Public Test Realm: Patch 1.0.8 Notes (Updated 4/18)

Patch 5.3 - Brawler's Guild Shirts
Patch 5.3 adds several new Brawler's Guild bosses, which reward you with new shirts once they are defeated! These shirts all have an equip effect, which looks similar to the effect of Precious' Ribbon, rewarding you with an extra buff on you at all times.


Level Type Slot Name
1ShirtShirt Floot-Tooter's Tunic
1ShirtShirt Gorgeous Blouse
1ShirtShirt The Boomshirt
1ShirtShirt Undisputed Champion's Shirt
1ShirtShirt Sharkskin Tunic
1ShirtShirt Ooze-Soaked Shirt
1ShirtShirt Brucehide Jersey
1ShirtShirt Tuxedo-Like Shirt
1ShirtShirt Paper Shirt
1ShirtShirt Last Season's Shirt
1ShirtShirt Digmaster's Bodysleeve
1ShirtShirt Sightless Mantle
1ShirtShirt Wraps of the Blood-Soaked Brawler


World First Level 90
You may remember that Fs was able to reach Level 90 before everyone else through some clever use of game mechanics, but Blizzard reset him to level 87. We finally got an update on this today when his achievement was restored!

Originally Posted by Blizzard (Blue Tracker)
After some lengthy deliberation on this topic and evaluation of all facts, we’ve decided to overturn our decision on this matter. We will be re-instating Fs’s achievements. Our apologies to Fs for any frustration this has caused.


Patch 5.2 Hotfixes: April 18
Originally Posted by Blizzard (Blue Tracker)
Classes

Quests
  • Eyes of the Thunder King: Engaging Unblinking Eyes and Focused Eyes will now place all members of the raid in combat, preventing players from releasing when they die.

Raids, Dungeons, and Scenarios
  • Throne of Thunder
    • Ra-den
      • Fixed an issue where it was possible to have 2 instances of Unstable Vita active during the Ra-den encounter.
    • Twin Consorts
      • Crane Rush now deals 5 million damage, down from 30 million damage in Raid Finder difficulty.

Items
  • Brutal Talisman of the Shado-Pan Assault now grants a reduced bonus of 4400 to Strength, down from 8800 Strength, and the effect duration now lasts 30 seconds, up from 15 seconds when the effect is activated in PvP combat.
  • Tyrannical Primal Diamond when socketed to a bind-on-equip helmet now causes the helmet to become soulbound.
  • Vicious Talisman of the Shado-Pan Assault now grants a reduced bonus of 4400 to Agility, down from 8800 Agility, and the effect duration now lasts 40 seconds, up from 20 seconds when the effect is activated in PvP combat.

Bug Fixes
  • Resolved an issue where Capacitive Primal Diamond's effect was not activating properly.

Blue Posts
Originally Posted by Blizzard Entertainment
Crowd Control and PvP
With regards to crowd control, we don't really feel like there is too much of it, right now. We feel that CC is integral to PvP because without it battles simply become about tunneling and burst cooldowns. This is actually another situation where the question is touched on in a bit more detail in the "Ask the Devs — The Answers" blog which we plan to post tomorrow. So be sure to keep your eyes open for that

Freezing trap, Sap and Gouge share the same DR. Same goes for Fear, Psychic Terror (Psyfiend fear) and the Blind disorient. Just wanted to mention that, but also that the developers briefly mention diminishing returns in the blog tomorrow as well. (Blue Tracker / Official Forums)

Shado-Pan Trinket Changes
It procs and i got 6900 agi for 40 seconds.. ???
This is actually just the tooltip not being updated yet as that requires a client patch. If you check your character sheet while in either Battlegrounds or Arena, you will see that the effect only applies 4400 Agility or Strength and the duration of the buff has been doubled.

This effectively halves the burst potential of the trinket and doubles its duration. This results in the damage being much easier to heal, but lasts a longer amount of time. So this isn't actually a bug, it's an intended change, the tooltip for the buff just isn't updated yet.

Btw nakatoir any reason you guys don't just remove it completely from pvp?
Because that is not our intent. Our end goal is not to prohibit PvE gear in PvP, if it was, that is what we would do. There is actually a question about PvE items in PvP, in the upcoming "Ask the Devs — The Answers" blog. Keep an eye out for that as we plan for this to go live tomorrow.

None wants Pve trinkets in PvP, NONE. Why even make it viable? 4k agility for 40 seconds is almost better then 20 seconds because certain hunter rogue healer comps only have 40 seconds games Don't forget that in 5.3, this trinket will also be getting scaled back to iLevel 496. This means that the stat proc will be getting lowered with the reduced iLevel and then halved as well when inside Battlegrounds and Arena. So in 5.3, the affect of this trinket will be diminished even further. (Blue Tracker / Official Forums)

Five Player Dungeons
I love 5mans, always did, they just seem to fit perfectly with what I enjoy most about WoW, playing with a small group of friends that also happen to be very good players. For me this made heroic dungeons one of the most entertaining things about WoW ever since The Burning Crusade, followed only by Arenas and heroic Raiding. So on that regard, totally agree, I would love to see more (heroic) dungeons popping up, but I don't necessarily agree that they’re needed because of catching up issues.

We’re aware that not everyone finds LFR entertaining, yet some of those players still run it for the drops, and of course… that’s not ideal. I mean, almost everyone enjoys the hunt for loot, it’s a big part of the MMORPG experience, but you should be having fun while doing it.
This is where I believe heroic scenarios and challenge modes can make a difference, those players will (hopefully) become more inclined to run these instead of LFR. (Or in addition to LFR; as some players will always go where there is at least 1 loot upgrade for them no matter what, and that’s ok.)

These rewards will have a higher ilvl than current LFR gear (still subject to change). With the possibility for better rewards than LFR, I would expect to see skilled casual players choosing to do for example one challenge mode daily quest and one heroic scenario instead of an LFR wing.

Also important to notice, Ghostcrawler recently said that devs are considering making heroic scenarios require a pre-made group.
This is quite a change, and if that goes live I believe that we’re on the path for having content for just about every kind of player, new and casual players will have dungeons, dailies, LFR and Battlegrounds; casual (due to lack of time) but highly skilled players will have challenge modes, heroic scenarios and Arena/RBGs, and the more hardcore/highly skilled players will have normal and heroic raiding in addition to all the rest.

So would 5mans still make sense? Of course, there will still be players that probably prefer 5mans to any other type of content but unfortunately with the current pace of development, we need to decide between raids and dungeons, because that’s the issue, they compete with each other in terms of resources, and while I think we can and should always try to improve on this, in both the efficiency and efficacy in which we produce content, I believe that right now most players still prefer to have more raiding content than dungeon content.

We have dailies, heroic scenarios, challenge modes, LFR, crafting, BGs, RBGs and Arenas, all of these have the ability to provide more than enough gear to be able to start raiding (at least) on normal mode.

There needs to be some progression too, we don’t want players to ding 90 and jump directly into ToT normal, but if you’re in a guild that has run previous raids and is just trying to fill some of the open raiding spots, you can afford to take slightly less geared players and still maintain an overall decent average raid ilvl. In the case of a new guild, you won’t have to wait too long before you step into ToT with all the options players have for gearing up that I’ve mentioned before, including previous raids.

I would also question the argument for skipping content. I could understand it if you’re close to the end of an expansion and you want to see the latest content before it “expires”, but otherwise, you’re just skipping on a lot of entertainment value. Personally, I still am quite fond of those old Kara alt-runs even when we were doing BT with mains. Having a path that you have to follow to evolve your characters is a good thing, too much skipping just devalues content even faster, content that could otherwise be a source of great entertainment. Personally it makes me a bit sad inside to see all that old content being somehow wasted away, what was once the glory and jewel of each of the previous expansions’ PvE content shines now somehow a little less bright and has devalued in a way that makes it almost obsolete, I only wish we could one day make all that content available for everyone to experience again the way it was designed to be experienced in a seamless fashion. Oh well, blues can get nostalgic and dream too you know.

I'm quite excited to see how heroic scenarios will turn out, and also for the changes being applied to the challenge mode rewards, I'm hoping to see a lot of players running both of these, and I will for sure be one of them. (Blue Tracker / Official Forums)

Student Art Contest Honorable Mentions
The Honorable Mentions from the Student Art Contest look nice as well.

This article was originally published in forum thread: Brawler's Guild Shirts, World First Level 90, April 18 Hotfixes, Blue Posts, Fan Art started by chaud View original post
Comments 56 Comments
  1. mmoc3eb006e951's Avatar
    They find 5 player dungeons fun to do with a group of friends who happen to be good players...

    Then why so few 5 mans and with a difficulty that a 5 year old retard with no arms can faceroll them?

    1 hour+ que times for LFR, no thanks

    Dailys = BARF

    Devs are beyond clueless about PvP, I mean clueless people look at the devs and think "wow, those are some seriously retarded mofos" They are completely destroying PvP... I mean why can´t I farm raid level gear with infinite justice farm, I am at such a disadvantage to those who have worked for gear, that seems to be the way PvP is going. Soon it will be premade gearsets, with premade stats and skills... lvl 90??? Well here is a full PvP set for you. And nevermind the resi change thought up by a drooling nutless monkey.
  1. The Glitch's Avatar
    Honestly I am glad they finally turned this around, but It's taken way too long for them to do the right thing. Fs is a great person and a fantastic player and honestly I wouldn't blame him if he never came back to WoW, Honestly would be nice if they gave him some entry level raid gear and some commendations for reps to help get him back to where he would be if they hadn't have did what they did.
  1. KCguy's Avatar
    Quote Originally Posted by Bantokar View Post
    They find 5 player dungeons fun to do with a group of friends who happen to be good players...

    Then why so few 5 mans and with a difficulty that a 5 year old retard with no arms can faceroll them?

    1 hour+ que times for LFR, no thanks

    Dailys = BARF

    Devs are beyond clueless about PvP, I mean clueless people look at the devs and think "wow, those are some seriously retarded mofos" They are completely destroying PvP... I mean why can´t I farm raid level gear with infinite justice farm, I am at such a disadvantage to those who have worked for gear, that seems to be the way PvP is going. Soon it will be premade gearsets, with premade stats and skills... lvl 90??? Well here is a full PvP set for you. And nevermind the resi change thought up by a drooling nutless monkey.
    PvP was supposed to be a side thing in WoW. You might as well continue to treat it as such because I don't think it will ever be balanced enough to people's liking. haha.
  1. JIMM-'s Avatar
    i hope they bring back the daily heroic dungeon quest style of daily as an alternative for Valor Points.

    U make a group within ur realm or cross realm then u fly to the dungeon, use the summon stone n zone in, like how its done in BC. Requiring proper CC on pulls n stuff and mobs actually hit hard even if u are raid geared but still doable for dungeon/LFR geared players just slightly more difficult for them.

    Requiring ppl actually need to L2P n have the realm reputation thing back again
  1. mmoc4ea3ad99ad's Avatar
    Gz to Fs, you deserved it
  1. Glaucus's Avatar
    Quote Originally Posted by JIMM- View Post
    i hope they bring back the daily heroic dungeon quest style of daily as an alternative for Valor Points.

    U make a group within ur realm or cross realm then u fly to the dungeon, use the summon stone n zone in, like how its done in BC. Requiring proper CC on pulls n stuff and mobs actually hit hard even if u are raid geared but still doable for dungeon/LFR geared players just slightly more difficult for them.

    Requiring ppl actually need to L2P n have the realm reputation thing back again
    Correct me if I'm wrong, but isnt this sort of like Challenge mode currently?
  1. sergel02's Avatar
    I wonder what took so long for the reinstatement. Still, I'm happy they went back and admitted they were wrong, when most people probably forgot about it, or not known about it at all.
  1. Tarx's Avatar
    After 1year. Yes world first 90!!!!
  1. ZeroWashu's Avatar
    Quote Originally Posted by sTyLnK View Post
    PvP was supposed to be a side thing in WoW. You might as well continue to treat it as such because I don't think it will ever be balanced enough to people's liking. haha.
    Well their ill fated attempts to change the game to make PvP work failed utterly, the changes in Cataclysm only made the game stupid. From jump the shark health pools to the idiot idea of shouldering the burden of changes to healers by wrecking their coefficients post 80. Completely ignoring the fact the reason for the burst was the same reason people face rolled early 5 mans, gear is pure monty hall. How could players not expect to face roll when their gear nearly twice the strength as it was at an expansions release? Cata tried to fix it but only drove people away.

    Then comes MOP, and what? They are still ignoring gear as a source of their problems? Yet health pools are beyond that of bosses? Hell we have grubs with more health than some bosses in Wrath :P When one piece of gear at 90 is better than a level 80 character fully equipped their might be a problem.
  1. mmoc3dde1cb131's Avatar
    Quote Originally Posted by JIMM- View Post
    i hope they bring back the daily heroic dungeon quest style of daily as an alternative for Valor Points.

    U make a group within ur realm or cross realm then u fly to the dungeon, use the summon stone n zone in, like how its done in BC. Requiring proper CC on pulls n stuff and mobs actually hit hard even if u are raid geared but still doable for dungeon/LFR geared players just slightly more difficult for them.

    Requiring ppl actually need to L2P n have the realm reputation thing back again
    What your asking for is already in the game it is what Challenge Modes are.

    Daily Quest.

    Biggest Valor Gain (95 for Gold + 60 From Quest).

    Premade Only.

    More Challenging (and in fact the Challenge remains constant because of gear normalisation).

    No Teleporting.
  1. Cirque's Avatar
    Quote Originally Posted by sergel02 View Post
    I wonder what took so long for the reinstatement. Still, I'm happy they went back and admitted they were wrong, when most people probably forgot about it, or not known about it at all.
    Indeed, I've completely forgotten about it. I clicked the link and saw that vid I remember watching what seems like ages ago. I can't be bothered to re-watch it though, so I'll just remain in the dark. Incidentally, I also hate watching vids - everything has to be on a vid nowadays.

    I'm also not sure why this is frontpage news, why Fs or this Athene guy deserve any kind of special attention, but nonetheless I'm happy for Fs, whoever he is, and if he still is playing.
  1. mmoc9e94235ac9's Avatar
    Fs's account has been inactive since he got level 90.... why even bother restoring the achievement? Did he get banned or something?
  1. JIMM-'s Avatar
    Quote Originally Posted by Quilzar View Post
    What your asking for is already in the game it is what Challenge Modes are.

    Daily Quest.

    Biggest Valor Gain (95 for Gold + 60 From Quest).

    Premade Only.

    More Challenging (and in fact the Challenge remains constant because of gear normalisation).

    No Teleporting.
    i hate the brutal fact that gear gets downgraded , rather face stronger mobs than self-nerfing

    And besides its not popular enough (at least) on my realm to run it. Only seen gold sellers selling gold runs and thats it, so far havent seen anyone actually lfm challenge modes

    N challenge mode favors certain classes eg fury warr surv hunter ele sham heavily n lets not even get into that
  1. The Glitch's Avatar
    Quote Originally Posted by Fixup View Post
    Fs's account has been inactive since he got level 90.... why even bother restoring the achievement? Did he get banned or something?
    He stopped playing when he was wrongfully de-levelled to 87.
  1. mmoc3dde1cb131's Avatar
    Quote Originally Posted by JIMM- View Post
    i hate the brutal fact that gear gets downgraded , rather face stronger mobs than self-nerfing

    And besides its not popular enough (at least) on my realm to run it. Only seen gold sellers selling gold runs and thats it, so far havent seen anyone actually lfm challenge modes

    N challenge mode favors certain classes eg fury warr surv hunter ele sham heavily n lets not even get into that
    Emm kind of confused what you want then...

    You want all the things that challenge modes offer.

    But you want mobs to scale up not gear down.

    You know that is technically a lot more challenging right, how would you scale mobs if you had a 530 geared tank and a 463 geared healer for example? I think your getting pretty picky tbh.

    And you want them to be popular. Does the fact they are not popular tell you something?

    Or are you telling me you think the main reason Challenge modes are not popular is that the gear scales down and the mobs don't scale up?
  1. mmoc9e94235ac9's Avatar
    Quote Originally Posted by The Glitch View Post
    He stopped playing when he was wrongfully de-levelled to 87.
    Ah okay yeah very understandable to be fair
  1. myrddinde's Avatar
    Quote Originally Posted by Fixup View Post
    Fs's account has been inactive since he got level 90.... why even bother restoring the achievement? Did he get banned or something?
    Well, would you have continued to play if you had been treated like this? He did not exploit, he did not cheat ... the 2-10th ones all did something similar but did not get stripped of levels and achievements ... For sure I'd not have played again. In fact this "treatment" drove me away from wow, too. (played with Fs since 2006).
    It is nice that it took them only 6 months to agree they were wrong, but this isn't a victory ... it is simply things set straight and that way too late. Blizzard is dead to me. Wildstar for the win!
  1. mmoc9e94235ac9's Avatar
    Quote Originally Posted by myrddinde View Post
    Well, would you have continued to play if you had been treated like this? He did not exploit, he did not cheat ... the 2-10th ones all did something similar but did not get stripped of levels and achievements ... For sure I'd not have played again. In fact this "treatment" drove me away from wow, too. (played with Fs since 2006).
    It is nice that it took them only 6 months to agree they were wrong, but this isn't a victory ... it is simply things set straight and that way too late. Blizzard is dead to me. Wildstar for the win!
    yeah didn't think of it that way can imagine the frustration of the situation :/
  1. Granyala's Avatar
    Originally Posted by Blizzard Entertainment
    I would also question the argument for skipping content. I could understand it if you’re close to the end of an expansion and you want to see the latest content before it “expires”, but otherwise, you’re just skipping on a lot of entertainment value. Personally, I still am quite fond of those old Kara alt-runs even when we were doing BT with mains. Having a path that you have to follow to evolve your characters is a good thing, too much skipping just devalues content even faster, content that could otherwise be a source of great entertainment. Personally it makes me a bit sad inside to see all that old content being somehow wasted away, what was once the glory and jewel of each of the previous expansions’ PvE content shines now somehow a little less bright and has devalued in a way that makes it almost obsolete, I only wish we could one day make all that content available for everyone to experience again the way it was designed to be experienced in a seamless fashion. Oh well, blues can get nostalgic and dream too you know.
    Aye, very true indeed.

    Personally I dislike racing the clock in challenge modes. I like difficult stuff that takes a tactical approach and thinking to beat. Just "rush rush rush oh ma gawd clock is tickin'!" is... well... a boring kind of hard, if that makes sense.
  1. mmoc7c08c42f71's Avatar
    Quote Originally Posted by Kipling View Post
    Haha the ooze soaked shirt definitely screams 'I am Ironman' =D
    might have to get involved with the brawlers thing just for that!
    try to get them without the brawlers guild...this models are ALL old classic models of grey/white/green armors exept this epic blood thingie.

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