Upcoming Raid Reward Valor Points Hotfix
Ghostcrawler shared a little bit about the upcoming Valor Point increase that will go live after raids reset.

  • Normal and Heroic raid encounters in Mogu’shan Vaults, Heart of Fear, and Terrace of Endless Spring now award 40 Valor, up from 25. This will take effect after the weekly reset

Pet Battle Hotfixes
A few new pet battle hotfixes are coming soon!

Patch 5.2 Transmogrification Changes
Zarhym mentioned one of the transmogrification rules that may be relaxed in Patch 5.2.

Patch 5.1 Hotfixes - December 3
Originally Posted by Blizzard Entertainment
Monk (Forums / Skills / Talent Calculator)
  • Mistweaver
    • The absorption effect of Life Cocoon has been increased by 100%. We hope to have this change applied within the next 24 hours.
  • Brewmaster
    • The Power Guard effect now properly increases Guard’s absorption by 15%, up from 5%.

Paladin (Forums / Skills / Talent Calculator)
  • Protection
    • Damage dealt by Holy Wrath now scales properly with Attack Power and Spell Power.

Warlock (Forums / Skills / Talent Calculator)
  • Demonology
    • The damage and Demonic Fury cost of Chaos Wave have been reduced by 33%. The new values will not be reflected in the tooltip until a client patch.

Dungeons, Raids & Scenarios
  • Normal and Heroic raid encounters in Mogu’shan Vaults, Heart of Fear, and Terrace of Endless Spring now award 40 Valor, up from 25. This will take effect after the weekly reset.

Mogu’shan Vaults
  • The Spirit Kings now activate in a fixed order.

Blue Posts
Originally Posted by Blizzard Entertainment
Blade Lord Ta'Yak - Tornado warning circle
So, I though I'd bump this old thread to let Shinpukuma (and anyone that is in a similar position) know that the developers will look into this.

Although it's a bit difficult to update spell effects, they try their best to catch these issues and really appreciate detailed reports. So, by all means, keep them coming if you guys are encountering any issues and we'll bring it to their attention in case there's something they can do (Blue Tracker / Official Forums)

Dang kids get off my farm!
Adding something that would let us ... park 1 or 2 of our Pets at the farm to wander around like the nameless Dog dose. Tiny bit of personalization sort of thing
There are some changes we’re hoping to implement in Patch 5.2 regarding Sunsong Ranch. Things we’re considering are ways to lure birds away, creating a resting zone, and perhaps a way to have your friends around (NPCs you’ve gained rep with) giving you tasks to do to gain nice perks. Nothing is guaranteed but those are just some of possibilities currently on the table. (Blue Tracker / Official Forums)

A friend was just offered Brawlers Guild Pass
So, you're creating content that you don't want everyone to experience, but rather just a select "tight-knit" group? But wait, wasn't hardcore raiding, like Sunwell, butchered because you didn't want to create content that not everyone has access too? I'm failing to see the difference.
Everybody that wants to experience it will be able to at some point. Initially though, it's going to grow over time.

If you wanted a tight knit underground feeling, you wouldn't have CRZ'd it.
This only happens when the number of participants is really low, and is also due to the fact that not many guild invites have yet to be distributed. As the guild grows, the participant numbers will stabilize and it's likely to automatically disable CRZ for the guild. (Blue Tracker / Official Forums)

Blue Tweets
Originally Posted by Blizzard Entertainment
The prob with reps is not actually a problem with reps, it's a problem with alts.Your design is not alt friendly
We think this is a legit concern. If we make enough content for the player with 4 alts, then the guy with 1 runs out. (Source)

Class balancing for low levels is not only a waste of time but would make end game balance more difficult.
We disagree. Low level balance is still important (just not as) and it doesn't need to affect high level balance. (Source)

Hey GC - before you stated you wished racials had no gameplay effects. Any design reason that can't made so at this stage?
I think the biggest reason is that a lot of players expect racials to have (minor) gameplay effects. Blame D&D. (Source)

Can we have Raid Finder groups automatically disband if less than 15 people remain? It's without fail a waste of time then.
We're considering it, but in general this only happens when bosses are too hard for LFR (like Garalon). (Source)

Why cant current tier be done cross realm? Many server dont have a large raiding pool...
Worry about what it would do to guilds. (Source)

what is pvp mainly balanced around? duels, 3s, bgs?
We try to balance everything, but put the most effort behind Arena 3s and Battlegrounds. Duels are almost impossible to balance. (Source)

why do you want gear to > skill in rated pvp?please dont make the new gear change live.. give us cool transmogs instead
Because WoW is an RPG designed around improving your character. (Source)

I would like to suggest making pvp achiements more fun & more current by making new ones every season to achieve- 2k season 12
The risk of PvP ach's is poorly designed ones can cause bad behavior. Don't want folks grinding ach's instead of trying to win. (Source)

Why not go back to the 1 pvp spec, 2 pve specs approach.I know it gives a little less flavor, but it makes balance much easier
Agree it makes balance easier. Another plus is there's less to remember. The trade-off is e.g. the Arcane mage who wants to PvP. (Source)

Curse Weekly Roundup
In this week's roundup: Firefall's beta key give-away, a quick Minecon 2012 wrap-up and update on the state of Craft, a quick reminder about Farcry 3 coming out and IPL5 in Las Vegas.

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