

Patch 5.3 Dev Interview
Today we are taking a look at an interview over on Icy Veins with the WoW dev team.

- Blood has some raid utility with Raise Ally, Death Grip, Blood Worms, and Anti-Magic Zone (which will be buffed in 5.4). Other than the AMZ change, there aren't any plans for improving their raid utility at this time.
- They are the second most popular tanks, after Prot Paladins.

- Resto Druids got some small buffs in Patch 5.3, but HoTs were a healing cushion in the past, and they have now been replaced somewhat by absorbs. Patch 5.3 also nerfed Discipline Priests and Holy Paladins, but absorbs are still likely too potent.
- Patch 5.4 will emphasize HoT spells even more, especially for AoE healing in raids.

- Silencing Shot feels mandatory for Hunters, but giving it to all hunters would just let them choose another CC talent from that tier.
- Aspect of the Iron Hawk is the strongest talent in that tier, but a passive talent. This goes against the idea that passive talents should be slightly worse than active talents, because active talents require attention and skill to use.
- Blink Strikes may also be too good compared to other talents in that tier, as it is also a passive talent.
- Hunters bring somewhat less raid utility compared to other classes, but they have good representation in raiding and are universal buffers.

- Mages bring somewhat less raid utility compared to other classes, but they have good representation in raiding and many tools to escape fatal damage.
- The Level 90 talent tier for Mages is too heavily tied to mana management overall, but the solution may be too large of a change for Patch 5.4.

- Tanks are reluctant to use Avert Harm because it can result in death, but Brewmaster already has a lot of raid utility so it may just be removed in the future.
- In the future, Windwalker may see healing become less of a personal DPS loss or Tigereye Brew benefit healing.

- There are no plans to nerf Solace and Insanity, but a buff for the other two talents in that tier is possible.

- We are unlikely to see a set bonus that lowers the GCD often, but this tier it was an experiment. There were server lag problems during this tier that made it hard to tell how well it worked this time.

- Enhancement could see shorter ramp up times for AoE damage in the future.
- The Patch 5.4 tier set bonus will increase both single target and AoE damage.
- Resto is a little less attractive in 10 player raids due to weaker healing when players are not grouped up or movement is required. Totemic Restoration may be replaced in Patch 5.4, which could provide an opportunity to address range issues.
- One Elemental change being considered is making Flame Shock tick crits cause Lava Surge instead of just a chance on a tick.

- Warlocks do great damage in most situations, mitigate a lot of damage, and provide a lot of utility, making them almost too attractive in raids. Damage mitigation may be the thing to be nerfed, but we will know more when Patch 5.4 hits the PTR.
Class Balance
- Patch 5.4 will make another pass of talents that are unappealing or mandatory to move back towards having a choice on each tier.
- Melee and ranged play styles were balanced fairly well this tier, with melee being good on some fights and ranged being good on others.
- Melee used to be far better than ranged at doing damage while moving, but that has changed over time. Rather then going back to making ranged stand still while doing damage, the devs are looking at giving melee another niche that they can be good at.
- There aren't any classes that are excluded from Heroic raiding due to a lack of utility. Underrepresented specs usually have another spec that plays similarly that is doing fine.
- Healer representation is much better in 25 player raids compared to 10 player raids.
Tri Spec
- When testing tri spec during the 5.3 PTR, the developers realized that it was mostly useful to avoid having to set up action bars again after changing specs.
- Before adding tri spec, the developers want to be absolutely sure the game needs it, as it is very difficult to go back on that kind of decision. Currently the better solution is adding a system for saving action bars and having players visit their class trainer to change to a third spec.
- If the Mists of Pandaria talent system had been in place before dual spec, it is possible that dual spec would have not been added. Instead, a system for remembering action bar setups may have done the job.
- Adding a fourth spec would be very expensive in terms of the amount of learning that players would have to do. Both learning an entirely new spec for their class, as well as learning about every other classes new spec. It would also involve adding new spells, set bonuses, and a lot of changes to these new spells as they were iterated on to be tweaked just right.
Brawler's Guild
- The Brawler's Guild was about as popular as expected, considering invites are throttled and that there is no power gain to be had from participating.
- Players that aren't able to defeat all of the bosses can keep coming back as their gear improves to progress further.
Blue Tweets
Originally Posted by Blizzard Entertainment
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- Inside Sales Intern - Assist with digital advertising campaigns and learn to execute them from beginning to end.
- Sales Visual Designer - Work and collaborate on projects to create consistent and polished executions across all of Curse’s platforms and devices. Portfolio required for all applying to position.
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For more information on working at Curse, please head to our Jobs page.
Dark Legacy Comics #391 - Gone Fishin'
DLC #391 has been released!