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PvP Gear in 5.2 and Beyond
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Change is coming to PvP gear in the relatively near future, and we wanted to provide a not-so-brief update on the improvements we’re planning, while pulling the curtain aside a bit so you can see the thought processes that motivated the coming changes. We also thought this would also be a great time to get the World of Warcraft PvP community involved in the discussion.

The Challenges
There are a few main issues that we’re working to address within the next couple of patches:

Early Advantage
Currently, it’s very common for players that have a head start at the start of the season to earn the best gear quickly and gain a dominating position on the ladder with a very high Match Making Rating (MMR). It’s then pretty common for those players to only participate on the ladder in a minimal way before reaping their rewards at the very end of the season. That’s not particularly good for competition, and we don’t think that it’s a very fun way for a competitive ladder to work. We would like to see the ladder remain active, and for high ranking players to earn their positions throughout the season, instead of just blitzing early and camping a spot above a certain threshold.

Mid-season Start
Players getting into PvP mid-season face a very significant challenge to gear up and become competitive because players that started earlier in the season are so far ahead in terms of gear. We want to make it more reasonable for a player to join in on organized PvP mid-season, while still rewarding the commitment of players that have remained invested in PvP throughout the season.

Rating Requirements
The current rating requirements on PvP gear create an artificially sharp division between players over 2200 rating and those below that rating threshold, which is unduly difficult to cross. We’d prefer that teams progress up the ladder on a curve against gradually more difficult opponents, instead of running into a wall at a certain rating.

Gear Advantage
Over time, the gap in power between Honor and Conquest PvP items has widened. This happened, in part, because it’s necessary for us to preserve the balance in power between PvP and PvE gear so that one doesn’t become the most obvious path to victory for the other. Right now, there are four tiers of PvE items, but only two tiers of PvP items. To keep Honor items from being the best choice for entry into PvE, they needed to have a lower item level than equivalent Raid Finder items. At the same time, Conquest gear still needs to be better for PvP than Heroic raid items, which puts it way over on the opposite end of the power scale from its Honor counterpart. While there are items that bridge the gap between Raid Finder and Heroic Raid loot, there really haven’t been any PvP items to bridge the gap between Honor and Conquest gear. We plan to solve that problem by introducing new tiers of PvP items, changing which currencies it takes to buy items and when, and by making PvP weapons more readily available in general.

Flexibility
While the item upgrade system has the benefit of allowing players that have “finished” their PvP set to continue to progress their character’s power, because there’s built-in pressure to continue upgrading their main set, it also means that players don’t always feel comfortable spending those points on alternate sets of gear for different specs (though it’s worth mentioning that the upgrade system will be disabled for patch 5.2). We’d like to make it easier for players in this position to experiment with alternate specs and stats.

Moving Forward
Meeting these challenges will mean that some changes are coming to MMR, PvP gear, and how gear is earned and paid for:

Team Rating Inflation
As we’ve mentioned previously, we want to see the ladder rankings decided toward the end of a season, and not a foregone conclusion dictated by what happens at the start. As discussed in the PvP in Mists of Pandaria Dev Watercooler, as of patch 5.2 Team Rating will gradually increase as players participate in PvP over the course of the season. We expect the new system to help ensure that the ladder remains active at all ratings and that the competition stays fierce from start to finish.

Gear Changes
To accomplish the goals of making PvP more accessible and less punishing, gearing more consistent and flexible, and flattening the power curve out over the course of a season, there are some significant changes in the works:
  • 2200 rating requirements removed from all PvP gear. (5.2)
  • Gear will be available in four tiers:
    • Dreadful Gladiator’s gear will be crafted. (5.2)
    • Malevolent Gladiator’s gear, including weapons, will be purchased with Honor Points. (5.2)
    • New tier of PvP items: Tyrannical Gladiator’s gear will be purchased with Conquest Points. (5.2)
    • Tyrannical Gladiator’s gear can be purchased for Honor after 27000 Conquest Points are earned for the season. (5.3)
    • Elite Tyrannical Gladiator’s gear can only be purchased with Conquest Points after 27,000 Conquest Points have been earned for the season. (5.2)

The 2200 rating requirements on gear will be removed in patch 5.2, and when that happens, the only barrier to acquiring top of the line Elite gear will be the 27,000 Conquest Point seasonal currency requirement. While highly rated players will still earn gear more quickly, there won’t be an invisible wall to progression at 2200 rating.

As of patch 5.3, patches that don’t include the start of a new season will offer players the opportunity to purchase Conquest Point weapons without first meeting the seasonal currency requirement for them. We’re relaxing these restrictions because, by the mid-point of the season, the restriction has served its purpose and is no longer necessary. It’s worth noting here that the 27,000 Conquest Points earned requirement must always be met to buy Elite armor and weapons in every season.

In terms of relative power, we’re tuning the item levels, PvP Power, and Resilience on the new set of PvP items so that the difference between Malevolent and Elite Tyrannical Gladiator’s gear is similar to the relationship between this season’s Dreadful and Malevolent Gladiator’s gear. This helps accomplish the goal of smoothing out the power curve by adding a tier in the middle of the PvP gear spectrum. Also, to add choices and flexibility, once the seasonal currency requirement is met, players will have the option to purchase Tyrannical pieces for Honor, which should allow players to more easily experiment with alternate stat loadouts and specs.

Mid-Season Catch Up
Players who are starting their journey into PvP mid-season start significantly behind the gearing curve. While we want to avoid invalidating the effort of players that have competed for the whole season, we agree with the feedback we’ve received that the starting gap is too large, so a new Conquest Point catch-up cap will be implemented using the following formula:

(Current week of the season) * 1000 – (Conquest earned thus far this season)

Here are some examples of how this will work:

Player A is starting PvP for the first time in week 10 of the season, and hasn’t earned any Conquest Points at all that season. He will have an additional cap of 10,000 points added to his normal weekly rating based cap.

Player B has already earned 5,000 Conquest Points by week 10, so she would have an additional cap of 5,000 points added to her normal weekly rating based cap.

Player C has been playing all season long, and has earned more than 10,000 Conquest Points by week 10. He only has the normal weekly cap to work with (but should already be on their way to being well geared).

If a player “redeems” their catch up cap by earning all those points, then they’ll begin the next week at their normal weekly rating based cap. Should they miss more weeks, then the catch up cap accrues again.

So, to sum up the planned changes for Patch 5.2:
  • Rating requirements will be removed from PvP gear.
  • Malevolent Gladiator’s gear, including weapons, will be available for purchase with Honor Points.
  • A new tier of Conquest Point gear will be added that becomes available once 27000 Conquest Points have been earned for the season.
  • Team Rating will gradually increase during the season for teams and players that continue to compete in PvP. This system is explained in the Mists of Pandaria PvP Dev Watercooler.

And here are the specific changes that are planned to hit in Patch 5.3:
  • In patches that don’t include a new season (including patch 5.3), the seasonal currency requirement of 27,000 Conquest Points earned will be lifted from weapons. The seasonal currency requirement must always be met to purchase Elite items, though.
  • Once the seasonal currency requirement is met, players will be able to purchase Tyrannical Gladiator’s gear with Honor Points.
  • The Conquest Point catch up cap will be introduced.

Conclusions
Overall, we expect that these changes will create a more active and competitive PvP environment, narrow the gear gap between the highest rated players and those still working their way up the ladder, and open the door for more experimentation in terms of class or spec.
We look forward to hearing your opinions and feedback on these upcoming changes!
This article was originally published in forum thread: PvP Gear in 5.2 and Beyond started by chaud View original post
Comments 264 Comments
  1. Imbashiethz's Avatar
    If you do reach 2200, 2300, 2400, 2500 whatever, there should be something rewarding in the game. Cosmetic items. Mounts maybe? Transmog sets? Whats the problem in that? Having only titles to look forward to is boring. They only come every half a year.
  1. Freia's Avatar
    Quote Originally Posted by Totemgarden View Post
    This is the worst update in the game. all the terrible players will be given gear for no reason. way to ruin arenas blizzard and anyone who says im wrong is stuck in the 1500 bracket
    If they are so terrible, how is them having the same gear as you going to effect you? I mean if you are so much more skilled and plain better than them and gear is equal, wouldn't you win?!

    Typical bad who wants the gear advantage for an easy. T2 is a joke this season with the win trading in Rated BGs.
  1. JhanZ's Avatar
    Quote Originally Posted by Imbashiethz View Post
    If you do reach 2200, 2300, 2400, 2500 whatever, there should be something rewarding in the game. Cosmetic items. Mounts maybe? Transmog sets? Whats the problem in that? Having only titles to look forward to is boring. They only come every half a year.
    There isn't much of a problem. Right now there's the Gladiator mount and title and then the other end of the season titles. For starters, I think they should remove Challenger, Rival, and Duelist from end of the season rewards, make them earned when you achieved a certain rating in arena and make them permanent. Then, I would reintroduce some nice cosmetic tabards that can be obtained at 2300 or 2400 rating. I also think they should re-add The Flawless Victor title into the game.

    That should solve it. Or at least make it more competitive for higher rated players.

    But honestly though, if you need so many rewards just to want to play arena, what does that say about arena itself? It's not very fun. That's what it's telling me.
  1. Imbashiethz's Avatar
    There has to be something else in the game of PvP to aim for then just titles. This will be very boring. Hope they add transmog sets that require rating.
  1. mercutiouk's Avatar
    Quote Originally Posted by Imbashiethz View Post
    If you do reach 2200, 2300, 2400, 2500 whatever, there should be something rewarding in the game. Cosmetic items. Mounts maybe? Transmog sets? Whats the problem in that? Having only titles to look forward to is boring. They only come every half a year.
    I don't have a problem with this in the slightest. It might be the final touch this needs.
    I'm all for having something that gives bragging rights to top players it just need the actual "tools to do the job" to be a bit more even/available.
  1. mmoc9d64d1cc31's Avatar
    Quote Originally Posted by JhanZ View Post
    There isn't much of a problem. Right now there's the Gladiator mount and title and then the other end of the season titles. For starters, I think they should remove Challenger, Rival, and Duelist from end of the season rewards, make them earned when you achieved a certain rating in arena and make them permanent. Then, I would reintroduce some nice cosmetic tabards that can be obtained at 2300 or 2400 rating.

    That should solve it.
    If they did that, they would nail it. It would put competitive PvP back where it belongs. Be rewarded along the way, tiny bits at a time, towards the big reward at the end of the journey
  1. Ponkie's Avatar
    Why can't they do this for PVE? Only 50% VP discount for the 5.0 gear? Will just rather use 476 Malevolent gear that was bought with Honor than spending JP to silly 458 blue gear.
  1. Vindaven's Avatar
    AWESOME changes!!! Every last bit of them!!
  1. mercutiouk's Avatar
    Quote Originally Posted by JhanZ View Post
    There isn't much of a problem. Right now there's the Gladiator mount and title and then the other end of the season titles. For starters, I think they should remove Challenger, Rival, and Duelist from end of the season rewards, make them earned when you achieved a certain rating in arena and make them permanent. Then, I would reintroduce some nice cosmetic tabards that can be obtained at 2300 or 2400 rating.

    That should solve it. Or at least make it more competitive for higher rated players.

    But honestly though, if you need so many rewards just to want to play arena, what does that say about arena itself? It's not very fun. That's what it's telling me.
    Nah, a lot about this game is the prestige and "power" of ones character. To make PVP interesting it needs the gear to be a LITTLE more available (I still stand by my earlier post that people still have to win to get their points for the week). There DOES need to be something that makes those that are at the top of their respective ladder look special. The prestige side of it doesn't effect the game at all and gives something to work at beyond gearing the character up. Tabards are a bit.... meh. Titles, sure, nice but most folks are into the whole idea of cool looking armour sets that make their character look awesome. Keep a cosmetic tier for high ranked folks.
  1. Shampro's Avatar
    Quote Originally Posted by mercutiouk View Post
    Nah, a lot about this game is the prestige and "power" of ones character. To make PVP interesting it needs the gear to be a LITTLE more available (I still stand by my earlier post that people still have to win to get their points for the week). There DOES need to be something that makes those that are at the top of their respective ladder look special. The prestige side of it doesn't effect the game at all and gives something to work at beyond gearing the character up. Tabards are a bit.... meh. Titles, sure, nice but most folks are into the whole idea of cool looking armour sets that make their character look awesome. Keep a cosmetic tier for high ranked folks.
    You will get titles, mount, and Elite gear. The incentive are there, this just means people wont sit at 2200 anymore and roflstomp ppl
  1. JhanZ's Avatar
    Why on the cosmetic gear, though? If they give elite gear to everyone, you can still wear it. If you still have an issue with that, it's not about looking nice anymore. It's an ego issue. Which is something that I will never support. You need something other than your skill to constantly validate to yourself that you are better than most people. That is absurd and comical to me. Let rating and your own skills decide how good you are. Not how you look.

    This is also going to encourage more carries and paid boosts which are toxic to the game. I can't support that either. Not only that but it breeds and fosters elitism, another terrible aspect that the PvP community tends to adopt.

    If you really, so desperately want to make folks know you are good at the game, get the Gladiator or rank 1 title. Otherwise, most people should be content with smashing their opponent to prove that they are superior.

    That's my stance. Love it, hate it.
  1. Firebert's Avatar
    I can't help but think that this will increase the amount of botting in Random Battlegrounds.
  1. Shampro's Avatar
    Quote Originally Posted by Firebert View Post
    I can't help but think that this will increase the amount of botting in Random Battlegrounds.
    Im sorry, but WTF does bots have to do with anything ralated to this blog?
  1. endless's Avatar
    Quote Originally Posted by JhanZ View Post
    I have no idea why either. In PvE it makes no sense to casualize gear. In PvP the only reason you wouldn't want it casualized is to stroke your ego, which is absolutely irrelevant to good game design. PvP should be as accessible as it can be, and let skill factor settle the rest. That's really all there is to it.

    I've been nearly 2700 and achieved Glad 2 times and I fully support giving every player the same gear I have ever had. And you know why? Because I can still trounce them with my skill any day, but their enjoyment in PvP will skyrocket, and that can only be a good thing.
    +1000 to you
  1. Lemons's Avatar
    Wow...I've been complaining about this shit for years, so glad it's being addressed. Ever since they added the "get 2200 or gtfo" system it's infuriated me, I'm so glad they're doing away with that.
  1. ElGeFe's Avatar
    I was thinking of almost the same system for PvE and VP... never occurred to me that it makes even more sense for PvP.
  1. Awkilles's Avatar
    Funny how people are raging about Blizzard implementing more competition in PvP. Being able to level out the playing field will require more skill and less gear dependency from teams. You would think they would love it as this is a great step towards better competition and a better ladder. Gladiator title will tremendously increase in prestige.

    To be honest competitive PvP, Arena or RBGs, should scale gear and have very rare transmog sets as rewards for winning (kind of like CMs in PvE). This will truly make "current competitive PvP" mostly skill dependent as you still have to take into consideration balancing issues. Normal BGs should be left for a casual PvP experience where you can feel overpowered if you so desire.
  1. dercaderca's Avatar
    Great changes. The only reason I can see someone would be against it is because they bought rbg carries and now can't stomp people with they're elite gear and will be playing in the 1400 bracket where they belong.
  1. Pjammiez's Avatar
    Quote Originally Posted by JhanZ View Post
    I have no idea why either. In PvE it makes no sense to casualize gear. In PvP the only reason you wouldn't want it casualized is to stroke your ego, which is absolutely irrelevant to good game design. PvP should be as accessible as it can be, and let skill factor settle the rest. That's really all there is to it.

    I've been nearly 2700 and achieved Glad 2 times and I fully support giving every player the same gear I have ever had. And you know why? Because I can still trounce them with my skill any day, but their enjoyment in PvP will skyrocket, and that can only be a good thing.
    +100 internets to this comment.

    bolded important part. more people pvping is NEVER a bad thing.
  1. Faynt's Avatar
    Too many people are crying about arena being boring if there is no reward for getting high rating. You play arena for pvp and improving yourself and your team. If you find that boring then go pve or something. Theres a reason games like SC2 and Dota 2 are so popular, they offer competitive, fun, challenging pvp and theres no rewards to it, people just play cus its damn fun.

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