BlizzCon 2013 Storms Anaheim November 8-9

Troves of the Thunder King, Patch 5.2 Notes Update, Blue Posts, Starcraft Universe

Patch 5.2 PTR - Build 16597
Patch 16597 will be deployed to the PTR realms soon. This patch adds new 496 cloaks from the 5.2 daily quest faction reputations at Revered, attaches some crafting spells to their professions, and tweaks damage on many of the Patch 5.2 raid spells.

Helm of Hungering Darkness




New Items
You can find all of the new items in Patch 5.2 on WoWDB.

Level Type Spec Slot Name
496BackTankBack Cloak of the Immortal Guardian
496BackTankBack Cloak of the Immortal Guardian
496BackMeleeBack Shan'ze Partisan's Greatcloak
496BackMeleeBack Shan'ze Partisan's Greatcloak
496BackSpell SpiritBack Shan'ze Gravetender Cloak
496BackSpell SpiritBack Shan'ze Gravetender Cloak
496BackPhysical DPSBack Thunder-Chaser Cloak
496BackPhysical DPSBack Thunder-Chaser Cloak
496BackSpell DPSBack Static-Collecting Cloak
496BackSpell DPSBack Static-Collecting Cloak


Spell Changes
Originally Posted by MMO-Champion
Item Set Bonuses

Mage (Forums, Talent Calculator)

Arcane
  • Arcane Barrage base damage reduced by 33% and SP scaling reduced by 14%.
  • Arcane Blast damage and SP scaling reduced by 14%.
  • Arcane Charge now grants 50% damage per charge, up from 40%. Arcane Blast mana cost increased by 150% per charge.
  • Arcane Missiles damage and SP scaling reduced by 14%.

Major Glyphs
  • Glyph of Evocation - With the Invocation talent, you instead gain 10% of your health upon completing an Evocation, down from 20%.

Monk (Forums, Talent Calculator)

Talents
  • Chi Burst now has spec specific tooltips. Now only lists healing AP scaling for Mistweavers.
  • Chi Wave now has spec specific tooltips. Healing now scales with AP and base damaged increased.

Mistweaver

Paladin (Forums, Talent Calculator)
Retribution

Priest (Forums, Talent Calculator)

Talents
  • Power Infusion now increases all damage by 10%.
  • Solace and Insanity - Damage dealt by Power Word: Solace will instantly heal a nearby low health friendly target within 40 yards from the enemy target for 100% of the damage dealt (50% when healing the Priest).

Discipline
  • Divine Aegis - Critical heals create a protective shield on the target, absorbing 100% of the amount healed, instead of healing for twice as much. Lasts 15 sec. Additionally, Power Word: Shield has a chance equal to your critical effect chance to absorb twice as much.
  • Mastery: Shield Discipline now increases the potency of all your damage absorption spells by 12.8%, down from 20%. Now also increases all of your healing by 6.4%.
  • Penance now has a 40 yd range for friendly and enemy targets.

Discipline & Holy
  • Holy Fire is now instant cast, down from 2 sec.

Warrior (Forums, Talent Calculator)
Arms
  • Sudden Death now has a 10% proc chance from autoattack and Strikes of Opportunity, rather than 25% from Overpower.

Professions
Blacksmithing

Engineering
  • Advanced Refrigeration Unit Engineering 10 sec cast. Reagents: Stabilized Lightning Source (5), Living Steel (5). Tools: Blacksmith Hammer.
  • Pierre Engineering 10 sec cast. Reagents: Stabilized Lightning Source (15), Living Steel (15). Tools: Blacksmith Hammer.
  • Sky Claw Engineering. 10 sec cast. Reagents: Stabilized Lightning Source (30), Living Steel (30). Tools: Blacksmith Hammer.
  • Stabilized Lightning Source Create a from Stabilized Lightning Source Ghost Iron Bars. Engineering. 2 sec cast. 1 sec cooldown. Reagents: Ghost Iron Bar (10).

Leatherworking

Raid & Dungeon Abilities
  • Acceleration Link Anima Golems in close proximity link together, increasing each golem's attack speed by 250% and damage by 200% 175%. In addition, linked golems gain 30% movement speed and immunity to movement slowing effects. Instant.
  • Anima Font Further corrupts a target already afflicted by Touch of the Animus, causing them to spew Anima bolts at nearby locations every 1 sec. Enemies struck by the bolts suffer 0 250,000 Fire damage. Unlimited range. Instant.
  • Anima Ring Forms several spheres in a circle around the target. The spheres move toward the center of the circle. Enemy targets that touch a sphere will consume it, increasing the damage they take from melee attacks by 200% for 15 sec. This effect stacks. In Heroic Difficulty, touching a sphere also inflicts 350,000 180,000 Fire damage over the duration. Unlimited range. Instant.
  • Arcane Blast Blasts the target with energy, dealing 6,500 Arcane damage. Each time you cast Arcane Blast, the damage of all Arcane spells is increased by 40% 50% and mana cost of Arcane Blast is increased by 120% 150%. Effect stacks up to 4 times and lasts 10 sec or until any Arcane damage spell except Arcane Blast is cast. 8% of Base Mana. 30 yd range. 2.5 sec cast.
  • Ball Lightning The Ball Lightning rushes towards an enemy, inflicting 100,000 150,000 Nature damage to the enemy. Unlimited range. Instant.
  • Caustic Gas Inflicts 800,000 Nature damage split evenly between all enemies within a 25 0-yard cone. 3 sec cast. 12 sec cooldown.
  • Caustic Spike Inflicts 80,000 Physical damage to a random enemy illuminated by Infrared Light. Limited to 1 target. 100 yd range. 2 sec cast.
  • Discharge Kazra'jin becomes electrified, stunning himself for 20 sec and reflectings 7% 5% of all damage taken as Nature damage to all players. Instant.
  • Focused Gaze 200 yd range. Instant. Inflicts 100,000 Arcane damage per second. 200 yd range. Instant.
  • Focused Lightning Pulses 40,000 Nature damage every 0 sec half second. to other players within 5 yards. Melee range. Instant.
  • Fusion Slash Lei Shen slashes at the target with his polearm, inflicting 400,000 Nature damage and increases knocking the target back and increasing damage taken by Fusion Slash by 100% for 60 sec. Unlimited range. 2 sec cast.
  • Icy Shadows Standing in Icy Shadows reduces Fire damage taken by 80 % 80%. Melee, ranged, and casting speed reduced by 75%. 300 yd range. Instant.
  • Ionization Jin'rokh the Breaker ionizes enemy players, attracting storm energies over 24 sec. Inflicts 400,000 450,000 Nature damage to players within 8 yards when dispelled or duration expires. Unlimited range. Instant.
  • Lingering Gaze Inflicts 150,000 Inflicts 50,000 Shadow damage to all targets within 15 yards. 100 yd range. Instant.
  • Long-Range Ritual Lightning Inflicts 200,000 Inflicts 275,000 Fire damage to enemies outside 50,000 yds. 1.5 sec cast. 3 sec cooldown.
  • Short-Range Ritual Lightning Inflicts 200,000 Inflicts 275,000 Fire damage to enemies within 30 yds. 1.5 sec cast. 3 sec cooldown.
  • Spear Spin Attacks nearby enemies in a whirlwind of steel that inflicts weapon 50,000 Physical damage and knocks back. Instant.
  • Summon Ball Lightning Inflicts 75,000 Inflicts 50,000 Nature damage to enemies within 6 yards and creates a Ball Lightning at the location. Unlimited range. Instant.
  • Tidal Force Inflicts 150,000 Inflicts 0 Frost damage to enemy players in its path. 300 yd range. Instant.
  • Unstable Anima Corrupted life energy erupts from the afflicted player, dealing 1,000,000 Shadow damage, and an additional 250,000 Shadow damage every 1 sec for 10 sec divided among all allies within 8 yards. If no nearby allies are struck, a catastrophic explosion will result. 200 yd range. Instant.
  • Violent Gale Winds The Violent Gale Winds from the outdoors push the players in a direction, inflicting 15,000 10,000 Nature damage every 1 sec. 500 yd range. Instant.
  • Wild Smash Inflicts 150,000 Inflicts 0 Physical damage to enemy players in its path. 300 yd range. 1 sec cast.
  • Wind Storm Deals 60,000 Deals 50,000 Nature damage every 2 second. Damage, healing, and absorption reduced by 80%. 100 yd range. Instant.
  • Wounding Strike Inflicts 20,000% Inflicts 20,000 Physical damage every second and leaves the target wounded, reducing the effectiveness of any healing by 9% 8% for 18 sec. Requires Melee Weapon. Melee range. Instant.
This article was originally published in forum thread: Patch 5.2 PTR - Build 16597 started by chaud View original post
Comments 44 Comments
  1. Zumacrume's Avatar
    Now I get mana back when I Tiger Palm AND Blackout Kick? My fistweaving is pleased...
  1. grexly75's Avatar
    Mmmm something new for us leatherworkers to collect Haunting Spirits sounds scary.. lol
  1. Rebirth's Avatar
    Quote Originally Posted by Zumacrume View Post
    Now I get mana back when I Tiger Palm AND Blackout Kick? My fistweaving is pleased...
    you got mana back from tiger palm and blackout kick ONLY after you jab once. Its somehow a nerf instead...
  1. Somebody's Avatar
    Very Nice Monk buffs o.o ... also interesting that you now need to jab then BoK/TP for mana return rather then just a free will TP, oh well at least they buffed it to 2%, and nice too that they made BoK and option. I guess overall I like it better.

    Edit: just saw the increase mana cost to jab and that makes me a sad panda.
  1. Static's Avatar
    Chaud, this isn't the complete list of the incoming build, right?
  1. Schintus's Avatar
    Still no hunter luv!!!!
  1. sidelsky18's Avatar
    I'm starting to get the feeling that Blizzard doesn't want mages to play Arcane...
  1. chaud's Avatar
    Quote Originally Posted by Static View Post
    Chaud, this isn't the complete list of the incoming build, right?
    Notes are pretty much done now. Compares last PTR build and this one.
  1. subanark's Avatar
    Ahhh.... guess a Blacksmithing mount was too good to last. Sky Claw now Engineering.
  1. temp2021ph's Avatar
    Penance 40y +range glyph

    Finally, we can truly move back to 40y while healing.
  1. Static's Avatar
    Quote Originally Posted by chaud View Post
    Notes are pretty much done now. Compares last PTR build and this one.
    Alright, I was kind of hoping to see something that involves Shaman's single target DPS. Thanks nonetheless. Appreciate it.
  1. Spellweaver's Avatar
    Quote Originally Posted by subanark View Post
    Ahhh.... guess a Blacksmithing mount was too good to last. Sky Claw now Engineering.
    Where do you get this ''Blacksmithing mount'' thing from? The Sky Claw has always been listed as an Engineering mount.
  1. mmoc5f60f28530's Avatar
    Quote Originally Posted by sidelsky18 View Post
    I'm starting to get the feeling that Blizzard doesn't want mages to play Arcane...
    Thank you for that Blizz :3
  1. Zumacrume's Avatar
    ack, 6% mana for jab? I guess I'll only be jabbing for BoK and TP buffs then soothing mist for my chi?
  1. isadorr's Avatar
    Quote Originally Posted by obviuz View Post
    Thank you for that Blizz :3
    These are tooltip changes, thats all they are for arcane. The changes went through last week. People whining about arcane still fail, fire is quickly becoming the spec in 5.2 and will do much more dmg than arcane then people will cry over fire.
  1. mmoca073264aa8's Avatar
    iLvl 496 blues?
  1. Lyaelan's Avatar
    Poor Arcane Mages....they keep fundamentally changing the class. I didn't really like staying at 6 stacks of ACharge anyway, but what the heck is going on now?
  1. Youarefired's Avatar
    Is it Eternal or Hungering? Make up your mind...
  1. Avada Kedavra's Avatar
    What is the music used in the video for Helm of Eternal Darkness - I WANT IT - and the helm...
  1. mmocd950f823e3's Avatar
    Love that new Engineering mount !
    What is the helm used for ? Is it a part of new Tier for Plate users ?

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