PvP Blog Delayed, Blue posts, Poll: Which Act II Environment is Your Favorite?

Developer Interviews
Several developer interviews will be coming this week, and Gamebreaker has released their interview with Ghostcrawler. A summary of the main points is below, but watching the full interview is worth it if you want to hear the full answers!


World
  • Mists of Pandaria daily quests have shown that competing with other players for mob tagging and such is not fun. You should be excited when there are other players around, not grumpy! Blizzard is still actively looking for a solution to make it a nice thing to have other people around.
  • It isn't likely that the concept of servers will ever disappear, but solutions for low population realms are still being looked for.
  • There is a lot of variation in realm population as new patches come out, so merging and unmerging realms as the population goes up and down wouldn't make a lot of sense.

Questing / Reputation
  • Blizzard may have overdone the daily quests a little bit in pursuit of the goal of always having something for players to do when they log in. If they had to do it again, something like the Golden Lotus unlocking more and more areas would have been changed to just unlock a new area that replaces the old one, keeping the number of quests that you have to do every day the same.
  • Golden Lotus and Klaxxi have enough daily quests to burn players out, while August Celestial and Shado-Pan have a more reasonable amount of quests.
  • Lowering the rep requirements on some of the rewards was an attempt to make the amount of rep required before you could spend Valor Points more reasonable. If they had to do it again, it might have been nice to lower the requirements on some of the gear more so that there were some things to spend Valor Points on without grinding so many reputations.
  • Historically, players would use alts as something to do after they were mostly finished with what they wanted to do on their main character. Mists of Pandaria's goal was to provide enough to do so that you never ran out of things to do, which is nice with one character, but less nice with many. Solutions to this problem are being looked at, but they want to avoid the extreme of giving every character everything or making everything account wide.
  • One alternative being considered for reputation leveling is bonus reputation from your first scenario of the day.

PvE
  • The difference in difficulty between 10 and 25 man this time around was much smaller than before.
  • When looking at raid DPS parses, you have to be aware of sampling bias. If all of the good players are playing one spec, then the DPS of the other two specs will be lower, as those players are messing around or don't know what they are doing.
  • It isn't okay for a class to be really really bad on certain fights, but it is okay if some classes are somewhat better on some fights. It is more important to have fun encounters than it is to have an encounter where each spec is the best.
  • Ideally we will never see a 5 or 6 boss raid tier again.
  • The new loot system has worked out well, as players don't have any reason to be mad at each other over loot in LFR anymore. It is possible that we could see it being used in dungeons as well, but that is still under discussion.
  • One thing being considered is offering another choice to players that get the same item from a boss repeatedly. This would be some consolation prize like loot, not another item from the boss.
  • The use of PvP gear in PvE is okay, as grinding points to get an item rather than relying on a random drop is an idea that some players like. The item levels are lower than what the player would get in PvE, so the gear isn't overpowered. Players shouldn't have to go and do PvP to get gear to use in PvE or vice versa.
  • Patch 5.2 is going to take a look at what talents are very popular or very unpopular and try and bring them back in line. Overall though, the new talent system is working out well. Ideally there should be at least two talent choices per tier that are good, if not three.

PvP
  • PvP will never be perfectly balanced, but it can be balanced enough to be fun and fair. The balance in Mists of Pandaria still has some tweaking to do before it is at that point.
  • Hybrids could see some PvP power going towards their off role damage or healing. It is okay for a DPS to throw out a few heals, but not okay if they are as good as a healer for their team.
  • It is possible that base resilience could be increased to compensate for the PvP Power increase on Conquest weapons, but they need more than a few days of observation before a decision can be made.
  • We may see some changes in the future to make things better for people who PvP on multiple characters, as far as earning Conquest Points goes.
  • Many of the changes in Patch 5.1 were to address issues of PvP balance, and most didn't have a big impact on PvE.


Patch 5.1 - Old Raid Encounter Changes
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We believe there was a lot of confusion when we originally announced this change and we're certainly at fault for said confusion. The original patch note was very vague to the point of being misleading. It was never our intent to weaken old raid boss encounters to allow anyone to have a chance to solo them, regardless of class, spec, or skill.

What we did change were encounters that were mechanically impossible for one person to accomplish, solely for the purpose of ensuring players have easier access to the hunt for the new rare companion pets -- the drop rates of which are actually set to account for a group of three players, not one.

Moving forward, though, we do not plan to adjust encounters for tougher raid bosses to be solo’able by all classes and specs.

Battleground Queues and Addons
Originally Posted by Blizzard (Blue Tracker / Official Forums)
if you break it down, what does a full oQueue premade bring to the table that is unfair?
I’ll try to break it down as clearly as I can:

Any addon that enables a full, organized Battleground group to queue against a randomly assembled group is creating a scenario where that coordinated group has a huge advantage. That is not in the spirit of the experience we want to provide in the normal Battleground queue. Playing with friends is fun and important, but it shouldn't come at the expense of the spirit of the game nor the fun of others.

The normal Battleground queue is for players to jump in and play against other players in a similar situation. We realize that it's not a perfect system, and we're still looking at ways to improve normal Battleground queues further. Regardless, it's not meant for organized groups to "pug stomp" and get quick Honor. We have built in outlets for players that want to organize--if a competitive, social experience was really the goal, then there are clear ways to achieve that.

The ultimate effect that this kind of queuing has had is to drive players away from PvP. Perhaps it's been a long time since you've been in a random group, but a lot of players will see that they're up against a premade and simply quit. At best, they suffer through it. To an extent premade groups count on this. Heck, one of the popular addons announces opposing players that appear to have rage quit.

Addons aren’t really a viable solution for botting issues, but we do take those issues seriously and we'll continue our work on improvements to the Battleground system, including better ways to deal with botting and other exploitative gameplay.

Now let us be honest, due to these addons and people like Rathamus and Tiny, regular Battleground PVP had picked up and was growing by leaps and bounds. That is what alerted you. More and more people were turning to the "coordinated" PVP and fewer and fewer "random groups" were being formed. The BG's were no longer sitting idle.
False. That is neither what 'alerted' us, nor were Battlegrounds ever even close to sitting idle.

What is true that there's been an increase in pre-made groups disrupting the PvP experience for other players, though. Pre-mades in the normal queue, however they are formed, are not something that we've ever been particularly fond of. It had become more of an issue of late, so we addressed it accordingly.

I know for a fact, that more and more of our games were against other "coordinated" opposing players. Battles became longer, harder and a whole hell of a lot more fun! They were not the Farm fest you claim they were, they were true Player vs Player games. Not scripted, not forced on anyone, not the repetitive grind of the normal wow game.
Perhaps this seemed to be your personal experience, but I assure you that this was far from generally the case. Regardless, what of the games that you played that weren't against other pre-mades? Just hapless casualties to your fun, I suppose?

Based on your enthusiasm for "true Player vs Player" combat, I'm sure that you'll find War Games and Rated Battlegrounds quite compelling.

You gave us everything we needed, including the idea, but then turned around and slapped our hands, pointed a finger, called us a name and said, this is NOT for you, it is for the REAL players.
You've made the assumption that all those things were accomplished expressly so that you could queue into battlegrounds as an organized group against disorganized opponents? That assumption is mistaken. If you want organized PvP against organized opponents, as you claim, that experience is readily available.

No one's wrist was slapped. There have been no suspensions over this issue. We're just making our stance on the subject clear, so that there's no room for misunderstanding.

Fix the bot problem and you'll see the premade "problem" fix itself.
Bots are a separate problem, with a separate solution. Please stop conflating the two, because, and I'll say this as respectfully as I can: this is complete nonsense.

Put simply, this argument is a red herring. For as long as there's been Battleground PvP, there have been players looking for a way to destroy their enemies to quickly and easily get fast rewards with a minimal time investment. That's the bottom line here, or the variety of other options available would be more compelling.

Bots aren't an issue in War Games or Rated Battlegrounds.

We love a premade PvP, and we love challenges. You guys could've come out with a premade PvP random battleground where we can match against other 10m/15m/40m premades PvP and go all out. Provide less honor point/conquest point. It's like an RBG, but without the ratings involved. Doesn't this solves all the problem everyone's having?
We're open to exploring the possibility of creating a pre-made queue for Battlegrounds, or improving the War Game system in some way.

Blue Posts
Originally Posted by Blizzard Entertainment
Battle.net Balance and Blizzard Store
Using Battle.net Balance for more goods and services is certainly something we're working toward. We're kind of in an in-between stage where we have some services working together but not others, and unfortunately it's just not a simple thing to get as many systems and platforms (some dating back to the original release of WoW) as we have updated and integrated into a more cohesive experience. We'll get there though, and in the meantime I do apologize you weren't able to get the Cinder Kitten yet using Battle.net Balance. (Blue Tracker / Official Forums)

Purpose of X.1 Patches
You forgot to mention those patches took months(I think ulduar was 5 month after Wrath launch) where as 5.1 was release in 2 months time. This was never meant to be a raid teir especially considering most people have not even downed most of the normal/heroic bosses.
Yeah, the main difference is really timing. In our quest to provide content faster we've been shaking up the patch cycles and how we approach our content roll out through the life of an expansion. Not wanting to speak too soon, but it looks like the cadence of this expansion is a lot closer to what we've been promising for years. It makes sense to me that if most people are not progressed through the initial content that the first x.1 patch (if it's going to arrive as quickly as 5.1 did) doesn't include an additional tier. And if that then means there are regular content releases thereafter... I don't know, at least for as much time I have to play and as progressed as I am, it sounds pretty good to me. (Blue Tracker / Official Forums)

Patch 5.2 Farm Changes
How about a fishing pond, where we can chum the waters and get a school of fish we want/need? Dunno if that current pool is deep enough. Pfft.
That was actually mentined in our last meeting with the development team. While I can't make you any promises, I can tell you they geeked out a bit thinking about that one. (Blue Tracker / Official Forums)

WoW Graphics Engine
If the game had received absolutely zero graphical updates since release, I could definitely get behind the idea of a complete revamp. But that's really not the case. There's been a steady stream of updates over the course of WoW's existence. A huge number of models and textures have been improved. Yes, character models are still on the to-do list, but we've acknowledged that many times and have said we're working on them. I'm as eager to be sharing news on that with you as you are to hear it, trust me. (Blue Tracker / Official Forums)

Upcoming Transmog Restriction Changes
Yup, definitely planning to lift this restriction down the line. As Zarhym said, we're currently hoping it'll make 5.2, but that's not 100% yet. We're working to allow you to transmogrify items that share animations, such as polearms and staves. (Blue Tracker / Official Forums)

World of Warcraft Mounts - 50% Off
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Saddle up and save big! This week only, you can save 50% off the regular price when you snag the Celestial Steed, Heart of the Aspects, or Winged Guardian flying mounts, making this a great time to round out your mount collection with some exotic new additions, or hook up a friend with the gift of a sweet new ride this holiday season.

Giddy up - this offer ends Monday, December 10 at 11:59 p.m. PST.

Curse Launches Marriland.com: Pokémon Reference
If you are or were interested in Pokémon, then you likely have visited Marriland in the past. Today a new update was released that brought it in to the Curse family of sites and added or improved a lot of the content. If you haven't visited before, there are lots of guides and walkthroughs, videos, updated forums, the wiki, and the Pokedex!



Comics - Dark Legacy Comics #366
DLC #366 has been released.

This article was originally published in forum thread: Developer Interviews, Old Raid Changes, BG Queues and Addons, Blue Posts, Comic started by chaud View original post
Comments 109 Comments
  1. MasterHamster's Avatar
    X boss has a chance of dropping Y.
    Y doesn't drop, Y doesn't drop, Y doesn't drop.
    Y DROPS!
    Y is rolled on by 4 people who need it and 3 who just Need because they have had items "stolen" from them before.
    In the end, you don't get shit.
    ___
    Every boss has a chance of "dropping" all items.
    Gold. Gold. Gold. Item!
    No loot drama.

    I am amazed how quickly players forget how awful the old LFR loot system was. These posts using sad arguments about "we could trade!"
    Yeah, but apparently you've chosen to ignore all the times you had loot taken by someone who rolled just to be an asshole.

    And that's why arguments about the new system being objectively worse is simply wrong. The new system completely removed the factor of how many people that could roll on "your" items (oh, what's that? people have forgotten?)
    I remember dropping LFRs because there was "too many" who could roll on "my" tier token.
    I've dropped Madness runs because there was more hunters than me.

    The old system was retarded. And apparently your brain has done a good job of making up some bogus on how it was still better than the new system.
    You're not getting less loot on average. If you are, you're unlucky. I've had items I've needed desperately for weeks disenchanted in front of me, but that can't happen now. Only thing that decides now is not other players, but the random loot distributor. And that's the system that should be used in an unorganised cross-realm clusterfuck
  1. seracohw's Avatar
    i dont know where they got there info but i only made alts for classes i wanted to play not because i ran out of stuff to do on my main. thus i only have 2 or 3 classes i play.
  1. ihyln's Avatar
    Quote Originally Posted by theniffrig View Post
    Well I quit the game nearly 2 months ago for alot of the reasons he mentions:
    -Too many dailies = daily burnout
    -Mob Tagging is stupid for daily quests.
    -Random players VS. Full pre-mades isn't fun for randoms.
    -Talents are very boring (main is a rogue)
    -PvP balance was really bad (again my main was a rogue)

    I still follow the game, it's why I'm on this site. But 5.1 didn't do nearly enough to bring my sub back. If they fix everything he mentions here in 5.2 I might re-sub.
    - Optional
    - Optional
    - Optional
    - Optional (reroll)
    - Optional

    See! Look, everything you hate is optional! This game is perfect as the daily quest lovers say!

    /s

    ---------- Post added 2012-12-05 at 10:24 AM ----------

    Quote Originally Posted by quras View Post
    It's comments like this that make me think blizzard employees like GS are so out of touch with players they have to be high all the time.

    The game has been around for 8 or so years and they just now think there is a mob tagging problem and just now think it's not fun.

    What I would give for a chance to smack him in the back of the head and yell, "WTH is wrong with you!"
    This is nothing new. Since GC came on board they think that new expansions are great places to scratch great old ideas and implement new awful ones. Then the traditional backpeddling ensues after a few months when subs/interest drops a ton.

    You'd think a college educated person would understand the cycle that they are perpetuating but I'm clearly giving GC too much credit. The man is an idiot.
  1. Taoforums's Avatar
    Lol I see whining about mob tagging? Really? New to the game or what? Hit the damn thing with an instant cast, a taunt, always worked that way and always will. I'm glad they are looking to tweak pvp and talents overall. I agree LFR loot system could use some attention. 25m and 10m difficulty gap reduced? Yeah, but still quite not there yet.
  1. Gasblossom's Avatar
    Quote Originally Posted by ihyln View Post
    - Optional
    - Optional
    - Optional
    - Optional (reroll)
    - Optional

    See! Look, everything you hate is optional! This game is perfect as the daily quest lovers say!

    /s[COLOR="red"]
    Dailes are optional after you hit Revered. Up until then you NEED to do them to gain access to the Valor items. Of course technically you don't NEED anything in the game but if there was anything in the game that could be described as something you NEED it would be the gear that you use valor to buy. If you don't unlock revered you run out of things to buy with Valor very fast. If you have nothing to buy with Valor then you stop seeking it then what? Do you fish all day?
  1. Wromthrax's Avatar
    Would be awesome if there was a setting in profile that you can use to hide all Curse and Curse related news, recently it's been taking a lot of space in each daily post..
  1. WlooCabbie's Avatar
    Patch 5.2 is going to take a look at what talents are very popular or very unpopular and try and bring them back in line. Overall though, the new talent system is working out well. Ideally there should be at least two talent choices per tier that are good, if not three.

    Here is a suggestion how about take the new and the old talent tree and combining them at one, have the point system from the old talent tree for the in between the levels and have the new one as per level required. Its not that I am enjoying the new talent tree its to has something different from the rest of the mmos out there.

    A few more suggestions that I would like to bring are the personal bank need more space I would like to see this increase, and well rep in my opinion sure be like the achievements account wide. Its not that don't like doing the grind on one character but after a while it come bothersome on doing it on other characters
  1. Palatinus's Avatar
    PvP
    PvP will never be perfectly balanced, but it can be balanced enough to be fun and fair. The balance in Mists of Pandaria is beyond bad.

    Resil will fix it. Moar resil.

    Many of the changes in Patch 5.1 were to address issues of PvP balance, and most didn't have a big impact on PvE or PvP.
    Fixed pvp part by removing lies and pointless bits
  1. Veliladon's Avatar
    This interview would be funny if it weren't so fucking sad.

    In these brief glimmers of transparency you get hope for the future and that you can come back and actually enjoy the game with your friends instead of it being a soul crushing experience of faux "effort".

    Then you go and read GC's Twitter feed and realise the entire team from top to bottom are a bunch of incompetent fucks.

    GG GC.
  1. Verain's Avatar
    Quote Originally Posted by sliceurface111 View Post
    how can you say the talents are boring, when you play for 2 weeks of new content and hardly put them to use?
    http://www.wowhead.com/talent#r|

    The only exciting talents are prep, shadowstep, and shuriken throw. Putting prep and shadowstep there is a massive nerf. Shuriken throw is the only one both new and exciting.

    You can make a side case for paralytic poison / prey on the weak, but even the mechanically powerful nerve strike is still hard to call exciting. And every tier here except the last one composes some old rogue power you have to give up.

    PVP will always be unbalanced it even says that in the posts.
    No class has ever been in as bad a position as 5.0 rogues. There's a difference between unbalanced and utterly fucking gutted. 5.1 rogues are a bit stronger, but time will tell whether they can pull out of "worst repped class in wow history".

    you can't just jump to a conclusion after 2 weeks, unless you played this all day everyday...
    Seriously, go look at those talents.
  1. MasterHamster's Avatar
    Quote Originally Posted by Verain View Post
    Seriously, go look at those talents.
    Personally I'm loving the talent trees for my classes. Rogues are lackluster. But then again I haven't been interested in rogues in a long time.

    The new talent system, all in all, is a success.
  1. darqhur's Avatar
    If only there had been a system in place that let players earn reputation in alternative ways. Some kind of item, so you could get rep by 'working' for a faction. Some sort of tabard you could wear perhaps? Nah, Moar quest hubs!
  1. lordzed83's Avatar
    Patch 5.2 is going to take a look at what talents are very popular or very unpopular and try and bring them back in line. Overall though, the new talent system is working out well. Ideally there should be at least two talent choices per tier that are good, if not three.


    ^ So they will nerf good skills to put them on pair with bad ones. That is the blizzard way :]
  1. duster2's Avatar
    Quote Originally Posted by MasterHamster View Post
    X boss has a chance of dropping Y.
    Y doesn't drop, Y doesn't drop, Y doesn't drop.
    Y DROPS!
    Y is rolled on by 4 people who need it and 3 who just Need because they have had items "stolen" from them before.
    In the end, you don't get shit.
    ___
    Every boss has a chance of "dropping" all items.
    Gold. Gold. Gold. Item!
    No loot drama.

    I am amazed how quickly players forget how awful the old LFR loot system was. These posts using sad arguments about "we could trade!"
    Yeah, but apparently you've chosen to ignore all the times you had loot taken by someone who rolled just to be an asshole.

    And that's why arguments about the new system being objectively worse is simply wrong. The new system completely removed the factor of how many people that could roll on "your" items (oh, what's that? people have forgotten?)
    I remember dropping LFRs because there was "too many" who could roll on "my" tier token.
    I've dropped Madness runs because there was more hunters than me.

    The old system was retarded. And apparently your brain has done a good job of making up some bogus on how it was still better than the new system.
    You're not getting less loot on average. If you are, you're unlucky. I've had items I've needed desperately for weeks disenchanted in front of me, but that can't happen now. Only thing that decides now is not other players, but the random loot distributor. And that's the system that should be used in an unorganised cross-realm clusterfuck
    The old system was bad - but it doesn't make the new system any good.

    WOW is not black and white like LFR system makes it look like. Many classes can use items that dont fit exactly the spec you are in the raid. For example - healers that dont need anything anymore from LFR are forced to go in LFR as DPS to increase their dps for Brawlers Guild. At the same time there are long queues because healers are needed in LFR....

    Thats just one example of how this new system actually makes the game WORSE than what it should be. We are now seeing the least amount of hybrid classes beeing played in ANY expansion. Most of it has to do with the fact that you are not rewarded as playing hybrid.

    http://www.warcraftrealms.com/census.php?serverid=-1

    I blame the current LFR system 100% for this - and it will get much worse the longer this goes on. Noone is asking for best gear in the game. Healers and tanks need dps items to do Brawlers guild and they also need items to make daily questing less painfull. If all players go DPS because of this - then the ques will become endless - so this LFR loot system does not work.

    All of this is very easy to fix. You give ppl the choise of what items they take from each boss. If they win - they get a list of items ... and they pick one. This also reduces the randomness of the system and doesn't make ppl ragequit after every week.
  1. MasterHamster's Avatar
    Quote Originally Posted by darqhur View Post
    If only there had been a system in place that let players earn reputation in alternative ways. Some kind of item, so you could get rep by 'working' for a faction. Some sort of tabard you could wear perhaps? Nah, Moar quest hubs!
    Unfortunately the tabard system led to naught but faster burnouts and handling out too much reward for one repetitive task, i.e dungeons
    It's not coming back, but as mentioned they're looking for alternatives that doesn't funnel players into a single area.
  1. Korru's Avatar
    ^ So they will nerf good skills to put them on pair with bad ones. That is the blizzard way :]
    don't forgot about making you play that crappy spec you hate since the one you loved became crap, *cough* 4.3 Warrior *cough*
  1. MasterHamster's Avatar
    Quote Originally Posted by duster2 View Post
    All of this is very easy to fix. You give ppl the choise of what items they take from each boss. If they win - they get a list of items ... and they pick one. This also reduces the randomness of the system and doesn't make ppl ragequit after every week.
    They don't WANT to reduce the loot randomness. And letting people choose? What would this lead to other than picking the items you need (and of course in a set order from best to "worst" upgrade) and then stopping?

    Like it or not, LFR is a tool for longevity using randomness, and they're not taking that factor out soon
  1. duster2's Avatar
    Quote Originally Posted by Korru View Post
    don't forgot about making you play that crappy spec you hate since the one you loved became crap, *cough* 4.3 Warrior *cough*
    Ye thats also true. I feel very strongly about this one spec drop system cause I think it could do soo much damage to the game in very short time. If we loose the hybrid classes out of the game or they all go dps now to do Brawlers guild (that is without a doubt based on DPS gear progression) then not only will LFR and LFD end up with lack of tank and healing roles.. but even normal raids will suffer.

    This system discourages ppl to try other specs. DPS players might do few LFR as healers or tanks if they had gear. They will NEVER do it in 463 gear or worse. And they will NEVER buy healing or tanking gear for Valor.

    This new loot system creates MORE unbalance than ever before in the game. This gets blown up even more with new systems like ilvl for valor and then more need for higher DPS gear with Brawlers guild and endless number of dailies.

    For me - BLizzard has failed horribly this expansion to create balanced - fair and rewarding system for all roles. If the game was balanced based on roles ppl would not need to stand in queues for half an hour. The CURRENT LFR system is increasing this unbalance. And it will only get worse.
  1. mmocf0a8756358's Avatar
    wish you could remove that pic of ghostcrawler its so irritating hes like the wow version of justin bieber
  1. duster2's Avatar
    Quote Originally Posted by MasterHamster View Post
    They don't WANT to reduce the loot randomness. And letting people choose? What would this lead to other than picking the items you need (and of course in a set order from best to "worst" upgrade) and then stopping?

    Like it or not, LFR is a tool for longevity using randomness, and they're not taking that factor out soon
    They will have to suffer from it forever then. Cause we will have fewer and fewer ppl playing healers - longer and longer queues until they are FORCED to do something.


    Im not saying ppl get a pick list of every item if they win. They get a list of items they can use (in any of their spec) from that boss. This leads to a healer that is now beeing forced to go DPS (to get dps gear) beeing able to queue up as healer - shorten the queue times for all and STILL be able to upgrade his offspec gear.

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