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Warlock Tier 15 and Season 13 Armor Sets Preview
Keep in mind that this is just a preview and the final sets may be different!

Patch 5.2 PvP Tweets
A few interesting tweets showed up regarding upcoming PvP changes in Patch 5.2.

Blue Tweets
Originally Posted by Blizzard Entertainment
Though it's allowed me to play the "statistically superior" spec, do you agree Fury and Arms are too similar?
Not really. I think it feels that way for many classes once we made many talents and utility options for everyone. (Source)
Overall, you can argue that we have pushed spec too much at the expense of class. WoW doesn't need 34 distinct "classes." (Source)
Doesn't that attitude really screw over pure DPS classes?
Depends. Traditionally, pures don't need as much gear swapping to try out different specs. Some classes need 3 sets of gear. (Source)

Scorch with moving should be baseline IMO, mages are very stationary as it is...
Wish all casters were a little more stationary TBH. It takes away what was traditionally one of the big downsides to casters. (Source)
Stationary may look good from a design theory perspective, but it's really not fun to play glued to the floor.
At the end of the day, there aren't many ways we can challenge folks. If we can't make moving a challenge, we lose a big one. (Source)

Are you happy with MoP talents? Cookiecutter/"wrong" builds are gone, but so is a lot of personality and the leveling journey.
Agree that the leveling journey suffered as a result. Not sure I agree w/ personality. (Source)

bad hybrid design (high healing or instant cc) makes pure dps op. hybrids should heal, like you're vanilla design
In vanillla, hybrids could only heal (except warriors, who were special snowflakes). (Source)
It was once the goal of hybrids to perform many roles but not as well as 'pure' classes. How has the role of hybrids changed?
Uh oh, are you trying to lure me into a hybrid tax discussion? (Source)

Death Knight (Forums / Skills / Talent Calculator)
Are you happy with runeforging for dks? Many feel useless past a certain level or environment.
It has not delivered on its promise for sure. Not worth a revamp though unless we feel the new version would be more awesome. (Source)

11% of death knights play Unholy spec, was this intended? Or a sign of issues within the spec?
It's not intended. We just have to be careful not to force all the DKs who like Frost to respec and gear. (Source)

Is there any plans to buff Unholy Death Knights? It's really sad how underpowered this specc is right now.
We don't really think they're far behind, but we are looking at some of the quality of life issues. (Source)

how come you keeping using wrath beta feedback as an excuse to ignore DK feedback now? It's 3 expansions ago man.
It's not about DKs specifically. It's just a good example of the consequences of giving players exactly what they want. (Source)

Hunter (Forums / Skills / Talent Calculator)
Have you all ever thought of putting 1h guns in the game? Hunter dual wielding pistols sounds cool.
I agree it sounds cool. We don't currently have animations on hunters to make them work. (Source)

Mage (Forums / Skills / Talent Calculator)
What should Frost mage pvp be about? They have a lot burst, control, mobility, and defense.
Control IMO. The mobility falls partially out of that. The burst kit just evolved because Shatter combos were so fun. (Source)

..is it ok if certain talents are pretty much never used, except as gimmicks? Blazing speed (and many more) for example
Blazing Speed is just weak. A situational talent is more like an AE ability on a single target fight (or often in PvP). (Source)

How do you feel about Arcane Scorch-weaving? Is there any chance we'll see an Arcane revamp (small/big)?
Not excited about Arcane using Scorch just because it's free. (Source)
Why not just give Scorch a mana cost then? Isn't mana near non-existent for fire/frost anyway?
Yes, that is a possible solution. (Source)

Playing my fire mage is getting more unbearable by the day. Please break your silence on our nuked into the floor spec.
Fire is fine. You can play all 3 mage specs in PvE now, yet each has some situations where their mechanics really shine. (Source)
Firemages must respec if they want to be competitive because fire is THAT much under Arcane and Frost. That's wrong.
Define "that." Give me numbers and situations. (Source)

What is actual nerf to Frost bomb. Can't find info. mixed reports. very disappointed about change. Not even tested in a PTR
Very few players participate in PvP on PTR. We test what we can, but we can't approximate the behavior of 10M players. (Source)

Monk (Forums / Skills / Talent Calculator)
I heard that you guys are looking into Mistweaver Monk buffs in pvp (specifically arena) -- is that true?
Mistweaver and Windwalker are too poorly represented in PvP. (Source)

Seen you tweet a lot about rogues lately and this isn't a whine, but I would love some similar feedback/info about monkchanges
The delta is monks philosophically in a good place and it's just ability or mechanic tweaks, which are hard to discuss via twitter. (Source)

Paladin (Forums / Skills / Talent Calculator)
What do you feel blizz should do to Ret to make them more viable in arenas and RBGS ? They are week atm after heal nerfs.
We think Ret is almost exactly where it should be. Decent mobility. Tons of utility. Some offhealing capability. Reliable Power. (Source)

Priest (Forums / Skills / Talent Calculator)
Are Blizz happy with H Pally/D Priest domination in raid heals atm? W/out class matching...druids seem to be doing it tough...
Spirit Shell + Rapture mana (w/ Mana Tide) are too good. Haven't worried about Holy paladins. (Source)
I think you could safely remove Temp spirit buffs from Rapture perhaps lower DA to 40-45% without breaking things
Agree on Rapture - that's the problem. Not sure yet if DA or SS is the other problem. SS works very well with lots of mastery. (Source)

Rogue (Forums / Skills / Talent Calculator)
hey ghosty just wondering if your ever let rogues have the control back i dnt care for dmg i miss the cata control i had plz
Now, knowing our community, that will get misinterpreted, but all I'm saying is we don't think ++control is the answer. (Source)
The tricky thing about old-fashioned rogue control is it's really unfun to be on the receiving end and feel like you can't play. (Source)

OP is talking MoP. Rogue pop. plummeted. Extrm low PVP repres. & achiev. A CORRELATION can be achieved. Tk rsponsibility.
Rogue pop has been low for years. Giving them legendaries (!) provided a small bump that is now past. (Source)

Either you or the rogue players made a mistake.
Oh, I suspect we did somewhere along the way. We just don't believe fixing it is as simple as many players imply. (Source)

Please please tell me versatility is dead or reworked /beg.Any hints at all you can give on what to expect?
It needs serious work. (Source)
Heh well that inspiring at least. Hope anticipation can make it relatively unscathed.
Anticipation is a good talent. We don't have plans to mess with it at the moment. (Source)

while talking to many rogues (such as myself) no one plays combat but me, yet why cant it be a viable high end PvP spec?
We think Combat is *too* focused on multi-target fights (not so useful in PvP). Would like to buff single target and nerf AE. (Source)

I think the good argument is in the extremely low rogue numbers and the fact that no one has anything good to say about them.
Rogues have been low popularity since around the time DKs existed, through high DPS / PvP rep and low. (Source)

Somethings is wrong when classes who used to hate rogues are acknowledging how boring rogue gameplay is. http://t.co/zLEWynA1
We don't put much stock in "I don't even play X and I think they need buffs." Not necessary to make a good argument. (Source)
I think the good argument is in the extremely low rogue numbers and the fact that no one has anything good to say about them.
One theory is rogues are only attractive when they are great at ganking, which isn't fun for anyone else. Just a theory. (Source)
do I sense some rogue hate here? you DO realize they are also bad in all other pvp aspects now right? how can you ignore that
The broader discussion we were having is why rogues have been at low pop for some time (even when they were great at PvP). (Source)
Do you guys feel rogue pop is a problem? You have said before blue doesnt take much stock in pop # as an indicator for balance
It's not at all an indicator of balance. It often is an indicator of fun, which is a problem. ("Fun" doesn't just mean rotation.) (Source)
Other than possible signs of flavor of the month OPism, why do you say that pop #s = fun indicator = problem?
By contrast, paladins are the anti-rogue. They are always popular whether they do high DPS / rock PvP and when they don't. (Source)
They havent been that popular in classic and bc. Only saw few as retri. Remember paladin jokes from classic?
I know, but that was my point - even when they were undeniably awful, they were popular. (Not all about the #s.) (Source)
I say it's a fun problem when numbers stay low for a long time, through both thick and thin. (Source)
It's a design problem if players aren't playing a class because it isn't fun. We want all the classes to get played. (Source)

They're low pop now due to them being quite bad in arenas on top of the game-play in pve being quite boring as well.
Check out the whole discussion. Rogue pop has been low since LK. That suggests it isn't recent PvP or talent changes. (Source)
also dó u spend less time developing low represented classes as rogs? It might make sense from a business pov
No. Designers generally focus on making the game fun and hope that translates to business success. (Source)

Shaman (Forums / Skills / Talent Calculator)
Enhance shamans dont get silenced it only stops 98% of our abilities!
Unfortunately, that doesn't play as well as "Lawl GC doesn't understand shaman." (Source)
That was a big miscom. My point was that strategically it nearly always makes more sense to silence a dispelling healer. (Source)

What's your opinion on Ele's PvE performance? Function wise, not numbers eg: multi-target fights like Will of the Emperor
We think they are fine but that the current tier (despite # of bosses) doesn't have one that is great for Ele. (Source)

2nd attempt: Is there any particular reason why Capacitor with all it's huge flaws/limitations can be dispelled once it hits?
"Hard to use" isn't enough justification for something not being dispellable, CCable, etc. (Source)
If you look at many recent changes, we are trying to scale back on all of the uncounterable abilities. (Source)

Warlock (Forums / Skills / Talent Calculator)
Maybe it's just because I'm kinda casual, but the warlock feel SO powerful in PvE solo. With my void-walker, I feel imba!
One of the best things we can achieve is when something *feels* overpowered but is not. (Source)

Why would a destro lock NOT take Glyph of Burning Embers? Glyphs still seem to be stuck in pre-5.0 mode. NO real choice.
There are a lot of optional glyphs. We agree that Burning Embers and Soul Shards are not among them. (Source)

destro has so many hard cast times, blood fear is crucial for actually getting casts off or popping other CDs.
Blood Fear was intended to be a defensive button that gets used offensively. (Source)

Warrior (Forums / Skills / Talent Calculator)
Good work with mages! Now fix shattering blow and TfB stacking and we are getting close to balance! Good job
Shattering Blow? Don't get many complaints about that one. (Source)

I would like to see other people answered and not the same person who thinks warriors aren't top tier in pvp
So many people calling for so many different nerfs for warriors that I want to reassure them we aren't removing them from PvP. (Source)

Could you clarify why you made piercing howl not break stealth back in cata?
Piercing Howl is for AE snaring, not dispelling stealth. (Source)

Your team went out of its way to eliminate Arms' quirks this beta. Not sure why you're surprised people see redundancies.
I agree, but I don't think cast-Slam and Rend would ever be widely popular. Some warriors loved them - we get that. (Source)

The Arms warrior naming his weapons, and Fury warrior half-drunk "felt" right to me. I don't feel it now at all.
What's the difference now? Fury cares more about Enrages and has hard-to-predict procs? (Source)
Really miss the 3 sec cd of Bloodthirst, made it feel so different from arms
The problem with 3 sec is every other hit has to be BT. That doesn't leave much room for other buttons. Agree in theory though. (Source)
Honestly think there is room for a couple of metronome-style rotations. Simple rhythmic rotations can be enjoyable.
The trick there is if the "easy" spec does as much damage as the challenging spec, then players are unhappy. (Source)
MS/BT, WS/OP, WS/Slam... Each comparison fills the same role. CD's are the same, as are stat priorities, as are talents.
Turning it around, what would you suggest would make the rotations (not utility) feel very different but still warrior-y? (Source)
When you categorize things as builder, filler, finisher, then everything is going to feel the same. (Source)

Fury feels stressful, like 50% DPS thought/planning & 50% just spastically trying react disorganized random events.
That kind of sounds like Fury to me. (Source)
Do you think a 1s GCD for all Fury abilities would make it feel more distinct from Arms, but also energy-melee?
Maybe. The risk there is warriors traditionally get antsy if they can't fill up most GCDs. Energy classes typically don't. (Source)
Think reducing the wild strike proc to a .5s gcd on wild strike would do wonders.
It goes to 1 sec. 0.5 sec GCDs don't work well in the game. (Source)
Could second wind be 2% so not useless but not as strong? I don't mind it myself but there is uproar
Yes, that, or an ICD or a smaller threshold %. It doesn't need a redesign, just some better tuning. (Source)

Stances are another story. I'm not happy with the actual result of stances. zerkerstance is almost useless.
We actually see warriors using Zerk in PvE without sitting in it all the time. It may not happen in PvP if they sit in Def. (Source)

Fan Art
More fan art from the community, this time all from SiaKim.

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