Patch 5.3 Profession Changes
There aren't many profession changes in Patch 5.3, but the major one makes leveling mining and herbalism possible in Pandaria with a low skill level.
- Miners can now level mining from a low skill level completely in Pandaria. Nodes will yield Ghost Iron Nuggets with the amount being determined by your skill level. You can combine ten nuggets to make one ore.
- Herbalists can now level herbalism from a low skill level completely in Pandaria. Nodes will yield a partial herb with the amount being determined by your skill level. You can combine 10 of the partial herbs to form a complete herb.
- Currently on the PTR, you will sometimes get fragments and the actual herb or ore when gathering near the minimum level for that node type.
- The Engineering mount and pet (Skyclaw and Pierre) won't make it in to Patch 5.3.
Patch 5.3 Not This Week
Bashiok confirmed that Patch 5.3 will not be going live this week, but it is likely that we will see it very soon!
Patch 5.3 PTR - Build 16946
Build 16946 went on PTR realms tonight and it is not a Release Candidate build.
Spell Changes
Originally Posted by MMO-Champion
Death Knight (Forums, Talent Calculator)Unholy
- Festering Strike now matches the current live tooltip values.
- Scourge Strike now matches the current live tooltip values.
Hunter (Forums, Talent Calculator)
Pets
- Spirit Mend now has a 30 sec cooldown, down from 40 sec.
Mage (Forums, Talent Calculator)
Talents
- Flameglow now absorbs 15% of Fire Spell Power, down from 20%.
- Incanter's Ward now grants 15% increased spell damage for 25 sec, rather than 30% increased spell damage for 15 sec.
Shaman (Forums, Talent Calculator)
Elemental & Restoration
- Lava Burst had base damage increased by 25%, but no longer lists additional damage from spell power.
Raid & Dungeon Abilities
- Breath of Hate Targets in a cone in front of the caster take Shadow damage over 3 sec. 3 sec cast (Channeled).7 sec cooldown.
Blue Posts
Originally Posted by Blizzard Entertainment
Blue Tweets
Originally Posted by Blizzard Entertainment
HEX: Shards of Fate - MMO TCG
Cryptozoic, creators of the WoW TCG, recently announced a new MMO and TCG hybrid on Kickstarter called HEX. This game is more complex than Hearthstone and has an additional MMO aspect of the game. You can see some of the gameplay here.
- Cards
- Beta will begin in late summer 2013.
- You start with 60 cards for free when creating your account. You can buy booster packs of 15 cards for $2.
- You can add gems to sockets in cards, allowing you to change how the card plays.
- You can transform cards that with their card power during the match.
- Cards have a "double back" that stores achievements, which will allow you to unlock extended art. The double back also stores badges from winning tournaments and stats from your gameplay with that card. Earning experience with that card allows you to unlock the foil version of the card.
- There are five different types of cards:
- Action - Cards are used to cast buffs, attack, or defend against other actions. Basic actions are only usable during your turn, quick actions are usable at any time, and once an action is over the card goes to the graveyard.
- Constant - Cards are the same as Action cards, but have effects that stay in play, preventing them from going to the graveyard.
- Artifact - Cards that are artificially created objects, such as robot troops or a cauldron.
- Troop - Cards that can attack, block, or defend, and stay in play until it is destroyed.
- Resource - Cards that grant resource points, a threshold, and a charge point.
- PvE
- You can form a guild with friends and save decks into a guild bank for other members to practice against.
- Your guild can also participate in guild tournaments and PvE raids.
- Dungeons are a solo experience, allowing you to lose three battles before having to restart. The more of a dungeon you explore and defeat, the higher your momentum, and the greater your reward at the end.
- Raids involve three players fighting against a strong enemy.
- The choices you make while playing through dungeons and raids will change the story, making it a unique experience.
- You can trade cards and equipment with other players, or sell it in the auction house.
- In PvE, your champion will level through gaining experience. This will make your champion stronger and change the art on the card. Every 10 levels you will earn a talent point, allowing you to choose from one of three talents.
- Equipment is only used in the PvE campaign, and is used to improve the card it is attached to.
- Champions
- Each champion has six equipment slots, allowing you to place up to three pieces of equipment on one card, or spread them out on different cards. Some cards have set bonuses.
- There are 20 champions to choose from in PvP and each has a champion power, similar to the Hero Power in Hearthstone.
- There are six classes to choose from: Cleric, Ranger, Warlock, Mage, Rogue, and Warrior.
- There are two factions and eight races to choose from for your character.
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