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Heroic Lei Shen 25 Videos
Method and Blood Legion both released videos of their Lei Shen kills today!





Patch 5.3 PTR Notes Update - April 4
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
  • Monk (Forums / Skills / Talent Calculator)
    • General
      • Nimble Brew now also removes horrify effects, and reduces the duration of horrify effects and fear, and is available to all Monk specializations (formerly only available for Brewmaster and Windwalker Monks).
    • Talents
      • Ring of Peace had been redesigned. The ability forms an 8-yard sanctuary around a friendly target for 8 seconds, instantly disarming and silencing enemies within the area-of-effect for 3 seconds. Enemies that use abilities other than auto-attacks or cast spells on allies within the Ring of Peace will be disarmed and silenced for 3 seconds. Disarm and silence effects are subject to diminishing returns.

  • Priest (Forums / Skills / Talent Calculator)
    • General
      • Mass Dispel no longer dispels magic effects that are normally undispellable. Cast time has been decreased to 0.5 seconds, down from 1.5 seconds for Discipline and Holy Priests.
      • Void Shift had its cooldown decreased to 5 minutes, down from 6 minutes for Discipline and Holy Priests. For Shadow Priests, cooldown has been increased to 10 minutes, up from 6 minutes, and the spell is no longer usable while in Arenas or Rated Battlegrounds.
    • Glyphs
      • Glyph of Mass Dispel has been redesigned and no longer reduces cast time. The glyph now enables Mass Dispel to dispel magic effects that are normally undispellable.
    • Discipline
      • Atonement now heals nearby friendly targets for 80% of the damage dealt, down from 100%.

  • Shaman (Forums / Skills / Talent Calculator)
    • General
      • Lightning Bolt can now be cast while moving.
    • Glyphs
      • New Glyph: Glyph of Lightning Shield causes Lightning Shield to reduce the amount of damage taken by 10%.
      • Glyph of Unleashed Lightning has been removed and replaced with Glyph of Lightning Shield.

  • Warrior (Forums / Skills / Talent Calculator)
    • General
      • Defensive Stance now decreases damage taken by 25%, up from 15%.
    • Protection
      • Unwavering Sentinel no longer increases the damage reduction of Defensive Stance by 10%.

Pet Battles
  • General
    • Fixed an issue where pet abilities that had a chance to stun were not working correctly.

Raids, Dungeons, and Scenarios
  • Scenarios
    • Lorewalker Cho will allow heroes to take part in either faction's scenarios, so players can see what the other side has been up to.

PvP
  • Battle Fatigue now reduces the amount of healing and absorbs by 50%, up from 30%.
  • PvP Power bonus to healing for healing specializations has been increased to 100%, up from 50% for Druids, Monks, Paladins, Priests, and Shamans.
  • PvP Power bonus to healing for damage specializations has been increased to 75%, up from 25% for Druids, Monks, Paladins, Priests, and Shamans.

Items
  • Players starting on Cataclysm content can purchase level-80 gear from Iris Moonweaver in Hyjal and Erunak in Vashj'ir to more easily qualify for Blackrock Caverns and Abyssal Maw: Throne of Tides.

UI
  • When using name plates, castbars will now display for all NPCs.

Patch 5.2 Hotfixes: April 4
Originally Posted by Blizzard (Blue Tracker)
Quests
  • Extended Shore Leave: This quest has been temporarily removed from quest rotation to address an issue with the Zandalari Warship.

Raids, Dungeons, and Scenarios
  • Fixed an issue where Warlocks remained in the wrong phase at The Black Temple after completing the quest Seek the Signal.
  • Throne of Thunder
    • Durumu the Forgotten
      • During the Light Spectrum phase, Yellow Eye's cone now moves more quickly on Raid Finder difficulty.

Items
  • Darkmoon Card: Blue Dragon now has a reduced chance to activate its effect for characters that are level 61-69 and its effect no longer activates for characters above level 69.

Pet Battle Accuracy Changes in Patch 5.3
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Greetings, trainers!

We wanted to take a moment to discuss some of the broad accuracy changes we’re making to Pet Battles in patch 5.3. The overarching goal behind these changes is to provide transparency to reduce the amount of uncontrolled randomness, where one miss often makes or breaks a match. Once patch 5.3 is live, you’ll see “hit chance” listed for all abilities, and this value will update if the pet is affected by abilities that increase or reduce the chance to hit.


In addition, we’ve removed the base 5% chance to dodge, and reduced the chance to miss opponents of higher levels from 5% per level to 2% per level. The end result should be that your attacks that should hit, will hit, and there’s greater incentive to get out there and fight higher-level pets for greater experience rewards.

In a turn-based game, randomness can be a lot of fun if handled correctly. Without a little randomness, the outcome of a match could be predicted to a high degree of certainty before the first swing, and that’s no fun. Randomness often works best when it is opt-in, often in exchange for greater attack power, longer duration, etc. In fact, many higher-damage battle pet abilities already had a reduced chance to hit, which will now be visible.

With the removal of the base dodge chance, we were left with a large number of abilities that now had a 100% hit chance. We’ve made a handful of minor modifications to some of these abilities, giving them greater damage in exchange for a reduced chance to hit. It’s worth noting that every battle pet type (e.g. Dragonkin) have at least one ability that hits 100% of the time, allowing you to opt-out of the randomness if you prefer a less risky strategy. (Check out the full list of basic abilities that have gained additional damage in exchange for reduced accuracy below.)


Finally, we’ve left the base 5% chance to gain a critical strike (for 1.5x damage), and +/- 10% damage variance on all abilities, at least for the time being. We believe that getting a crit generally feels good, and the damage variance is often enough to make a match a bit less predetermined without swinging the match heavily in one player’s favor.

We also wanted to thank the community for the great feedback we’ve gotten so far about Pet Battles. Keep it coming!

As noted earlier, the following basic attacks have had their damage increased by 5-15% and accuracy reduced by 5-15%:

(See Blog Post for full list)

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Hearthstone Wiki
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This article was originally published in forum thread: Heroic Lei Shen 25 Videos, 5.3 PTR Notes Update, April 4 Hotfixes, Pet Battle Changes started by chaud View original post
Comments 62 Comments
  1. Belize's Avatar
    Quote Originally Posted by Staticus View Post
    About time they fixed the fact that abilities that "always hit if the target is xyz" were not always hitting (elementals ignoring weather aside)...hopefully this'll fix other BS stuff like misses/dodges against dots, self-harm, CC'ed/hibernating/repairing targets or the extra damage on attacks that "do double/xyz more damage if the target is xyz"
    As much as I hate to use the comparison, you've never played pokemon have you? Super-effective (double damage vs a certain type) has always been a part of monster hunters or pet battles. So has everything else you claim is BS except for dodging dots. That might be bs.
  1. Monteverdi's Avatar
    LOL what's with the giggle fest on the method video?
  1. mmoc59b5827c7e's Avatar
    Quote Originally Posted by moveth View Post
    Watching Rigg literally derp into an overcharge was the greatest moment of my life. Method's kill is about 100x cleaner, showing why Europe ALWAYS gets the kill first.
    Dunno what videos you've seen, but there was everyone alive in BLs kill, compared to 3 or so people alive in Methods one. :>
  1. Magemaer's Avatar
    Why show 1st and 2nd kills on the same page? world first would be enough. Also world second came like a week later.
    Really bad move from mmochamp
  1. Dasn's Avatar
    survey way too long i aint doin that
  1. Wayne25uk's Avatar
    Always wanted to know what 25 virgins screaming out loud sounded like,now i do i can die happy.

    Also for the hardcore brown nosers,note how method nearly all died and how blood legion had a vast majority still up,2nd best maybe but i think they should be joint top for having more people alive.
  1. Eruption's Avatar
    Did anyone else hear Method comparing Affiniti's mom to a gorilla? LOL
  1. mmoc59b5827c7e's Avatar
    Quote Originally Posted by Magemaer View Post
    Why show 1st and 2nd kills on the same page? world first would be enough. Also world second came like a week later.
    Really bad move from mmochamp
    Its because Curse is sponsoring BL.
  1. kennyisnotdead's Avatar
    I'm kind of displeased with seeing that fight on heroic. I guess my standards over the years have grown beyond their design.

    Aside from by biased perception it looks like a very challenging fight for players who have no been playing that long. Looks like the the emperor from star wars as a mogu.
  1. Bahska's Avatar
    Quote Originally Posted by Zaeed Massani View Post
    Wouldn't be surprised considering half of them seem to be drugged up.
    Thats a pretty big assumption you have there....
  1. mmoc59b5827c7e's Avatar
    Quote Originally Posted by Wayne25uk View Post
    Always wanted to know what 25 virgins screaming out loud sounded like,now i do i can die happy.

    Also for the hardcore brown nosers,note how method nearly all died and how blood legion had a vast majority still up,2nd best maybe but i think they should be joint top for having more people alive.
    Thats the excuse people who horribly fail in game always use, to dimish someone else achievement. Sorry, bro.. most people I know, including myself, who raid hardcore or above average are smart, laid and have/will have a well paid job.

    As for the kill, while BLs was much cleaner you've to remember that Method did it one lockout prior to BL. I'm sure if BL had a lucky try like Method got, it'd look the same due to the lack of gear.
  1. Alskonda's Avatar
    Quote Originally Posted by UcanDoSht View Post
    Dunno what videos you've seen, but there was everyone alive in BLs kill, compared to 3 or so people alive in Methods one. :>
    I'm pretty sure Blood Legion had an additional reset to gear compared to Method. Might make a bigger difference than you think.
  1. Posokhov's Avatar
    Quote Originally Posted by Wayne25uk View Post
    Always wanted to know what 25 virgins screaming out loud sounded like,now i do i can die happy.

    Also for the hardcore brown nosers,note how method nearly all died and how blood legion had a vast majority still up,2nd best maybe but i think they should be joint top for having more people alive.
    Just take your headset, start recording, and scream. You'll be 1/25th of the way there like all the other sad blokes who try to project.
  1. Nerraw's Avatar
    Quote Originally Posted by Bahska View Post
    Thats a pretty big assumption you have there....
    I think you missed the leaked thread from BL's forums the other week where they openly discuss how to best avoid the negatives of taking performance-enhancing drugs.
  1. mmoc6312a2699d's Avatar
    Quote Originally Posted by Zaeed Massani View Post
    I think you missed the leaked thread from BL's forums the other week where they openly discuss how to best avoid the negatives of taking performance-enhancing drugs.
    The comment was however about Method doing it, which is a pretty big assumption since they weren't the ones who made that post, it was Blood Legion.
  1. mmoc33659a5ac3's Avatar
    As much as I hate to use the comparison, you've never played pokemon have you? Super-effective (double damage vs a certain type) has always been a part of monster hunters or pet battles. So has everything else you claim is BS except for dodging dots. That might be bs.
    I meant getting misses/dodges against those moves (eg. the extra dmg not being dealt cos they're treated as 2 separate attacks or hibernating bears dodging), not the moves themselves.
  1. Nerraw's Avatar
    Quote Originally Posted by anuhk View Post
    The comment was however about Method doing it, which is a pretty big assumption since they weren't the ones who made that post, it was Blood Legion.
    Pretty sure I meant BL when I made that comment.
  1. mmocced9c7d33d's Avatar
    Couldn't stand the Method vid, a bunch of kids nerding out for attention, just because you are in a good guild doesn't mean you stop being annoying.

    Liked the Blood Legion vid, music was nice, but I'd prefer there to be comments (limited).
  1. ihazabucket's Avatar
    Quote Originally Posted by moveth View Post
    Watching Rigg literally derp into an overcharge was the greatest moment of my life. Method's kill is about 100x cleaner, showing why Europe ALWAYS gets the kill first.
    I guess that's why Method's "World First" they had 8/25 people alive. Real clean. >yurop.
  1. shamaze's Avatar
    Quote Originally Posted by Magemaer View Post
    Why show 1st and 2nd kills on the same page? world first would be enough. Also world second came like a week later.
    Really bad move from mmochamp
    World 2 and 3rd actually. Paragon had world 1st.

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