. I won't say anything until expansion's release though.
  1. artem123's Avatar
    BOOMIES BUFFS, YAY!
    that is all.
  1. Shampro's Avatar
    DAT stormstrike buff /drool.
  1. Animaneth's Avatar
    i'm surprised it's not usual to see a changelog composed almost entirely with buffs to classes.
  1. Bjarne's Avatar
    Quote Originally Posted by 4KhazModan View Post
    So paladin damage getting buffed? Are they SURE this time?
    Hahaha xD

    I just hope they don't make monks as op as death knights were
  1. Triggered Fridgekin's Avatar
    This natural cycle of Blizzard over-buffing and over-nerfing continues.

    It's like someone is blindly pulling on levers over there.
  1. Jaarh's Avatar
    Good thing they only buffed Mind Blast for spriests, I was getting nervous that they were going to properly adjust our other spells too. PHEW.
  1. Nobleshield's Avatar
    Buffs to Warriors? These patch notes must be a mistake... Prot Devastate is almost certainly wrong. Deals 220% weapon damage plus 133,079? Impossibru.

    I agree with the guy above. It really seems like they go "Oh, this damage is low. Let's buff it by 10% and see if that works" instead of actually thinking of and addressing problems. These constant buffs/nerfs are way too random.
  1. Somebody's Avatar
    Hey look, rogue changes.
  1. mmoc52fe769775's Avatar
    People seem surprised that after a nerf, there can be be a buff? You thought they would just magically nerf us all by the correct amount without any testing? This is obviously a remedial change to the specs they felt were nerfed ''too'' hard. Notice the buffs don't restore the skills to where they were prior to the nerf.

    I'd much rather that the devs overnerfed classes, But then playtested them to the point they knew they have reduced numbers too much. Some of you seem to think they can just sit around a table crunching numbers, find the magic coefficients through raw theorycraft and just leave it at that. No editting, no evaluation of their changes. It's all good BECAUSE WE DID THE MATHS.

    Just glad those people aren't the devs.
  1. ZeroEdgeir's Avatar
    Hey, look, it's beta, stuff changes! Shocked anyone?
    /facepalms over all the "Hey look, they buffed xxxxx class! That must be a mistake" comments
  1. horitsu's Avatar
    another nerf on lightning bolt >.<
  1. Ryme's Avatar
    Good god, rogue changes. Oh, it's just an overall buff for everyone.
  1. Strafer's Avatar
    5 more minutes on Grimoire of Sacrifice.

    Thanks.

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