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PvP Gear in 5.2 and Beyond
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Change is coming to PvP gear in the relatively near future, and we wanted to provide a not-so-brief update on the improvements we’re planning, while pulling the curtain aside a bit so you can see the thought processes that motivated the coming changes. We also thought this would also be a great time to get the World of Warcraft PvP community involved in the discussion.

The Challenges
There are a few main issues that we’re working to address within the next couple of patches:

Early Advantage
Currently, it’s very common for players that have a head start at the start of the season to earn the best gear quickly and gain a dominating position on the ladder with a very high Match Making Rating (MMR). It’s then pretty common for those players to only participate on the ladder in a minimal way before reaping their rewards at the very end of the season. That’s not particularly good for competition, and we don’t think that it’s a very fun way for a competitive ladder to work. We would like to see the ladder remain active, and for high ranking players to earn their positions throughout the season, instead of just blitzing early and camping a spot above a certain threshold.

Mid-season Start
Players getting into PvP mid-season face a very significant challenge to gear up and become competitive because players that started earlier in the season are so far ahead in terms of gear. We want to make it more reasonable for a player to join in on organized PvP mid-season, while still rewarding the commitment of players that have remained invested in PvP throughout the season.

Rating Requirements
The current rating requirements on PvP gear create an artificially sharp division between players over 2200 rating and those below that rating threshold, which is unduly difficult to cross. We’d prefer that teams progress up the ladder on a curve against gradually more difficult opponents, instead of running into a wall at a certain rating.

Gear Advantage
Over time, the gap in power between Honor and Conquest PvP items has widened. This happened, in part, because it’s necessary for us to preserve the balance in power between PvP and PvE gear so that one doesn’t become the most obvious path to victory for the other. Right now, there are four tiers of PvE items, but only two tiers of PvP items. To keep Honor items from being the best choice for entry into PvE, they needed to have a lower item level than equivalent Raid Finder items. At the same time, Conquest gear still needs to be better for PvP than Heroic raid items, which puts it way over on the opposite end of the power scale from its Honor counterpart. While there are items that bridge the gap between Raid Finder and Heroic Raid loot, there really haven’t been any PvP items to bridge the gap between Honor and Conquest gear. We plan to solve that problem by introducing new tiers of PvP items, changing which currencies it takes to buy items and when, and by making PvP weapons more readily available in general.

Flexibility
While the item upgrade system has the benefit of allowing players that have “finished” their PvP set to continue to progress their character’s power, because there’s built-in pressure to continue upgrading their main set, it also means that players don’t always feel comfortable spending those points on alternate sets of gear for different specs (though it’s worth mentioning that the upgrade system will be disabled for patch 5.2). We’d like to make it easier for players in this position to experiment with alternate specs and stats.

Moving Forward
Meeting these challenges will mean that some changes are coming to MMR, PvP gear, and how gear is earned and paid for:

Team Rating Inflation
As we’ve mentioned previously, we want to see the ladder rankings decided toward the end of a season, and not a foregone conclusion dictated by what happens at the start. As discussed in the PvP in Mists of Pandaria Dev Watercooler, as of patch 5.2 Team Rating will gradually increase as players participate in PvP over the course of the season. We expect the new system to help ensure that the ladder remains active at all ratings and that the competition stays fierce from start to finish.

Gear Changes
To accomplish the goals of making PvP more accessible and less punishing, gearing more consistent and flexible, and flattening the power curve out over the course of a season, there are some significant changes in the works:
  • 2200 rating requirements removed from all PvP gear. (5.2)
  • Gear will be available in four tiers:
    • Dreadful Gladiator’s gear will be crafted. (5.2)
    • Malevolent Gladiator’s gear, including weapons, will be purchased with Honor Points. (5.2)
    • New tier of PvP items: Tyrannical Gladiator’s gear will be purchased with Conquest Points. (5.2)
    • Tyrannical Gladiator’s gear can be purchased for Honor after 27000 Conquest Points are earned for the season. (5.3)
    • Elite Tyrannical Gladiator’s gear can only be purchased with Conquest Points after 27,000 Conquest Points have been earned for the season. (5.2)

The 2200 rating requirements on gear will be removed in patch 5.2, and when that happens, the only barrier to acquiring top of the line Elite gear will be the 27,000 Conquest Point seasonal currency requirement. While highly rated players will still earn gear more quickly, there won’t be an invisible wall to progression at 2200 rating.

As of patch 5.3, patches that don’t include the start of a new season will offer players the opportunity to purchase Conquest Point weapons without first meeting the seasonal currency requirement for them. We’re relaxing these restrictions because, by the mid-point of the season, the restriction has served its purpose and is no longer necessary. It’s worth noting here that the 27,000 Conquest Points earned requirement must always be met to buy Elite armor and weapons in every season.

In terms of relative power, we’re tuning the item levels, PvP Power, and Resilience on the new set of PvP items so that the difference between Malevolent and Elite Tyrannical Gladiator’s gear is similar to the relationship between this season’s Dreadful and Malevolent Gladiator’s gear. This helps accomplish the goal of smoothing out the power curve by adding a tier in the middle of the PvP gear spectrum. Also, to add choices and flexibility, once the seasonal currency requirement is met, players will have the option to purchase Tyrannical pieces for Honor, which should allow players to more easily experiment with alternate stat loadouts and specs.

Mid-Season Catch Up
Players who are starting their journey into PvP mid-season start significantly behind the gearing curve. While we want to avoid invalidating the effort of players that have competed for the whole season, we agree with the feedback we’ve received that the starting gap is too large, so a new Conquest Point catch-up cap will be implemented using the following formula:

(Current week of the season) * 1000 – (Conquest earned thus far this season)

Here are some examples of how this will work:

Player A is starting PvP for the first time in week 10 of the season, and hasn’t earned any Conquest Points at all that season. He will have an additional cap of 10,000 points added to his normal weekly rating based cap.

Player B has already earned 5,000 Conquest Points by week 10, so she would have an additional cap of 5,000 points added to her normal weekly rating based cap.

Player C has been playing all season long, and has earned more than 10,000 Conquest Points by week 10. He only has the normal weekly cap to work with (but should already be on their way to being well geared).

If a player “redeems” their catch up cap by earning all those points, then they’ll begin the next week at their normal weekly rating based cap. Should they miss more weeks, then the catch up cap accrues again.

So, to sum up the planned changes for Patch 5.2:
  • Rating requirements will be removed from PvP gear.
  • Malevolent Gladiator’s gear, including weapons, will be available for purchase with Honor Points.
  • A new tier of Conquest Point gear will be added that becomes available once 27000 Conquest Points have been earned for the season.
  • Team Rating will gradually increase during the season for teams and players that continue to compete in PvP. This system is explained in the Mists of Pandaria PvP Dev Watercooler.

And here are the specific changes that are planned to hit in Patch 5.3:
  • In patches that don’t include a new season (including patch 5.3), the seasonal currency requirement of 27,000 Conquest Points earned will be lifted from weapons. The seasonal currency requirement must always be met to purchase Elite items, though.
  • Once the seasonal currency requirement is met, players will be able to purchase Tyrannical Gladiator’s gear with Honor Points.
  • The Conquest Point catch up cap will be introduced.

Conclusions
Overall, we expect that these changes will create a more active and competitive PvP environment, narrow the gear gap between the highest rated players and those still working their way up the ladder, and open the door for more experimentation in terms of class or spec.
We look forward to hearing your opinions and feedback on these upcoming changes!
This article was originally published in forum thread: PvP Gear in 5.2 and Beyond started by chaud View original post
Comments 264 Comments
  1. Monekop's Avatar
    I have not PvP'd since Wintergrasp mainly because I was always so far behind while trying to raid as well, the catchup mechanic will be perfect for me. I wonder is they could add this to mechanic to VP as well since I am not hitting the cap on my toons at present. Also interested to know what happens if you only hit 50% of the cap in a week.
  1. mmoc9a374e54bb's Avatar
    I would prefer if they had just removed the different "elite" gear, and just added back tabards for 2.4k arena rating, but this is still an amazing change.
    Top PvP players still have the gear advantage since they get higher caps, which is fine since this is not a FPS and gear does matter, but now people that start late, or alts, can somewhat catch up, which was impossible before. And don't get me started on honor for conquest pieces after 27k conquest. Hurray for offspec gear!!
  1. Foxsakes's Avatar
    I for one think it is a good change. Maybe now PvP will be more about skill, rather than just some warrior running around with his season elite weapon and one hitting people.

    And to all the elitist that are saying all the noobs are going to have the good gear now. Like so what? What does it matter.
  1. BeldarKnight's Avatar
    Tyrannical Gladiator’s gear can be purchased for Honor after 27000 Conquest Points are earned for the season. (5.3)
    Elite Tyrannical Gladiator’s gear can only be purchased with Conquest Points after 27,000 Conquest Points have been earned for the season. (5.2)
    What if we change "points earned" by "points spent"? Just to avoid conquest point's farming to buy elite gear without buying normal gear.
  1. Gambolputty's Avatar
    this only discourages me from pvp even more - since I already know that I will need to earn 27k CPs to get good pvp gear and as usual not doing alot of arena this change will make it impossible for me to earn good PVP gear in 5.3. My idea on that is that CPs for those weeks when one didnt reach his cap should accumulate at the rate of 50% from unrealised CPs so if one joins late in the season he could earn straight away 1/2 of CPs from what he could've earned had he done arena every week.

    ---------- Post added 2013-01-18 at 01:51 PM ----------

    Quote Originally Posted by Gambolputty View Post
    this only discourages me from pvp even more - since I already know that I will need to earn 27k CPs to get good pvp gear and as usual not doing alot of arena this change will make it impossible for me to earn good PVP gear in 5.3. My idea on that is that CPs for those weeks when one didnt reach his cap should accumulate at the rate of 50% from unrealised CPs so if one joins late in the season he could earn straight away 1/2 of CPs from what he could've earned had he done arena every week.
    oh I posted before I finished reading

    (Current week of the season) * 1000 – (Conquest earned thus far this season)

    This is more like 60+%

    GJ Blizz! Finaly!
  1. Cjeska's Avatar
    Quote Originally Posted by Cozak View Post
    You need the normal piece in order to upgrade it to an elite piece.
    /sigh

    Comments like these make me feel lonely in this world. Please read the blue post again, thanks!
  1. valliant13's Avatar
    such a welcome change to the pvp side of things. Now I will actually pvp on my alts when I hit 90(post 5.2) All the elitists are crying now...its so hilarious. God forbid you dont just roflstomp people.
  1. AetherMcLoud's Avatar
    So their catch-up solution is even more grinding? Yuck.
  1. Aernath's Avatar
    This is imho, one of the best ideas ever, to encourage PvP and lessen the number of elitist jerks who claim one achievement and don't take your efforts seriously if you started late / different char / new account.
    Many of my good friends haven't earned recognition because they lacked a simple -boostable- achievement and dropped PvP.
    I continued to remain casual and started to pug RBGs because of the conq cap.
    Now with 2200 wall removed and extra tiers it will be more equal ground.

    Only bad side of this change will be it can encourage more botters for honor farm and more dull BGs.
    But now we also have that too, so I guess and hope at least there'll be more true PvPers to outnumber the botters.
  1. mmoc9d64d1cc31's Avatar
    Quote Originally Posted by BeldarKnight View Post
    What if we change "points earned" by "points spent"? Just to avoid conquest point's farming to buy elite gear without buying normal gear.
    Let those people do it I guess. They will be the ones having the disadvantage early on but on long terms they have the advantage when they can buy full elite. But I wouldn't call it much of a win-win since iirc elite gear isn't too much of a huge upgrade in stats.
  1. mmocbfaacb1cad's Avatar
    Elitist tears empower me! On a more serious note, these changes are indeed amazing and very much needed.
  1. mmoc115e4482a2's Avatar
    Quote Originally Posted by JhanZ View Post
    PvP should be about the actual battles vs. other players. Not the different kind of things you can get, that being the main factor is stupid. PvP should have always been a side game. Something you do purely out of enjoyment, and some cosmetic rewards in there for those extra dedicated. PvE has a gear progression system because it makes sense and is a different game altogether.
    ''something you do purely out of enjoyment, and some cosmetic rewards in there for those extra dedicated'' Well that statement wasnt really that smart, since that's exactly what they are removing now, the small rewards for the extra dedicated. Except the titles from the end of the season, there will be NOTHING at all to fight for during the season. Everyone will be doing RBG's now because the cap is so insanly much higher in RBGs than it is in arenas. Since S1 there has always been goals to reach. In tbc and wotlk it was really exciting going through the ratings as you got a piece at like 1500, and then the next goal was 1600 where you got the next piece. There was always goals to reach because there was always an award at the specific rating, and the excitement of reaching those goals is one part of what made arena even more fun. in cata they removed most of those mile-stones, but now most of the mid-bracket players was fighting for the sweet ''elite'' gear. What are we going to fight for during s13? absolutely nothing... Sure arena is fun, but i think most of the people here agrees with we when i say that having a goal, or getting an award for your work, sure as hell gives more motivation to do something and getting better at it, than ''just for the fun of it''. Anyways, where i want to come with this, is that like someone else said, you still need to have some awards for the better people mid-season, for example some sweet cosmetic changes, and not just titles in the end. Lets compare it to the FIS Alpine Ski World Cup, every single race during the cup there is a winner, imagine the feeling they get when they recieve that 3.5 kg crystal globe for first place, or the smaller ones for 2:nd and 3:rd place. That's you when you get your fancy looking elite gear cus you're better than others and actually receive something for your work during the season. And then, in the end of the cup, there's ofc a bigger reward, the big 9 kilogram crystal globe for the winner, thats you in wow aswell, but instead you get a title and maybe a mount if you did really well.
  1. Glaziola's Avatar
    Omg this is just damn nice I do alot of arena and bgs at a really low mmr, so finally theres a way to obtain elite gear with effort and not skill.
  1. Arbs's Avatar
    Elitist scared they will need to have skill now & not just gear. Oh the joy PvP will be fun again !!!
  1. Azutael's Avatar
    Maybe I will finally bother to do some PvP again then, was a nightmare being so far behind everyone else. Could barely set foot in a BG without being onehit.. :O
  1. mmocbfaacb1cad's Avatar
    Quote Originally Posted by Archdruid Dehydrate View Post
    Elitist scared they will need to have skill now & not just gear. Oh the joy PvP will be fun again !!!
    I know right, this is probably the best bit of news I've heard in a while.
  1. zito's Avatar
    So I don't get it. This gear catch up system makes the whole gear progressing irrelevant. Basically you get a small grind then its GW2 PvP.
  1. Vivek's Avatar
    Quote Originally Posted by Imhullu View Post
    Seems weird.
    We should just move over to a gw2 style pvp gear system.
    I can get behind this ^.

    ---------- Post added 2013-01-18 at 08:47 PM ----------

    Quote Originally Posted by Archdruid Dehydrate View Post
    Elitist scared they will need to have skill now & not just gear. Oh the joy PvP will be fun again !!!
    Scared shitless I say.
  1. Nerraw's Avatar
    I honestly can't wait for this. Seeing all the whine makes me so much more interested in doing PVP again. It indeed looks like a lot of people are scared over the fact that they actually have to fight for things now.
  1. Lambicoldforged's Avatar
    A really good change, anyone thats been over 2,2k might agree with me.
    the first week of evry season people has gotten 2,2k and stayed there... capping in other brackets for elite gear, almost making it impossible to start up with alt's or any char mid season. This is a great change! I support it.

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