Patch 5.2 PTR - Build 16577
A new build will be deployed to the PTR realms soon. The Sky Claw mount finally has a correct crafting tooltip.
Achievement Changes
Originally Posted by MMO-Champion
Dungeons & Raids- Glory of the Thundering Raider now has Account Wide progress.
Guild Feats of Strength
Guild
- Realm First! Ra-den no longer rewards 10 points.
New Icons
New Items
This patch added new item level 496 rings at Exalted to the Sunreaver Onslaught and Kirin Tor Offensive. It also made many of the Patch 5.2 trinkets unique equipped.
Level | Type | Spec | Slot | Name |
---|---|---|---|---|
496 | Finger | Tank | Finger | Ancient Overlord's Onyx Band |
496 | Finger | Tank | Finger | Ancient Overlord's Onyx Band |
496 | Finger | Melee | Finger | Refurbished Seal of Jin |
496 | Finger | Melee | Finger | Refurbished Seal of Jin |
496 | Finger | Spell Spirit | Finger | Ancient Primalist's Seal |
496 | Finger | Spell Spirit | Finger | Ancient Primalist's Seal |
496 | Finger | Physical DPS | Finger | Refurbished Band of Jin |
496 | Finger | Physical DPS | Finger | Refurbished Band of Jin |
496 | Finger | Spell DPS | Finger | Restored Hexxer's Signet |
496 | Finger | Spell DPS | Finger | Restored Hexxer's Signet |
String Changes
Originally Posted by MMO-Champion
- LFG_BONUS_REPUTATION_TOOLTIP - Champion a faction by clicking the star button. You will earn bonus reputation with the selected faction for various activities.
Spell Changes
Originally Posted by MMO-Champion
Item Set Bonuses- Item - Shaman T15 Elemental 2P Bonus damage done by proc halved.
Druid (Forums, Talent Calculator)
- Wrath damage and SP scaling increased by 9%.
Balance
Mage (Forums, Talent Calculator)
- Arcane Missiles damage reduced by 30% and SP scaling reduced by 10%. Damage is increased by 40% per Arcane Charge, down from 50%.
- Frostbolt healing and SP scaling increased by 23%.
Talents
- Invocation causes you to passively regenerate 50% less mana for 60 sec after completing an Evocation, down from 100% less.
Arcane
- Arcane Barrage damage is increased by 40% per Arcane Charge, down from 50%.
- Arcane Blast damage is increased by 40% per Arcane Charge, down from 50%. Base damage increased 33%. SP scaling decreased by 11%. Mana cost is increased by 120% per Arcane Charge, down from 150%.
- Arcane Charge is now also consumed by Evocation. Evocation's mana generation is increased by 25% per charge.
- Arcane Missiles base damage reduced by 30% and SP scaling reduced by 10%. Damage is increased by 40% per Arcane Charge, down from 50%.
Frost
- Frostbolt damage and SP scaling increased by 23%.
Major Glyphs
- Glyph of Blink no longer increases your movement speed during Blazing Speed.
Monk (Forums, Talent Calculator)
Mistweaver
- Muscle Memory buff increases the damage of your next Tiger Palm or Blackout Kick by 150%, down from 200%.
Paladin (Forums, Talent Calculator)
- Seal of Righteousness causes melee attacks to deal 9% weapon damage to all targets within 8 yards, up from 6%.
Talents
- Light's Hammer DoT now has a 14 sec duration, down from 16 sec.
Protection
- Grand Crusader now can also proc from hitting with Crusader Strike or Hammer of the Righteous. Proc chance reduced to 12%, down from 30%.
Retribution
- Seal of Justice had tooltip fixes and a 20 sec duration added.
Priest (Forums, Talent Calculator)
- Devouring Plague now has a base damage again.
Shadow
- Devouring Plague now has a base damage again.
- Mind Blast base damage and SP scaling increased by 20%.
Shaman (Forums, Talent Calculator)
Talents
- Ancestral Guidance now copies 40% of damage or 60% of healing, rather than 40% of either.
- Conductivity causes allies within your Healing Rain share healing equal to 30% of the initial healing done, up from 20%.
Elemental & Restoration
- Lava Burst damage and SP scaling reduced by 33%. Now will always deal a critical strike. If your Flame Shock is on the target, Lava Burst will deal 50% additional damage.
Raid & Dungeon Abilities
- Amber Retaliation
Inflicts 50,000Inflicts 15,000 Nature damage to all enemies illuminated by Bright Light. 100 yd range. Instant. - Arcane Blast Blasts the target with energy, dealing 6,500 Arcane damage. Each time you cast Arcane Blast, the damage of all Arcane spells is increased by
50%40% and mana cost of Arcane Blast is increased by150%120%. Effect stacks up to 4 times and lasts 10 sec or until any Arcane damage spell except Arcane Blast is cast. 8% of Base Mana. 30 yd range. 2.5 sec cast. - Blazing Radiance
Deals 50,000Deals 35,000 Fire damage to all enemies and increases damage dealt by Fire attacks by 0%. Instant. - Blazing Radiance
Deals 50,000Deals 35,000 Fire damage to all enemies and increases damage dealt by Fire attacks by 5%. Instant. - Blue Rays Inflicts 800,000 Frost Damage divided amongst all targets in the Blue Rays. This damage is increased by 1% each time the victim is hit by this effect.
The increased damage taken effect lasts 3 min. 100 yd range. Instant.100 yd range. Instant. - Bright Light Inflicts 800,000 Nature Damage divided amongst all targets in the Bright Light. This damage is increased by 1% each time the victim is hit by this effect.
The increased damage taken effect lasts 3 min. 100 yd range. Instant.100 yd range. Instant. - Burning Blast
Inflicts 10,000Inflicts 20,000 Fire damage to all enemies. 150 yd range. Instant. 3 sec cooldown. - Caustic Gas
Inflicts 0Inflicts 800,000 Nature damage split evenly between all enemies within a3025-yard cone. 3 sec cast. 12 sec cooldown. - Cheep
Inflicts 50,000Inflicts 150,000 Physical damage to the target. Limited to 1 target. 500 yd range. 2 sec cast. - Cheep
Inflicts 100,000Inflicts 200,000 Physical damage to all enemies within010 yards of the target. 200 yd range. Instant. - Crimson Bloom
Inflicts 100,000Inflicts 150,000 Fire damage to all enemies within 500 yards. Instant. - Explosive Slam The golem slams the ground, inflicting 200,000 Fire damage to enemies within
119 yds. of his target. Enemies struck are seared, increasing the damage of subsequent Explosive Slams for 25 sec. 15 yd range. 2.5 sec cast. - Feed Pool
Inflicts 60,000Inflicts 100,000 Nature damage to the target each second. 100 yd range. Instant. - Focused Lightning Pulses 40,000 Nature damage every
0 secsecond. to other players within 5 yards. Melee range. Instant. - Frostbite
Inflicting 30,000Inflicting 15,000 Frost damage to all allies within 4 yards every21 sec. for 30 sec. Standing within04 yards of allies reduces the stacks of Frostbite. 500 yd range. Instant. - Furious Stone Breath
Inflicts 200,000Inflicts 150,000 Nature damage to all enemies every 0.5 sec for 4.5 sec. Unlimited range. Instant. - Infrared Light Inflicts 800,000 Fire Damage divided amongst all targets in the Infrared Light. This damage is increased by 1% each time the victim is hit by this effect.
The increased damage taken effect lasts 3 min. 100 yd range. Instant.100 yd range. Instant. - Lightning Storm Zaps the target with Lightning, causing them to shock nearby allies. This jumps to nearby allies, causing them to also pulse with electricity.
300 yd range. Instant.Healing is absorbed. 300 yd range. Instant. 2 sec cooldown. - Putrify
Inflicts 15,000Inflicts 10,000 k damage every 1 second. This effect stacks. 100 yd range. Instant. - Quills
Inflicts 80,000Inflicts 88,000 Physical damage to all enemies within 500 yards. 500 yd range. Instant. - Shifting Doom
100 yd range. Instant.Inflicts 75,000 Nature damage to all enemies within 4 yards. 100 yd range. Instant. - Slimed Intercepting Ji-Kun's food prevents a Feed Pool from forming; but causes the intercepting player to suffer
150,000 Nature damage every 3 seconds for 1050,000 Nature damage every 5 seconds for 15 sec. This effect stacks. 100 yd range. Instant. - Spinning Shell The turtle chases players around the room, spinning rapidly and continuously inflicting 100,000 Physical damage to enemies within 5 yards, knocking them away.
100 yd range. Instant.Instant. - Static Wound Jin'rokh the Breaker statically constricts the target, inflicting
15,000 Nature damage per stack to all players when taking melee attacks. This effect stacks, but reduces20,000 Nature damage per stack when taking melee attacks. Additionally inflicts a third of that damage to other players. This effect stacks, but decreases in potency over time. Unlimited range. Instant. 3 sec cooldown. - Tears of the Sun
Deals 80,000Deals 60,000 Fire damage to random players. 100 yd range. Instant. - Tears of the Sun
Deals 80,000Deals 60,000 Fire damage to random players. 100 yd range. Instant. - Thundering Throw Jin'rokh the Breaker throws his current target at a distant Mogu statue, breaking the statue and inflicting 0 Physical damage. Additionally inflicts 200,000 Nature damage to other players within 14 yards of the point of impact, stunning them for
9 sec. Unlimited range. Instant.6 sec. Unlimited range. Instant. - Thundering Throw Jin'rokh the Breaker throws his current target at a distant Mogu statue, breaking the statue and inflicting 0 Physical damage. Additionally inflicts 200,000 Nature damage to other players within 14 yards of the point of impact, stunning them for
9 sec. Unlimited range. Instant.6 sec. Unlimited range. Instant. - Tidal Force
Inflicts 0Inflicts 150,000 Frost damage to enemy players in its path. 300 yd range. Instant. - Touch of the Animus The Dark Animus periodically corrupts a random target, inflicting
70,000 Fire damage every 830,000 Fire damage every 4 sec. for the remainder of the encounter. Unlimited range. Instant. - Unleashed Flame Deals 700,000 damage split evenly between targets within 10 yards. Unlimited range. Instant.2 sec cooldown.
- Wild Smash
Inflicts 250,000Inflicts 150,000 Physical damage to enemy players in its path. 300 yd range. 1 sec cast. - Wind Storm
Deals 30,000 Nature damage every 1Deals 60,000 Nature damage every 2 second. Damage, healing, and absorption reduced by 80%. 100 yd range. Instant.
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