Watch Tower and Weeping Hollow Density Adjusted, The Process of Adding Changes, Game Devs Don't Work on the Website, Console and PC Team are Different

Patch 5.3 - Heirloom Shields
Patch 5.2 added two new Heirloom shields to the game, but there were some issues with them and they never were added to vendors.

It appears the issues have been resolved, and we will see Weathered Observer's Shield and Flamescarred Draconian Deflector in Patch 5.3 at the cost of 2175 Justice Points.

Ghostcrawler on Tri Spec
It appears uniqueness is part of the reason we won't be seeing Tri Spec in Patch 5.3.

Patch 5.2 Hotfixes: April 30
Originally Posted by Blizzard (Blue Tracker)
Raids, Dungeons, and Scenarios
  • Throne of Thunder
    • Lei Shen
      • Lei Shen's hitpoints have been reduced by 10% on Raid Finder difficulty.
      • Static Shock from the North Conduit now deals 300,000 damage at 0 energy, down from 650,000 on Raid Finder difficulty.

Blue Tweets
Originally Posted by Blizzard Entertainment
Stack ranking healers based on meters is like stack ranking cars based on max speed. It doesn't tell the whole story. (Source)

Are you guys really okay with months of LFR becoming useless by Valor Gear? All that time spent on gear is wasted.
Aren't you always replacing your gear every few months though? What is the specific valor concern? (Source)

What's diff between reason Blizz used 4 shared lock-out vs. normal raiders feel complld to do normal+LFR each week?
Why do you run LFR as a N raider? What is there for you? (Source)
Valor Points. At our current progression we are still scrapping for any source of upgrade. Plus the SP-A rep to buy.
You won't get additional rep for doubling up, but if you are on e.g. 3rd boss in N then it might make sense to do the rest in LFR. (Source)
To be fair, that's fairly min-max behavior. If you're on 3rd boss on N, a couple more valor pieces isn't what's holding you back. (Source)
Normal Raiders feel the LFR mandatory cus of the stuff. LFR ToT stuff ilvl should be = to 489 to prevent that.
If you're a N raider, you are earning 522+ ilevel. (Source)
If you don't have much 522 because you're stuck on an early boss, then getting a few 502 probably isn't what's blocking you. (Source)
If you like earning ilevel as fast as possible, by all means go for it, but I wouldn't consider it mandatory. (Source)

Didn't you just hotfix nerf health in Horridon and Sounds like a gear issue to me. Those weren't mechanic nerfs.
We don't make fights that are target dummies. Nerfing numbers means you can afford more mistakes on the mechanics. (Source)
As I said, if improving gear is fun for you, that's great. Just don't obsess unnecessarily over marginal ilevel improvements. (Source)

We need Normal tuned down. The amount of non heroic guilds finishing Nrrmals in time is negligible
We're happy with N difficulty for 25. It was a little hard for 10s, but we made some fixes. (Source)

for 'real' raiders progression is the motivation. raiding for loot is an outdated vanilla attitude.
That hasn't been our experience. Raiding is fun, but becomes less so the moment you stop getting rewards. (Source)

What's with the can't release spirit until whole raid whipes mechanic? I find it kinda annoying I wish I knew why it was there
It solved a whole lot of problems where players wouldn't get credit or loot if they released before a kill. (Source)

I'd always thought testing times are based on when you guys can get all *your* hands on deck to observe, no?
There's an element of that for sure. Being on the west coast doesn't always work to our advantage. (Source)
If you're a two-night-a-week guild, are you going to sacrifice one of those just to help us out? I mean we appreciate it for sure. (Source)
My point was we get a lot of testing by heroic raiders. It's harder for normal raiders to justify spending the time. (Source)

It would have to be a sizable reward to get me to leave my guild groups for the thankless world of pug tanking.
We really don't want you to do that. I fundamentally believe WoW is more fun with friends than solo. (Source)
Hard to believe that, when raid tuning means either settle for LFR or ditch underperforming friends.
Would you be satisfied if you could run Raid Finder with just your friends? Or is your expectation to run an easier ver of normal? (Source)

What if..... you didn't change the ilvl or stats on LFR gear ,but made the gear blue quality.
A whole lot of players use LFR. We want to preserve the prestige of N and H raiding, but don't want to push folks out of LFR. (Source)

in ToT almost every encounter has a tank swap based on a debuff stack, are we gonna see different mechanics in the next tier?
If we can come up with good ones. We (and tanks) soured on the "soak up the cleave" mechanic. (Source)

I get bored whenever I feel I can't progress, be it gear or stuck on a boss or whatnot.
Frustration at lack of progression is a common problem. (Source)
However, it happens when players can't kill a boss and also when they kill everything and run out of content. No progress. (Source)

Actually you can force. Called remove LFG/LFR and you'll see 'communities/interaction' occur instantly.
Er, for some players, sure. Others just log off when they can't get a group. (Source)
I had friends and still sat in chat for 2h looking for Arcatraz pugs. Not the best of times. (Source)

why is mob tagging still in the game? surely fostering co-operation is a good thing?
It is, but tabbing SW:Pain on every mob in a zone isn't our idea of cooperation. (Source)

GC, will we ever see a return to the way VPs were awarded thru heroics in WotLK? Some people can't log in every day!
You can keep running dungeons on the days you can log in. You keep getting valor beyond the first run. (Source)
In the DS model, 7 runs capped you. Now, takes 18 runs if you do 1 per day, and 1 more run per missed day.
Fewer players capped when it was 7 a day. Totally understand that that model worked better for some players. (Source)

What is your design for PvE set bonuses? Stronger as tiers progress? Or just fun bonuses, should people have 4pc or offpieces?
I personally like the idea that off pieces can be competitive, but it's a hard sell to many players (and some designers). (Source)
I know that for throne of thunder with thunderforged pieces alot of people will be dropping tier pieces for BiS thunderforged.
I think that's kind of cool rather than tunneling in on set pieces only, but we'll see how it feels in a few more weeks. (Source)
Why do we even have off-set pieces? So that armor looks different? But all offset match set artistically anyway.
One reason is players like to match their gear (easier with transmog now). (Source)
Another is that raid quality armor takes about a month for an artist to make and we make 22 (including PvP) plus weapons. (Source)

Challenge mode was the biggest waste of resources, unpopular, unappealing, not worth it. Scrap it.
Disagree. It's more popular than expected and I personally find it a ton of fun. It's cool to use all your abilities for a change. (Source)

Exodus Done With 25 Man Raiding
Late last week Killars posted an interesting message as to why Exodus is done raiding. They ended up in 8th place in Tier 15, down from 6th place in Tier 14.

Originally Posted by MMO-Champion
Yes, I'll confirm the news here for anyone not in the loop or questioning the rumors. will no longer continue to function as a 25 man raiding guild. No plan to go 10 man as of yet, but that really doesn't matter because 25 man is what the hardcore raiding scene really is about and Exodus will no longer be competing in such a scene.

Why? How? Well this game isn't to blame. In the last few years this game (despite many people quitting and guilds dying) isn't to blame for vodka/Exodus' demise it's the raiding community. I don't mean this is a pointing the finger sort of way, it's an inevitable sort of flaw in the competition of the top end raiders. You see... we've basically been killing ourselves off slowly since day 1.

In the last few years we've certainly picked up the pace, but the "hardcore raider" is a dying breed and it's certainly becoming a more difficult breed to be a part of. What I mean by this is of course the time commitment and the level of shear dedication and determination it takes and costs to be at the very top. This isn't to poke fun, but to just shed light of why many people, and subsequently, many guilds will fall. Raiding for many many hours on end is fun, CAN be exciting, and at the end of it all can really prove who really wants that world first/us first/realm first the most.

Unfortunately we (hardcore raiders) pushed too hard. Tier after tier we just keep adding to the insanity in both farming preparations and actual progressing. It's almost as if progression itself never really ends after a end tier boss dies. Combine this with Blizzard actually putting new content out faster, alts playing a big role, PTR/BETA, dailys, coins, BMAH, well... you just get lost in it all. Right now there are a few legit world first guilds left. The competition is slim because the competition is literally eating each other (well not that literally). Good luck to everyone left in the race for this expac, but I don't know how much longer this sort of thing can last.

Fan Art Update
The World of Warcraft Fan Art Section has been updated with two new pieces of fan artwork.

This article was originally published in forum thread: Heirloom Shields, Ghostcrawler on Tri Spec, April 30 Hotfixes, Blue Tweets, Fan Art started by chaud View original post
Comments 106 Comments
  1. Requimortem's Avatar
    Quote Originally Posted by Cavox View Post
    Blizzard admitted several times they don't give a sh*t about pvp, especially low level pvp.
    I realized that years ago, I'm just hoping to find someone who agrees with me.
  1. saltyharbls's Avatar
    Quote Originally Posted by Cavox View Post
    Blizzard admitted several times they don't give a sh*t about pvp, especially low level pvp.
    Got any source where blizzard states "they dont give a shit about pvp" ?

    Would love to see them admit that
  1. PolleDK's Avatar
    Quote Originally Posted by Mezmaron View Post
    But that's just it, there's not a choice as it is now. If you want to change specs you can do it already and quite easily. Tri spec would just add convenience and that's what people keep saying. Speccing is not a hard choice and never really has been except maybe in vanilla where 50 gold was still a decent amount of gold. People respec trees and talents even now on a per fight basis if they want to, again, the reason they want tri spec is for convenience. Talent trees are not about choices other than if you want to go through the hassle of visiting a trainer, rearranging your bars, and using a trivial amount of gold. That's it. Also, people have wanted multiple specs forever, it wasn't just let us have 2.
    My point is adding tri-spec would make the game a little bit more boring.

    There's a ton of inconvenient things still left in the game, like:

    Is it not inconvenient to have to spend time moving from point A to point B? How about a portal mechanism, where you just double-click a point on your map, and *puf* you're there instantly.

    Removing everything that's inconvenient leaves very little to do. They'd have to remove dailies as well, and just award people gold and random rep once a day. Remove trash in dungeons and raids. Who cares about trash anyway. Just add whatever they might drop to the boss loot table and up the gold drop as well. And so on...

    Quote Originally Posted by Mezmaron View Post
    You're trying to make it into some kind of slippery slope argument that I just don't see when it comes to respeccing mid fight, all buffs, every profession etc (which btw, many people do have every profession already through alts more or less). As far as additional specs beyond 3, I personally don't see much need but I wouldn't be against it at all for reasons already stated.
    Today it's tri-specs for talents, tomorrow it's dual-spec for proffs. Have 2 active, and be able to swap to two others. You can have them all spread across multiple toons, but it would be so much more convenient to have them all on the same toon, no?

    It never ends. You could change so many things to make it more convenient, just, that tends to make things a lot more boring, 'cos there's fewer things to do, which means there's not much else than raiding and farming dailies (which it seems a lot of people already hate - the dailies).

    PS. Pardon me if I come off as a bit too sarcastic or arrogant or whatever. It's not intended, just trying to prove my point
  1. ShadowForge's Avatar
    Quote Originally Posted by Lynix View Post
    People like you are what's wrong with the world.

    You think that just because you enjoy PvP it's the only way to play the game, I've seen so many hardcore PvPers that go on about how bad PvE Heroes are and then completely fail themselves in raids not only on mechanics but on overall dps output as well. Most pvpers don't know shit about the game outside their PvP rotation and because of that they fail in raids. This is also the reason they seem to avoid raids, It's not actually because you guys think it's easy, it's because you guys don't want to be caught out by others as being completely terrible outside pvp.

    This attribute is most present in PvP dedicated rogues.

    I can't wait to see all the crying when patch 5.3 comes out and PvPers start getting smashed by (as they put it) "PvE Heroes"

    Also just wanted to point out 'Yous' is not a word, the correct usage in your sentence is "game and you still(*) fucking whine". The way this works is that you have already established that you are talking about a group of people earlier in the sentence and therefore do not need to reaffirm it with fake words that you made up.
    ive cleared all 10 man raids in MOP apart from TOT and i can tell you there isnt hardly any PVE rotation anymore all you gotta do is make sure you dnt stand in any bosses moves or generate more threat than your tank, i dnt know why ppl say PVE rotation exists how tall i do as a dk is spam HB,FS and OB to proc a free rime, you can play 10 man raids 1 handed ive done raiding whilst eating a fucking pizza before, PVP requires alot more than PVE does nowadays, everything in PVE is pretty much given to you bosses moves are in the journal,DBM addon tells you when boss is gonna do a certain move etc.

    PVE = scripted content thats gotten easier over the years

    PVP = skill cos you dont know how good the person is behind the screen and im talking rated pvp not random bg's
  1. g0urra's Avatar
    Quote Originally Posted by Bootstrapper View Post
    I think it might be Sargeras.
    Well, no. Quoting my earlier post:

    Quote Originally Posted by g0urra View Post
    The second artwork is a Balrog according to the artist:

    So either Blizzard is really shitty at looking up what people's art is from, or they thought "this looks cool" and slapped the Cataclysm logo on it.
  1. foulcore's Avatar
    sweet heirloooms

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