
Patch 5.0.5 Hotfixes - September 25
Developer Interviews
Another few interview recaps for you today! Thanks to AusGamers, Twizzcast, and Tankspot.
Ion Hazzikostas - Lead Encounter Designer (AusGamers)
- Phasing in Cataclysm helpd players feel like they were advancing the story, but at the same time it divided players. It was fun to change the world, but not as fun not being able to quest with friends.
- Pandaria doesn't have a lot of well known lore or characters compared to previous expansions, but it goes back to the Vanilla WoW style exploration and discovery combined with the more familiar Horde vs Alliance theme.
- There is a lot of the story told through questing right from your arrival in Pandaria. For example, there was no Silithus in Warcraft 3, but players had a lot of fun going through Silithus and learning about the Qiraji and fighting those threats.
- Even the daily quests will progress the storyline in Mists of Pandaria.
- It feels like 10 bosses in a tier is a good number, so don't expect 18 bosses in every upcoming tier.
- One of the new mechanics is the ability to exert force on a player, such as wind blowing them back or pushing them forward depending on if they are moving against the wind or towards the wind.
- Another mechanic is a attack pattern that you can actually dodge, giving your raid a boost in damage when successful at avoiding them.
- The chess event and the Icecrown Gunship battle didn't have enough replay value and were less challenging after you had done them a few times. We might see more if this is improved upon.
- It is possible that 10 and 25 man raid achievements could be split again in the future to give 25 man raiders more recognition.
Ion Hazzikostas - Lead Encounter Designer (Twizzcast)
- Encounters make use of the tools of each class, which has been made easier to do with the talent changes in Mists of Pandaria.
- Scenarios are currently for telling a story, not any kind of a challenge.
- Only having two difficulties and no scenarios, challenge modes, or LFR made inital Cataclysm content tuning difficult, as there is a very wide range of skill levels.
Ion Hazzikostas - Lead Encounter Designer (Tankspot)
- Raids with fewer bosses emphasize the imbalance between classes due to fight mechanics more than larger raids.
- Any progression oriented guild should have a legendary gem for everyone in a few months.
- Challenge modes should be fun for raiders that don't have the time to raid at a competitive level anymore.
- Community and Blizzard run timed raid events have been very popular in the past, so that is something worth exploring in the future.
- There is no ability to scale down character stats yet, just gear. When that feature is added it will open up many other cool things that aren't possible now, such as scaling down to play older challenge modes or raids.
- Scenarios aren't likely to be a game changer for people that raid, but they are nice for telling a story and avoiding long queue times.
- Proving Grounds will have some kind of ranking system with scores, allowing you to brag that you are "the best healer on the server". It will also let tanks practice tanking without ruining the dungeon experience of four other players.
Challenge Modes Leaderboard Preview
Blizzard recently shared a preview of the Challenge Mode leaderboards on Facebook. You can see videos, images, and set procs on our Challenge Mode sets page.
Blizzard vs Blood Legion - Challenge Modes
If you were unable to catch it during the event last night, can can watch Blizzard Testers (left) and Blood Legion (right) try one of the new Challenge Modes.
Blue Tweets
Originally Posted by Blizzard Entertainment
Blue Posts
Originally Posted by Blizzard Entertainment
Curse Weekly Roundup
The Curse Weekly Roundup is here with news about Slender, Minecon 2012, the PS3 Slim, Planetside 2, and more.
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