Saving Games on Different Consoles, Dodging with a Controller, E3 Interview with Josh Mosqueira

In Dust We Trust - Crafting in Hearthstone

Patch 5.4 World Changes
This build brought a few more changes to Orgrimmar and Razor Hill. There are some new NPCs in Orgrimmar, as well as increase amounts of troops. Garrosh has abandoned his throne and is nowhere to be found. Vol'jin and Baine now also have a conversation in Razor Hill.


Originally Posted by MMO-Champion
Vol'jin: Almost all of da troops be here now.
Baine Bloodhoof: I am uneasy, old firend.
Vol'jin: An me as well. We dun know what Garrosh been plannin this whole time. What he's got in store for us.
Baine Bloodhoof: I fear for the safety of our people.
Vol'jin: Not everyone gonna come out of this alive.
Baine Bloodhoof: And for what? What did the Horde gain from such actions? Garrosh is a fool, and a betrayer. I should have killed him long ago, when he betrayed my father.
Vol'jin: You gonna get your chance mon. But first we gotta take da city.
Baine Bloodhoof: Have you been communicating with the humans?
Vol'jin: Both da alliance and da horde got ships sailin for da harbor. We gonna split der forces an assault da front gate.
Baine Bloodhoof: A bold plan. Let us hope we do not run into any surprises.
Vol'jin: I don't think we got a choice, mon.



Midsummer Fire Festival 2013
Don't forget that the Midsummer Fire Festival begins this morning! This year offers updated item level 480 loot. You can find a nice guide over on Icy Veins, and a list of coordinates in Aliok's guide on WoWDB.


Level Type Spec Slot Name
480BackTankBack Icebound Cloak
480BackMeleeBack The Frost Lord's Battle Shroud
480BackSpell SpiritBack Cloak of the Frigid Winds
480BackPhysical DPSBack The Frost Lord's War Cloak
480BackSpell DPSBack Shroud of Winter's Chill
480StaffSpell DPSTwo Hand Frostscythe of Lord Ahune


Patch 5.4 PTR Notes Update - June 20
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
  • All taunt type abilities now increase all threat generated against the target while the taunt is active by 200%.


Quests
  • The Strength of One's Foes: For players on this step of the legendary quest; all Throne of Thunder bosses now have a chance to drop a Sigil of Power or Sigil of Wisdom in addition to their normal loot. Players should no longer be receiving excess Sigils of Power or Sigils of Wisdom.

Pet Battles
General
  • Round timers in PvP Pet Battles will now get progressively shorter for a player who takes more than 15 seconds to issue a command during their turn.

Battle Pets
  • Any Battle Pet that could be awarded from a Throne of Thunder boss on Raid Finder difficulty can now be won from a bonus roll, in addition to the standard bonus roll reward.

Battle Pet Abilities
  • Trihorn Charge damage has been reduced by 11.5% and now has a 1-round cooldown.

PvP
  • [PTR]: For testing purposes, the item level scaling of gear in Arenas, Battlegrounds and Rated Battlegrounds has been increased to 512 during the 5.4 PTR. Season 14 Grievous Conquest gear is exempt from this item level ceiling.

Battlegrounds and Arenas
Arenas
  • For Arena matches lasting longer than 15 minutes, one of the teams will receive a buff called "The Crowd Chose You" that increases damage, critical strike chance, stealth detection, and reduces damage taken. The buff is awarded based on the following criteria.
    • Team with the largest number of players alive.
    • Team that brought an enemy player closest to death (lowest health).
  • Arena Rating scaling in the 2v2 bracket has been tuned to be consistent with the 3v3 bracket.

Items
  • [PTR]: For testing purposes, Flaskataur, Esq. will be available near the Niuzao Temple selling normal Tier-16 armor for gold.


Blue Posts
Originally Posted by Blizzard Entertainment
Casting While Moving
I think the concept largely stems from the idea that casting a spell takes an extreme amount of concentration. Imagine, for example, a chef preparing a meal and chopping up a bunch of potatoes or something. Now imagine him doing it at a brisk jog. Somehow that seems... unsafe, at best.

Obviously there are gameplay reasons why a spell would be castable while moving, but even then, one could argue that part of the "strength" of that spell is the ability to do so. Maybe a Lightning Bolt is fairly easy for a Shaman to cast while standing still, but it takes a lot of focus to be able to fire one off while running. (Blue Tracker / Official Forums)

PTR Realm Maintenance - 6/20/13
are proving grounds going to be in this build?
Proving Grounds testing is going to come a bit later in the test phase. (Blue Tracker / Official Forums)

Paladin (Forums / Skills / Talent Calculator)
Patch 5.4 Holy Paladin Changes
Hi there Jmax, I'm here with more information from our developers to provide more context behind some of the recent changes to Holy Paladins on the 5.4 PTR.

Intent behind the Eternal Flame change

We’ve made some changes to Eternal Flame because we feel the talent was being overrepresented within the Holy Paladin population.

Our intent for was for Holy Paladins to pick Selfless Healer if they like to Judge, Eternal Flame if they like heal-over-time spells, and Sacred Shield if they liked damage absorb shields. As it worked out, most every Holy paladin chose Eternal Flame, and we don’t want every Holy paladin to be a heal-over-time machine. (That’s a niche best served by Restoration Druids and Holy Priests.)

We don’t think Holy Paladin’s healing throughput is too high overall (though we’ll gather more information from testing on the 5.4 PTR), so our intent is not to nerf but to reduce reliance on Eternal Flame. One of the biggest problem with Eternal Flame is the way it interacts with the Illuminated Healing mastery, which turns the heal-over-time spell into a potent shield as well. If needed, we will compensate by buffing healing elsewhere.

Our plans for now, are to revert the nerf that was done to the initial healing component of Eternal Flame, but we are unlikely to change the Illuminated Healing back to the way it was.

Sacred Shield

Regarding Sacred Shield, we tried giving the talent as a baseline ability to Protection, but we’re unhappy with that experiment and are likely to revert the change. We agree that the current (old) version of Sacred Shield is more attractive to Holy than the (new) version. We also would likely have to nerf Protection to compensate for getting Holy Shield in addition to another talent. Overall, we think the current (old) version of Sacred Shield is a better design. Perhaps we can still make Sacred Shield more attractive for Holy and Retribution, and make the other two talents (Selfless Healer, Eternal Flame) more attractive to Protection.

Our goal

We understand that Selfless Healer requires a certain playstyle that not every Holy paladin will find attractive. So we want to make Eternal Flame and Sacred Shield feel like viable talent choices as well.

Mastery not benefiting from Execution Sentence or Light’s Hammer isn’t intended and probably just got caught in the change to make Eternal Flame’s heal-over-time not benefit with mastery. We will correct that.

Remember, at this early stage in the PTR, our designers’ focus are on implementation changes (mechanics) first, and tuning changes (numbers) later. Your feedback at this stage will be more helpful to be focusing on the mechanics (e.g. “I liked using hots” or “I like to Judge and wish I could use Selfless Healer more”) and less on “OMG 30% nerf.” (Blue Tracker / Official Forums)

Warlock (Forums / Skills / Talent Calculator)
Patch 5.4 Kil'Jaeden's Cunning Update
There's been a lot of discussion on the topic of Kil'Jaeden's Cunning in 5.4 but we've got some new info, and since that thread is growing rather large I think it's best to start up a new one.

We've been following all of your feedback very closely, and we're going to try a different approach to Kil'Jaeden's Cunning in 5.4.

In a future PTR build, Kil'Jaeden's Cunning will once again be a passive effect. Selecting it will allow the Warlock to cast Malefic Grasp, Shadow Bolt, and Incinerate while moving. There is no penalty, so you'll be able to move at full speed.

We still feel that the 5.3 version of Kil'Jaeden's Cunning isn't working out, but we don't want to "nerf fun" either. It's clear that many Warlocks simply enjoy the feel of being able to cast on the move, and we'd like to be able to preserve as much of that feeling if possible.

With this change, we can make the "penalty" of taking KJC that you don't have Mannoroth's Fury or Archimonde's Vengeance, which should result in more damage output in cases where movement is less critical (and we're working on some changes to Archimonde's Vengeance that should help with that). We're also still planning on buffing Fel Flame in a way that helps lower the impact to mobility caused by choosing one of those talents over Kil'Jaeden's Cunning, without nerfing it for PvP purposes.

Remember, we're still extremely early in the PTR process. There will be many more changes to the game before the patch goes live.

Thanks for the update. So just to be clear, Mannoroth's Fury is still on track to be 10 secs up, 60 sec CD with the increase to range and damage?
Yes. Again, PTR is PTR and anything can change, but we do like how the new Mannoroth's Fury makes it a clear DPS boost in AoE situations. (Blue Tracker / Official Forums)

Patch 5.4 Pet Battle PvP Timer Changes
Originally Posted by Blizzard China (Blue Tracker / Official Forums)
We have received feedback where players said that their opponent ran out the whole 30 seconds every turn, which made him wait too long in the battle. Therefore, we are ready to add a new feature in Patch 5.4: In a PvP pet battle, if one side doesn't take action within 15 seconds, the system will reduce the time that player can use in the next turn as a penalty. This change is intended to accelerate the pet battle and make it more compact.

Currently, the system works as follows (numbers below are subject to change):

Each side has 30 seconds for each turn in the initial state, but if one side doesn't do anything in one turn within 15 seconds, then the time that player can use in the next turn will be reduced by (time used in the last turn - 15) / 2 seconds and the total time that player can use in all turns will be reduced by (time used in the last turn - 15) / 10 seconds.

For example:

If one player uses 25 seconds in one turn, then the time that player can use in the next turn will be reduced by (25 - 15) / 2 = 5 seconds, which only affects the next turn. The total time that player can use in all turns will be reduced by (25 - 15) / 10 = 1 second, which affects the whole battle and stacks, but it will reduce the time that can be used in one turn by 15 seconds at most. Therefore, he has 29 - 5 = 24 seconds to decide in the next turn.

Dark Legacy Comics #394
DLC #394 is here, taking a look at how much fun leading a raid is.

This article was originally published in forum thread: Patch 5.4 World Changes, 5.4 PTR Notes Update, Blue Posts, Pet Battle PvP, DLC Comic started by chaud View original post
Comments 80 Comments
  1. Garehn Vi-Brittania's Avatar
    Warrior BUFFS?!?!?!?
  1. mmoc2affe9e45c's Avatar
    Quote Originally Posted by cpenney15 View Post
    Blizzards continual effort to have all hunters reroll mage. They better have some compensation for these nerfs is all I'm thinking. I've been all but driven outta 25 man hm raiding already and they keep nerfing us. I don't see why hunter as a pure dps class has to be middle of the pack and have so little to offer as we do. I have no problem losing the crappy interupt or the change to Stampede since they at least gave us some sustained dmg boost there.Though We need some Pve Dmg buffs not nerfs, be it minor or at all. Seems like they want to keep going until we hit rock bottom though imo. World of Magecraft.
    If you are being sat out of a raid as a hunter I suspect it's because of your (lack of?) skill and not because you are a hunter.

    I imagine if you roll Mage you would also be sat out.

    I have no evidence to back these claims up - but I'm willing to bet that I am right.
  1. Garehn Vi-Brittania's Avatar
    Quote Originally Posted by tussee View Post
    So Blizzard finally decided that hunters do not belong in the middle of the damage charts.
    They want Hunter at absolute Rock Bottom nomatter what spec the hunter is.

    I'm happy that this is only PTR and that they can change it before release.
    I really hope you are trolling
  1. simjanes2k's Avatar
    That comic got all of my feels. I am reminded of this by my family and friends who play with me sometimes.
  1. Somarlane's Avatar
    Guide now includes coords for the Pandaria achievements.
  1. Nathiest's Avatar
    Ugh.. why can't they just leave SS alone? I am okay with the change, but this "can only occur once every 2 minutes" is pure fucking bullshit.
  1. Waggles25's Avatar
    Quote Originally Posted by Mewt-Frostmane View Post
    If you are being sat out of a raid as a hunter I suspect it's because of your (lack of?) skill and not because you are a hunter.

    I imagine if you roll Mage you would also be sat out.

    I have no evidence to back these claims up - but I'm willing to bet that I am right.
    Unless your 13/13 hm in 25 man as a hunter don't talk to me about skill buddy. Go ahead and explain to me now what benefit bringing more than one hunter to a 25 man at the moment would be ? Could you imagine it not being a matter of being sat but a realization that I could easily reroll and be more of a benefit to the team playing a different class ? I still play my hunter in Hm ToT yes but have chosen to in 10 man wiht a group missing the attack speed buff (hyena pet). While my mage in half her gear does miles better dps in 25 mans. PS: I have no more evidence other than your Armory profile of the posting character of yours but it appears you have a grand total of zero boss kills within ToT let alone 25 man Hm's.
  1. getupkid55's Avatar
    Quote Originally Posted by Gordon View Post
    Irrelevant to this discussion. Still didn't betray Cairne at or before the duel.
    Ever heard of perspective?
    Is it not at all possible that Baine BELIEVES Garrosh betrayed Cairne, regardless of if he did or not?
  1. Tybudd33's Avatar
    Quote Originally Posted by Nathiest View Post
    Ugh.. why can't they just leave SS alone? I am okay with the change, but this "can only occur once every 2 minutes" is pure fucking bullshit.
    This SS is a brand new Talent, the only thing that is the same is the Name, Holy Shield = (old) Sacred shield, as an ability for "Prot" Pallies, now if you are a non-Protadin, I understand your gripe, but as prot this is win win.

    ---------- Post added 2013-06-21 at 04:00 PM ----------

    Quote Originally Posted by ironfists View Post
    Warrior BUFFS?!?!?!?
    Riptose for Warriors can be awesome, but this ability alone will complete change the best stat weights for Prot Warriors, making pure avoidance 2nd to Stam again. There are a few things to weigh out though, if Hit and Exp is completely ignored then you have to worry about unstable resource gains for our active mitigation abilities. I'd like to see this tested out.
  1. Drusin's Avatar
    Why does something need to be done with your life outside of what you enjoy doing? That's the automaton brainwashing! Don't fall for it guys! You do whatever it is you want to do, don't let society or anyone tell you otherwise. Fight the power! Down with the mindless zombies wearing business suits!


    --this is not trolling btw, I believe in doing what makes you happy above anything else--
  1. Dch48's Avatar
    So now Readiness will be all but useless. Good going Blizzard.
  1. Alternategray's Avatar
    Quote Originally Posted by cpenney15 View Post
    unless your 13/13 hm in 25 man as a hunter don't talk to me about skill buddy. Go ahead and explain to me now what benefit bringing more than one hunter to a 25 man at the moment would be ? Could you imagine it not being a matter of being sat but a realization that i could easily reroll and be more of a benefit to the team playing a different class ? I still play my hunter in hm tot yes but have chosen to in 10 man wiht a group missing the attack speed buff (hyena pet). While my mage in half her gear does miles better dps in 25 mans. Ps: I have no more evidence other than your armory profile of the posting character of yours but it appears you have a grand total of zero boss kills within tot let alone 25 man hm's.
    finish him
  1. shimargh's Avatar
    when did Garrosh BETRAYED Cairne, again?
  1. Prokne's Avatar
    The hunter changes are just bad. Pretty much just a nerf without buffs to offset and severely reduces the skill it takes to play a hunter. Give readiness back to MM and leave it alone. It was never a problem before and very fun to double up your big abilities that had any CD. And explosive trap pretty much guarantees a lock and load proc, maybe even two while black arrow is less reliable but does more damage in non-aoe situations. BA also needs a buff now.

    The Dark Legacy was awesome and sort of sad. When you realize that someone is having fun and you arent its never good.
  1. mmoc7c417b0bc4's Avatar
    Thank god for the trihorn changes.. That pet was way to good..
  1. MasterHamster's Avatar
    A nerf to Readiness can allow shorter CDs, which is better balance than being able to blow them twice in a row.
    Think.
  1. Truefax's Avatar
    Why are you nerfing Conductivity?

    Shaman (Forums / Skills / Talent Calculator)

    Talents
    Conductivity has been redesigned. Casting Healing Wave, Greater Healing Wave, Healing Surge, or Chain Heal, increases the duration of Healing Rain by 1 second. Damaging an enemy with Lightning Bolt, Chain Lightning, Earthshock, or Stormstrike increases the duration of Healing Rain by 1 second.

    Why is this being changed? It's a situational and powerful aoe healing ability for elemental and enhance as it is right now:

    When you cast Healing Wave, Greater Healing Wave, or Healing Surge, allies within your Healing Rain share healing equal to 30% of the initial healing done.

    If your Lightning Bolt, Chain Lightning, Earth Shock, or Stormstrike damages an enemy, allies within your Healing Rain share healing equal to 50% of the initial damage done.

    Leave it alone! Extend the duration of healing rain? it's about to go from situational to NEVER being selected as a talent. Especially with the buff to healing tide you're planning (which is actually not even a buff, since you are nerfing purification to only apply to healing stream totem).
  1. Mazzic518's Avatar
    Quote Originally Posted by Waggles25 View Post
    This is exactly what's always been wrong with this game. The constant tug of war/bull in a china shop balance game. TOO OP IN PVP ER MAH GAWD
    Blizzard then nerfs a class to the ground in PVE. We put a man on the moon in 1969 but here it is 2013 and we can't balance classes in world of warcraft without rendering them useless still el oh el?
    We also can't put a man on the moon.
  1. Eledaith's Avatar
    In the current patch I am, as a hunter, able to stay on par with the other top dps in raids, on the dps meters. But I have to work for it, and give it my all. If they nerf readiness to the ground like they are in this beta build, that will mean no matter how hard I work, I won't be able to stay anywhere near the top dps's in the next patch. They better buff other abilities or hunters might as well find something else to do than raiding during next patch.
  1. tehdef's Avatar
    Dark Legacy Comic: This is less about Raid Leading, and more about the stresses of playing a game in such a serious fashion that it is no longer fun. Raid Leading or otherwise. The point is more about having fun and not taking things so seriously, rather than just the stresses of raid leading.

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