Patch 5.1 PTR Notes Update - October 18
Only changed and new notes are below, see the full notes on the Blue Tracker.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
  • All mineral nodes will now despawn one minute after they are mined, even if items remain in them.

Druid (Forums / Skills / Talent Calculator)
  • Symbiosis:
    • The cast time of Symbiosis has been reduced to 2 seconds.
    • Survival Instincts is once again granted to Brewmaster Monks and now costs 2 Chi to use.
    • Might of Ursoc is once again granted to Blood Death Knights, and now costs 30 Runic Power.
    • Savage Defense is once again granted to Protection Warriors, but now only provides a 30% increase to dodge.
    • Barkskin is once again granted to Protection Paladins, and now costs 1 Holy Power.
    • The cooldown of Stampeding Shout provided by Symbiosis has been reduced to 5 minutes.
    • The duration of Solar Beam provided by Symbiosis now displays correctly as 4 seconds.

  • The Glyph of Solar Beam has been changed, and now increases the radius of Solar Beam to 10 yards (was 5 yards).
  • The duration of Solar Beam has been reduced to 8 seconds.

Hunter (Forums / Skills / Talent Calculator)
  • Aspect of the Fox has been removed.
  • Steady Shot, Cobra Shot, and Barrage can now always be cast on the move.
  • Lynx Rush has been changed. Lynx Rush is now a bleed effect that causes damage every 3 seconds over a period of 15 seconds, and stacks up to 9 times.
  • Bestial Wrath no longer grants Hunter pets immunity to crowd control effects, and instead now breaks existing crowd control effects when activated.

Mage (Forums / Skills / Talent Calculator)
  • A new Minor Glyph has been added: Discreet Magic. This glyph prevents Nether Tempest, Living Bomb, Frost Bomb, Arcane Barrage, and Inferno Blast from affecting targets more than 5 yards away from the primary target.
  • Water Elemental
    • New Pet Ability: Water Jet. Water Jet channels a jet of frigid water at the target, dealing Frost damage over 4 seconds. Frostbolts cast by the pet's owner that hit the target while it is being blasted with icy water will grant a charge of Fingers of Frost. This ability has a 24 sec cooldown (shared with Freeze) and a 1 second cast time.
  • Mage Armor now reduces the duration of harmful Magic effects by 25% (was 35%).
  • The damage absorbed by Ice Barrier has been reduced by 25%.
  • Pyroblast now has a 3 second cooldown.
  • Ring of Frost and Deep Freeze now have a 45 second cooldown (was 30 seconds).
  • Combustion's periodic damage is now based only on the current Ignite, instead of both Ignite and Pyroblast. Damage has been increased to bring it up to approximately the same level as before.
  • Blazing Speed may now be triggered after recieving damage in any amount.
  • The mana cost of Spellsteal has been increased to 21% of base mana (was 7%).
  • Fixed an issue with Glyph of Icy Veins that could prevent all three bolts from firing.
  • Fixed an issue with Glyph of Icy Veins that could prevent the affected abilities from doing the correct damage.

Monk (Forums / Skills / Talent Calculator)
  • The Power Strikes talent now grants the Power Strikes effect every 22 seconds, which causes the Monk's next attack to generate 1 additional Chi.
  • The Healing Elixirs talent now grants the Healing Elixirs effect every 18 seconds, which causes the next Brew or Tea consumed to heal the Monk for 10% of maximum health.

Paladin (Forums / Skills / Talent Calculator)
  • Hand of Salvation has been changed. This ability now removes all of a target's threat for 10 seconds.

Priest (Forums / Skills / Talent Calculator)
  • Chakra: Serenity now increases single target healing by 25% (was 15%).
  • Chakra: Sanctuary now increases area healing by 25% (was 15%).
  • The Psyfiend's health has been reduced to 10% of the controlling Priest's health(was 30%).

Rogue (Forums / Skills / Talent Calculator)
  • The cooldown of Sprint has been reduced to 45 seconds (was 1 minute).
  • The cooldown of Blind has been reduced to 1 minute (was 3 minutes).
  • The energy cost of the Burst of Speed talent has been reduced to 50 energy (was 60 energy).
  • Wound Poison now deals 33% more damage.

Warlock (Forums / Skills / Talent Calculator)

Pet Battles
  • A new item has been introduced that can be used to upgrade the quality of Battle Pets: Battle-stones.
    • Players will have a very small chance to obtain a general purpose and family specific Flawless Battle-stone after winning a match against wild pets; defeating higher level opponents increases the chances of obtaining a stone. Family specific Flawless-Battlestones will be of the same family as the pets that were defeated. These valuable items are not soulbound, and can be sold on the Auction House.

Raids, Dungeons and Scenarios
  • Cooldown timers greater than 5 minutes will now reset between attempts on Challenge Mode dungeons.
This article was originally published in forum thread: Patch 5.1 PTR Notes Update - October 18 started by chaud View original post
Comments 113 Comments
  1. Yazgot's Avatar
    So hunters getting easier.
  1. Thalin's Avatar
    Here's what the hunter changes equate to:

    Aspect of the Fox removal - Small quality of life change, any hunter worth their salt easily swapped Fox and Hawk without a need for macros. This will net small dps gains for some players and nothing for others.

    Lynx Rush damage converted to bleed - Huge burst dps reduction. Previously this was damn near impossible to heal through especially when pair with a readiness and another lynx rush. Now with the damage spread over more time it will be easy to heal through and I'd be surprised if any PVP hunter sticks with this over Blink Strike.

    Beastial Wrath CC'able - Another Huge dps nerf to BM hunters for the sake of pvp. Big red pet on you? No biggie, CC that pet and /point /laugh at the hunter.

    MoP Hunters need a serious looking at on both the PVE and PVP sides of the fence. I'm not sure what the [email protected] Blizz class devs are smoking these days. While the new abilities go a long way to make the hunter feel like more of a pet class, the Cooldown management and sheer number of abilities are a [email protected] mess for every spec.
  1. kharyll's Avatar
    As a hunter that hates playing the BM spec, I welcome these changes warmly.
    MoP made the class only about beasts, MM and SV were neglected a lot in the shadow of BM. Now that BM is nerfed, we can finally see how the class with all of its 3 spec fares.
  1. PHUOKMEI's Avatar
    Hunter population about to shrink faster than Europe from the Black Death.

    Flavor of the month kiddies reroll warrior now and you might get a few more weeks in before you have to switch again. You're going to be falling behind on gear though.

    It's so funny.. I liked Burst of Speed but 60 energy was too much for an energy starved class. I think I have to take it at 50 energy though. Great modification. Bring on the haste Ghostcrawler!

    I've now been given hope that someone might let me into an RBG or arena team someday... Someday............
  1. ejpaints's Avatar
    Hunter changes don't bug me at all. Helps balance pvp some and doesn't really affect me much for pve. I'm fine with this.
  1. Strangewayes's Avatar
    Interesting changes, Pyroblast and Combustion changes indicate Blizz was worried about Double Pyro into combustion. That was my favorite thing! (Yeah because it was OP) Especially during a Deep Freeze
    Hunter gets some nice changes, quality of life, and dissuading the faceroll BM style.
    Rogues getting these changes are so stupid, not because they aren't needed, but I read threads about how Rogues will have trouble in MoP everyday during the Beta and Blizz was all like 'we'll see... we'll see.."
  1. Gaman's Avatar
    Way to fucking ruin fire PvE because of PvP.. sigh..
  1. kharyll's Avatar
    Quote Originally Posted by McFrotton View Post
    OH and they get free trinket with BW...YEAH.
    You have no idea what you're talking about.
  1. Darcyn's Avatar
    Quote Originally Posted by Silvy View Post
    Can't see why the general QQ about the Pyroblast being on a 3 sec CD as it's not even a good thing to chain cast it. Either in PvP or PvE. Pyroblast and Pyroblast! Isn't even the same.
    Yes they are... there is no such thing as Pyroblast! since 5.0.5. Pve will suffer from pvp nerf thanks blizzard really. They posted some bluepost that it wont affect pve like "just cast 1 pyro between 2 pyros", I'm really surprised that they actually dont know how ignite and combustion works. Haste reducing pyro's cd was their another excuse yeah we have so much room for haste apart from crit. Haste will barely reduce cd by 0.5 sec (%17 haste).
  1. Quackie's Avatar
    Rogue and Priest buffs. My how some things never change. Sigh.

    ---------- Post added 2012-10-21 at 05:33 AM ----------

    Rogue and Priest buffs. My how some things never change.
  1. Eleveneleven's Avatar
    discreet magic...nerf yourself with this glyph LOL what trash
  1. Justquitqt's Avatar
    Quote Originally Posted by herrau View Post
    I wonder where the nerfs for warrior are. The nerf for hunter is also quite amusing... doing insane dmg, so the solution is this? Gimme a fucking break.
    Warriors deserve to be OP after being nerfed in almost the whole season of Cata. Maybe nerf the Dragons roar but thats about it. I think even though i play one Resto druids need a nerf there mana does not move. everything else is good imo. I do believe that rogues do not need the blind buff they just need a buff on survivability.
  1. cuddlepuffer's Avatar
    Masters call bro...

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