Console Version of Diablo 3: Offline Play, No RMAH, Not Exclusive to Sony, Hands On Console Gameplay

DREAM Paragon Heroic Lei Shen 10 Man World First
Congratulations to DREAM Paragon for being the first guild to down Heroic Lei Shen 10!

Oondasta Health Reduction
Keep in mind that Oondasta mechanics will change once again in Patch 5.3.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Lead Encounter Designer Ion "Watcher" Hazzikostas noticed this thread last night and has these thoughts to share:

Yes, Oondasta's maximum health has been reduced by 50%. The design intent behind this boss was for the primary audience to be guilds rather than pickup groups. That is why we placed Oondasta on a relatively remote island, surrounded by powerful elite dinosaurs that make solo travel in the area a dicey proposition. It's why he has mechanics that will outright kill you without the coordinated use of cooldowns, and careful positioning. It's a very different philosophy than our approach to designing bosses like Sha of Anger or Nalak. Of course, things didn't exactly play out as we envisioned -- as we all know, it was possible to overwhelm Oondasta with sheer numbers. While not intended, that was not entirely negative. There have been some pretty epic experiences on the Isle of Giants in the last couple of weeks. There's something to be said for the sight of a hundred spells and missiles flying through the air at a huge dinosaur.

We could have made a number of changes that would have made this approach entirely impossible: Consider a version of Oondasta with a Spiritfire Beam that could hop to 99 targets instead of 20, and a Doomwalker-style debuff that prevented players who had died during the encounter from re-engaging. Definitely not zergable. But that doesn't mean that people would stop trying, and the result would likely be a boss that no one could kill, and a frustrating experience for most participants. So we didn't do that.

Ultimately, while our server hardware is much, much more powerful than what we had in place during the days of events like the Opening of Ahn'Qiraj years ago, it still has limits. And what we have increasingly been observing was players massing around Oondasta in such great numbers that it brought servers to their knees. As word spreads that Oondasta has spawned, more and more people flock to the Isle of Giants for a piece of the action. Many people have been in Oondasta fights where spells took multiple seconds to cast, and the dinosaur perhaps stopped using its abilities entirely. Players with anything but the very best computers saw nothing but a slideshow. And in extreme cases, the entire continent of Pandaria crashed. That simply isn't an acceptable experience for our players, and so we reduced Oondasta's health, so that smaller groups are more likely to be successful, and he'll likely die before so many players arrive that it degrades the experience for everyone present. If server capacity were limitless, we wouldn't have made any of these changes, but alas that is not the case.

Oondasta clearly did not deliver on our original expectations. We'll apply the lessons learned from this experience to any future world bosses we add.

Blue Tweets
Originally Posted by Blizzard Entertainment
In terms of PvP this is one of the worst patches i've ever witnessed in 4 years of playing. Healers are virtually invincible.
Whenever we tone down burst, this is a risk (and why we often nerf burst so gently). (Source)

Dang does this mean it'll be like vanilla again where PVE geared folks can do just as good in PVP with their PVE gear? Hope so
Two pieces with the same ilevel means PvP Power wins. (Source)

how about world pvp? How about duels. I practice my skills in duels for arena. Soon raid gear will be king. Bad change.
When is the last time you engaged in world PvP with a fair setup on both sides? (Source)
with the change on 65% resil on players. not having pvp power should look abysmally bad for pvers tryin to join bg
Not necessarily. They will blow up less but won't be able to put out as much damage. Better design hopefully. (Source)

Is 5.3 coming before arena season ends?
Yes. New seasons coincide with new raid tiers, and there is not one in 5.3. (Source)

From a former SWTOR player, easy way to fix AFKing in bg - reward honor for personal performance (medals), not for win/loss.
Guarding a flag can be a huge benefit to the team but doesn't score well (and is easy to fake). (Source)

Now that PvP items don't give resi, how do you ensure heroic raid loot doesn't make its way to arenas? #shadowmourne
That answer is in the patch notes, but we are preparing a blog next week that will explain our intentions with all of this. (Source)

If this situation goes, PvP users must raid to win PvP fight. We don't want this situation. plz think about Asia PvP users.
We have a plan. It should also help with the fact that you can ugprade 5.3 PvE gear but not PvP gear. (Source)

when are you guys gonna talk about balancing random bg's to have an amount of dps healers and tanks instead of wildcard? unfun
Soon (tm). (Source)

Hearthstone Gameplay
You can see the shoutcasted match in the PAX East presentation recording, starting at 33:30. Check out our new Hearthstone forum!

Hearthstone Blue Posts
Originally Posted by Blizzard Entertainment
Purchasing Cards Required?
I just read the FAQ and I extract from it that you have to pay real money for your cards. Kind of like, each time you buy a booster, you do it with real money. And that defeats the purpose for me, because one of the reasons I don't play CCG's is because they're moneysinks.
We really focus the game on being fun first and foremost. You can get in and have fun with it, playing and building decks, for as long as you like. You can buy and open packs to gain cards, but you can also win the same packs just by playing other people. (Blue Tracker / Official Forums)

Game Duration
So I am wondering, will games be shorter or longer on average, can players squeeze a game or two on launch / cofee break or you need to dedicate bit more time to play a game?
Yeah it's about 10-15 minutes. Depending on the classes and card pulls the game lengths can vary quite a bit. It's a good amount of time, even when I lose I'm not as angry because it's not that double-whammy of "I lost AND spent an hour doing it." Plus I feel like the mechanics of the game and the matchmaking make it feel satisfying. Pretty rare I feel like I was just utterly decimated, and even then the game is just fun to look at and listen to... (Blue Tracker / Official Forums)

Trading Cards
Will players be able to trade cards with each other or not?
Right, we're really focusing on players building up their own collections and playing the game. If you have duplicates there's a crafting system, which allows you to break down (disenchant) what we call Expert cards and then use the subsequent Arcane Dust to craft new cards.

Expert cards are those you get from opening packs (packs are either won or purchased), or the ones you choose and get to keep if you win a game in The Forge. Basic cards are ones you earn just by playing a class, win or lose. Expert cards are denoted by a rarity jewel in the center of them. You can see both types in the screenshot here. (Blue Tracker / Official Forums)

Game Formats
One thing I enjoy in all TCG is the limited format - that is to create a deck from cards you get from boosters and only those cards you open, rather than constructed decks. Will this format be in Hearthstone?
Yup, you're looking for The Forge! You "buy into" a game with packs of cards, which you could have earned by just playing others (or purchased, if you so choose), you and your opponent draft a deck with randomly presented cards, and if you win your Forge match you get to keep all the cards you chose to play with as well as some additional unopened packs. The specifics of that may change throughout testing of course, but that's the premise. (Blue Tracker / Official Forums)

Mana Progression
I think one of the main drawbacks of the MTG series is countering unlucky starts with the proper ratio of mana (which is why you have mulligan rules generally when you play) but I really like how HeartStone seems to be taking a proactive role in pushing forward mana progression.
A 10 mana game is a long game in my experience, most of mine end around turn 7 or 8. It's going to depend on the players and the hero and deck comps, of course. (Blue Tracker / Official Forums)

Android Availability
We’re looking into the possibility of supporting additional platforms in the future, but it's not something we have any info to share on just yet. (Blue Tracker / Official Forums)

Future Game Modes
Similar to the WoW: TCG, is there any plan on implementing in the future possible Dungeon and/or RAID formats? Either something that pits a group of players online against a single player (with special deck/enhancements/boss) or an AI?
We're focusing on the 1v1 dueling format right now, but certainly we'll be looking into many different ways to build upon and evolve the game after release. We want to get the game into your hands as soon as possible! (Blue Tracker / Official Forums)

Explanations in the UI
Not to keep using this example, but something similar to Duels of the Planeswalker. During a game, you can check out cards in play/in your hand/in graveyards and get a detailed description of them. You can check out each card's abilities and see what each ability does. Like, I know what Taunt does, but can we highlight something like Taunt, and it explain what it does?
If not then we probably missed something! Everything should either be self explanatory or explained within the game. You're not going to have to come to the forums and ask "rules experts" or judges how cards or mechanics work. (Blue Tracker / Official Forums)

Battle.Net Integration
Does Hearthstone work with
It does use, and will use your existing (BattleTag and RealID) friends lists for chatting with and challenging your friends. (Blue Tracker / Official Forums)

Number of Cards
They're 30 card decks (minimum and maximum), and two maximum of any one card. There are over 300 cards to collect, meaning over 600 to build out a 'complete' collection if you want two of each.

Edit: Actually, you can only have one of each Legendary so slightly less than 600 total to collect, but if you include Golden cards then you're up near 1200 I suppose. Anyway... a lot of cards. (Blue Tracker / Official Forums)

Chatting With Opponents
Will we be able to communicate with our opponents either during or post game?
You can chat with people on your friends list (RealID and BattleTag), and you can challenge them to friendly duels.

You can't chat with opponents not on your friends list met in normal matches (those found through the Play matchmaker), but we have emotes built in that allow you to use a series of predetermined taunts and remarks. (Blue Tracker / Official Forums)

Hearthstone Tweets
Originally Posted by Blizzard Entertainment
Will Hearthstone have player to player trading ? Does Hearthstone have any synergy with cryptozoic TCG? loot cards for WoW?
We're looking into a few possibilities as far as Hearthstone interacting with World of Warcraft, but nothing to announce right now. (Source)

I've been playing wowtcg since Azeroth. I'm excited about hearthstone, will there be additional class heroes after beta?
We're focusing on the original 9 for now, but certainly we'll be looking to grow the game in the future. (Source)

Where are the packs going to be sold at? In game, Blizzard store?
They're purchasable within the game itself. (Source)
Any word on using our Blizzard balance?
Yup, on PC and Mac you'll be able to use Battle.Net Balance to purchase card packs.

Hey, uhm, do you have a special like, level of requirements that you need to be in the beta? With the computer specs?
We don't know yet what the minimum specs are, but rest assured the game runs on a very wide variety of hardware. (Source)

At the Forge, you have to win your duel to win the cards you would normally earn?
You keep playing until you get 20 wins or 3 losses, and each additional win rewards you with more unopened packs. (Source)

TCG Art Update
Blizzard has updated the Trading Card Game art gallery to feature ten new pieces.

This article was originally published in forum thread: DREAM Paragon Heroic Lei Shen World First, Oondasta Hotfix, Hearthstone Gameplay started by chaud View original post
Comments 168 Comments
  1. lolipopp's Avatar
    Quote Originally Posted by Pacab View Post
    It's embarrassing that people don't seem to realize Paragon is the same guild that beat the top guilds on the hardest fights in this game by 7+ days consistently since t10. It's not a matter of raid size that they're winning, it's because they are superior to everybody else.
    Do u have any idea how much easier is to put a team of 10 super good players together then 25 ...obviously you don't.
    The only reason Paragon is doing 10 men its cuz they dont have a team for world 1st 25 men
    I know the fucking truth burns ;xD
    To Measure the casual lvl of WoW now you only have to compare the amount of players doing 10men vs 25 men.
    10 men is way more popular the 10 men is much eaiser ..players goes for IT ..players like easy-mode especially if gear reward is THE same ROFL!
  1. vamonos's Avatar
    Quote Originally Posted by lolipopp View Post
    Do u have any idea how much easier is to put a team of 10 super good players together then 25 ...obviously you don't.
    The only reason Paragon is doing 10 men its cuz they dont have a team for world 1st 25 men
    i think the question is do u have any idea how much harder its to put together 25 top players from one small country than it is to find 25 top players from all of europe ?
  1. Exodus_The_Mage's Avatar
    Gratz to Paragon.

    I wonder if anyone else can even kill Heroic Lei Shen in this same CD.
  1. CuteBunny's Avatar
    Guys, you'd better totally ignore lolipopp, because he does not really care about this topic and all he's trying to do is to say some nonsence and enjoy spectating your madness.
  1. egeszsegere's Avatar
    lollipopp is a ignorant twat.
    if 10man is soo much easier, howcome 16 of in the top 20 is 25man?
    waah waah its hard to spread out 25 ppl ( not if you arnt completely retarded
  1. lolipopp's Avatar
    LOL no i am here just to remind you one shocking fact :
    25 men is harder ! looks too many players are raiding 10 men now days and forgot what is all about ;p!
    The day i start playing this game to raid 10 men the day i gave up and probably its better for me to quit and look for more interesting game :"-)
  1. rogoth's Avatar
    Quote Originally Posted by lolipopp View Post
    Do u have any idea how much easier is to put a team of 10 super good players together then 25 ...obviously you don't.
    The only reason Paragon is doing 10 men its cuz they dont have a team for world 1st 25 men
    I know the fucking truth burns ;xD
    To Measure the casual lvl of WoW now you only have to compare the amount of players doing 10men vs 25 men.
    10 men is way more popular the 10 men is much eaiser ..players goes for IT ..players like easy-mode especially if gear reward is THE same ROFL!
    being forced to go 10 man due to many of the guild members quitting the game is now "choosing the easier path" is it? get a fucking clue you abject retard, 10 man is in alot of cases harder than 25, purely because of the amount asked of each individual raid member, in 25 man there will always be 1 or 2 slackers in the group regardless of how good the group as a whole is, it just happens, reading your posts soo far, i would say the closest to end game raiding you have ever seen was steam rolling naxx 25 in t10 badge gear, so yeah, and just to give u some kind of idea, the total raiding population as measured by wowprogress, has shrunk by about 60 thousand from start of cata to current tier, so ofc there is gonna be less ppl raiding 25 man u moron.

    ---------- Post added 2013-03-25 at 02:54 PM ----------

    Quote Originally Posted by Exodus_The_Mage View Post
    Gratz to Paragon.

    I wonder if anyone else can even kill Heroic Lei Shen in this same CD.

    i heard mehtod were wiping at like 5% or so, so never know, maybe today or tommorrow, but yeah, paragon are still a force to be reckoned with.
  1. dokilar's Avatar
    offline play is not possible on the pc version. now hmm where have i heard that before? ea said the same shit about simcity and some guy found out how to do it within a week, i call bullshit
  1. lolipopp's Avatar
    LoL i stop playing when Blizz put it naxx25 in game for a good 3 months ;_) sorry but best hunters spec BM, best single target spell : valley was not for me
    "10 man is in alot of cases harder than 25" ..speak for your self there dude ! Playing this game since Vanilla and seing most of the raid mechanics i can tell: 10 men is easier in most of the case and this cant change cuz of the way blizzard balance bosses around 25 men in a 1st place lmao ;p


    p.s. Sometimes 10men are getting raped by some stupid game designer but those are hot fixed fast now days
  1. Gnomatose's Avatar
    Quote Originally Posted by Darkguyver2020 View Post
    10 man heroic kills = f**k not given. 25 heroic modes take more coordination. Bosses have three times more health and they're generally more interesting to watch. 10 man guilds shouldn't even be competitive when it comes to world firsts.
    So, yeah. Grats to Dream Paragon for killing Lei Shen. But I'll just wait for the real raiding guilds to kill him.
    Quite simply, you do not know what you're talking about.
  1. Exodus_The_Mage's Avatar
    Quote Originally Posted by Yourcatdead View Post
    He is pretty accurate. Obviously 10/25 world first is difficullt, but it isn't really a question as to which is more difficult. Both can be difficult, but 25-man you're coordinating more people. Both are impressive, but there is a reason 10-man guilds aren't invited to do live raids at Blizzcon.
    If you magically transferred all the world raiding guild into a gigantic cross realm server... who do you think have gotten the Realm First achievement spam message?
  1. Gnomatose's Avatar
    Look, it's obvious what the differences are between 10 and 25 mans. They both have their pros and cons. Dream Paragon consists of raiders who have been at or quite near the top of the raiding ladder for a very, very long time. Their skills dwarf the rest of us. They deserve our props no matter what format they use. Believe it or not, some fights are actually more difficult on 10 than on 25, and vice versa. To put any sort of stamp of approval on a "25 man is harder than 10 man and therefore deserves the real props" post just makes that person ignorant and single minded. The fact of the matter is, Paragon (10 or 25) has always been the one to inch ahead at the end and get the important World First kills...FIRST. Method knows it, Premonition knows it and Blood Legion knows it. They know better than to delude themselves that Paragon doesn't deserve big "grats" for doing what they do. They don't have to like it, but they certainly have to respect it. You people who come on here and try to diss DP for doing something in 10 man...are nothing more than jealous little twerps. Until Blizz comes right out and says that 10 mans are easier and deserve no credit, then life goes on...that's it.
  1. brirrspliff's Avatar
    Quote Originally Posted by thunderdragon2 View Post
    blame chaud he started it with the thread title
    no. he just wrote the truth, and opposed to you most people are able to accept that 10 != 25.
  1. antelope591's Avatar
    I give more props to the 25 man world first but Paragon still deserves respect for world 1st because its Paragon. Does anyone seriously think if Method or BL went 10 man tommorow theyd start taking all the world 1sts? Nah Paragon would still do it like they have been for years. The difficulty difference might be there but its obviously not that significant since its the same guilds as always at the top
  1. Potentio's Avatar
    People forget that Paragon smashed the 25man guilds the same way as they now do the 10mans. Does not matter which raid size they are competing in, they would get the WFs either way.
  1. JIMM-'s Avatar
    need 15 man raiding to stop all these bullshit nonsense ... had enough of this 10 v 25 debate , its just stupid , do what u enjoy and KEEP YOUR OPINION TO YOURSELF.

    Congrats to paragon for getting world first again
  1. FixDestruNow's Avatar
    Quote Originally Posted by rogoth View Post
    so the fact that if they had enough players in the roster to keep raiding 25 man, they would have got the 25 man world first, and probably still could if none of the others get him before next reset, so do us all a favour, you and all others like you, take your close minded egocentric BS out of here, and go do some more LFR cos lets face it, that's all the raiding u will ever see in this game.

    LOL... I´ve seen more raiding than you ever will see even if you play this game to the end ^^

    But I bet you and your LFR syndrome club still think that´s raiding, but that´s your problem!

    Cheers kid you made me laugh I´ll give you that.
  1. Nienor's Avatar
    I'll just agree with what Paragon said about the differences between 10m and 25m raids as well as with my own experience and say this: 10m is and had always been a joke compared to 25m. Blizzard totally messed up by equalizing those 2 and they've already admited their mistake. For me personally there's zero interest in 10m raids.
  1. celinamuna's Avatar
    Grats on world first.
  1. kazih's Avatar
    Quote Originally Posted by Nienor View Post
    I'll just agree with what Paragon said about the differences between 10m and 25m raids as well as with my own experience and say this: 10m is and had always been a joke compared to 25m. Blizzard totally messed up by equalizing those 2 and they've already admited their mistake. For me personally there's zero interest in 10m raids.
    People seem to be unable to change the mindset from when 10m was tuned easier and gave lower ilvl loot.
    I'll just say raiding 10m hc is not easier for an individual raider than 25m hc.

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