Watch Tower and Weeping Hollow Density Adjusted, The Process of Adding Changes, Game Devs Don't Work on the Website, Console and PC Team are Different

Patch 5.3 - Heirloom Shields
Patch 5.2 added two new Heirloom shields to the game, but there were some issues with them and they never were added to vendors.

It appears the issues have been resolved, and we will see Weathered Observer's Shield and Flamescarred Draconian Deflector in Patch 5.3 at the cost of 2175 Justice Points.



Ghostcrawler on Tri Spec
It appears uniqueness is part of the reason we won't be seeing Tri Spec in Patch 5.3.



Patch 5.2 Hotfixes: April 30
Originally Posted by Blizzard (Blue Tracker)
Raids, Dungeons, and Scenarios
  • Throne of Thunder
    • Lei Shen
      • Lei Shen's hitpoints have been reduced by 10% on Raid Finder difficulty.
      • Static Shock from the North Conduit now deals 300,000 damage at 0 energy, down from 650,000 on Raid Finder difficulty.

Blue Tweets
Originally Posted by Blizzard Entertainment
PvE
Stack ranking healers based on meters is like stack ranking cars based on max speed. It doesn't tell the whole story. (Source)

Are you guys really okay with months of LFR becoming useless by Valor Gear? All that time spent on gear is wasted.
Aren't you always replacing your gear every few months though? What is the specific valor concern? (Source)

What's diff between reason Blizz used 4 shared lock-out vs. normal raiders feel complld to do normal+LFR each week?
Why do you run LFR as a N raider? What is there for you? (Source)
Valor Points. At our current progression we are still scrapping for any source of upgrade. Plus the SP-A rep to buy.
You won't get additional rep for doubling up, but if you are on e.g. 3rd boss in N then it might make sense to do the rest in LFR. (Source)
To be fair, that's fairly min-max behavior. If you're on 3rd boss on N, a couple more valor pieces isn't what's holding you back. (Source)
Normal Raiders feel the LFR mandatory cus of the stuff. LFR ToT stuff ilvl should be = to 489 to prevent that.
If you're a N raider, you are earning 522+ ilevel. (Source)
If you don't have much 522 because you're stuck on an early boss, then getting a few 502 probably isn't what's blocking you. (Source)
If you like earning ilevel as fast as possible, by all means go for it, but I wouldn't consider it mandatory. (Source)

Didn't you just hotfix nerf health in Horridon and Sounds like a gear issue to me. Those weren't mechanic nerfs.
We don't make fights that are target dummies. Nerfing numbers means you can afford more mistakes on the mechanics. (Source)
As I said, if improving gear is fun for you, that's great. Just don't obsess unnecessarily over marginal ilevel improvements. (Source)

We need Normal tuned down. The amount of non heroic guilds finishing Nrrmals in time is negligible
We're happy with N difficulty for 25. It was a little hard for 10s, but we made some fixes. (Source)

for 'real' raiders progression is the motivation. raiding for loot is an outdated vanilla attitude.
That hasn't been our experience. Raiding is fun, but becomes less so the moment you stop getting rewards. (Source)

What's with the can't release spirit until whole raid whipes mechanic? I find it kinda annoying I wish I knew why it was there
It solved a whole lot of problems where players wouldn't get credit or loot if they released before a kill. (Source)

I'd always thought testing times are based on when you guys can get all *your* hands on deck to observe, no?
There's an element of that for sure. Being on the west coast doesn't always work to our advantage. (Source)
If you're a two-night-a-week guild, are you going to sacrifice one of those just to help us out? I mean we appreciate it for sure. (Source)
My point was we get a lot of testing by heroic raiders. It's harder for normal raiders to justify spending the time. (Source)

It would have to be a sizable reward to get me to leave my guild groups for the thankless world of pug tanking.
We really don't want you to do that. I fundamentally believe WoW is more fun with friends than solo. (Source)
Hard to believe that, when raid tuning means either settle for LFR or ditch underperforming friends.
Would you be satisfied if you could run Raid Finder with just your friends? Or is your expectation to run an easier ver of normal? (Source)

What if..... you didn't change the ilvl or stats on LFR gear ,but made the gear blue quality.
A whole lot of players use LFR. We want to preserve the prestige of N and H raiding, but don't want to push folks out of LFR. (Source)

in ToT almost every encounter has a tank swap based on a debuff stack, are we gonna see different mechanics in the next tier?
If we can come up with good ones. We (and tanks) soured on the "soak up the cleave" mechanic. (Source)

I get bored whenever I feel I can't progress, be it gear or stuck on a boss or whatnot.
Frustration at lack of progression is a common problem. (Source)
However, it happens when players can't kill a boss and also when they kill everything and run out of content. No progress. (Source)

Actually you can force. Called remove LFG/LFR and you'll see 'communities/interaction' occur instantly.
Er, for some players, sure. Others just log off when they can't get a group. (Source)
I had friends and still sat in chat for 2h looking for Arcatraz pugs. Not the best of times. (Source)

why is mob tagging still in the game? surely fostering co-operation is a good thing?
It is, but tabbing SW:Pain on every mob in a zone isn't our idea of cooperation. (Source)

GC, will we ever see a return to the way VPs were awarded thru heroics in WotLK? Some people can't log in every day!
You can keep running dungeons on the days you can log in. You keep getting valor beyond the first run. (Source)
In the DS model, 7 runs capped you. Now, takes 18 runs if you do 1 per day, and 1 more run per missed day.
Fewer players capped when it was 7 a day. Totally understand that that model worked better for some players. (Source)

What is your design for PvE set bonuses? Stronger as tiers progress? Or just fun bonuses, should people have 4pc or offpieces?
I personally like the idea that off pieces can be competitive, but it's a hard sell to many players (and some designers). (Source)
I know that for throne of thunder with thunderforged pieces alot of people will be dropping tier pieces for BiS thunderforged.
I think that's kind of cool rather than tunneling in on set pieces only, but we'll see how it feels in a few more weeks. (Source)
Why do we even have off-set pieces? So that armor looks different? But all offset match set artistically anyway.
One reason is players like to match their gear (easier with transmog now). (Source)
Another is that raid quality armor takes about a month for an artist to make and we make 22 (including PvP) plus weapons. (Source)

Challenge mode was the biggest waste of resources, unpopular, unappealing, not worth it. Scrap it.
Disagree. It's more popular than expected and I personally find it a ton of fun. It's cool to use all your abilities for a change. (Source)

Exodus Done With 25 Man Raiding
Late last week Killars posted an interesting message as to why Exodus is done raiding. They ended up in 8th place in Tier 15, down from 6th place in Tier 14.

Originally Posted by MMO-Champion
Yes, I'll confirm the news here for anyone not in the loop or questioning the rumors. will no longer continue to function as a 25 man raiding guild. No plan to go 10 man as of yet, but that really doesn't matter because 25 man is what the hardcore raiding scene really is about and Exodus will no longer be competing in such a scene.

Why? How? Well this game isn't to blame. In the last few years this game (despite many people quitting and guilds dying) isn't to blame for vodka/Exodus' demise it's the raiding community. I don't mean this is a pointing the finger sort of way, it's an inevitable sort of flaw in the competition of the top end raiders. You see... we've basically been killing ourselves off slowly since day 1.

In the last few years we've certainly picked up the pace, but the "hardcore raider" is a dying breed and it's certainly becoming a more difficult breed to be a part of. What I mean by this is of course the time commitment and the level of shear dedication and determination it takes and costs to be at the very top. This isn't to poke fun, but to just shed light of why many people, and subsequently, many guilds will fall. Raiding for many many hours on end is fun, CAN be exciting, and at the end of it all can really prove who really wants that world first/us first/realm first the most.

Unfortunately we (hardcore raiders) pushed too hard. Tier after tier we just keep adding to the insanity in both farming preparations and actual progressing. It's almost as if progression itself never really ends after a end tier boss dies. Combine this with Blizzard actually putting new content out faster, alts playing a big role, PTR/BETA, dailys, coins, BMAH, well... you just get lost in it all. Right now there are a few legit world first guilds left. The competition is slim because the competition is literally eating each other (well not that literally). Good luck to everyone left in the race for this expac, but I don't know how much longer this sort of thing can last.



Fan Art Update
The World of Warcraft Fan Art Section has been updated with two new pieces of fan artwork.

This article was originally published in forum thread: Heirloom Shields, Ghostcrawler on Tri Spec, April 30 Hotfixes, Blue Tweets, Fan Art started by chaud View original post
Comments 105 Comments
  1. La's Avatar
    Does GC treet about tri spec not make any sense to anyone else, or is it just me?
  1. Sidone's Avatar
    Oh man whats with the complaints with LFR / valor and Normal ToT. Really even if they nerf stuff or add stuff it's still QQ (like heirloom shields)
  1. Djolisimo's Avatar
    lol@Exodus, it took them years to realize that raiding 14hrs/day and use the rest farming is not fun:P
  1. Granyala's Avatar
    I can totally understand the Exodus guy. There's a finite amount of time you can strain yourself to that degree until you simply burn out.
    That's why I don't give a jack shit about what other guilds do and when. ^_^
  1. KennyBoi3's Avatar
    I understand vodka's statement. You grow up and realize the rat race for number one isn't worth it. Being successful at this game can be cool and all, but in the scheme of things in life...why? You alienate yourself in every aspect of your life trying to become an elitist WoW gamer. As a finally retired eight year vet, it's not fun waking up from this game's spell and realizing you traded your physical fitness, relationships, the great outdoors, etc. for a game that won't matter in twenty years. It's more fun playing this game with a coexisting nature, because playing this game beyond that will become poison to your life. I promise you that based on experience.
  1. mmoc68f639c552's Avatar
    Must be the same reason Vodka's old GM quit.. oh no wait, it was actually because they could never be number 1, but whatever reason you say Killars.
    "Exodus is disbanding, and the reason is that the game is dying! boom we're the best" Pathetic.
  1. Yakshamash's Avatar
    Can't be hardcore raiding guild without sponsors, right?
  1. Boramir's Avatar
    Heirloom shields... oh great! Now prot warr/paladin will be even more ridiculous in low level pvp.

    P.S. I know they don't balance pvp for non max level play... it just seems funny to me that a tank can out dps a dps class ever (outside of vengence stacking and aoe packs in raids).
  1. JunkHead's Avatar
    I'm really happy to see the hielroom shields finally being put in. I don't need them anymore, but I like collecting them. And I also don't understand the reply about tri-spec. I actually don't even care about tri-spec at all. It's not somethign I am asking for and it won't hurt my feelings if it never happens. but it's something others want and I can't honestly come up with any negatives toward it at this point. The classes are very similar now. And the new talent system makes the specs more similar as well. But the line "We added talents in vanilla so rogue 1 and rogue 2 can be different" seems very different from how it is now. There isn't much difference at all between specs for some classes. And the line "With tri-spec, what if every rogue feels the same again?" Again? As in... currently? Perhaps using the rogue class is a bad example. What about warriors that want to pvp? They'd benefit. Hell, any tank class would. Any healing class would. The only classes that might not benefit from tri-spec are the pure damage classes. And I'm not even sure which ones might or might not. But it's bad that I can say this much positive about tri-spec given how much I actually worry about it being in-game or not. (And my Main is a Warrior.)

    What's diff between reason Blizz used 4 shared lock-out vs. normal raiders feel complld to do normal+LFR each week?
    Why do you run LFR as a N raider? What is there for you? (Source)
    Valor Points. At our current progression we are still scrapping for any source of upgrade. Plus the SP-A rep to buy.
    You won't get additional rep for doubling up, but if you are on e.g. 3rd boss in N then it might make sense to do the rest in LFR. (Source)
    To be fair, that's fairly min-max behavior. If you're on 3rd boss on N, a couple more valor pieces isn't what's holding you back. (Source)
    Normal Raiders feel the LFR mandatory cus of the stuff. LFR ToT stuff ilvl should be = to 489 to prevent that.
    If you're a N raider, you are earning 522+ ilevel. (Source)
    If you don't have much 522 because you're stuck on an early boss, then getting a few 502 probably isn't what's blocking you. (Source)
    If you like earning ilevel as fast as possible, by all means go for it, but I wouldn't consider it mandatory. (Source)
    And this part... I'm not even sure. It's as if the Blizzard poster doesn't understand why normal raiders would run LFR... But then it's obvious he does. (If it's the same poster, I didn't click the source) Some peopel just have crappy luck. LFR can possibly fill a needed slot. Same as Valor Items. Which are FOR filling in needed slots. I don't understand what the Blizzard poster is getting at here.
  1. Gr8Hack's Avatar
    It's a lot of fun being a Tank/Heal Pally and having to go respec if I want to actually kill stuff in say dailies or the Troves of thunderking loot scenario. It's like a punishment if you don't have a DPS spec, everything just takes a lot longer to die. I can finish my dailies in like 30m as Ret or spend hours in the other specs. I just don't understand why no trispec...
  1. Shahad's Avatar
    Quote Originally Posted by Gr8Hack View Post
    It's a lot of fun being a Tank/Heal Pally and having to go respec if I want to actually kill stuff in say dailies or the Troves of thunderking loot scenario. It's like a punishment if you don't have a DPS spec, everything just takes a lot longer to die. I can finish my dailies in like 30m as Ret or spend hours in the other specs. I just don't understand why no trispec...
    Tank specs are actually often much more efficient at doing dailies because you can mass pull everything with no downtime. If you stick to 1v1 mobs as Prot, then yeah it's slower. But that's also your fault.
  1. mmoc3eb006e951's Avatar
    I have completely quit the PvE part of the game.. Dailies make me want to poke my eyes out with a frozen rottweiler and 1 hour + LFR ques? no thanks. Run the same 5-6 dungeons over and over, no thanks.

    Seems PvP is also being turned into a giant pile of tauren poo (even bigger than it is now)

    Oh and GC is an arrogant twat who should stick to marine biology
  1. Nexsa's Avatar
    Quote Originally Posted by Shahad View Post
    Tank specs are actually often much more efficient at doing dailies because you can mass pull everything with no downtime. If you stick to 1v1 mobs as Prot, then yeah it's slower. But that's also your fault.
    I play prot pally as my main, for years. My OS has been holy since second spec became an option. Now, with Mists I find that things need more damage to take down. Sure, I do pull large packs and still do, and slowly dps them down.

    However, things like the trove runs, and Brawler's guild, especially Brawler's guild, requires a lot of dps. Doing Brawler's guild as a prot is just wasting yours and others time. Sure you can get through certain bosses in there with prot, but it's not possible for them all.

    Having the ability to have all three specs, and not waste my game time on going to a trainer, adding buttons back on the toolbars, etc, would be nice. Either way, it's possible to do it, so just making it so it's not a hassle isn't going to break the game. If it were, the time I take to do it would wreck the game. It's all about not wasting time on silly little things, so I and others can enjoy the game.
  1. Shahad's Avatar
    Quote Originally Posted by Nexsa View Post
    I play prot pally as my main, for years. My OS has been holy since second spec became an option. Now, with Mists I find that things need more damage to take down. Sure, I do pull large packs and still do, and slowly dps them down.

    However, things like the trove runs, and Brawler's guild, especially Brawler's guild, requires a lot of dps. Doing Brawler's guild as a prot is just wasting yours and others time. Sure you can get through certain bosses in there with prot, but it's not possible for them all.

    Having the ability to have all three specs, and not waste my game time on going to a trainer, adding buttons back on the toolbars, etc, would be nice. Either way, it's possible to do it, so just making it so it's not a hassle isn't going to break the game. If it were, the time I take to do it would wreck the game. It's all about not wasting time on silly little things, so I and others can enjoy the game.
    It could be argued that characters feel less unique if they all have the three specs accessible at once.
    Plus, a respec takes seconds to do(you can't complain about setting up bars, that's is your fault for not using an actionbar saver), so there's not much to complain about. And I did brawler's guild as a Blood DK and didn't have much trouble at all.
  1. Every Pwny's Avatar
    Exodus did lose to an alliance guild, that's kind of embarrassing considering the large advantage for progression guilds on horde. I would quit hardcore raiding too if I was them.
  1. sat77's Avatar
    Its so sad we have to dumb down LFR for the slow people.... it's also sad some consider LFR as raiding. "CASUAL" raiding has become so lazy. People expect to have their hands held 24/7.
  1. Dasn's Avatar
    Quote Originally Posted by Granyala View Post
    I can totally understand the Exodus guy. There's a finite amount of time you can strain yourself to that degree until you simply burn out.
    That's why I don't give a jack shit about what other guilds do and when. ^_^
    this 110char
  1. Nexsa's Avatar
    Quote Originally Posted by Shahad View Post
    It could be argued that characters feel less unique if they all have the three specs accessible at once.
    Plus, a respec takes seconds to do(you can't complain about setting up bars, that's is your fault for not using an actionbar saver), so there's not much to complain about. And I did brawler's guild as a Blood DK and didn't have much trouble at all.
    DK being the key word there. Ghoul, bat, army of dead. Things other tanks don't have.

    Not eveybody wants to run a ton of addons.

    Having a third spec fixes this and my previous statement.

    What is unique? If I can change my spec at a trainer at any time, it' not unique. If I could only choose two specs from the moment I make my character, and never have the ability to ever change them no matter what, would probably make it a bit more unique. However, I and others can, so in the end we can have that spec or any spec possible to that toon. Once again, this just saves us time, and not having to have an addon to save bar layouts.

    We are able to have the gear for the three specs, we can re-spec at the trainer, it wastes time and is a hassle, so having a third would be great.
  1. Freia's Avatar
    There is absolutely no good excuse for them not to implement tri-spec.
  1. mmoc40e5aa3799's Avatar
    I see with sadness this game slowly dying in the hardcore part. I have been realy hardcore some time back but i felt generally the same as the exodus guy.... the commitment level is not compatible anymore with todays' extremely competitive society in "RL". It almoust feels like RL is so hard outside that we don't have the energy anymore to be so serious in yet another thing in this turn a computer game.


    For me the only way to go in Gamming atm is casual play being it in wow or any other game realy. The problem in wow is that casual content is atm extremely boring, easy, repetitive and I absolutely hate dailies wich seems to be the core of casual content atm in this game.

    - 5 mens died
    - dailies are boring as hell to me
    - LFR takes ages and its realy realy easy
    - Normal content guilds are dying out in most servers, 25 men normal guilds are rare as hell
    - Scenarios feel to me as dumbed downed content

    I honestly most of the time don't feel like logging because there is not a thing that calls me to the game when i'm deciding what to do in an evening free. I can honestly say most of the time i have to kill time i rather watch youtube videos than log into wow.


    This game is for me dead. Hardcore is not compatible anymore with my life, casual is extremely boring and too easy atm, there is not much where to run except level another alt, wich i'm already burned out aswell.... So yeah, last month recurring subscription i'm afraid :\ if it would be free from subs i could reconsider but i cant justify spending money each month to play 1 hour a week...

    Real sad, i realy loved this game, lore, gameplay, etc for over 9 years. Time to let it go with fond memories.

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