Displaying More Than Five Buffs, No Nerf to Sever, Blue Posts

Justice and Honor Gear Item Level Changes

Normal Difficulty Mogu'shan Vaults Cleared
Congratulations to Exodus (US-Cho'gall) for completing Normal difficulty Mogu'shan Vaults before everyone else!

PvP Season 12 Streams
With the start of the new PvP season, many of the higher ranked players will be streaming tomorrow (Oct 3) at 11 AM PDT / 2 PM EST / 20:00 CET.

Tanking Damage Adjustment Hot Fixes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We’ve recently implemented several hot fixes to adjust tank damage output, particularly area of effect (AoE) damage. Now that Mogu’Shan Vaults is available, and the first week of Mists of Pandaria raiding is about to begin, we wanted to call out what’s changing.

Warrior (Forums / Skills / Talent Calculator)
Warriors have several mechanics that improve their tanking performance when dealing with multiple foes, as well as their damage output against them. Their damage against packs of creatures, especially when three targets were present, was much higher than other tanking classes. While some variance is expected, it was clear that an adjustment was necessary.
The primary culprits here were Revenge and Deep Wounds:

  • Revenge now deals 50% damage to a secondary target, and 25% damage to a third target.
  • Deep Wounds now does 50% less damage for Protection Warriors only.

Paladin (Forums / Skills / Talent Calculator)
One of our goals with our active mitigation tanking model is that you have opportunities to trade significant survivability for more damage when maximum survivability isn’t required. For example, a Warrior could opt to use their rage for Heroic Strike instead of Shield Block or Shield Barrier. This damage gain is intended to be relatively small, and not worth the loss in survivability when actively tanking.

However, for Protection Paladins, this trade-off was much too lucrative. For maximum survivability, Protection Paladins are intended to use Seal of Insight, since it provides a buff to their self-healing, and also provides a significant self-heal on their melee in combination with Vengeance. Unfortunately, when using Seal of Insight, their damage was too low compared to the other tanks. When using Seal of Truth, their damage was too high. So, we’ve increased Protection Paladin damage in general to compensate for Seal of Insight’s relatively low output, while simultaneously reducing the damage of Seal of Truth to bring it into line.

Druid (Forums / Skills / Talent Calculator)
Bear tanks have been in a decent place, but we were a little concerned about their sustained area of effect damage. This update to Thrash should address that.

  • The periodic damage of Thrash (Bear) now deals 60% more damage. Initial direct damage remains un-changed.

Monk (Forums / Skills / Talent Calculator)
We’re really excited about how Brewmaster Monks are turning out. They can still stand a few tweaks though. Their damage, especially AoE damage, was relatively low, and they lacked a way to apply Weakened Blows to a large pack of creatures (which all of the other tanks have).

  • Keg Smash now deals 50% more damage and strikes all nearby targets, rather than three.
  • Swift Reflexes now deals 100% more damage.

Death Knight (Forums / Skills / Talent Calculator)
While Blood Death Knights have been higher on damage than most other tanks, we’re expecting that the adjustments we’re making to the other tanking classes will close the gap. While we haven’t made any changes to Blood lately, we will be keeping a close eye on it.

Patch 5.0.5 Hotfixes - October 2
Originally Posted by Blizzard (Blue Tracker / Official Forums)
  • Players no longer require Honored reputation with Mists of Pandaria factions to purchase gear with Justice Points.
  • The reputation requirement to purchase certain pieces of Mists of Pandaria Valor Point gear have been reduced from Revered to Honored. These include:

  • The item level of Mists of Pandaria gear that is purchased with Justice Points has been raised from 450 to 458.
  • The item level of Mists of Pandaria gear that is purchased with Honor Points has been lowered from 464 to 458. As a result, the quality color of these items has been changed from Epic to Rare. However, the PvP Power and PvP resilience of these items has been increased significantly so these items retain their previous degree of effectiveness in PvP.
  • Mists of Pandaria PvP item vendors were tired of getting the dook kicked out of them. Their health has been increased significantly.
  • The item level requirement to queue for Mists of Pandaria Heroic dungeons has been reduced from 440 to 435.

Druid (Forums / Skills / Talent Calculator)
  • The area of effect damage from Nature's Vigil will no longer hit stealthed targets.
  • Fixed an issue with Incarnation that could allow flight without using Flight Form.
  • Dream of Cenarius now correctly increases the healing from Cenarion Ward by 30% instead of 70%.
  • Starsurge casts that trigger an Eclipse now deal the correct amount of damage.
  • Mojo is now removed properly when a druid assumes Flight Form.
  • Symbiosis has been changed, and now grants the following abilities:

  • The periodic damage of Thrash (Bear) now deals 60% more damage. Initial direct damage remains un-changed.

Death Knight (Forums / Skills / Talent Calculator)
  • Death and Decay will no longer trigger the Runic Return two piece PvP set bonus.
  • Howling Blast and Unholy Blight now properly spread their diseases to the primary target as well as other targets within range.

Mage (Forums / Skills / Talent Calculator)
  • Nether Tempest no longer strikes targets the Mage is not already in combat with.
  • Charges of Ice Floes are no longer consumed when the Chilled effect from Frost Armor is applied to enemies.

Monk (Forums / Skills / Talent Calculator)
  • Casting Roll while accepting an Arena queue will no longer prevent the monk from taking actions once within the arena.
  • Glyphed and un-glyphed versions of Spinning Fire Blossom now deal the same amount of damage.
  • Missing with Blackout Kick after the Mastery: Combo Breaker activates will no longer grant two free Chi.
  • Swift Reflexes now deals 100% more damage.
  • Keg Smash now deals 50% more damage and strikes all nearby targets, rather than three.

Warrior (Forums / Skills / Talent Calculator)
  • Protection warrior damage values has been adjusted:
    • Revenge now deals 50% damage to a secondary target, and 25% damage to a third target.
    • Deep Wounds now does 50% less damage for Protection warriors only.
  • Warbringer will now stun the correct target when using macros.
  • Wild Strike that consume the last charge of Bloodsurge will now properly cause a one second global cooldown, rather than a 1.5 second global cooldown.

Hunter (Forums / Skills / Talent Calculator)

Paladin (Forums / Skills / Talent Calculator)

Priest (Forums / Skills / Talent Calculator)

Warlock (Forums / Skills / Talent Calculator)
  • Hellfire no longer does damage immediately when it is initially cast, and now does the correct amount of damage over its 14 second duration.

  • Players visiting other realms via RealID or Battletag parties will no longer receive loot from Galleon/Salyis's Warband.
  • Mutated Silkmoths and Tiny Mutated Silkmoths are now more abundant.
  • Sprites will now only stack the Spritely buff to 20 (was 40).
  • Orchard Wasps will no longer attack critters in the area.
  • Creatures slain in the Krasarang Wilds will no longer clutter the environment.
  • Groundbreaker Brojai in Krasarang Wilds is no longer quite so loud.
  • Captain Doren will now correctly respawn if players leave his cave after he enters his Sha form.
  • Cheerful Jessu and the mailbox are now always available in Pearlfin Village.
  • Birds and beasts in Kun-Lai Summit are now meatier.
  • Various NPCs in Kun-Lai Summit now respawn less frequently.
  • Fixed an issue that could cause the Sha of Anger to despawn under certain certain circumstances.
  • Captain Ripflesh should no longer despawn unexpectedly.
  • Creature respawn rates in Howlingwind Cavern has been adjusted when many players are in the area.
  • Giant Cave Bats now award significantly less experience.
  • King Spineclaws now award significantly less experience.
  • Captive breeding programs have brought the endangered Briny Clacker and Brineshell Snappers back to sustainable populations.
  • The Shuffling Mistlurker's Smash attack no longer has a knock-back effect. They are still jerks.
  • Osul Sharphorns in Townlong Steppes now leash properly, and no longer knock themselves silly when using Gored or Demolish.
  • Ordo Overseers now leash properly and reset if they stray too far away from the farm.


Pet Battles
  • Many pet abilities have been improved.
  • Wild battle pets in The Veiled Stair now spawn at the correct level.
  • The Clockwork Gnome's ability, Build Turret, now properly has a 2 round cooldown.
  • A wayward Tiny Harvester can now be battled normally.
  • Turns should no longer inadvertently be skipped when multi-round abilities are used in a Pet Battle.
  • Fixed several issues that could occur when using offensive pet abilities in PvP, Tamer and Wild Pet battles.

  • Fixed several issues involving daily quests and Cross Realm Zones.
  • Players are now able to complete the quest "Mimicking Nature's Call".
  • Anduin Wrynn should now return if he wanders off during quests in the Krasarang Wilds.
  • Players are no longer able to obtain multiple Teng Appleblooms during the quest "Priorities!".
  • The Silk Cocoon Bucket for the quest "Where Silk Comes From" can now be looted multiple times by different players.
  • Players who have completed the quest "Weed War" no longer leave a weedy lawn in their wake.
  • The Diabolical Plans that start the quest "Diabolical Plans" now drop properly for Horde players.
  • Chen Stormstout and Li Li Stormstout will no longer disappear unexpectedly during the quest "Chen and Li Li".
  • Hao Mann is no longer quite so loud.
  • Hatchling Poop for the daily quest "Pooped" is now slightly more... persistent.
  • Players can no longer be interrupted by enemy attacks when looting the Big Bag of Poop and the Tiny Bag of Poop for the daily quest "Pooped".
  • Turning in the repeatable quest "Replenishing the Pantry" no longer fulfills daily quests completed achievement criteria.
  • Fixed an issue that could prevent players from turning in the quest "Immortality?".
  • Players must now properly earn the right to Lao-Chin the Iron Belly's company by completing "The Challenger's Ring: Lao-Chin the Iron Belly".
  • Peat Clumps for the quest "Golgoss", and Peat Mounds for the quest "Arconiss", can both now be interacted with properly.
  • Shao-Tien Ritual Statues for the quest "Smashing Impression" have been fixed so that they can once again be broken.
  • All players attacking Aetha, Leechfingers, and The Ook of Dook will now properly receive credit for their respective quests.
  • Players should now receive credit for the quest "Free From Her Clutches" when freeing Kunchong Hatchlings, and Kunchong Cages will now reset properly once opened.
  • The following quest items can now be looted by all party members: Clacker Tails for the quest "Fine Dining", Volatile Blood for the quest "A Bloody Delight", Pristine Mire Beast Eye for the quest "Putting and Eye Out", Amber-Encrusted Brain for the quest "A Little Brain Work", and Thresher Jaws for the quest "Shark Week". In addition, players can now obtain up to ten un-opened Thresher Jaw at one time.
  • The daily quest, "My Town, It's on Fire Again" is now more fiery.
  • The daily gift quest granted by "Blingtron 4000" is now only available to players of level 80 and above.
  • Terracotta Defenders now properly attack the player who looted the Bottom Fragment of Lei Shen's Tablet for the quest "Stealing Their Thunder King".
  • Shao-Tien Surveyors are now easier to spot from a distance.
  • The Claw of Anger, which begins the quest "Remnants of Anger", can now be looted by all members of the party or raid that slew the Sha of Anger.

Dungeons & Raids
  • Level 85 players should be able to queue for random normal difficulty Cataclysm dungeons.
  • Cannons in the Gate of the Setting Sun now properly propel players precisely.
  • Zao Sunseeker can no longer be encountered in the Temple of the Jade Serpent.
  • Level 90 players can now join the random queue for normal versions of lower level Mists of Pandaria dungeons.
  • Striking Ook Ook with multiple barrels simultaneously now awards the correct number of stacks for the achievement, "Keep Rollin' Rollin' Rollin'".
  • The doors leading to Master Snowdrift in the Shado-Pan Monastery should now remain open to prevent players from becoming locked out during the gauntlet. The inner doors will still close once Master Snowdrift himself is engaged.
  • Hateful Essence in the Shado-Pan Monastery will no longer cause players to become stuck in combat.
  • The High Inquisitor Whitemane encounter in the Scarlet Monastery now properly awards reputation upon completion.

Bug Fixes
  • Player resources are now properly set to default values when the arena preparation phase ends.
  • Players can no longer stack on top of the Season 12 PvP item vendors, PvE item vendors and Challenge Mode item vendors.
  • Portal: Vale of Eternal Blossoms and Teleport: Vale of Eternal Blossoms are now properly retained after a paid faction transfer.
  • Players are now ported directly to The Grim Guzzler tavern after accepting the queue for Coren Direbrew.
  • All players that slay Warbringer Qobi are now properly awarded the Brewmoon Festival achievement.
  • Turning in the quest "Flying Colors" will now properly complete the Tian Monastery portion of the Upjade Complete achievement.

PvP Season 12 MMR Change
Originally Posted by Blizzard (Blue Tracker / Official Forums)
As some of you have noticed, MMR did not reset today with the start of Season 12. This was indeed a last minute decision and we apologize for any confusion this has caused.
This article was originally published in forum thread: Tanking Hotfixes, Patch 5.0.5 Hotfixes, Season 12 MMR Change started by chaud View original post
Comments 67 Comments
  1. zrankfappa's Avatar
    ugh , and I thought i would be able to level prot war and be able to get all the quest rewards for that spec ... that is now an endeavor which will take a lot more time.
  1. kassy's Avatar
    Quote Originally Posted by Broloth View Post
    Also can't get realm first for 60 days after transferring.
    obviously transferred alts silly

    ---------- Post added 2012-10-03 at 04:59 AM ----------

    Quote Originally Posted by ciaro View Post
    hahahaha, wouldn't it be easier to just race change to human?
    sure if I played ally... :P
  1. Miothan's Avatar
    Quote Originally Posted by sTyLnK View Post
    That's the risk you take sometimes honestly.
    Well the change to Peace Pipe was crappy crap crap, why? because A LOT of guilds just farmed them at lvl 85 in groups, and also made lowlvl toons on lowpop servers to use the CRZ to farm them even faster and got Exalted really fast on all factions, how was there any risk for them? it was changed to give 100 rep on the 2nd, and again today it was changed it seems.
  1. Nimitzles's Avatar
    Strange the Exodus went and cleared the normal version so quickly without using the last 2 bosses to practise for HM strats for the rest of the week.
  1. Boroda134's Avatar
    wow cool, gratz guys
  1. MacHaggis's Avatar
    No buffs for assassination rogues? It kind of sucks doing 30k dps and ending last on damage meters when you are used to 50k average in cata.
  1. totmachor's Avatar
    Quote Originally Posted by MacHaggis View Post
    No buffs for assassination rogues? It kind of sucks doing 30k dps and ending last on damage meters when you are used to 50k average in cata.
    ahhh that 90k dps rogue on an normal single target boss must have been exploiting.

    just love all dem rogues unable to do any damage and just blaming balance, when their class is obviously top notch!
  1. grexly75's Avatar
    Interesting to see they upped the item level on JP gear makes it useful to some now.
  1. Tronux's Avatar
    No mmr reset... make things more unfair. Everyone should start fresh.
  1. Simca's Avatar
    The changes are nearly perfect, honestly.

    No MMR reset is stupid as fuck though. You're still matching people based off the first season of Cata... really?
  1. Jabin's Avatar
    Quote Originally Posted by mishal View Post
    Can anyone confirm if they fixed Darkmaster Gandling's loot table so that hunters/rogues can roll on agi trinket.

    Yes, I looted it yesterday.
  1. Xaroc's Avatar
    Raid already cleared....fail.
    Yes its normal but still fail thats no gear up is needed.
  1. Meldon's Avatar
    Nether Tempest no longer strikes targets the Mage is not already in combat with.
    Did they fix the same way Druid's Stafall?

    On a side note: Yay now Symbiosis is a totally useless spell !!
  1. MasterHamster's Avatar
    Quote Originally Posted by Xaroc View Post
    Raid already cleared....fail.
    Yes its normal but still fail thats no gear up is needed.
    Gee, wonder what they've been doing the last week.
  1. MacHaggis's Avatar
    Quote Originally Posted by Xaroc View Post
    Raid already cleared....fail.
    Yes its normal but still fail thats no gear up is needed.
    Then what are those heroic dungeons for? Vanity loot?
  1. shadowmatrix's Avatar
    How many guilds have cleared the raid?
  1. Dravelar's Avatar
    Quote Originally Posted by Xaroc View Post
    Raid already cleared....fail.
    Yes its normal but still fail thats no gear up is needed.
    Yeah they already have BiS pre-raid so i wonder what gear up could they possibly get
  1. Sephorian's Avatar
    It's only the first raid tier, not too surprising but still good job by them!
  1. Matchu's Avatar
    They reverted changes on the pipe, partly. It now once again gives a 1000 rep, but instead has a 7 day cooldown.
  1. Elrandir's Avatar
    Why do they hate prot aoe? Seriously, why is prot aoe designed for masochists. Jesus christ.

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