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Patch 5.3 Dev Interview
Today we are taking a look at an interview on ArenaJunkies with Ghostcrawler and Holinka.
- Prior to Patch 5.3, players would often complain about how quickly they died in PvP if they didn't have PvP gear.
- The idea behind adding PvP Power was to give PvP gear an extra stat that didn't count towards its item level, not making it the only good stat in PvP. The changes made in Patch 5.3 make other stats a good choice as well when gemming your gear.
- Patch 5.3 also addresses concerns that PvE trinkets would be BiS for PvP by increasing duration of procs and reducing the effect, making them less powerful for bursting players down. Trinkets above item level 496 are also scaled down in Battlegrounds, Rated Battlegrounds, and Arenas, along with your other gear.
- More cosmetic rewards are coming in the upcoming patches and next expansion, as well as the potential for some rewards that are not just cosmetic.
- Now that you can't upgrade PvP gear anymore, the developers will try to find something else for players to spend excess Conquest Points on.
- Spells doing different amounts of damage in PvP and PvE is a rare thing and only used in cases where there will be a large difference because it is a lot to keep track of for less hardcore players that don't keep up with all of the changes.
- Making a Warlocks gateway able to be killed was done to make sure there was a way to counter it, and make matches less binary. If a Warlock got a gateway then the match played differently than if the Warlock was unable to make one initially.
- Patch 5.2 tried to give Rogues more survivability and more attractive talents, such as Shuriken Toss, Mark for Death, and Cloak and Dagger. These were a little bit too much, and Patch 5.3 brought them more in line with other talents while keeping the survivability changes.
- The changes to Hunter pet CC were caused by Hunters having a little bit too much CC, especially Beast Mastery Hunters.
- Warriors were too good in the beginning of the season and saw some hotfixes to address the issue. However, these hotfixes weren't enough, so in Patch 5.2 some larger nerfs were made. These ended up being a little bit too strong.
- The devs end up with burst being dominant because they don't want a match that goes on forever with no one able to kill anyone until the healers run out of mana. They often err on the side of too much burst, but try hard not to overcompensate.
Patch 5.3 Hotfixes - May 23
Blue Posts
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Fan Art
Over on Reddit, ngk08 shared some nice panorama screenshots with a Photoshop filter applied.
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