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DREAM Paragon Heroic Lei Shen 10 Man World First
Congratulations to DREAM Paragon for being the first guild to down Heroic Lei Shen 10!


Oondasta Health Reduction
Keep in mind that Oondasta mechanics will change once again in Patch 5.3.
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Lead Encounter Designer Ion "Watcher" Hazzikostas noticed this thread last night and has these thoughts to share:

Yes, Oondasta's maximum health has been reduced by 50%. The design intent behind this boss was for the primary audience to be guilds rather than pickup groups. That is why we placed Oondasta on a relatively remote island, surrounded by powerful elite dinosaurs that make solo travel in the area a dicey proposition. It's why he has mechanics that will outright kill you without the coordinated use of cooldowns, and careful positioning. It's a very different philosophy than our approach to designing bosses like Sha of Anger or Nalak. Of course, things didn't exactly play out as we envisioned -- as we all know, it was possible to overwhelm Oondasta with sheer numbers. While not intended, that was not entirely negative. There have been some pretty epic experiences on the Isle of Giants in the last couple of weeks. There's something to be said for the sight of a hundred spells and missiles flying through the air at a huge dinosaur.

We could have made a number of changes that would have made this approach entirely impossible: Consider a version of Oondasta with a Spiritfire Beam that could hop to 99 targets instead of 20, and a Doomwalker-style debuff that prevented players who had died during the encounter from re-engaging. Definitely not zergable. But that doesn't mean that people would stop trying, and the result would likely be a boss that no one could kill, and a frustrating experience for most participants. So we didn't do that.

Ultimately, while our server hardware is much, much more powerful than what we had in place during the days of events like the Opening of Ahn'Qiraj years ago, it still has limits. And what we have increasingly been observing was players massing around Oondasta in such great numbers that it brought servers to their knees. As word spreads that Oondasta has spawned, more and more people flock to the Isle of Giants for a piece of the action. Many people have been in Oondasta fights where spells took multiple seconds to cast, and the dinosaur perhaps stopped using its abilities entirely. Players with anything but the very best computers saw nothing but a slideshow. And in extreme cases, the entire continent of Pandaria crashed. That simply isn't an acceptable experience for our players, and so we reduced Oondasta's health, so that smaller groups are more likely to be successful, and he'll likely die before so many players arrive that it degrades the experience for everyone present. If server capacity were limitless, we wouldn't have made any of these changes, but alas that is not the case.

Oondasta clearly did not deliver on our original expectations. We'll apply the lessons learned from this experience to any future world bosses we add.

Blue Tweets
Originally Posted by Blizzard Entertainment
PvP
In terms of PvP this is one of the worst patches i've ever witnessed in 4 years of playing. Healers are virtually invincible.
Whenever we tone down burst, this is a risk (and why we often nerf burst so gently). (Source)

Dang does this mean it'll be like vanilla again where PVE geared folks can do just as good in PVP with their PVE gear? Hope so
Two pieces with the same ilevel means PvP Power wins. (Source)

how about world pvp? How about duels. I practice my skills in duels for arena. Soon raid gear will be king. Bad change.
When is the last time you engaged in world PvP with a fair setup on both sides? (Source)
with the change on 65% resil on players. not having pvp power should look abysmally bad for pvers tryin to join bg
Not necessarily. They will blow up less but won't be able to put out as much damage. Better design hopefully. (Source)

Is 5.3 coming before arena season ends?
Yes. New seasons coincide with new raid tiers, and there is not one in 5.3. (Source)

From a former SWTOR player, easy way to fix AFKing in bg - reward honor for personal performance (medals), not for win/loss.
Guarding a flag can be a huge benefit to the team but doesn't score well (and is easy to fake). (Source)

Now that PvP items don't give resi, how do you ensure heroic raid loot doesn't make its way to arenas? #shadowmourne
That answer is in the patch notes, but we are preparing a blog next week that will explain our intentions with all of this. (Source)

If this situation goes, PvP users must raid to win PvP fight. We don't want this situation. plz think about Asia PvP users.
We have a plan. It should also help with the fact that you can ugprade 5.3 PvE gear but not PvP gear. (Source)

when are you guys gonna talk about balancing random bg's to have an amount of dps healers and tanks instead of wildcard? unfun
Soon (tm). (Source)

Hearthstone Gameplay
You can see the shoutcasted match in the PAX East presentation recording, starting at 33:30. Check out our new Hearthstone forum!



Hearthstone Blue Posts
Originally Posted by Blizzard Entertainment
Purchasing Cards Required?
I just read the FAQ and I extract from it that you have to pay real money for your cards. Kind of like, each time you buy a booster, you do it with real money. And that defeats the purpose for me, because one of the reasons I don't play CCG's is because they're moneysinks.
We really focus the game on being fun first and foremost. You can get in and have fun with it, playing and building decks, for as long as you like. You can buy and open packs to gain cards, but you can also win the same packs just by playing other people. (Blue Tracker / Official Forums)

Game Duration
So I am wondering, will games be shorter or longer on average, can players squeeze a game or two on launch / cofee break or you need to dedicate bit more time to play a game?
Yeah it's about 10-15 minutes. Depending on the classes and card pulls the game lengths can vary quite a bit. It's a good amount of time, even when I lose I'm not as angry because it's not that double-whammy of "I lost AND spent an hour doing it." Plus I feel like the mechanics of the game and the matchmaking make it feel satisfying. Pretty rare I feel like I was just utterly decimated, and even then the game is just fun to look at and listen to... (Blue Tracker / Official Forums)

Trading Cards
Will players be able to trade cards with each other or not?
Right, we're really focusing on players building up their own collections and playing the game. If you have duplicates there's a crafting system, which allows you to break down (disenchant) what we call Expert cards and then use the subsequent Arcane Dust to craft new cards.

Expert cards are those you get from opening packs (packs are either won or purchased), or the ones you choose and get to keep if you win a game in The Forge. Basic cards are ones you earn just by playing a class, win or lose. Expert cards are denoted by a rarity jewel in the center of them. You can see both types in the screenshot here. (Blue Tracker / Official Forums)

Game Formats
One thing I enjoy in all TCG is the limited format - that is to create a deck from cards you get from boosters and only those cards you open, rather than constructed decks. Will this format be in Hearthstone?
Yup, you're looking for The Forge! You "buy into" a game with packs of cards, which you could have earned by just playing others (or purchased, if you so choose), you and your opponent draft a deck with randomly presented cards, and if you win your Forge match you get to keep all the cards you chose to play with as well as some additional unopened packs. The specifics of that may change throughout testing of course, but that's the premise. (Blue Tracker / Official Forums)

Mana Progression
I think one of the main drawbacks of the MTG series is countering unlucky starts with the proper ratio of mana (which is why you have mulligan rules generally when you play) but I really like how HeartStone seems to be taking a proactive role in pushing forward mana progression.
A 10 mana game is a long game in my experience, most of mine end around turn 7 or 8. It's going to depend on the players and the hero and deck comps, of course. (Blue Tracker / Official Forums)

Android Availability
We’re looking into the possibility of supporting additional platforms in the future, but it's not something we have any info to share on just yet. (Blue Tracker / Official Forums)

Future Game Modes
Similar to the WoW: TCG, is there any plan on implementing in the future possible Dungeon and/or RAID formats? Either something that pits a group of players online against a single player (with special deck/enhancements/boss) or an AI?
We're focusing on the 1v1 dueling format right now, but certainly we'll be looking into many different ways to build upon and evolve the game after release. We want to get the game into your hands as soon as possible! (Blue Tracker / Official Forums)

Explanations in the UI
Not to keep using this example, but something similar to Duels of the Planeswalker. During a game, you can check out cards in play/in your hand/in graveyards and get a detailed description of them. You can check out each card's abilities and see what each ability does. Like, I know what Taunt does, but can we highlight something like Taunt, and it explain what it does?
If not then we probably missed something! Everything should either be self explanatory or explained within the game. You're not going to have to come to the forums and ask "rules experts" or judges how cards or mechanics work. (Blue Tracker / Official Forums)

Battle.Net Integration
Does Hearthstone work with Battle.net?
It does use Battle.net, and will use your existing (BattleTag and RealID) friends lists for chatting with and challenging your friends. (Blue Tracker / Official Forums)

Number of Cards
They're 30 card decks (minimum and maximum), and two maximum of any one card. There are over 300 cards to collect, meaning over 600 to build out a 'complete' collection if you want two of each.

Edit: Actually, you can only have one of each Legendary so slightly less than 600 total to collect, but if you include Golden cards then you're up near 1200 I suppose. Anyway... a lot of cards. (Blue Tracker / Official Forums)

Chatting With Opponents
Will we be able to communicate with our opponents either during or post game?
You can chat with people on your friends list (RealID and BattleTag), and you can challenge them to friendly duels.

You can't chat with opponents not on your friends list met in normal matches (those found through the Play matchmaker), but we have emotes built in that allow you to use a series of predetermined taunts and remarks. (Blue Tracker / Official Forums)

Hearthstone Tweets
Originally Posted by Blizzard Entertainment
Will Hearthstone have player to player trading ? Does Hearthstone have any synergy with cryptozoic TCG? loot cards for WoW?
We're looking into a few possibilities as far as Hearthstone interacting with World of Warcraft, but nothing to announce right now. (Source)

I've been playing wowtcg since Azeroth. I'm excited about hearthstone, will there be additional class heroes after beta?
We're focusing on the original 9 for now, but certainly we'll be looking to grow the game in the future. (Source)

Where are the packs going to be sold at? In game, Blizzard store?
They're purchasable within the game itself. (Source)
Any word on using our Blizzard balance?
Yup, on PC and Mac you'll be able to use Battle.Net Balance to purchase card packs.

Hey, uhm, do you have a special like, level of requirements that you need to be in the beta? With the computer specs?
We don't know yet what the minimum specs are, but rest assured the game runs on a very wide variety of hardware. (Source)

At the Forge, you have to win your duel to win the cards you would normally earn?
You keep playing until you get 20 wins or 3 losses, and each additional win rewards you with more unopened packs. (Source)

TCG Art Update
Blizzard has updated the Trading Card Game art gallery to feature ten new pieces.

This article was originally published in forum thread: DREAM Paragon Heroic Lei Shen World First, Oondasta Hotfix, Hearthstone Gameplay started by chaud View original post
Comments 166 Comments
  1. starkey's Avatar
    Quote Originally Posted by FixDestruNow View Post
    Pls explain to me how they can be best if they haven´t downed 13/13???
    I said best at what they do, holy crapola take a chill pill, i never mentioned this tier
  1. thunderdragon2's Avatar
    Quote Originally Posted by Rixark View Post
    There is absolutely nothing wrong with the title. It's completely accurate.
    i was referring to the fact that the title stated it was a 10 man kill which at the time i posted that comment and that started the shitstorm
  1. Azrile's Avatar
    Quote Originally Posted by Alayea View Post
    Sha of Anger and (to a bit of a lesser extent) Galleon were alright as far as world bosses go, but I still believe that the concept of world bosses in general doesn't work. From my perspective, it's either VoA-style or go back to where there was no "loot piñata" at all.
    That is basically what Blizzard is going to realize in a few months also. Sha worked, everything else won´t. Galleon didn´t work until he became like Sha. Having a hard boss located at a distant place won´t work ( impossible for small realms, zergable by large ones).

    There are just way too many server variables to deal with to create a challenging fight.
  1. Andaja's Avatar
    Wonder why even mmo-champ site posts this nonsense of world first when there is still one boss left.
  1. dejec1989's Avatar
    Almost two weeks for Lei Shen to die wow, now lets see how many weeks it takes to bring down Ra-Den! Congratz to Paragon on world first!
  1. Azrile's Avatar
    Quote Originally Posted by vsb View Post
    When you saying that they are first to kill him, you implicitly comparing them to other guilds including those who raid in 25-man format. But that's quite inaccurate comparision because of multiple reasons including different encounter difficulties, diffirent logistics difficulties and other factors. It's better not to start useless flame war and just accept that those are totally different formats with different bosses and diffirent progresses which happened to look similar.
    Not to mention the fact that Dream Paragon states pretty strongly that 10M raiding doesn´t matter as far as progression goes. 25 is king... oh wait, that was back when they were 25M and worried about getting beat by 10M raids.

    Sorry, but it is the truth. If encounters are balance, then you still have to say 25M wins because if they dumped their worse dps and healers, they would have an easier time with 10M.
  1. mmoc39f78ccd49's Avatar
    can peoples stop saying like, oh grats on 10 man and lets see who does worlds first 25, he got killed on heroic already, U are all more then stupid. u are just trying to start 10 vs 25 war
  1. Åmbulance's Avatar
    So in Cata, Paragon bashed 10m guilds for their feats, saying things like " derps they did it on 10m, doesn't really count" . To " Hey lets do it on 10m, and be total hypocrites."
  1. Mercadi's Avatar
    Quote Originally Posted by Åmbulance View Post
    So in Cata, Paragon bashed 10m guilds for their feats, saying things like " derps they did it on 10m, doesn't really count" . To " Hey lets do it on 10m, and be total hypocrites."
    They had no choice but to switch to 10 man format (since some of their main roster quit). 10 man is better than LFR or not raiding at all, I guess.
  1. atrixx's Avatar
    People seem to forget Blizzard doesn't consider Ra-den as part of official progression. So take it how you will. For people that get into the world first thing, good for them. I personally don't get worked up about it. Things are too diverse with 10, 25, and LFR raiding now that its all...eh. Anyone is able to pretty much see all of the current end content - outside of the special bosses like Ra-den and Algalon (at that time).
  1. Sil's Avatar
    Congrulations to yet another world first dungeon tier kill for DREAM Paragon.
    It doesn't matter what the rest will do now, horde, eu, us, alliance, 25 man monitor upside down, with pet on the lap, DREAM Paragon got world first and this race has ended.
    Good job guys!
  1. Tacoso's Avatar
    Surprised the first kill was 10 man considering pretty much every fight on 25 man this tier is a complete joke. They must have some great players, kudos to them.
  1. mmoc41da428dd7's Avatar
    Quote Originally Posted by Sil View Post
    Congrulations to yet another world first dungeon tier kill for DREAM Paragon.
    It doesn't matter what the rest will do now, horde, eu, us, alliance, 25 man monitor upside down, with pet on the lap, DREAM Paragon got world first and this race has ended.
    Good job guys!
    Race has ended? Ra-den still up.
  1. Sil's Avatar
    Quote Originally Posted by kladd View Post
    Race has ended? Ra-den still up.
    Yes it has ended. Lei-Shen is the final boss of this tier. Even Blizzard confirmed that. They said they made a mistake with Sinestra making her too hard and seem like the final boss. Ra-den is a bonus.
  1. NewOrleansTrolley's Avatar
    Gratz on world first.

    Btw: First 25 man to down this guy will still be the second guild to down him, not the second first. lol
  1. mmocf091b86e91's Avatar
    Quote Originally Posted by Mercadi View Post
    They had no choice but to switch to 10 man format (since some of their main roster quit). 10 man is better than LFR or not raiding at all, I guess.
    Choice or no choice, they are still hypocrites, stop making excuses for them.
  1. Volitar's Avatar
    I really thought Method was going to win. Those Paragon kids are CrrrrazzzzYYYYYY!
  1. Sil's Avatar
    Quote Originally Posted by Xingu View Post
    Choice or no choice, they are still hypocrites, stop making excuses for them.
    Why are they hypocrits? Can you refer me to the post where a Paragon member officially states that 10man is the new 25man?
    According to the website they just say 12/13 Lei-Shen down, just like on irc.
    Nowhere do they state world first specificially. I think I saw them post world first 10man somewhere as well.
  1. Yodawinfrey's Avatar
    Grats Paragon on the world first and 10 man world first kill. Like someone said, they stomped face in 25 man and continue to do so in 10 man. So it doesn't really matter which format they raid, because quite frankly, they're leaps and bounds above every other guild when it comes to coordination and skill. The whole 10/25 man thing is old. So let's congratulate them and see who gets the 25 man world first!

    EDIT: Oh yea, does anyone know if a mount comes with it? I know T14 didn't have a specific mount that dropped off a heroic boss, but was thinking maybe they would start implementing that again in T15. Maybe they won't do it again, who knows.
  1. Malvision's Avatar
    YES! Was rooting for Paragon!

    There is no guild with a better track record. Anyone disputing the 10/25 raid size must be forgetting they were the best 25man guild for the modern tiers and most difficult encounters in the game. Either way, it requires amazing play and strategy and they deserve every bit of it.

    Absolutely amazing how they pull this stuff off so consistently. Best of the best.

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