Patch 5.2 Trailer - The Thunder King

Patch 5.2 PTR - Build 16650
Build 16650 will be deployed to the PTR realms soon.

New Items
Almost all of these items are Oondasta's loot table!

Level Type Spec Slot Name
90Junk Tome of Valor
522NeckTankNeck Lootraptor's Amulet
522FingerTankFinger Achillobator Ring
522NeckMeleeNeck Overcompensating Chain of the Alpha Male
522FingerMeleeFinger Ring of King Kangrom
522NeckSpell SpiritNeck Choker of Stygimolochy
522FingerSpell SpiritFinger Ring of Shamuru
522NeckPhysical DPSNeck Necklace of the Hazillosaurus
522FingerPhysical DPSFinger Forzarra's Last Meal
522NeckSpell DPSNeck Amulet of the Titanorex
522FingerSpell DPSFinger Eye of Oondasta
522ClothSpell SpiritChest Robes of Zalmoxes
522ClothSpell SpiritHands Gloves of Varsoon the Greater
522ClothSpell DPSChest Waistband of Elder Falcarius
522ClothSpell DPSWaist Girdle of Dimorphodontics
522ClothSpell DPSWaist Terrorful Weave
522ClothSpell DPSHands Gloves of Tyranomancy
522LeatherSpell SpiritChest Fancifully Frilled Tunic
522LeatherSpell SpiritWaist Belt of Crushed Dreams
522LeatherPhysical DPSChest Vest of the Bordomorono
522LeatherPhysical DPSWaist Girdle of the Derrodoccus
522LeatherPhysical DPSHands Gloves of Gastric Rumbling
522LeatherSpell DPSHands Gloves of Unliving Fossil
522MailSpell SpiritChest Mail of the Mosschopper
522MailSpell SpiritWaist Belt of the Arch Avimimus
522MailPhysical DPSChest Gorgoraptor Scale Chest
522MailPhysical DPSWaist Belt of the Dying Diemetradon
522MailPhysical DPSHands Therapsid Scale Gloves
522MailSpell DPSHands Orndo Mando's Gloves
522PlateTankChest Breastplate of the Iguanocolossus
522PlateTankWaist Voolar's Bloodied Belt
522PlateMeleeChest Tyrant King Battleplate
522PlateMeleeWaist Belt of the Tyrannotitan
522PlateMeleeHands Vulcanodon Gauntlets
522PlateMeleeHands Carnotaur Battlegloves
522PlateSpell SpiritChest Scorched Spiritfire Drape
522PlateSpell DPSWaist Waistband of Furious Stomping
522PlateSpell DPSHands Skullsmashing Gauntlets


Spell Changes
Originally Posted by MMO-Champion
Death Knight (Forums, Talent Calculator)
Frost
  • Icy Talons now increases melee attack speed by 25%, up from 15%.

Mage (Forums, Talent Calculator)

Arcane

Fire
  • Critical Mass now multiplies the critical strike chance of your Fireball, Frostfire Bolt, Pyroblast, and Scorch by 1.20, down from 1.3.

Monk (Forums, Talent Calculator)
Windwalker
  • Rising Sun Kick debuff causes all targets within 8 yards to take an increased 10% damage from your abilities, down from 15%.

Paladin (Forums, Talent Calculator)
Retribution
  • Sword of Light now increases the damage you deal with two-handed melee weapons by 15%, up from 10%.

Rogue (Forums, Talent Calculator)
Combat
  • Vitality now increases your Attack Power by 30%, down from 35%.

Warlock (Forums, Talent Calculator)
Talents
  • Grimoire of Sacrifice Affliction and Demonology now share a tooltip, with Affliction sacrifice increasing the power of many of your single target spells by 30%, down from 35%.

Affliction
  • Haunt debuff now increases all damage done by your spells on the target by 30% for 8 sec, up from 25%.

Destruction

Warrior (Forums, Talent Calculator)
  • Execute damage and AP scaling increased by 13%.

Raid & Dungeon Abilities
  • Acid Rain Spits a globule of acid at a random enemy, inflicting 300,000 390,000 Nature damage to all players upon impact. The damage of Acid Rain is reduced the further enemies are from the point of impact. Instant.
  • Biting Cold Blasts an enemy with ice, inflicting 85,000 94,000 Frost damage and afflicting them with Biting Cold. Limited to 1 target. 1.5 sec cast. 45 sec cooldown.
  • Biting Cold Inflicting 85,000 Inflicting 115,000 Frost damage to all allies within 4 yards every 2 sec. for 30 sec. Instant.
  • Cosmic Barrage Channeling a Cosmic Barrage. 3.5 3 sec cast (Channeled). 10 sec cooldown.
  • Elemental Blood of Megaera The elemental blood of Megaera increases damage done by all Frozen Heads by 10%. This effect stacks. Instant. 15%. This effect stacks. Instant.
  • Elemental Blood of Megaera The elemental blood of Megaera increases damage done by all Flaming Heads by 10%. This effect stacks. Instant. 15%. This effect stacks. Instant.
  • Elemental Blood of Megaera The elemental blood of Megaera increases damage done by all Venomous Heads by 10%. This effect stacks. Instant. 15%. This effect stacks. Instant.
  • Explosive Slam The golem slams the ground, inflicting 200,000 175,000 Fire damage to enemies within 9 yds. of his target. Enemies struck are seared, increasing the damage of subsequent Explosive Slams for 25 sec. 15 yd range. 2.5 sec cast.
  • Frostbite Blasts an enemy with ice, inflicting 100,000 110,000 Frost damage and afflicting them with 5 stacks of Frostbite. 500 yd range. 1.5 sec cast.
  • Frostbite Inflicting 15,000 Inflicting 22,000 Frost damage to all allies within 4 yards every 1 sec. for 30 sec. Standing within 4 yards of allies reduces the stacks of Frostbite. 500 yd range. Instant.
  • Frozen Bolt Shoots a bolt of frost at a nearby enemy target every 1 sec. dealing 100,000 80,000 Frost damage and slowing movement speed by 20% for 2 sec. Limited to 1 target. Instant.
  • Impale Inflicts normal damage plus 20,000 bleed damage every 1 40,000 bleed damage every 2 second. This effect stacks. 20 yd range. Instant.
  • Lightning Nova Emits a pulse of lightning, inflicting 300,000 200,000 Nature damage to enemies within 8 yards every 3 sec. Instant.
  • Quicksand Inflicts 125,000 Inflicts 137,500 Nature damage every second. Unlimited range. Instant.
  • Rampage Inflicts 45,000 Inflicts 52,000 Frost damage to all enemies. The damage of Rampage is increased by 25% for each additional Frozen Head. Instant.
  • Rampage Inflicts 45,000 Inflicts 52,000 Fire damage to all enemies. The damage of Rampage is increased by 25% for each additional Flaming Head. Instant.
  • Rampage Horridon goes on a rampage after seeing his master fall, increasing damage dealt by 100% 50% and attack speed by 50%. Instant.
  • Rampage Inflicts 45,000 Inflicts 52,000 Arcane damage to all enemies. The damage of Rampage is increased by 25% for each additional Arcane Head. Instant.
  • Rampage Inflicts 45,000 Inflicts 52,000 Nature damage to all enemies. The damage of Rampage is increased by 25% for each additional Venomous Head. Instant.
  • Rampage Megaera begins to rampage, inflicting 45,000 52,000 Elemental damage to all enemies. The damage of each element is increased by 25% for each additional head of that element. Instant.
  • Reckless Charge Kazra'jin charges recklessly at a player, inflicting 75,000 90,000 Nature damage in a line towards his target and knocking all players within 5 yards back when he lands. 100 yd range. Instant.
  • Reckless Charge Kazra'jin charges recklessly at a player, inflicting 75,000 90,000 Nature damage in a line towards his target and knocking all players within 5 yards back when he lands. Instant.
  • Sand Bolt Hurls a bolt of sand at an enemy, inflicting 150,000 165,000 Nature damage to them and all enemies within 5 yards. 300 yd range. Instant.
  • Sandstorm Summons a deadly sandstorm that inflicts 35,000 38,500 Nature damage to all players every second for 8 sec. Instant.
  • Torrent of Ice Channels a beam of ice at at an enemy, inflicting 42,500 60,000 Frost damage at the point of contact every 0.5 sec. for 8 sec. The beam freezes the ground in its wake, inflicting 68,000 Frost damage and slowing movement speed every second to all enemies who touch it. Instant.
  • Volatile Mutation Inflicts 2,000,000 Inflicts 100,000 Nature damage and grants a harmful mutation. Instant.
  • Wrath of the Loa Smites an enemy with the wrath of the loa, inflicting 125,000 140,000 Holy damage. 300 yd range. 2 sec cast.
  • Wrath of the Loa Blasts an enemy with the wrath of the loa, inflicting 150,000 165,000 Shadow damage. 300 yd range. 2 sec cast.
This article was originally published in forum thread: Patch 5.2 PTR - Build 16650 started by chaud View original post
Comments 56 Comments
  1. Jin84's Avatar
    gg CM nerf.. it's expected though, otherwise it'll be top in t16
  1. Roscoe's Avatar
    Originally Posted by Blizzard Entertainment
    "Critical Mass now multiplies the critical strike chance of your Fireball, Frostfire Bolt, Pyroblast, and Scorch by 1.20, down from 1.3."

    Ouch!!
  1. JV Chequer's Avatar
    Another Nerf in Sacrifice for Affliction? Fuck you blizzard. Let me play without my stupid pets if i want to.

    Damn GC
  1. Donnicton's Avatar
    Quote Originally Posted by Roscoe View Post
    Originally Posted by Blizzard Entertainment
    "Critical Mass Multiplies the critical strike chance of your Fireball, Frostfire Bolt, Pyroblast, and Scorch by 1.30. Mage - Fire Spec. 1.20. Mage - Fire Spec."

    Ouch!!
    It's like they can't figure out what the hell they want to do with this. They keep scaling it back every time the player base crawls up the item levels.

    If you have to nerf it every time mages get access to better gear, just remove it and put in something that scales better.
  1. kif's Avatar
    The worst part is that until your at that very high gear level, the spec is complete garbage.
  1. sidelsky18's Avatar
    AW YISS, arcane mage buffs!

    WE'RE BACK BABY!
  1. mugutu's Avatar
    Well, guess I'll just be playing arcane again despite preparing to switch to fire.

    If they don't want us to get better with gear they may as well just come out and say it.
  1. Joshythemage's Avatar
    Blizzard have been completely and utterly brain dead when it comes to mages all throughout this expansion. It's getting downright annoying already.
  1. Miseration's Avatar
    Quote Originally Posted by Donnicton View Post
    It's like they can't figure out what the hell they want to do with this. They keep scaling it back every time the player base crawls up the item levels.

    If you have to nerf it every time mages get access to better gear, just remove it and put in something that scales better.
    this post reminds me of my warrior through wrath and cata. i smiled lol
  1. mugutu's Avatar
    Quote Originally Posted by Joshythemage View Post
    Blizzard have been completely and utterly brain dead when it comes to mages all throughout this expansion. It's getting downright annoying already.
    GC specifically said that they can and do test specs with stupid high gear levels, there's no excuse for this shit.
  1. Halda's Avatar
    Still nothing about Spriest, don't know what i'm hoping for...
  1. mmoc6765cb3ae1's Avatar
    Quote Originally Posted by Halda View Post
    Still nothing about Spriest, don't know what i'm hoping for...
    A dev that has a clue.
  1. Numnumzz's Avatar
    GC when are you going to talk more about fixing Shadow priest kinda feeling under loved
  1. Skidd's Avatar
    So what about those poor mages who cant get gear, where are they going to sit on the so called standings? I will tell you where at the bottom. Mages will almost be at the state they where in BC, food vendors with an int buff for the raid and sat outside a raid instance to rebuff after a wipe....
  1. ghrolt's Avatar
    Quote Originally Posted by Joshythemage View Post
    Blizzard have been completely and utterly brain dead when it comes to mages all throughout this expansion. It's getting downright annoying already.
    Oh, poor thing... You're not stupidly OP anymore? Go blog about it you little bitch.

    Infracted
  1. Syenite's Avatar
    Quote Originally Posted by Halda View Post
    Still nothing about Spriest, don't know what i'm hoping for...
    I've given up, this shit looks about as hopeless as the epic boredom which will comence for the next patch when playing disc... no crits [yush!]
  1. zrankfappa's Avatar
    Quote Originally Posted by Syenite View Post
    I've given up, this shit looks about as hopeless as the epic boredom which will comence for the next patch when playing disc... no crits [yush!]
    Shadowform now increases the Priest's Shadow damage by 25% (was 20%).

    This was in the notes the other day. Looks like a little love to me.
  1. Joshythemage's Avatar
    Quote Originally Posted by ghrolt View Post
    Oh, poor thing... You're not stupidly OP anymore? Go blog about it you little bitch.
    Lol, except fire wasn't OP at all since the nerf back at the start of 5.1. On live it's middle to high/middle of the pack when you get lucky with crits. All this is going to do is make it harder for new level 90 mages and those not in full BiS gear to play the spec effectively. They might as well just scrap the talent completely at this rate and just think of a better way to help fire play effectively without something like this that scales too strongly at high gear levels.
  1. mugutu's Avatar
    Quote Originally Posted by ghrolt View Post
    Oh, poor thing... You're not stupidly OP anymore? Go blog about it you little bitch.
    It's actually not about being OP! Surprise! It's that mages were OP by poor design and instead of fixing the problem they're turning a dial instead of addressing fundamental spec problems. Amazing what happens when you aren't in a dick-measuring contest about who can have less complaints.
  1. crimsonhead's Avatar
    Quote Originally Posted by Joshythemage View Post
    Blizzard have been completely and utterly brain dead when it comes to mages all throughout this expansion. It's getting downright annoying already.
    Hi I'm a warlock, take a seat....

    Warlock nerfs are just the reg now, YAY GC NERF DESTRO IN THE GROUND MOAR PLZ

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