Patch 5.1 PTR Notes Update - October 18
Only changed and new notes are below, see the full notes on the Blue Tracker.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
General
  • All mineral nodes will now despawn one minute after they are mined, even if items remain in them.

Classes
Druid (Forums / Skills / Talent Calculator)
  • Symbiosis:
    • The cast time of Symbiosis has been reduced to 2 seconds.
    • Survival Instincts is once again granted to Brewmaster Monks and now costs 2 Chi to use.
    • Might of Ursoc is once again granted to Blood Death Knights, and now costs 30 Runic Power.
    • Savage Defense is once again granted to Protection Warriors, but now only provides a 30% increase to dodge.
    • Barkskin is once again granted to Protection Paladins, and now costs 1 Holy Power.
    • The cooldown of Stampeding Shout provided by Symbiosis has been reduced to 5 minutes.
    • The duration of Solar Beam provided by Symbiosis now displays correctly as 4 seconds.

  • The Glyph of Solar Beam has been changed, and now increases the radius of Solar Beam to 10 yards (was 5 yards).
  • The duration of Solar Beam has been reduced to 8 seconds.

Hunter (Forums / Skills / Talent Calculator)
  • Aspect of the Fox has been removed.
  • Steady Shot, Cobra Shot, and Barrage can now always be cast on the move.
  • Lynx Rush has been changed. Lynx Rush is now a bleed effect that causes damage every 3 seconds over a period of 15 seconds, and stacks up to 9 times.
  • Bestial Wrath no longer grants Hunter pets immunity to crowd control effects, and instead now breaks existing crowd control effects when activated.

Mage (Forums / Skills / Talent Calculator)
  • A new Minor Glyph has been added: Discreet Magic. This glyph prevents Nether Tempest, Living Bomb, Frost Bomb, Arcane Barrage, and Inferno Blast from affecting targets more than 5 yards away from the primary target.
  • Water Elemental
    • New Pet Ability: Water Jet. Water Jet channels a jet of frigid water at the target, dealing Frost damage over 4 seconds. Frostbolts cast by the pet's owner that hit the target while it is being blasted with icy water will grant a charge of Fingers of Frost. This ability has a 24 sec cooldown (shared with Freeze) and a 1 second cast time.
  • Mage Armor now reduces the duration of harmful Magic effects by 25% (was 35%).
  • The damage absorbed by Ice Barrier has been reduced by 25%.
  • Pyroblast now has a 3 second cooldown.
  • Ring of Frost and Deep Freeze now have a 45 second cooldown (was 30 seconds).
  • Combustion's periodic damage is now based only on the current Ignite, instead of both Ignite and Pyroblast. Damage has been increased to bring it up to approximately the same level as before.
  • Blazing Speed may now be triggered after recieving damage in any amount.
  • The mana cost of Spellsteal has been increased to 21% of base mana (was 7%).
  • Fixed an issue with Glyph of Icy Veins that could prevent all three bolts from firing.
  • Fixed an issue with Glyph of Icy Veins that could prevent the affected abilities from doing the correct damage.

Monk (Forums / Skills / Talent Calculator)
  • The Power Strikes talent now grants the Power Strikes effect every 22 seconds, which causes the Monk's next attack to generate 1 additional Chi.
  • The Healing Elixirs talent now grants the Healing Elixirs effect every 18 seconds, which causes the next Brew or Tea consumed to heal the Monk for 10% of maximum health.

Paladin (Forums / Skills / Talent Calculator)
  • Hand of Salvation has been changed. This ability now removes all of a target's threat for 10 seconds.

Priest (Forums / Skills / Talent Calculator)
  • Chakra: Serenity now increases single target healing by 25% (was 15%).
  • Chakra: Sanctuary now increases area healing by 25% (was 15%).
  • The Psyfiend's health has been reduced to 10% of the controlling Priest's health(was 30%).

Rogue (Forums / Skills / Talent Calculator)
  • The cooldown of Sprint has been reduced to 45 seconds (was 1 minute).
  • The cooldown of Blind has been reduced to 1 minute (was 3 minutes).
  • The energy cost of the Burst of Speed talent has been reduced to 50 energy (was 60 energy).
  • Wound Poison now deals 33% more damage.

Warlock (Forums / Skills / Talent Calculator)

Pet Battles
  • A new item has been introduced that can be used to upgrade the quality of Battle Pets: Battle-stones.
    • Players will have a very small chance to obtain a general purpose and family specific Flawless Battle-stone after winning a match against wild pets; defeating higher level opponents increases the chances of obtaining a stone. Family specific Flawless-Battlestones will be of the same family as the pets that were defeated. These valuable items are not soulbound, and can be sold on the Auction House.

Raids, Dungeons and Scenarios
  • Cooldown timers greater than 5 minutes will now reset between attempts on Challenge Mode dungeons.
This article was originally published in forum thread: Patch 5.1 PTR Notes Update - October 18 started by chaud View original post
Comments 113 Comments
  1. Achaman's Avatar
    meh i uninstalled the PTR a few weeks ago as i didnt think id have access to it sicne i didnt bother buying it
  1. Lykoris's Avatar
    Anyone complaining about the change to Warlocks needs to realise that WoW doesn't revolve around PvP (and anyway, if you're letting the Warlock get off a 3 second cast - because that's what Chaos Bolt has - then you need to learn to interrupt). Destro PvP is very lackluster anyway until you get off a Chaos Bolt.

    In a raid situation, spamming Incinerate for 10 seconds+ just to get a single Burning Ember isn't fun.

    I'm glad the devs are beginning to see that Burning Ember generation was an issue from the start. Wonder why they didn't mess around with it in beta though, there were certainly enough posts about it.
  1. mmoc2688d23023's Avatar
    Delicious mage nerfs. Now bring dem warr nerfs and pvp will be much enjoyable.
  1. rickhunterr's Avatar
    Anyone who sees a hunter nerf, doesn't play a hunter. Now we can move ALL the time and shoot!! Good luck PVP'ers.
  1. noxatron's Avatar
    Hunter buffs disguised as a nerf. I'm pleased.
  1. mmoc2b5ad7a33a's Avatar
    LoL LoL LoL
    What see mine hunter eyes.No more aspect dance in the raids.Too bat that because of pvp we will be nerfed in damage
  1. mmoce547ed566e's Avatar
    rogue buffs yeahhh
  1. Sesethi's Avatar
    you guys really think your hunters were buffed overall? lol. Reduced mechanics on lynx rush, less focus regen and the huge nerfbat on Bestial Wrath which were things devastating people in PvP. they just nerfed them at pvp without nerfing pve. geez
  1. mmoca123b20796's Avatar
    Quote Originally Posted by Ilnezhara View Post
    The buffs to destruction are possibly the most retarded and uneccessary things I have ever seen in my life.. *eats a 200k CB crit* Pretty cool that interrupts have a 15 second CD now with all this insane long-cast pressure that we're supposed to magically always have a way to counter. Looks like I'm never interrupting heals again against ele/lock, hello imortal warlocks in 3v3 again! We had a whole two weeks without you.
    Do you know how long it takes and how often you can get a 200k chaos bolt? Did you see a swarm of destruction warlocks pwning everybody in arena?
    I seriously doubt it. Destro isn't in a good place either in pvp or pve in 5.04.

    It takes forever times forever to get burning embers.
  1. Tails's Avatar
    Quote Originally Posted by Goron24 View Post
    Considering that lynx rush was doing 15-20k PER HIT (so 20k x 9 = 180k dmg) for my BM specced half heroic dung geared hunter that nerf is quite significant since the stats are 1,000 bleed damage over 15 seconds stacking 9 times. thats 9k damage over 15 seconds. Pathetic.
    I bet lynx rush will still do the same damage, but just slower. They wouldn't nerf it because BM isn't doing that great in pve to begin with. We'll have to see the numbers first. The 1k thing is baseline ofc.
  1. manoqueen's Avatar
    Quote Originally Posted by rickhunterr View Post
    Anyone who sees a hunter nerf, doesn't play a hunter. Now we can move ALL the time and shoot!! Good luck PVP'ers.
    They made hunter pets CCable during Bestial Wrath. It will likely be viable to just CC and kill pets! They can stun the pet JUST as you use Bestial Wrath, and your Lynx Rush will apply maybe 1-2 wounds instead of 9. The burst would be killed.

    This whole thing about Lynx Rush being a wound effect is most likely a hidden nerf.

    All of this is just speculations. We'll see what happens. Hopefully they'll make Heart of the Phoenix a skill all pets have, not just ferocity, and they should also give a passive CC time reduction, of maybe 50%.
  1. mmoc801388ae7f's Avatar
    Mega nerfs to BM Hunters, BM is basically done in Arena, the whole point of the cheese was to blow people up, now you can stop the Zoo, great nerfs. Great Hunters will find a way to stay viable, the bad ones will fall off just like DKs did in early WotLK and stutter around 1600 rating forever
  1. good diu bro's Avatar
    Originally Posted by Blizzard Entertainment
    General
    All mineral nodes will now despawn one minute after they are mined, even if items remain in them.
    Should be hot fixed.
    Too much nodes that only gives exp but grants no resources.
  1. McFrotton's Avatar
    Quote Originally Posted by Hiusmuotoilu View Post
    Delicious mage nerfs. Now bring dem warr nerfs and pvp will be much enjoyable.
    Nah pyroblast on a 3 sec CD is ridiculous I dont play a Mage but this is too hard......it will make fire mage fucking unplayable, they have already all this shit they have to track and now another CD to watch...its getting ridiculous.

    ---------- Post added 2012-10-19 at 08:06 AM ----------

    Oh and nice hunter gets fox removed.....to have A FUCKIGN HUGE BUFF TO MOVEMENT, they can cast everythign while moving in the aspect of their choice wtf....OH and they get free trinket with BW...YEAH.
  1. Unholyground's Avatar
    I think people would be suprised to know that PvP is not a priority and they have pretty much made that clear before that PvP is secondary to PvE in pretty much all cases. They throw some bones here and there but why do you think they hardly ever add bg's or make PvP changes? PvP is maybe at most 1/5 to 1/4 of the player base. While I agree they should make sure certain things are fixed quicker it is not their priority, never was and never will be.
  1. Thraxer's Avatar
    Quote Originally Posted by Tiresias View Post
    Well..........with proper practice....you can chain 3 Pyros prior to your combustion....and get sky-rocket dps.....and obviously this is something Blizz doesnt like....!!!
    Triple pyro chain was a nonsense for combustion as the pyroblast debuff only lasts 4 secs so when the combu hits the first pyroblast debuff is gone.
  1. Freia's Avatar
    "All mineral nodes will now despawn one minute after they are mined, even if items remain in them."

    Finally!

    ---------- Post added 2012-10-19 at 09:44 AM ----------

    Quote Originally Posted by Unholyground View Post
    I think people would be suprised to know that PvP is not a priority and they have pretty much made that clear before that PvP is secondary to PvE in pretty much all cases. They throw some bones here and there but why do you think they hardly ever add bg's or make PvP changes? PvP is maybe at most 1/5 to 1/4 of the player base. While I agree they should make sure certain things are fixed quicker it is not their priority, never was and never will be.
    Actually the problem is they haven't made it clear. They like to string people along by making claims that they care and will balance it and then they don't. They actually made a big deal about the work they put into pvp this expansion, so people have the right to be mad.
  1. Unholyground's Avatar
    Quote Originally Posted by Freia View Post
    "All mineral nodes will now despawn one minute after they are mined, even if items remain in them."

    Finally!

    ---------- Post added 2012-10-19 at 09:44 AM ----------



    Actually the problem is they haven't made it clear. They like to string people along by making claims that they care and will balance it and then they don't. They actually made a big deal about the work they put into pvp this expansion, so people have the right to be mad.
    Ya they want all the PvP'ers to keep playing. I just think the magnitude of PvE content dwarfs the PvP content, which brings me to the conclusion that PvP is not nor ever has been a priority.
  1. mmoc40e5aa3799's Avatar
    Destruction warlocks:


    Chaos bolt needs to be toned down a little so that it doesnt cause so much burst in PVP, in compensation embers generation should be a little higher. All in all warlocks should be able to chaos bolt more often but with less damage in one go.




    Hunters:

    Massive nerf to BM, but was needed. Also please don't just say "HUNTERS ARE OP!". Only BM was bursting like hell. Survival is mediocre in PVP and Marksmanship is terrible in PVP and PVE. One spec doing good doesnt mean the whole class is doing good or OP.

    Cobra/steady castable while moving makes hunters a true mobile ranged class. Should be quite fun. I don't expect SV nor MM to be OP in PVE or PVP after this change simply because their burst and sustained is not realy amazing atm, BM after this nerfs we shall see...
  1. iccy's Avatar
    "Pyroblast now has a 3 second cooldown." nice troll.

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